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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 27 Cards
Heirs of Númenor (x3/x0)
28 2 1 1 3
Mordor. Orc.

Forced: When Orc Rabble is dealt a shadow card, it gets +2 Attack until the end of the phase.

Shadow: Deal the attacking enemy an additional shadow card for each player in the game.

Heirs of Númenor (x3)
30 3 3 2 3
Mordor. Orc.

Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.

Shadow: Attacking enemy gets +1 Attack. Deal it another shadow card.

Heirs of Númenor (x2)

When Revealed: Each player discards the top card of his deck. Until the end of the phase, raise the total Threat in the staging area by X, where X is the total cost of all cards discarded by this effect.

Shadow: attacking enemy gets +1 Attack. Deal it another shadow card.

Encounter at Amon Dîn (x1)
Stage
1 A

Villagers 5.

Setup: Set Ghulat aside, out of play. Put Lord Alcaron into play. Make Burning Farmhouse the active location. Add the Rescued Villagers and Dead Villagers objectives to the staging area. Then, shuffle the encounter deck and reveal 1 encounter card per player and add it to the staging area.

Emerging from the Druadan Forest with news of the conspirators' demise, you begin your journey to Minas Tirith. As you wake the following day, you see dark plumes of smoke rising across the lands of Anórien.

1 B
-

Villagers 5.

When progress would be placed on Savagery of the Orcs, move an equal number of villager tokens from this quest onto Rescued Villagers instead.

If there are no villager tokens on Savagery of the Orcs, advance to the next stage.

In a smoldering village near Amon Dîn, you find none other than a tired Lord Alcaron. Pleased to see you, he requests your assistance in protecting the village.

Encounter at Amon Dîn (x1)
Stage
2 A

When Revealed: Add Ghulat to the staging area.

The orcs pillaging Anórien are remnants of the army defeated at Cair Andros. Stranded on the western bank of the Anduin, They are now punishing the local population. One of the roving bands is led by a cunning orc captain by the name of Ghulat. You must stop Ghulat and his orcs, or many innocents will die...

2 B
15

If an attack goes undefended, discard X villager tokens from Rescued Villagers instead of damaging a hero. X is the amount of damage that would have been dealt.

When the players defeat this stage, end the game. Compare the number of tokens on Rescued Villagers to the number of tokens on Dead Villagers.

Encounter at Amon Dîn (x1)

If a location leaves play as an explored location, move any villager tokens from that location to Rescued Villagers.

At the end of the game, if there are more villager tokens here than damage tokens on Dead Vilagers, the players have won.

Encounter at Amon Dîn (x1)

If a villager token is discarded from a location, objective or quest stage, place a damage token on Dead Villagers.

At the end of the game, if there are more damage tokens here than villager tokens on Rescued Villagers, the players have lost.

Encounter at Amon Dîn (x1)
1 2 2 3
Gondor. Noble.

The first player gains control of Lord Alcaron.

Response: After a villager token is discarded, exhaust Lord Alcaron to place that villager token on a location instead.

If Lord Alcaron leaves play, the players have lost the game.

Encounter at Amon Dîn (x1)
30 3 X 3 7
Orc. Uruk.

X is the number of damage tokens on Dead Villagers.

Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.

While Ghulat is in play, the game cannot end.


Encounter at Amon Dîn (x4)
25 2 4 1 4
Orc.

Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.

Encounter at Amon Dîn (x3)
35 2 3 1 3
Orc.

When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains Surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if undefended.)

Encounter at Amon Dîn (x2/x0)
40 3 5 2 3
Creature. Eagle.

When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.

Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit

Encounter at Amon Dîn (x4)
1
5
Gondor.

Villagers 4.

Forced: At the end of the round, discard 1 villager token from Burning Farmhouse.

Houses and barns were burning. –The Return of the King

Encounter at Amon Dîn (x4)
2
4
Gondor.

Villagers 3.

While Gondorian Hamlet is in the staging area it gains:

Forced: After a treachery card is revealed from the encounter deck, discard 1 villager token from Gondorian Hamlet.

The townlands were rich, with wide tilth and many orchards... –The Return of the King

Encounter at Amon Dîn (x3)
3
3
Gondor.

