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Player Encounter Quest
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Results: 9 Cards
Revised Core Set (x2/x1)
30 1 6 3 9
Troll.

Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.

"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow."
–Troll, The Hobbit


Core Set (x2/x1)
30 1 6 3 9
Troll.

Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.

"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrow."
–Troll, The Hobbit


The Wizard's Quest (x2) 22
33 1 6 2 8
Troll.

Cannot have non-objective palyer card attachments.

Revised Core Set (x1)

You are playing Campaign Mode.

Setup: Put Mendor into play. Set each copy of Valor and Scarred aside, out of play.

Response: After a Hill Troll is defeated, each player attaches 1 set-side copy of Valor to a hero they control, if able.

Forced: After a character is destroyed by a Hill Troll, each player attaches 1 set-aside copy of Scarred to a hero they control. (Limit once per game.)

If Mendor leaves play, the players lose the game.

Resolution: Add each copy of Valor and Scarred in play to the Campaign Pool. Record the names of the heroes with Valor and/or Scarred attached in the notes section of the Campaign Log and attach them to those heroes when setting up each subsequent scenario in this campaign.

The hero with the most damage will be taken prisoner at the beginning of Escape from Dol Guldur (in case of a tie, randomly select among the heroes with the most damage.) Record the name of the “prisoner” in the notes section of the Campaign Log.

“Our pursuers were too persistent and their ambush too well planned to be mere coincidence,” says Mendor after finally reaching the shores of L贸rien. “I fear a greater evil directs them from the shadows.”

The Wizard's Quest (x1) 22
3
5
Forest. Cave.

Response: After the players travel to Troll Cave each player draws 1 card.

Travel: The opposing team searches the top 5 cards of the encounter deck for a Hill Troll and adds it to the staging area, if able. Shuffle the encounter deck.

Journey Along the Anduin Nightmare (x3)
26 2 4 3 5 7 
Troll.

If there is no Hill Troll in play, Anduin Troll Spawn gains surge.

Forced: At the beginning of the combat phase, Anduin Troll Spawn engages a player engaged with a Hill Troll.

Revised Core Set (x1)
Stage
1 A

Setup: Each player reveals 1 card from the top of the encounter deck, and adds it to the staging area.

Emerging from Mirkwood Forest with an urgent message from Lady Galadriel, you must make your way south along the Anduin River in order to reach the forst of L贸rien. As you leave the forest behind, you notice that you are being pursued, and thus quicken your pace...

1 B
8

When Revealed: Search the encounter deck for 1 Hill Troll is one is not already in play, and place it in the staging area. Shuffle the encounter deck.

Players cannot defeat this stage while any Hill Troll cards are in play.

As you approach the location of a small raft stashed on the riverbank, a fearsome Hill Troll emerges from behind a grouping of rocks, and attacks!

Core Set (x1)
Stage
1 A

Setup: Each player reveals 1 card from the top of the encounter deck, and adds it to the staging area.

Emerging from Mirkwood Forest with an urgent message from Lady Galadriel, you must make your way south along the Anduin River in order to reach the forst of L贸rien. As you leave the forest behind, you notice that you are being pursued, and thus quicken your pace...

1 B
8

When Revealed: Search the encounter deck for 1 Hill Troll is one is not already in play, and place it in the staging area. Shuffle the encounter deck.

Players cannot defeat this stage while any Hill Troll cards are in play.

As you approach the location of a small raft stashed on the riverbank, a fearsome Hill Troll emerges from behind a grouping of rocks, and attacks!

The Dead Marshes Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Players cannot reduce their threat.

Setup: Search the encounter deck for The Mere of Dead Faces, and add it to the stage area. Then, shuffle the encounter deck.

Forced: After Gollum is placed in the discard pile, shuffle him into the encounter deck.

"They lie in all the pools, pale faces, deep deep under the dark water." –Frodo, The Two Towers

Stage
B

Begin with the standard quest deck and encounter deck for The Dead Marshes scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

1x A Wisp of Pale Sheen

1x Through the Mist

2x Great Marsh Worm

4x Fens and Mires

3x Eastern Crows

2x Pursued by Shadow

2x Treacherous Fog

1x Wolf Rider

2x Hill Troll

2x Goblin Sniper

2x Wargs

2x Despair

2x The Brown Lands

2x The East Bight

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Dead Marshes encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.