![](/Images/Encounters/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare.png)
![](https://s3.amazonaws.com/hallofbeorn-resources/Images/LotR/Cards/DE/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare-SetupA.jpg)
You are playing Nightmare mode.
Setup: Place 1 progress on To the Tower.
"If a man must needs walk in sight of the Black Gate, or tread the deadly flowers of Morgul Vale, then perils he will have. –Aragorn, The Return of the King
![](https://s3.amazonaws.com/hallofbeorn-resources/Images/LotR/Cards/DE/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare-SetupB.jpg)
Begin with the standard quest deck and encounter deck for the The Morgul Vale scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Forest Bat
1x Watcher in the Wood
3x Orc Arbalesters
1x The Power of Mordor
2x Morgul Sorcerer
2x Morgul Tracker
3x Morgul Road
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Morgul Vale encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
![](/Images/Encounters/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare.png)
![](https://s3.amazonaws.com/hallofbeorn-resources/Images/LotR/Cards/DE/The-Morgul-Vale-Nightmare/Warrior-of-Nurn.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 241901)](/Images/gold-ring.png)
Each Captain enemy gets +1
Forced: At the end of the round, heal all damage from each Captain enemy in play.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Heal all damage from each Captain enemy in play.
![](/Images/Encounters/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare.png)
![](https://s3.amazonaws.com/hallofbeorn-resources/Images/LotR/Cards/DE/The-Morgul-Vale-Nightmare/Orc-Captor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 248453)](/Images/gold-ring.png)
Forced: At the end of the round, if Orc Captor is in the staging area, place 1 progress token on To the Tower.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +3 until the end of the combat phase.
![](/Images/Encounters/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare.png)
![](https://s3.amazonaws.com/hallofbeorn-resources/Images/LotR/Cards/DE/The-Morgul-Vale-Nightmare/Sentry-of-the-White-Bridge.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 326659)](/Images/gold-ring.png)
X is the number of progress tokens on To the Tower.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on To the Tower.
![](/Images/Encounters/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare.png)
![](https://s3.amazonaws.com/hallofbeorn-resources/Images/LotR/Cards/DE/The-Morgul-Vale-Nightmare/Banks-of-Morgulduin.jpg)
![Threat](/Images/threat-small.png)
![Popularity 10/10 (Rank 1120201)](/Images/gold-ring.png)
Forced: When Banks of Morgulduin is explored, deal it facedown as a shadow card to a Captain enemy.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is a Captain deal it 3 additional shadow cards for this attack.
![](/Images/Encounters/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare.png)
![](https://s3.amazonaws.com/hallofbeorn-resources/Images/LotR/Cards/DE/The-Morgul-Vale-Nightmare/Ephel-DĂșath.jpg)
![Threat](/Images/threat-small.png)
![Popularity 10/10 (Rank 708768)](/Images/gold-ring.png)
While Ephel DĂșath is in the staging area, each Captain enemy gets +2
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player must either place 1 progress token on To the Tower or treat this attack as undefended.
![](/Images/Encounters/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare.png)
![](https://s3.amazonaws.com/hallofbeorn-resources/Images/LotR/Cards/DE/The-Morgul-Vale-Nightmare/White-flowered-Fields.jpg)
![Threat](/Images/threat-small.png)
![Popularity 3/10 (Rank 143331)](/Images/gold-ring.png)
Forced: At the end of the round, each player must either exhaust a hero he controls or place 1 progress token on To the Tower.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area after this attack.
![](/Images/Encounters/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare.png)
![](https://s3.amazonaws.com/hallofbeorn-resources/Images/LotR/Cards/DE/The-Morgul-Vale-Nightmare/The-Tower-Beckons.jpg)
![Popularity 6/10 (Rank 337340)](/Images/gold-ring.png)
When Revealed: Place 1 progress token on To the Tower. Until the end of the phase, The Towers Beckons adds X to the total
in the staging area, where X is the number of progress tokens on To the Tower.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Place 1 progress token on To the Tower.
![](/Images/Encounters/The-Morgul-Vale-Nightmare/The-Morgul-Vale-Nightmare.png)
![](https://s3.amazonaws.com/hallofbeorn-resources/Images/LotR/Cards/DE/The-Morgul-Vale-Nightmare/Noxious-Fumes.jpg)
![Popularity 6/10 (Rank 329880)](/Images/gold-ring.png)
When Revealed: Place 1 progress token on To the Tower. Each player must assign damage among characters he controls equal to the number of progress token on To the Tower.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, place 1 progress on To the Tower.