You are playing Nightmare mode.
Each engaged Guardian enemy contributes its to the total in the staging area.
While the Trial of Intuition is the current trial, each Guardian enemy cannot be damaged, and each Barrow location cannot be the active location and is immune to player card effects.
"I am not ready for such a trial, if indeed I shall ever be so..."
–Gandalf, The Two Towers
Begin with the standard quest deck and encounter deck for The Three Trials scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Spirit of the Wild
3x Grim Foothills
1x Tangled Woods
3x Turned Around
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Three Trials encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.
While Sacred Forest is in the staging area, each Guardian enemy gains:"Forced: After any number of time counters are removed from this enemy, heal 2 damage on it for each time counter removed."
Travel: Remove each time counter from an enemy in play to travel here.
When faced with the option to travel, players must travel to Haunted Pillars, if able.
When Revealed: Either return the active location to the staging area, or Haunted Pillars gains surge.
Shadow: Attacking enemy gets +3 until the end of the phase.
When Revealed: Attach to a hero with a Key objective attached, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to the quest, and cannot attack or defend against enemies with a Trait shared by any of that hero's attached Key objectives.")
When Revealed: Attach to the current quest. (Counts as Condition attachment with the text: "Each non-unique characters gets -1 and cannot attack enemies that share a Trait with the current trial's Key objective.")
Shadow: If the defending character is not unique, attacking enemy gets +10