When Revealed: Attach to the active location. (Countss as a Condition attachment with the text, "Limit 1 per location. No more than 3 progress can be placed on attached location each round.") If Snowdrifts is not attached to the active location, it gains surge.
Soon even Boromir found it hard to keep going. –The Fellowship of the Ring
When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: Each player assigns X damage among characters he controls, where X is the number of quest cards in play. Then, exhaust each damaged character.
Shadow: Assign X damage among characters you control. X is the number of quest cards in play.
When Revealed: Assign X damage among characters commited to the quest. X is the number of characters committed to the quest.
Shadow: Deal 1 damage to the defending character.
When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. Counts as a Condition attachment with the text:
Treat each damaged character's printed text box as if it were blank, except for keywords and Traits.
"...the weather may prove a more deadly enemy than any." –Gandalf, The Fellowship of the Ring
When Revealed: Either shift your heading off-couse, or deal 1 damage to each exhausted character.
Shadow: Excess damage from this attack is dealt to a Ship objective you control.
When Revealed: If you are off-course, deal 1 damage to each character in play. If your heading is at the worst setting (), this effect cannot be canceled.
Shadow: Either shift your heading off-course or treat this attack as undefended.
When Revealed: Discard a the active location. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a location is discarded. Make that location the active location.
When Revealed: Each player assigns X damage among characters he controls, where X is the tens digit of the temperature.
Shadow: Attacking enemy gets +X where X is the tens digit of the temperature.
When Revealed: Increase the temperature by 4.
Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.
When Revealed: Each player either discards his hand, or assigns X damage among characters he controls. X is the number of cards in his hand.
Shadow: Either discard the highest cost attachment you control, or assign X damage among characters you control where X is the number of attachments you control.
When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.
Shadow: Exhaust a character you control.
When Revealed: For each ready character a player controls, he must choose: either exhaust that character, or deal 1 damage to it.
Shadow: Attacking enemy gets +1 (+2 instead if defending character is damaged).
When Revealed: For each ready character a player controls, he must choose: either exhaust that character or raise his threat by 1.
Shadow: Attacking enemy gets +1 If this attack destroys a character, exhaust a character you control.
When Revealed: Attach to the active location. (Countss as a Condition attachment with the text, "Limit 1 per location. No more than 3 progress can be placed on attached location each round.") If Snowdrifts is not attached to the active location, it gains surge.
Soon even Boromir found it hard to keep going. –The Fellowship of the Ring
When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.
Shadow: Deal 1 damage to the defending character.
When Revealed: Until the end of the phase, each enemy and location in the staging area gets +2
Shadow: Each enemy engaged with you gets +1 and +1 until the end of the phase.
When Revealed: Each player must choose: either choose 1 card from his hand and discard the rest, or assign X damage among characters he controls, where X is the number of cards in his hand.
Shadow: Discard 1 random card from your hand.
When Revealed: Deal 1 damage to each enemy. Each player assigns X among characters they control. X is the number of exhausted characters they control.
Shadow: Deal 1 damage to the defending character.
When Revealed: Either remove 1 resource token from the Mission objective, or add 8 to the total in the staging area this phase.
Shadow: Either remove 1 resource token from the Mission objective, or attacking enemy gets +3
When Revealed: Each player assigns X damage among characters he controls, where X is the number of quests in play. Exhaust each damaged character in play.
Shadow: Shuffle each Weather cards from the encounter discard pile into the encounter deck.
When Revealed: Each player must either exhaust a Ship objective he controls or distribute 4 damage among characters he controls (6 damage instead if you are off course).
Shadow: Attacking enemy gets +1 for each quest card in the victory display.
*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.
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When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: Exhaust each character with 1 or less Remove all resources from each ready hero and objective-ally.
Shadow: If the defending character has 1 or less treat this attack as undefended.