Indestructible. Immune to player card effects.
Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +X for this attack, where X is that card's printed cost.
Indestructible. Immune to player card effects.
Forced: When Sorcerer of Dol Guldur attacks you, discard the top card of your deck. Then, discard each copy of that card from play.
"A great kind and sorcerer he was of old, and now he wields a deadly fear."
–Gandalf, The Fellowship of the Ring
Indestructible. Immune to player card effects.
Forced: When Chieftain Morlug attacks you, discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.
Forced: When Dungeon Dweller attacks you, discard an ally you control.
Sauron would send her prisoners that he had no better uses for: he would have them driven to her hold, and report brought back to him of the play she made.
–The Two Towers
X is the number of players.
Cannot have attachments.
Forced: At the end of the encounter phase, if Host of Dol Guldur is in the staging area, remove X progress from the main quest.
Forced: After Mirkwood Olog-hai attacks and destroys a character, remove 1 progress from the main quest for each excess point of damage.
Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area.
Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled.
Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.
Forced: After Amon Lanc Archer engages you, either remove 2 progress from the main quest, or deal 2 damage to an ally you control.
Shadow: Exhaust a character you control.
Dol Guldur Marauder gets +1 and +1 for each resource on it.
Forced: When Dol Guldur Marauder attacks, either remove 1 progress from the main quest or place 1 resource on Dol Guldur Marauder.
Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.
Shadow: Discard an attachment you control.
While The Sorcerer's Tower is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3D.Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
"I don't advise you to go anywhere near the places overlooked by his dark tower!"
–Gandalf, The Hobbit
The Shadow Road gets +2 for each facedown card attached to it.
While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F.Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."
Forest Battleground gets +1 for each ally controlled by the player with the most allies.
Forced: When Forest Battleground is explored, each player searches the encounter deck and discard pile for an Orc enemy and adds it to the staging area. Shuffle the encounter deck.
Forced: When Blackened Woods is explored, discard the top card of the encounter deck and raise each player's threat by X, where X is that card's printed
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 3 progress from the main quest.
Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Nazgûl of Dol Guldur attacks you, either return it to the staging area or raise your threat by 3.
Cannot have non-objective player card attachments.
Forced: After Bane of Amon Lanc attacks and destroys an ally, the defending player discards 1 card from his hand for each excess point of damage dealt by this attack.
When Revealed: The opposing team attached Smoking Blood to a Troll enemu. If they cannot, Smoking Blood gains surge.(Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy is dealt enough damage to destroy it, cancel the damage and discard Smoking Blood instead.")
Forced: When Forest Flies attacks, raise the defending player's threat by 1.
Shadow: Raise your threat by 1 for each enemy engaged with you.
Cannot have attachments.
Twilight Hall gets +1 for each character controlled by the first player.
Forced: When Twilight Hall is explored, reveal 1 encounter card per player.
Cannot be optionally engaged.
Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.
Shadow: Defending character does not count it's
Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.
Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.
Forced: After Dol Guldur Beastmaster engages you, the opposing team searches the encounter deck and discard pile for a Necromancer's Warg and puts it into play engaged with you. Shuffle the enconter deck.
Forced: When Watched Path is explored, discard the top card of the encounter deck. If the discarded card is an enemy, add it to the staging area.
Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
Forced: At the beginning of the staging step, discard Patch of Midnight and reveal the top card of the encounter deck.
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.
While The Sorcerer’s Tower is in the staging area, each treachery gains Doomed 1.
Forced: When the Sorcerer's Tower is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a treachery is discarded. Resolve the 'when revealed' effects on that treachery.
When Revealed: Attach to the character with the most attachments without Befouled Equipment attached. (Counts as a Condition attachment with the text:"Forced: At the end of the round, discard an attachment from attached character. Befouled Equipment cannot be discarded this way unless it is the only attachment on attached character.")
Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 until the end of the phase.
While Hunter's Lookout is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 1 for each enemy in the staging area."
Travel: The highest enemy in the staging area makes an immediate attack against the first player.
While The Shadow Road is in the staging area, it gains:"Forced: After a player optionally engages an enemy, he deals 1 damage to a character he controls."
Travel: Each player deals 1 damage to a character he controls.
Forced: After Ravenous Spider attacks and destroys a character, the defending player exhausts a character he controls.
Shadow: If this attack destroys a character, exhaust a character you control.
Forced: After Venomous Spider attacks and damages a character, that character cannot ready until the end of the round.
Shadow: Defending character cannot ready until the end of the round.
Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.
Shadow: Attacking enemy gets +1 Deal it an additional shadow card.
While Forest Stream is in the staging area, it gains:"Forced: At the end of the round, remove 2 progress from the main quest."
Travel: Raise each player's threat by 2.
While The Wargs' Glade is in the staging area, the first Warg enemy revealed each round gains surge.
Forced: When The Wargs' Glade is explored, the opposing team searches the encounter deck and discard pile for a non-unique Warg enemy and adds it to the staging area. Shuffle the encounter deck.
Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Chieftain Ufthak engages you, the opposing team searches the encounter deck and discard pile for an Orc enemy of cost 1 or less and puts it into play engaged with you. Shuffle the encounter deck.
Forced: When Abandoned Camp leaves play as an explored location, the opposing team chooses a card in the encounter discard pile and shuffles it into the encounter deck.
Forced: After Spiders of Mirkwood engages you, exhaust a character you control.
Shadow: Attacking enemy gets +1 (+2 instead if it has the Spider trait).
While The Spiders' Ring is in the staging area, each Spider enemy gets +1
Forced: When The Spiders' Ring is explored, the opposing team searches the encounter deck and discard pile for a non-unique Spider enemy and adds it to the staging area.
While The Goblins' Caves is in the staging area, each Orc enemy gets +1
Forced: When The Goblin's Caves is explored, the opposing team searches the encounter deck and discard pile for a non-unique Orc enemy and adds it to the staging area.
Beast of Taur-nu-Fuin gets +1 for each damage on it.
Forced: When Beast of Taur-nu-Fuin is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.
While Mountains of Mirkwood is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 2."
Shadow: Either raise your threat by 2, or the attacking enemy gets +2
Forced: After Wild Wargs is dealt a shadow card with no shadow effect, return it to the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
Cannot have non-objective player card attachments or take non-combat damage.
Forced: After Pack of Wargs is dealt a shadow card with no shadow effect, it makes an additional attack after this one. Do not deal it a shadow card for this attack.
While Dark-wood Grove is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, raise each player's threat by 3."
Travel: Reveal the top card of the encounter deck.
Forced: After Wicked Spider engages you, discard an exhausted character you control.
Shadow: Attacking enemy cannot take damage this phase.
Forced: When Mirkwood Path is explored, discard the top card of the encounter deck. If that card is a location, add it to the staging area.
Forced: After Savage Werewolf is dealt a shadow card with no shadow effect, it makes an additional attack after this one. (Do not deal it a shadow card.)
Shadow: Attacking enemy makes an additional attack against you after this one.
While Darkened Stairway is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
Travel: Discard the top card of the encounter deck. If that card is a treachery, resolve its 'when revealed' effect.