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Card Set Scenario Encounter
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Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Artist Popularity Errata
Results: 196 Cards

Core Set (x1)
(10) 1 2 0 2
Goblin.   Orc.  

Surge.

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.


Core Set (x2)
1 (3)
Dungeon.  

Doomed 1. Surge.

"I alone of you have ever been in the dungeons of the Dark Lord, and only in his older and lesser dwelling in Dol Guldur."
–Gandalf, The Fellowship of the Ring


Core Set (x3/x1)
(30) 1 1 0 1
Creature.  

Surge.

Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 (+2 instead if defending player's threat is 35 or higher.)


Two-Player Limited Edition Starter (x2/x0)
(20) 1 3 1 2
Goblin.   Orc.  

Surge.

Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)


Revised Core Set (x1)
(10) 1 2 0 2
Goblin.   Orc.  

Surge.

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.


Revised Core Set (x2)
1 (3)
Dungeon.  

Doomed 1. Surge.

"I alone of you have ever been in the dungeons of the Dark Lord, and only in his older and lesser dwelling in Dol Guldur."
–Gandalf, The Fellowship of the Ring


Revised Core Set (x3/x1)
(30) 1 1 0 1
Creature.  

Surge.

Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 (+2 instead if defending player's threat is 35 or higher.)


The Hunt for Gollum (x2)
Disaster.  

Doomed 1. Surge.

When Revealed: Remove all progress tokens from all Riverland locations.

Shadow: Resolve the 'when revealed' effect of this card.


Return to Mirkwood (x4/x2)
(22) 1 1 1 1
Creature.  

Surge.

Forced: After Mirkwood Bats engages a player, deal 1 damage to each character controlled by the player guarding Gollum.


Khazad-dûm (x5/x2)

Doomed 2. Surge.

Shadow: Defending player raises his threat by 2.


Khazad-dûm (x1/x0)
(45) 2 1 1 3
Orc.   Summoner.  

Surge.

When Revealed: Reveal 1 card from the encounter deck and add it to the staging area.


Khazad-dûm (x1)

Surge.

When Revealed: Shuffle all locations in the encounter discard pile back into the encounter deck.


Road to Rivendell (x2/x0)

Surge.

When Revealed: All Orc enemies in the staging area engage the first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able.


Road to Rivendell (x3)
(35) 2 0 0 3
Creature.  

Surge.

While Crebain is in the staging area, encounter card effects cannot be canceled.

Shadow: Return attacking enemy to the staging area after it attacks.


Foundations of Stone (x1)
Weapon.   Artifact.  

Surge. Restricted.

Attached hero gets +3 . If attached hero is a Dwarf it gets +1

Action: Exhaust a hero to claim this objective. Then, attach Durin's Axe to that hero as an attachment.


Foundations of Stone (x1)
Armor.   Artifact.  

Surge.

Attached hero gets +1 . If attached hero is a Dwarf it gets +2 hit points.

Action: Exhaust a hero to claim this objective. Then, attach Durin's Helm to that hero as an attachment.


Foundations of Stone (x4)

Doomed 1. Surge.

When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play, if able.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.


Shadow and Flame (x3)

Surge.

When Revealed: Heal 5 damage from Durin's Bane, if able. The first player may remove 1 questing hero he controls from the quest to cancel this effect.

The fire in it seemed to die, but the darkness grew.
–The Fellowship of the Ring


Heirs of Númenor (x4/x2)

Surge.

When Revealed: Deal 1 damage to each character committed to the quest.

Shadow: Deal 1 damage to the defending character.


Heirs of Númenor (x3/x2)
(15) 1 2 1 2
Orc.   Besieger.  

Surge.

When Revealed: Deal 1 damage to each Battleground location in play, if able.

Shadow: Deal 2 damage to The Citadel if it is in play. Otherwise, attacking enemy gets +2 .


Heirs of Númenor (x3)
2 (2)
City.  

Surge.

While City Street is in the staging area, players cannot travel to a location that does not have the title City Street.

Shadow: Attacking enemy gets +2 .


The Steward's Fear (x2)

Surge.

When Revealed: Reveal 1 card from the underworld deck and add it to the staging area. If it is a Clue card, discard it instead.


