You are playing campaign mode.
Setup: A player may search their deck for a unique boon ally and add it to their hand. If âMelanwar has given you guidance on traversing Wilderland,â search the encounter deck for 3 non-unique enemies not named Grey Mountain Giant and remove them from the game. The first player may put their trust in Urdug by placing a resource on him (from the token pool). If they donât, shuffle a copy of the Urdugâs Cunning burden into the encounter deck. Flip this card over.
Forced: After the first player claims an objective, they may put their trust in Urdug by placing a resource on him (from the token pool). If they donât, shuffle a copy of the Urdugâs Cunning burden into the encounter deck.
Ignore the deep keyword. Urdug gets +1 , +1 , +1 , and +1 for each resource on him.
Resolution: If there are 3 or more resources on Urdug, each player adds a copy of Misplaced Trust to the campaign pool (and their deck). Otherwise, each player adds a copy of Urdugâs Cunning to the campaign pool.
Each player chooses a location in the staging area and adds a copy of it to the campaign pool. Players must choose different locations, if able.
“We have the key to the Goblin's door but it is still a long way to Mount Gundabad, and we are ill supplied for a such a journey,” said one of the heroes.
Setup: Shuffle Misplaced Trust into your deck. (Do this after drawing your starting hand.)
Forced: After you draw this card, attach it to a hero you control. (Counts as a Condition attachment with the text: âAttached character cannot have player card attachments and is immune to player card effects.â)