![](/Images/Leadership-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Reinforcements.jpg)
You must use resources from 3 different heroes' pools to play this card.
Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player's control. At the end of the phase, return each of those allies that are still in play to their owners' hands.
![](/Images/Encounters/The-Morgul-Vale/The-Morgul-Vale.png)
![](/Images/Cards/The-Morgul-Vale/Impenetrable-Fog.jpg)
When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.
The air above was heavy with fog, and a reek lay on the land about them.
–The Two Towers
![](/Images/Leadership-med.png)
![](/Images/Cards/The-Treachery-of-Rhudaur/Reinforcements.jpg)
![Popularity 1/10 (Rank 55120)](/Images/gold-ring.png)
You must use resources from 3 different heroes' pools to play this card.
Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player's control. At the end of the phase, return each of those allies that are still in play to their owners' hands.
![](/Images/Encounters/Road-to-Rivendell-Nightmare/Road-to-Rivendell-Nightmare.png)
![](/Images/Cards/Road-to-Rivendell-Nightmare/Road-to-Rivendell-Nightmare-SetupA.jpg)
You are playing in Nightmare mode.
Forced: When an enemy with the ambush keyword engages a player during the quest phase, it contributes its to the total
in the staging area until the end of the phase.
![](/Images/Cards/Road-to-Rivendell-Nightmare/Road-to-Rivendell-Nightmare-SetupB.jpg)
Begin with the standard quest deck and encounter deck for the Road to Rivendell scenario.
Remove the following cards, in the specified quantities, from the standard encounter and quest deck:
1x Orc Outpost (quest stage 2)
2x Ruined Road
2x Barren Hills
1x Goblin Taskmaster
4x Black Uruks
3x Mountain Warg
3x Bitter Wind
2x Warg Lair
5x Goblin Spearman
2x Goblin Archer
2x Plundered Armoury
Add the new quest card in this Nightmare Deck to the normal quest deck, in stage order. Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Road to Rivendell encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
![](/Images/Encounters/Road-to-Rivendell-Nightmare/Road-to-Rivendell-Nightmare.png)
![](/Images/Cards/Road-to-Rivendell-Nightmare/Ambush-in-the-Night-2A.jpg)
![](/Images/Cards/Road-to-Rivendell-Nightmare/Ambush-in-the-Night-2B.jpg)
When Revealed: Search the encounter deck, discard pile and victory display for Goblin Gate and add it to the staging area, if able. Shuffle the encounter discard pile into the encounter deck. Discard cards from the top of the encounter deck until X enemies have been discarded, where X is the number of players in the game. Reveal all enemies discarded by this effect.
When Revealed: The first player loses control of Arwen Und贸miel and attaches her to Goblin Gate (she is now guarded by Goblin Gate). While she is guarded, the first player cannot gain control of Arwen Und贸miel.
Goblin Gate gets +1 quest point for each enemy engaged with a player.
Progress cannot be placed on this stage unless the players control Arwen Und贸miel.
![](/Images/Encounters/Voyage-Across-Belegaer-Nightmare/Voyage-Across-Belegaer-Nightmare.png)
![](/Images/Cards/Voyage-Across-Belegaer-Nightmare/Rogue-Wave.jpg)
![Popularity 5/10 (Rank 224363)](/Images/gold-ring.png)
When Revealed: Each player must either exhaust a Ship objective he controls or distribute 4 damage among characters he controls (6 damage instead if you are off course).
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 for each quest card in the victory display.
![](/Images/Encounters/A-Shadow-of-the-Past-Nightmare/A-Shadow-of-the-Past-Nightmare.png)
![](/Images/Cards/A-Shadow-of-the-Past-Nightmare/Sniffing-and-Hissing.jpg)
When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 If this attack destroys a character, raise your threat by 3.