The Drúadan Forest (x3)
(5) 2 2 1 2
Wose.  

Surge. Prowl 1.

Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.


The Drúadan Forest (x2)

Surge.

When Revealed: Each player must pay 1 resource for each attachment he controls or discard all attachments he controls.

Shadow: Discard an attachment from the defending character.


Encounter at Amon Dîn (x2/x0)

Surge.

When Revealed: Raise each player's threat by the number of damage tokens on Dead Villagers.

Shadow: Defending player raises his threat by 1 for each damage token on Dead Villagers.


Assault on Osgiliath (x3)
1 (2)
Osgiliath.  

Surge.

Response: After an enemy is defeated, place 1 progress token on Ruined Square.

Forced: If a player controls Ruined Square when a character leaves play, return Ruined Square to the staging area.


Assault on Osgiliath (x2/x1)

Surge.

When Revealed: Each player must either return the location he controls with the highest to the staging area, or raise his threat by the total of all locations he controls.


The Blood of Gondor (x3)

Surge.

When Revealed: Each player takes 1 hidden card.

Shadow: If this attack destoys a character, that character's controller turns each of his hidden cards faceup.


The Morgul Vale (x3)

Surge.

When Revealed: Place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +1 for each progress token on To the Tower.


The Voice of Isengard (x2/x1)
(20) 1 2 1 2
Creature.  

Surge.

Forced: After Orc Hound engages a player, that player must exhaust a character he controls.


The Voice of Isengard (x2/x1)

Surge.

When Revealed: Attach to the current quest. Counts as a Condition attachment with the text:

Forced: After a player draws an number of cards, raise his threat by 1.

"They hate us, and they are glad; for our doom seems certain to them." –Gamling, The Two Towers


The Voice of Isengard (x2/x1)

Surge.

When Revealed: Attach to the current quest. Counts as a Condition attachment with the text:

Forced: After a player draws any number of cards, that player deals 1 damage to a character he controls.

"I looked on the hillmen and they seemed over large for me..." –Gimli, The Two Towers


The Voice of Isengard (x3/x2)

Surge.

When Revealed: Either deal 1 damage to each exhausted character, or remove 1 time counter from the current quest.

Out of the darkness arrows whistled. –The Two Towers


The Voice of Isengard (x2)

Surge.

When Revealed: Attach to a location in play. Counts as a Condition attachment with the text:

Limit 1 per location. Attached location gets +2 quest points and gains: 'Forced: Remove an additional time counter from the current quest at the end of each refresh phase, if able.'


The Dunland Trap (x2/x1)
X (4)
Enedwaith.   Hills.  

Surge.

X is the number of resource tokens on this card.

Forced: After a player draws any number of cards, place 1 resource token here.


The Dunland Trap (x3/x1)

Surge.

When Revealed: Attach to the active location. Counts as a Condition attachment with the text:

Limit 1 per location. Forced: After attached location is explored, each player searches the encounter deck and discard pile for a Dunland enemy and puts it into play engaged with him. Shuffle the encounter deck.


Trouble in Tharbad (x2)
1 (1)
City.  

Surge.

While Tharbad Hideout is the active location, time counters cannot be removed from the current quest.

Forced: At the beginning of the quest phase, place 1 progress on Tharbad Hideout.


The Nîn-in-Eilph (x3/x2)

Surge.

When Revealed: Remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.


Celebrimbor's Secret (x2)
1 (4)
Ost-in-Edhil.   Ruins.  

Surge.

Scour: Return this location to the staging area and place 2 damage here.

Shadow: Excess damage from this attack must be placed on the active location, if able.


The Lost Realm (x3)
[-] 2 2 2 3 5โ˜… 2 [37348]
Dúnedain.   Ranger.  

Encounter. Surge. Ranged. Sentinel.

When Revealed: The first player chooses a player to take control of Ranger of the North. Then, either deal 2 damage to an enemy or place 2 progress tokens on a location.


The Lost Realm (x1)
(6)

Surge. Time 4.

Forced: After the last time counter is removed from this quest cards, each player deals 4 damage to a hero he controls. Then, place 4 time counters on this quest card.

The weather is growing steadily worse, and black clouds loom on the horizon. You must find a safe place to shelter or be caught in the storm...



