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Trait Keyword Victory
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Player Encounter Quest
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Results: 6 Cards
The Dunland Trap (x1)
50 3 5 3 5
Dunland. Klan Dzika.

Cannot have attachments. Cannot leave play.

Chief Turch engages the first player.

Forced: After an enemy engages a player, remove 1 time counter from the current quest.

The Dunland Trap (x3/x2)
28 3 0 0 5
Dunland. Klan Dzika.

Boar Clan Stalker gets +1 Attack and +1 Defense for each resource token on it (limit +4).

Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.

The Dunland Trap (x4)
20 2 3 1 4
Dunland. Klan Dzika.

Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.

Shadow: Attacking enemy gets +1 Attack for each shadow card on it.

The Antlered Crown (x1)
1 3 2 5
Dunland. Klan Dzika.

The first player gains control of Chief Turch.

Immune to player card effects. Chief Turch does not exhaust to defend.

If Chief Turch leaves play, the players lose the game.

The Dunland Trap Nightmare (x3)
30 3 5 2 5 6 
Dunland. Klan Dzika.

Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.

Shadow: If this attack destroys a character, discard a random card from your hand.

The Dunland Trap Nightmare (x4)
20 2 3 2 4 1 
Dunland. Klan Dzika.

Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.

Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).