Immune to player card effects. Sentinel.
The Dream-chaser can always be committed to Sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test.
If the Dream-chaser is destroyed, the players lose the game.
Immune to player card effects. Sentinel.
Raise your starting threat by 3.
Draw 1 additional card during the resource phase.
If the Dawn Start is destroyed, its controller is eliminated from the game.
Immune to player card effects. Sentinel.
Draw 1 additional card during the resource phase.
If the Dawn Start is destroyed, its controller is eliminated from the game.
Immune to player card effects. Sentinel.
Response: After you play a card with an odd printed cost, add 1 resource to a hero's resource pool. (Limit once per round.)
If the Duskbringer is destroyed, its controller is eliminated from the game.
Immune to player card effects. Ranged.
Action: Discard the top 2 cards of any deck to deal 1 damage to an engaged non-unique enemy. (Limit once per round.)
If the Glórinaith is destroyed, its controller is eliminated from the game.
Immune to player card effects. Sentinel.
Reduce the cost of the first ally you play each round by 1.
If the Nárelenya is destroyed, its controller is eliminated from the game.
Campaign Mode only.
Immune to player card effects. Sentinel.
Reduce the cost of the first ally you play each round by 1.
If the Nárelenya is destroyed, its controller is eliminated from the game.
Immune to player card effects. Sentinel. Ranged.
Reduce your starting threat by 3.
Each hero you control gets +1
If the Silver Wing is destroyed, its controller is eliminated from the game.
Campaign Mode only.
Immune to player card effects. Sentinel. Ranged.
Reduce your starting threat by 6. Each hero you control gets +1
If the Silver Wing is destroyed, its controller is eliminated from the game.