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Trait Keyword Victory
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Player Encounter Quest
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Results: 8 Cards
Khazad-dûm (x3)
X
X
Underground.

X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

The Redhorn Gate (x1)
Stage
3 A

The mountain peaks are almost in reach, but the swirling snows make it difficult to see, and your strength begins to drain away with the daunting final push to the pinnacle.

3 B
13

When Revealed: Shuffle all copies of Snowstorm in the encounter discard pile back into the encounter deck.

Characters are discarded from play if their Willpower is ever 0.

Players cannot defeat this stage unless they have 5 victory points. If the players defeat this stage, they have won the game.

The Crossings of Poros (x1)
Stage
2 A

You ask Kahliel which way you should take and he says: "My people are weary. Climbing the rocky hills of the Ephel DĂșath will be too difficult for them. We will journey to Gondor across the desert."

When Revealed: Shuffle the Desert Sands encounter set into the encounter deck. Remove the Mountains of Shadow encounter set and the other stage 2A from the game.

2 B
10

You set out across the desert of Harondor, but it isn't long before the heat begins to take its toll.

Forced: After a player plays an ally, he must either exhaust that ally or deal 1 damage to it.

The Crossings of Poros (x1)
Stage
2 A

You ask Kahliel which way you should take and he says: "The desert offers us no place to hide, and I fear my people cannot endure another desert crossing. We will take the rocky path through the hills to Gondor."

When Revealed: Shuffle the Mountains of Shadow encounter set into the encounter deck. Remove the Desert Sands encounter set and the other stage 2A from the game.

2 B
10

As you travel along the edge of Mordor a feeling of unease sets in and you fear that you are being watched.

Forced: After a player plays an ally, he must exhaust that ally or raise his threat by 1.

Forced: When this stage is defeated, advance to a random stage 3.

Ered Mithrin Campaign Expansion (x1)

You are playing campaign mode.

Setup: Any player gains control of Melanwar. The first player may search the encounter deck for a copy of Twilight Hall and add it to the staging area. If they do, the players look at 3 random undiscovered treasures and attach 1 of them to Twilight Hall as a guarded objective. When free of encounters, the players claim the treasure and attach it to any character.

To wander off the trail in either direction was to risk becoming lost forever, and it was a long way to the other side of the forest.

Resolution: At the edge of the forest, Melanwar pledged his friendship to the heroes, moved by their altruism and their willingness to trust a stranger. If the heroes choose to invite him to join their quest, add Melanwar to the campaign pool (any player may add him to their deck). Otherwise, mark in the campaign log that “Melanwar has given you guidance on traversing Wilderland” (you can more safely navigate the mountains).

The players discover each treasure they control.

Discard cards from the encounter deck until X cards from either the Spiders of Mirkwood or Dol Guldur Orcs encounter set have been discarded and add those cards to the campaign pool. X is equal to the number of players in the game.

“This is where we part ways,” said Haladan. “The river will carry you north to Lake-town and then to Dale, but my home lies back west.”

One of the heroes clasped hands with the Woodman and said, “Thank you for your help. You are a brave man, Haldan. I wish you safe travel on your return journey.”

Flight from Moria Nightmare (x1)
Stage
A

You are playing Nightmare mode.

When a quest card is bypassed, shuffle it into the quest deck instead of placing it on the bottom.

While the Escape from Darkness quest card is in play, the Refresh Action on Abandoned Tools can only be triggered once each round.

"Fly! This is a foe beyond any of you.". –Gandalf, The Fellowship of the Ring

Stage
B

Begin with the standard quest deck and encounter deck for the Flight from Moria scenario. Remove the following cards, in the specified quantities, from the standard encounter deck:

1x Blocked by Shadow

1x New Devilry

3x Stray Goblin

2x The Mountains' Roots

3x Chance Encounter

2x Goblin Archer

1x Goblin Spearman

2x Plundered Armoury

3x Cave In

2x Dark and Dreadful

Shuffle the new stage 2 quest cards in this Nightmare Deck into the quest deck along with the rest of the scenario's stage 2 quest cards, leaving stage 1A on top of the quest deck. Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight from Moria encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

The Long Dark Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Durin's Greaves gains surge.

Lost: The first player must choose and discard an ally in play.

The world is grey, the mountains old,
The forge's fire is ashen cold
No harp is wrung, no hammer falls:
The darkness dwells in Durin's halls
The shadow lies upon his tomb
In Moria, in Khazad-dum
—Gimli, The Fellowship of the Ring

Stage
B

Begin with the standard quest deck and encounter deck for The Long Dark scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

4x Goblin Follower

1x Branching Paths

3x Burning Low

2x Stray Goblin

2x Chance Encounter

2x The Mountains' Roots

1x Abandoned Mine

2x Fatigue

4x Goblin Sneak

3x Rock Adder

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Long Dark encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Shadow and Flame Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Setup: Shuffle the 10 encounter cards with theAttack trait into a separate 'Balrog deck.'

When Durin's Bane would be dealt a shadow card, deal it from the Balrog deck instead of the encounter deck. Shadow cards dealt from the Balrog deck are discarded into a separate Balrog discard pile.

At the beginning of each combat phase (or if the Balrog deck runs out of cards), shuffle the Balrog discard pile back into the Balrog deck.

Stage
B

Begin with the standard quest deck and encounter deck for Foundations of Stone scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Goblin Scout

2x Goblin Tunnels

3x Stray Goblin

3x The Mountains' Roots

3x Ranging Goblin

1x Fiery Sword

1x Many Thonged Whip

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Shadow and Flame encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Play Tip: This scenario contains 10 treachery cards with theAttack trait that have only a 'shadow' effect, and no 'when revealed' effect. These cards are never revealed from the encounter deck and are only ever dealt as shadow cards to Durin's Bane.