Brown Water Rats cannot be damaged.
Forced: If the players are on stage 3 and all remaining enemies have the printed Rat trait, discard Brown Water Rats from play.
Shadow: Attacking enemy cannot be damaged this round.
Forced: If Crazed Captive is defeated, raise each players threat by 7.
Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.
If Torture Chamber has 4 or more resource tokens on it, all "prisoners" were killed, and the players have lost the game.
Forced: At the end of each round, place 1 resource token on each Dol Guldur location in play.
Dungeon Labyrinth gets +1 and +1 quest point for each resource token on it
Forced: At the end of each round, place 1 resource token on Dungeon Labyrinth for each player in the game.
"Some here will remember that many years ago I myself dared to pass the doors of the Necromancer in Dol Guldur..." –Gandalf, The Fellowship of the Ring
Forced: When a card effect instructs a player to "look" at cards in the encounter deck and Ravenous Hawk is among those cards, that player must put Ravenous Hawk into play engaged with him. (This does not satisfy the Forced effect of stage 1B or 2B).
Forced: At the beginning of the refresh phase, if Hunting Warg entered play this round, search the encounter deck and discard pile for 1 copy of Hunters from Mordor and add it to the staging area, if able. Shuffle the encounter deck.
"...where the warg howls, there also the orc prowls."
–Aragorn, The Fellowship of the Ring
Progress cannot be placed on Dark Pools while it is in the staging area.
Forced: After Dark Pools becomes the active location, each player must discard an ally with the highest printed cost among the allies he controls.
'And there in the dark pools amid the Gladden Fields,'he said, 'the Ring passed out of knowledge and legend...'
–The Fellowship of the Ring
Forced: After Rob and Bob makes its first attack each round, if there are two or more players, it engages the next player and makes an additional attack (discard and deal a new shadow card for this attack).
Yes, I am afraid trolls do behave like that, even those with only one head each. –The Hobbit
Forced: After any amount of progress is placed on Hives and Hives, deal 1 damage to each character in play.
Shadow: Attacking enemy gets +2
There was a buzzing and a whirring and a droning in the air. Bees were busy everywhere. And such bees! Bilbo had never seen anything like them. –The Hobbit
Goblin Eagle-hunter gets +1 hit point per player.
Forced: At the end of the combat phase, deal 1 damage to Wilyador
Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.
While Treetop Bird-eater is engaged with a player, characters controlled by that player cannot be healed.
Forced: At the beginning of the encounter phase, Treetop Bird-eater engages the player who controls Wilyador (regardless of threat).
Forced: After the players travel to a location, Tunneling Nameless Thing engages the first player.
If there is no active location, return Tunneling Nameless Thing to the staging area.
Orc Interceptor gets +1 and +1 for each resource token on it.
Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.
Forced: After a character commits to the quest, deal 1 damage to that character if it has not been dealt damage by another copy of Brambles and Thorns this round.
..and on both shores there were steep slopes buried in deep brakes of thorn and sloe, tangled with brambles and creepers. –The Fellowship of the Ring
X is the number of resource tokens here. Cannot leave the staging area.
If Gollum is not in play, any resource tokens that would be placed on Gollum are placed here instead.
Forced: After Gollum enters play, place 2 resource tokens on Gollum then move all resource tokens from The Mere of Dead Faces to Gollum.
Forced: After a character commit to an escape test, deal 1 damage to that character.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy is Undead.)
Forced: After Marsh-wight engages a player, that player makes an escape test, dealing 3 cards from the encounter deck. If this test is failed, place 2 resources on Gollum and Marsh-wigth makes an immediate attack.
"But all foul, all rotting, all dead. A fell light is in them." –Frodo, The Two Towers
Forced: After Lost Soul of L≤rien is destroyed, attach it to a hero with 1 or more Willpower, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero's Willpower is reduced to 0.")
"Many faces proud and fair, and weeds in their silver hair."
-Frodo, The Two Towers
Cannot be optionally engaged.
Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.
Progress cannot be placed on Deceptive Path while it is in the staging area.
Forced: After Deceptive Path becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until a location is discarded. Reveal that location and make it the active location. Then, discard Deceptive Path.
Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.
Shadow: Add Patrol Sentry to the staging area.
Immune to player card effects.
