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Trait Keyword Victory
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Player Encounter Quest
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Results: 51 - 64 of 64 Cards
The Black Riders (x1)
6 2 1 1 2 4 ★ 10 
Hobbit.

Each enemy in play gets +1 engagement cost for each Hobbit hero you control.

Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

"We Hobbits ought to stick together, and we will"
–The Fellowship of the Ring

The Black Riders (x1)
7 1 1 2 3 5 ★ 1 
Hobbit.

Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's Threat. Until the end of the phase, that enemy does not contribute its Threat. (Limit once per round.)

"I only hope that you do not need rescuing before the day is out" –The Fellowship of the Ring

The Black Riders (x3)
3 1 2 0 2 4 ★ 5 
Hobbit.

Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring

The Black Riders (x3)
1
8 
Item.

Attach to a Hobbit hero. Limit 1 per hero.

Attached hero gets +2 Defense while defending against an attack by an enemy with an engagement cost higher than your threat.

In their dark cloaks they were invisible as if they all had magic rings. –The Fellowship of the Ring

The Black Riders (x3)
0
6 
Item. Pipe.

Attach to a Hobbit character. Limit 1 per character.

Response: After your threat is reduced by an event card effect, exhaust Hobbit Pipe to draw a card.

But even the Dúnedain of Gondor allow us this credit: Hobbits first put it into pipes. Not even the Wizards first thought of that before we did. –The Fellowship of the Ring

The Road Darkens (x1)
0 2 1 2 2 4 ★ 1 
Hobbit. Ring-bearer.

Response: After Frodo Baggins exhausts to defend an attack, exhaust The One Ring and spend 1 resource to target the attacking enemy. Then, this attack deals no damage and each player raises his threat by 2.

"But there is more about you now than appears on the surface." –Bilbo, The Fellowship of the Ring

The Road Darkens (x3)
2 2 0 0 2 3 ★ 8 
Hobbit.

Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.

"Elves may thrive on speech alone, and Dwarves endure great weariness, but I am an old Hobbit, and I miss my meal at noon." –The Fellowship of the Ring

The Land of Shadow (x1)
0 2 1 2 2 4 ★ 1 
Hobbit. Ring-bearer.

Action: Spend 1 resource and exhaust The One Ring to give Frodo Baggins +2 Willpower and +2 Attack until the end of the round.

"It's my doom, I think, to go to that Shadow yonder, so that a way will be found." –The Two Towers

The Mountain of Fire (x1)
0 2 1 2 2 4 ★ 1 
Hobbit. Ring-bearer.

Planning Action: Exhaust The One Ring to add 1 resource to a hero's pool.

"I must carry the burden to the end."
–The Return of the King

The Mountain of Fire (x1)
8 1 1 3 3 5 ★ 1 
Hobbit.

While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match.

Response: After a Hobbit ally enters play, it gets +2 Attack until the end of the round.

The Mountain of Fire (x3)
2 2 0 0 2 3 ★ 7 
Hobbit.

Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attributeWillpowerAttackDefense Add Rosie Cotton'sWillpower to that hero's chosen attribute until the end of the phase. (Limit once per phase.)

The Mountain of Fire (x3)
1
1 

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

The Mines of Moria (x1)
9 1 1 2 2 4 ★ 3 
Hobbit.

The first player draws 1 additional card in the resource phase.

Escape from Khazad-dûm (x1)
8 3 1 1 3 6 ★ 10 
Hobbit.

Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.