Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 8 Cards
Dungeons Deep and Caverns Dim Nightmare (x1)

You are playing Nightmare mode.

Gollum cannot take damage.

Setup: Search the encounter deck for The Lower Gate and set it aside, out of play.

Forced: When stage 3B is revealed, add The Lower Gate to the staging area.

Begin with the standard quest deck and encounter deck for the Dungeons Deep and Caverns Dim scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

3x Goblin Miners

3x Goblin Axeman

3x The Goblins' Caves

3x Grip, grab! Pinch, nab!

1x Not fair! Not fair!

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Dungeons Deep and Caverns Dim encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Dungeons Deep and Caverns Dim Nightmare (x1)
4
8
Montagna.

No more than 4 progress can be placed on the current quest each round.

Creature enemies get +1 Attack

Goblin enemies get +1 Defense

It was still ajar, but a goblin had pushed it nearly to. Bilbo struggled but he could not move it. –The Hobbit

Dungeons Deep and Caverns Dim Nightmare (x3)
33 4 4 3 5
Creatura.

Forced: If Wicked Wolf is dealt a shadow card with a riddle, the defending player must exhaust a character he controls.

Shadow: Return attacking enemy to the staging area after this attack.

Dungeons Deep and Caverns Dim Nightmare (x3)
15 2 3 4 5
Goblin. Orco.

Bilbo's Magic Ring does not ready during the refresh phase.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if Bilbo's Magic Ring is exhausted.)

Dungeons Deep and Caverns Dim Nightmare (x3)
3
6
Forest.

Forced: Each time a resource is spent or discarded, raise each player's threat by 1.

Shadow: Deal attacking enemy 2 additional shadow cards for this attack.

Dungeons Deep and Caverns Dim Nightmare (x3)
4
3
Montagna.

Travel: Deal 3 damage to each ready character. The first player may spend up to 3 resources to reduce the damage dealt to each character by 1 for each resource spent.

Riddle: The first player names a card title, shuffles his deck, and discards the top 5 cards. For each card that matches, place 1 progress on stage 2.

Dungeons Deep and Caverns Dim Nightmare (x3)

When Revealed: Discard 2 resources from Bilbo Baggins's resource pool, or Gollum makes an attack against Bilbo Baggins.

Riddle: The first player names a sphere, a cost, and a card type, shuffles his deck, and discards the top 3 cards. For each card that matches all three items, place 1 progress on stage 2.

Dungeons Deep and Caverns Dim Nightmare (x3)

When Revealed: Attach We Hates It! to Gollum. (Counts as a Condition attachment with the text: "If the players are on stage 3, Gollum gets +2 Attack.")

Riddle: The first player names a Trait, shuffles his deck, and discards the top card. For each card that has at least 1 matching Trait, place 1 progress on stage 2.