Immune to player card effects.
The Nameless Fear cannot engage or be engaged.
X is the number of victory points in the victory display.
When Revealed: If the players are not on stage 1, shuffle the current quest card into the quest deck, then reveal a new quest card. Otherwise, New Devilry gains Surge.
Shadow: If this attack is undefended, raise your threat by The Nameless Fear's
When Revealed: The first player attaches Shadow of Fear to one of his heroes. Counts as a Condition attachment with the text:
Limit 1 per hero. Attached hero cannot exhaust or ready and its text box is treated as if it were blank.
Action: Pay 3 resources from attached hero's pool to discard this card.
When Revealed: The last player deals damage equal to The Nameless Fear's to a hero he controls. This effect cannot be canceled.
Shadow: Deal damage equal to The Nameless Fear's to the defending character.
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)
You have discovered the fate of the Dwarven colony, and seek to leave Moria. But exiting may not be as simple as entering...
Setup: Prepare the quest deck. Add The Nameless Fear to the staging area. Remove all copies of A Foe Beyond from the encounter deck. Then, shuffle 1 copy of A Foe Beyond per player back into the encounter deck.
As you leave the Seventh Level, the air grows thick and drums begin to roll from the deeps. A man-shape shadow, yet greater, masses at the end of the hall, and begins to head straight for you.
When Revealed: Reveal 1 encounter card per player, and add it to the staging area. Then, add A Presence in the Dark to your victory display.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
It looks like you may have to head back up the other way.
Forced: If Heading Up is in the player's victory display at the end of any quest phase, shuffle Heading Up back into the quest deck.
Players may bypass this quest card at the end of the combat phase.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
Perhaps if you climbed this pile of rocks, there would be a way out...
Forced: If Heading Down is in the player's victory display at the end of any quest phase, shuffle Heading Down back into the quest deck.
Players may bypass this quest card at the end of the combat phase.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
This is a dangerous part of the Mines.
When Revealed: Reveal 1 encounter card per players, and add it to the staging area.
Players may bypass this quest at the end of the combat phase.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
When Revealed: Each player chooses 1 questing character he controls. Each questing character not chosen does not count its until the end of the turn.
Forced: After placing the 1st progress token on Narrow Paths, search the encounter deck and discard pile for Abandoned Tools and add it to the staging area, if able.
Players may bypass this quest card at the end of the combat phase.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
You pause momentarily to consider your options...
When Revealed: Shuffle all copies of A Foe Beyond from the encounter discard pile back into the encounter deck. Reveal the top 2 cards of the quest deck. Choose 1 to become the active quest (flipped to side 2B) and put the other on the bottom of the quest deck. Then, add Hasty Council to your victory display.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
When Revealed: The first player chooses 1 of the following:
- • Each player discards 1 card from the top of the encounter deck. If the card is a treachery card, the discarding player is eliminated from the game.
- • Reveals the next quest card, putting Blocked by Shadow on the bottom of the quest deck.
Players may bypass this quest card at the end of the combat phase. If the players defeat this stage, they escape and win the game.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
There is a weakness in the walls. You can practically taste the freedom beyond.
Abandoned Tools gains:
Refresh Action: Exhaust attached hero to put a progress token on Escape from Darkness.
Players may bypass this quest card at the end of the combat phase.
Progress tokens cannot be placed on Escape from Darkness except by Abandoned Tools. If the players defeat this stage, they escape and win the game.