Forced: After Wild Wargs engages you, discard the top card of the encounter deck. If that card is a Goblin enemy, put it into play engaged with you.
“Where the Warg howls, there the Orc prowls.”
Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.
Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.
Cannot have attachments.
Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.
Hound of Sauron gets -5 engagement cost for each enemy in the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if it was engaged with round).
Forced: After Howling Warg attacks, place 1 damage on an active location.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 damage on an active location.
Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.
Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.
Cannot have attachments.
Cannot be optionally engaged.
Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.
When Revealed: Each Warg enemy gets +1 until the end of the phase.
Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).
While Blood-thirsty Warg is in the staging area, it gains:
Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack.
The wold snarled and sprang towards them with a great leap.
–The Fellowship of the Ring
Cannot have attachments.
While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.
"...who now will wish to journey south by night with the wild wolves on his tail?" –Gandalf, The Fellowship of the Ring
Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).
Shadow: If it is Night, attacking enemy makes an additional attack after this one.
While it is Night, Wolf of Angmar gets +2
Shadow: Attacking enemy gets +1 (+2 instead if it is Night).
Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)
Shadow: Return attacking enemy to the staging area after this attack.
Cannot have attachments.
Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.
Hound of Sauron gets -5 engagement cost for each enemy in the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if it was engaged with round).
Forced: After Howling Warg attacks, place 1 damage on an active location.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 damage on an active location.
Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.
Shadow: Discard an attachment you control.
Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.
Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.
Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 until the end of the phase.
When Revealed: Discard the top card of the encounter deck. If that card has the Warg trait, reveal it and add it to the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if it has the the Warg trait).
Forced: After Wild Wargs is dealt a shadow card with no shadow effect, return it to the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Pack of Wargs is dealt a shadow card with no shadow effect, it makes an additional attack after this one. Do not deal it a shadow card for this attack.
While it is Night Pack Hunters gets -30 engagement cost.
Forced: When you engage Pack Hunters, search the top 5 cards of the encounter deck for a Warg enemy, and put it into play engaged with you (top 10 cards instead if it is Night). Shuffle the encounter deck.
When Revealed: Misty Mountain Warg makes an immediate attack against you. If it destroys a character, place 2 damage on each active location.
Shadow: If this attack destroys a character, place 1 damage on an active location.