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Trait Keyword Victory
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Player Encounter Quest
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Results: 9 Cards
The Woodland Realm (x1)
Stage
1 A

You are traveling through Mirkwood forest in search of The Elvenking's hidden halls, when you hear a desperate cry for help from a dark path of woods.

Setup: Add Spider Den to the staging area. The opposing team searches the encounter deck for one different 0 cost enemy or 0 cost location per player and adds it to the staging area. Shuffle the encounter deck.

1 B
10

The cries are those of an Elf who has been captured within a spider den. You must rescue him!

Forced: When Spider Den is explored, flip it over and put Mendor into play under the first player's control, ready.

This stage cannot be defeated unless the first player controls Mendor.

The Woodland Realm (x1)
Stage
2 A

The Elf you rescued is Mendor, a servant of the Elvenking. He offers to guide you to the hidden kingdom, yet even Mendor struggles to keep his way as night settles over Mirkwood.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (2 or less if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

2 B
20

The first treachery revealed each round gains Doomed 1. and its 'when revealed' effects cannot be canceled.

Forced: After characters are committed to the quest, no more than 5 progress can be placed here this round (10 progress instead if Mendor is committed to the quest).

The Woodland Realm (x1)
Stage
2 A

The Elf you rescued is Mendor, a servant of the Elvenking. He offers to guide you to the hidden kingdom, yet even Mendor struggles to keep his way as night settles over Mirkwood.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (2 or less if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

2 B
20

Progress cannot be placed on locations in the staging area.

During the travel phase, the players must travel to a location, if able.

Forced: After characters are committed to the quest, no more than 5 progress can be placed here this round (10 progress instead if Mendor is committed to the quest).

The Woodland Realm (x1)
Stage
2 A

The Elf you rescued is Mendor, a servant of the Elvenking. He offers to guide you to the hidden kingdom, yet even Mendor struggles to keep his way as night settles over Mirkwood.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (2 or less if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

2 B
20

Each enemy in the staging area gets -10 engagement cost, cannot be optionally engaged and cannot take damage.

Forced: After characters are committed to the quest, no more than 5 progress can be placed here this round (10 progress instead if Mendor is committed to the quest).

The Woodland Realm (x1)
Stage
3 A

Dawn comes and and pale streaks of light penetrate the dark forest, giving Mendor the light he needs to navigate. The Elf leads you with renewed confidence, but danger still lies between you and the safety of Thranduil's halls.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 2 or less (3 or less if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. It's 'when revealed' effects cannot be canceled.

3 B
15

When Revealed: The opposing team searches the encounter deck and discard pile for an enemy, adds it to the staging area, the places a resource on an enemy in play with cost 2 or higher. While this stage is in play, the enemy with a resource gets +2 Attack +2 Defense and is immune to player card effects.

This stage cannot be defeated while the enemy witha resource is in play. When this stage is defeated, the players win the game.

The Woodland Realm (x1)
Stage
3 A

Dawn comes and and pale streaks of light penetrate the dark forest, giving Mendor the light he needs to navigate. The Elf leads you with renewed confidence, but danger still lies between you and the safety of Thranduil's halls.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 2 or less (3 or less if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. It's 'when revealed' effects cannot be canceled.

3 B
X

X is equal to the threat level of the player with the highest threat level.

Each player's threat cannot be reduced by more than 1 each round.

Forced: After the players quest successfully, if 10 or more progress was placed here this phase, reveal the top card of the encounter deck.

If the players defeat this stage, they win the game.

The Woodland Realm (x1)
Stage
3 A

Dawn comes and and pale streaks of light penetrate the dark forest, giving Mendor the light he needs to navigate. The Elf leads you with renewed confidence, but danger still lies between you and the safety of Thranduil's halls.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 2 or less (3 or less if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. It's 'when revealed' effects cannot be canceled.

3 B
20

Forced: At the beginning of the quest phase, discard cards from the top of the encounter deck until a location is discarded. Add that location to the staging area.

If the players defeat this stage, they win the game.

The Woodland Realm (x1)
1
1
Forest.

Immune to player card effects.

Travel: The opposing team searches the encounter deck and discard pile for a 0 cost enemy and adds it to the staging area, if able (1 cost or less if there are two or more players). Shuffle the encounter deck.

The Woodland Realm (x1)
2 2 2 5
Silvan. Scout.

Ranged. Sentinel.

The first player gains control of Mendor.

If Mendor leaves play, the players lose the game.