

5
3
6
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1
and +1 ![]()

Shadow: Attacking enemy gets +2 ![]()


2
0
2
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.


3
1
2

Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)


1
0
3
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers'
by the total printed cost of all cards discarded in this way.


2
1
3
Forced: After Wild Wargs engages you, discard the top card of the encounter deck. If that card is a Goblin enemy, put it into play engaged with you.
“Where the Warg howls, there the Orc prowls.”


When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)

Shadow: Attacking enemy gets +1
for each Goblin enemy engaged with you.


When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.


When Revealed: Deal 2 damage to a character you control.

Shadow: Deal 1 damage to a character you control.