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Player Encounter Quest
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Results: 5 Cards
The City of Corsairs Nightmare (x2)
41 2 5 2 7 4 
Corsair. Ship.

Boarding 2.

Forced: After you shift your heading on-course, Patrol Ship gets -40 engagement cost this round.

*Forced: After Patrol Ship is discarded from the encounter deck during a Sailing test, cancel all Wheel symbols found unless you add it to the staging area.

The City of Corsairs Nightmare (x2)
28 4 4 2 4 1 
Corsair. Raider.

While Corsair Loyalist has 4 or more resources on it, its attacks are considered to be undefended.

Shadow: If attacking enemy is a Raider either add 2 resources to attacking enemy, or attacking enemy makes an additional attack after this one.

The City of Corsairs Nightmare (x2)
5
4
5 
Ocean. Coastland.

While Walls of Umbar is in the staging area, it gains:"Forced: After a player commits an ally to a Sailing test, raise his or her threat by 1.

*Forced: After Walls of Umbar is discarded from the encounter deck during a Sailing test, raise each player's threat by 1 for each ally he or she committed to that test.

The City of Corsairs Nightmare (x2)
3
6
1 
Umbar. Coastland.

While Umbar Bridge is in the staging area, cancel the first X progress that would be placed on the current quest each round, where X is the highest number of resources on a Raider enemy in play.

Travel: Reduce the engagement cost of each Corsair enemy to 0 until the end of the round.

The City of Corsairs Nightmare (x2)
9 

Surge.

When Revealed: Deal Ispiring Fury to the enemy with the highestAttack as a shadow card.

Shadow: Shuffle the encounter discard pile into the encounter deck and deal attacking enemy 3 additional shadow cards. During this attack, shadow effects cannot be canceled.