Each Goblin enemy with at least 1 resource on it is immune to player events.
Forced: When a Goblin enemy engages a player, add 2 resources to that enemy.
"Now, I fear, we must say farewell to Balin son of Fundin."
–Gandalf, The Fellowship of the Ring
When Revealed: Add 1 resource to each Goblin enemy in play.
Forced: When a Goblin enemy with at least 1 resource on it is dealt any amount of damage, remove 1 resource from that enemy and cancel all damage just dealt to it.
Forced: When a Goblin enemy enters play, add 1 resource to that enemy if Deep-Mines is in the staging area.
Shadow: Attacking enemy gets +1 Then, if attacking enemy is a Goblin deal it another shadow card.
While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."
Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.
While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged.
Forced: After Snow-Giant engages you, discard the ally you control with the highest
Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.
Shadow: Attacking enemy gets +2
Ambush.
Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.
Shadow: Add Goblin Trapper to the staging area.
Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.
Forced: When an engaged enemy with the ambush keyword engages a player, Treacherous Bluffs gets +2 until the end of the phase.
Shadow: Excess damage dealt by this attack must be assigned to Arwen Undómiel.
Forced: When Writing Tentacle engages a player, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, Writhing Tentacle makes an immediate attack, then attaches to the defending character as a Tentacle attachment with the text: "Attached character cannot commit to the quest."
Forced: After resolving an attack made by Choking Tentacle discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach Choking Tentacle to a character the defending player controls as a Tentacle attachment with the text:"Forced: After attached character readies. deal it 1 damage."
Forced: After a player looks at one or more cards in the encounter deck, shuffle the encounter deck.
Travel: Reveal the topmost Tentacle enemy in the encounter discard pile to travel here.
Forced: When Goblin Stalker attacks, deal it 1 additional shadow card.
Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 until the end of the phase.
Mithril Seeker gets +1 for each resource on it.
Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.
"Of what they brought to light the Orcs have gathered nearly all, and given it in tribute to Sauron, who covets it."
–Gandalf, The Fellowship of the Ring
When Revealed: Each player at this stage shuffles the card in his hand with the highest printed cost back into his deck.
Forced: At the end of the combat phase, if Giant Centipede is engaged with a player, that player chooses and adds it to a different player's staging area.
Forced: When Unspeakable Thing enages a player or attacks a player, attach the top card of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 5.
Forced: When Primeval Thing enters play, attach cards from the top of the first player's deck to it until the total printed cost of all attached cards is 6 or higher.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 6.
While Nest of Horrors is in the staging area, it gains:"Forced: When one or more cards are attached to a Nameless enemy from the top of a player's deck, attach an additional card from the top of that player's deck."
Travel: Each player at this stage discards the top card of the encounter deck to travel here. Reveal each Nameless enemy discarded by this effect.
Forced: While Durin's Bane has no damage, Servant of Flame gets +2 and +2
Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.
Forced: When Pelargir Ringleader engages a player, return the topmost Brigand enemy in the encounter discard pile to play, engaged with that player.
Shadow: Attacking enemy gets +2
Forced: When Orc Ravager is dealt a shadow card, it gets +2 until the end of the phase.
Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.
Rise to Power contributes X to the staging area during the quest phase, where X is the number of resources on it.
Forced: At the end of the round, place 2 resources on Rise to Power.
When Revealed: Murderous Turncoat makes an immediate attack against the first player.
Forced: At the end of the combat phase, place Murderous Turncoat facedown underneath the active location if you are not at stage 3.
Forced: At the end of the round, place 1 resource token on Traitors' Den. Then, if it has 4 or more resource tokens on it, remove all tokens from it and reveal at random one of the Plot cards removed from the game during setup. Add that card to the staging area.
While Rath Celerdain is in the staging area, it gains:"Forced: At the beginning of the encounter phase, reveal the top card of the underworld deck. If it is an objective, discard it."
"...go down to the lowest circle and ask for the Old Guesthouse in the Rath Celerdain, the Lampwrights' Street." –Beregond, The Return of the King
Forced: When any amount of progress is placed on a location in the staging area, discard 1 villager token from that location.
Travel: The first player searches the encounter deck for an enemy, reveals it, and puts it into play engaged with him. Shuffle the encounter deck.