While The Great Bridge is in the staging area, no more than 1 character can be declared as an attacker against each enemy.
Forced: When The Great Bridge is explored, reveal 1 encounter card per player.
While Forked Passage is in the staging area, raise each player's threat by 1 additional point during the refresh phase.
Travel: Raise each player's threat by 1.
While Mitril Lode is the active location, it gains:"Response: When Mithril Lode is explored, each player adds 1 resource to the resource pool of a hero he controls.
While Lightless Grotto is in the staging area, non-unique enemies in the staging area cannot take damage.
Travel: The first player chooses an enemy in the staging area and engages it.
X is the number of Dark locations in play.
When Revealed: Remove all progress from each Dark location in play.
Shadow: Attacking enemy gets +1 for each Dark location in play.
Each Dark location in play gets +2 quest points.
While Cave Torch is ready, progress cannot be placed on Narrow Fissure.
There were fissures and chasms in the walls...
–The Fellowship of the Ring
Immune to player card effects.
Each Goblin enemy with at least 1 resource on it is immune to player events.
Forced: When a Goblin enemy engages a player, add 2 resources to that enemy.
"Now, I fear, we must say farewell to Balin son of Fundin."
–Gandalf, The Fellowship of the Ring
Forced: When a Goblin enemy enters play, add 1 resource to that enemy if Deep-Mines is in the staging area.
Shadow: Attacking enemy gets +1 Then, if attacking enemy is a Goblin deal it another shadow card.
Each Goblin in play gets +1 for each resource on it. This ability does not stack with other copies of Western Hall
Away beyond the shadows at the western end of the hall there came cries and horn–calls.
–The Fellowship of the Ring
As an additional cost to bypass a quest card, each player must raise his threat by 2.
Shadow: If the defending character is a hero, discard all resources in its resource pool. Deal attacking enemy another shadow card for each resource discarded in this way.
Travel: The first player must make a locate test to travel here. If this test is failed, return Eastern Mines to the staging area and trigger all "Lost:" effects in play.
Shadow: Defending player must choose and trigger 1 "Lost:" effect in play.
For each point of progress that is placed on Bottomless Chasm, the players must choose and discard 1 card from a player's hand, if able
Shadow: If this attack destroys a character, the defending player discards all cards in his hand.
While Nest of Horrors is in the staging area, it gains:"Forced: When one or more cards are attached to a Nameless enemy from the top of a player's deck, attach an additional card from the top of that player's deck."
Travel: Each player at this stage discards the top card of the encounter deck to travel here. Reveal each Nameless enemy discarded by this effect.
While Shivering River is in the staging area, it contributes its to the total in each other player's staging area.
Shadow: Attacking enemy gets +1 (+3 instead if there is more than one player at this staging area.)
Progress cannot be placed on Fiery Depths while it is in the staging area.
Travel: Each player must move 1 damage from Durin's Bane to a hero to travel here.
Out of it a fierce red light came, and now and again flames licked at the brink and curled about the bases of the columns. –The Fellowship of the Ring
While Crumbling Stairs is in the staging area, event cards cost 1 additional matching resource to play from hand.
Shadow: If this attack destroys a character, the defending player must discard all event cards in his hand.
While Prison Cell is the active location, it gains:
Planning Action: Rescue a random card from underneath Prison Cell. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round).
X is twice the number of cards captured underneath Torture Chamber.
Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.
Progress cannot be placed on Inner Sanctum while it is in the staging area.
Travel: Discard the top 3 cards of the encounter deck. Resolve the 'when revealed' effects of each Sorcery card discarded by this effect.
While Cursed Halls is in the staging area, Sorcery attachments are immune to player card effects.
Shadow: Until the end of the phase, attacking enemy gets +1 and +1 for each Reanimated Dead engaged with you.
While Overgrown Passage is the active location, heroes cannot gain resources.
Response: After you travel to Overgrown Passage, you may flip it to its Underwater side.
Forced: When faced with the option to travel, if you do not choose to travel to a location name Sharp Precipice, you must raise each player's threat by 3.
Forced: After you travel to Sharp Precipice, flip it to its Underwater side.
While Jagged Cavern is the active location, the first treachery card revealed each round gains doomed 1 and surge.
Forced: If Jagged Cavern is the active location at the end of the quest phase, each player must discard each card in his or her hand. Then, you may flip Jagged Cavern to its Grotto side.
While Submerged Crawlway is the active location, deal each engaged enemy 1 additional shadow card at the beginning of the combat phase.
Forced: If Submerged Crawlway is the active location at the end of the quest phase, each player must search the encounter deck and discard pile for an enemy and add it to the staging area. Then, you may flip Submerged Crawlway to its Grotto side.
If Flooded Caverns is in the staging area and the active location is Underwater add that location's to the of Flooded Caverns.
Forced: If Flooed Caverns is the active location at the end of the quest phase, return an Underwater location from the victory display to the bottom of the Grotto deck, Grotto side faceup. Then, return Flooded Caverns to the staging area.
Foced: After a player fails a burgle attempt, each player raises his threat by 2.
Travel: Exhaust Bilbo and spend 1 resource to travel here.
It was a red light steadily getting redder and redder. Also it was now undoubtedly hot in the tunnel. Wisps of vapour floated up and past him and he began to sweat.
–The Hobbit
X is 1 more than the number of damaged characters.
Forced: After a player commits characters to the quest, he deals 1 damage to a character he controls.
Out of it a fierce red light came, and now and again flames licked at the brink... –The Fellowship of the Ring
While Darkened Mine is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Discard 1 random card from your hand.
Forced: When Foul-smelling Cave is explored, place 1 resource on Shelob, if able.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy is Shelob).
While Torech Ungol is in the staging area, Shelob gets +1 and +1
Travel: Exhaust Sméagol to travel here.
There agelong she had dwelt, and evil thing in spider–form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea...
–The Two Towers
Immune to player card effects.
While Cobwebbed Tunnel is in the staging area, each Underground location in the staging area gets +1 and +5 quest points.
Travel: The first player reveals an encounter card to travel here.