Villagers 2.

Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.

"...the herdsmen and husbandmen that dwelt there were not many..." –The Return of the King

Encounter at Amon Dîn (x2/x0)

Surge.

When Revealed: Raise each player's threat by the number of damage tokens on Dead Villagers.

Shadow: Defending player raises his threat by 1 for each damage token on Dead Villagers.

Encounter at Amon Dîn (x2)

Doomed 2.

When Revealed: Discard 1 villager token from the active location for each player in the game. If no villager tokens were removed by this effect, Trapped Inside gains Surge.

Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.

Encounter at Amon Dîn (x2)

When Revealed: Each player must take a villager token from Rescued Villagers and place it on a location in the staging area, if able. If no villager tokens were placed on a location by this effect, Panicked! gains Surge.

Shadow: Attacking enemy gets +1 Attack for each damage token on Dead Villagers.

Encounter at Amon Dîn Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Ghulat cannot take damage unless there is at least 15 progress tokens on Protect the Villagers.

Setup: Place 1 progress token on Rescued Villagers.

Forced: At the beginning of the quest phase, either discard 1 villager token from Rescued Villagers, or reveal an encounter card.

"They are burning or despoiling all that is left in the vale." –ɐomer, The Two Towers

Stage
B

Begin with the standard quest deck and encounter deck for the Encounter at Amon DŒn scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

2x Burning Farmhouse

2x Gondorian Hamlet

1x Marauding Orc

1x Orc Rabble

3x Orc Ravager

2x Craven Eagle

2x Trapped Inside

2x Panicked!

2x Scourge of Mordor

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard the Encounter at Amon DŒn encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Encounter at Amon Dîn Nightmare (x2)
32 4 5 2 6 5 
Orc.

When Revealed: Either discard 1 villager token from Rescued Villagers, or Orc Raiders makes an immediate attack against the first player.

Shadow: Attacking enemy makes an additional attack after this one.

Encounter at Amon Dîn Nightmare (x3)
34 2 4 3 5 5 
Orc.

When Revealed: Either discard 1 villager token from Rescued Villagers, or reveal an additional encounter card.

Shadow: Deal attacking enemy 1 shadow card for each villager token on the active location.

Encounter at Amon Dîn Nightmare (x3)
4
6
6 
Gondor.

Villagers 2.

Forced: When any amount of progress is placed on a location in the staging area, discard 1 villager token from that location.

Travel: The first player searches the encounter deck for an enemy, reveals it, and puts it into play engaged with him. Shuffle the encounter deck.

Encounter at Amon Dîn Nightmare (x2)
3
5
10 
Gondor.

Villagers 2.

While Overrun Village is in the staging area, it gains:"Forced: After an enemy engages a player, discard 1 villager token from Overrun Village."

Travel: Place 1 damage token on Dead Villagers.

Encounter at Amon Dîn Nightmare (x3)
10 

When Revealed: Place 3 damage tokens on Dead Villagers. Until the end of the round, add 1 to the total Threat in the staging area for each damage token on Dead Villagers.

Shadow: Attacking enemy gets +2 Attack If this attack destroys an ally, place 1 damage token on Dead Villagers.

Encounter at Amon Dîn Nightmare (x2)
3 

When Revealed: Discard 1 villager token from Rescued Villagers. Assign X damage among characters in play. X is the number of damage tokens on Dead Villagers.

Shadow: Either discard 1 villager token from Rescued Villagers, or this attack is considered undefended.

Encounter at Amon Dîn Nightmare (x2)
6 

When Revealed: Each player must choose: either discard 2 villager tokens from Rescued Villagers, or search the encounter deck and discard pile for an enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.

Shadow: Attacking enemy gets +1 Attack Deal is another shadow card.

Encounter at Amon Dîn Nightmare (x2)
6 
Panic.

Surge. Doomed 1.

When Revealed: Attach to Rescued Villagers. (Counts as a Condition attachment with the text:"Forced: At the end of the round, discard 1 villager token from Rescued Villagers.")

"Few maybe, of those now sundered will meet again." –Beregond, The Return of the King