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Scenario Encounter
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Resource Threat Engagement
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Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 10 Cards
The City of Corsairs (x1)
Stage
3 A

The Dream–chaser and her fleet have met their ultimate fate, but you still have your mission to complete. Sahír is somewhere within the city.

When Revealed: Search the encounter deck for The Shattered Monument and Captain Sahír, and set them aside, out of play. Each player searches the encounter deck for 1 enemy and 1 location, and adds them to the staging area. If the Stormcaller was not destroyed at stage 1, add 1 resource to each Raider enemy in play.

3 B
18

"Find them!" You can here shouting throughout the city. Sahír has raised the alarm. Set upon on all sides by Corsairs, you must fight your way through and stop the captain.

The City of Corsairs (x1)
Stage
4 A

You chase Sahír through the streets, eventually cornering him in the broken monument atop a hill overlooking the city. He grins as you confront him. "You're not easy to kill," he scoffs, and unsheaths a long dark blade.

When Revealed: Add The Shattered Monument to the staging area. Put Captain Sahír into play, engaged with the first player. Each player searches the encounter deck and discard pile for an enemy and adds it to the staging area. Shuffle the encounter deck. Add 1 resource to each Raider enemy in play.

4 B
-

Sahír cackles, a crazed look in his eyes. "With the power of this sword, I will rule the seas from here to the Grey Havens!"

While any enemy has resources on it, Captain Sahír is indestructible.

Forced: When a hero or enemy is destroyed, add its resources to Captain Sahír.

If Captain Sahír is destroyed, the players have finally put an end to the Corsair's treacherous plot and win the game.

The City of Corsairs (x1)
4 6 6 2 8
Corsair. Raider. Corrupt.

Captain Sahír engages the first player.

For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.

For every 5 resources on Captain Sahír, he makes an additional attack against the engaged player each combat phase.

The City of Corsairs (x1)
4
8
Umbar.

Each Raider enemy with at least 1 resource on it is immune to player events.

Forced: At the beginning of the resource phase, add 1 resource to each Raider enemy in play.

So it stood, until after the second arising of Sauron, which now approached. Umbar fell under the dominion of his servants, and the memorial of his humiliation was thrown down.
–The Return of the King

The City of Corsairs (x3)
1
5
Umbar. City.

When faced with the option to travel, if Streets of Umbar is in the staging area, the players must either travel to a location named Streets of Umbar or add 2 resources to a Raider enemy in play.

Shadow: If attacking enemy is a Raider deal it an additional shadow card for each resource token on it, to a maximum of 3 additional shadow cards.

The City of Corsairs (x2/x1)
X
4
Umbar. City.

X is the highest number of resources on a Raider enemy in play.

Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.

The City of Corsairs (x3/x2)
4
4
Umbar. City.

While Umbar Harbor is the active location, Corsair enemies get +2 Defense

Shadow: If attacking enemy is a Raider move 1 resource from a hero you control to attacking enemy.

The City of Corsairs (x2/x1)

When Revealed: Add 2 resources to a Raider enemy in the staging area. Each Raider enemy in the staging area gets +1 Threat for each resource on it until the end of the phase. If there are no Raider enemies in the staging area, Foes of Ecthelion gains surge.

The City of Corsairs (x2)

When Revealed: Each player returns an enemy engaged with him to the staging area. Until the end of the round, enemies cannot be optionally engaged. If there are no enemies in the staging area, search the encounter deck and discard pile for an enemy and add it to the staging area.

The City of Corsairs (x3/x2)

When Revealed: Add 1 resource to each engaged Raider enemy. Then, each player assigns damage among characters he controls equal to the number of resource tokens on Raider enemies engaged with him. If no damage is assigned by this effect, Fury and Malice gains surge.