The Lost Realm (x1)
(5)

Surge.

Forced: At the end of the refresh phase, each player discards the top X cards of his deck, where X is the number of Undead enemies engaged with him.

The more you struggle against the undead, the deeper you are drawn into the wraith–world. You must escape before madness or despair takes you...



The Lost Realm (x1)
(6)

Surge.

Characters cannot be healed.

Response: After Make Camp is defeated, each player heals up to 3 damage from a hero he controls.

Your companions are exhausted from tireless effort, but you must find a safe place to make camp before you can tend to their needs.



The Lost Realm (x1)
(8)

Your enemies lurk somewhere in the decrepit ruins around you: a constant threat until you search them out...

Surge.

Forced: At the end of the refresh phase, raise each player's threat by 2.

Response: After Search the Ruins is defeated, reduce each player's threat by 3.



The Lost Realm (x1)
(6)

Surge.

Forced: At the end of the refresh phase, discard the top 3 cards of the encounter deck. Return the topmost Undead enemy in the encounter discard pile to the staging area.

The undead keep rising from the grave. For each one that you strike down, another takes its place. You must do something to stem the tide...



The Lost Realm (x3/x1)
Sorcery.  

Surge.

When Revealed: Attach to the current quest. Counts as a Condition attachment with the text:

When a player plays a card, increase its cost by 1 if there is a card that has the same title in its owner's discard pile.

"Earth, air and water all seem accursed. But so our path is laid." –Frodo, The Two Towers


The Lost Realm (x1)
(8)

Surge.

Cards in each player's discard pile cannot leave that player's discard pile by player card effect.

Forced: After this stage is defeated, each player shuffles the top 5 cards of his discard pile back into his deck.

You must uncover the source of this evil that sets its will against yours.



The Wastes of Eriador (x3/x2)
(25) 1 2 1 3
Creature.   Warg.  

Surge.

While it is Night, Wolf of Angmar gets +2

Shadow: Attacking enemy gets +1 (+2 instead if it is Night).


The Treachery of Rhudaur (x2/x1)

Surge.

When Revealed: The first player must choose a new quest to be the current quest, if able.

Shadow: If the defending player does not control at least 1 Clue objective, this attack is considered undefended.


The Battle of Carn Dûm (x4/x2)
(8) 1 2 1 3
Orc.  

Doomed 1. Surge.

Any time progress is placed on the current quest, reduce the amount of progress placed by 1.

Shadow: Add Orc Grunts to the staging area.


The Battle of Carn Dûm (x1)
(5)

With reckless abandon, your company makes a mad dash for the gates!

Surge.

Forced: When at least 1 progress is placed on Furious Charge, each character gets -2 until the end of the round. If Thaurdir is Captain side faceup, flip him.

Response: After Furious Charge is defeated, add 10 progress to the main quest.



The Grey Havens (x2/x1)
1 (2)
Grey Havens.  

Surge.

While Mithlond Harbor is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 for each damage token on the active location.


The Grey Havens (x2/x1)
(26) 1 2 0 4
Undead.  

Surge.

Forced: When Throngs of Unfaithful is defeated, discard the bottom card of the engaged player's deck. If that cardโ€™s printed cost is 2 or less, return Throngs of Unfaithful to the top of the encounter deck.


Flight of the Stormcaller (x2)
(24) 1 2 2 5
Corsair.   Ship.  

Surge. Cannot have attachments.

Forced: When Corsair Skiff engages you from the staging area, either raise your threat by 3 or it gains Boarding 1.




Flight of the Stormcaller (x2)
1 (4)
Coastland.   Ocean.  

Surge.

Forced: At the beginning of the travel phase, if you are on-course (), place 2 progress on Jagged Reef. If you are off-course (, , or ), deal 2 damage to each Ship objective instead.


The Thing in the Depths (x2)
(0) 2 - 5 5
Creature.   Tentacle.  

Surge.

Eye of the Beast cannot attack.

While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).


The Thing in the Depths (x3)
(17) 1 3 1 5
Creature.   Tentacle.  

Surge. Grapple ( highest printed quest points ).

Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.


The Sands of Harad (x5/x4)
(28) 1 2 1 3
Harad.  

Surge. Archery 1.

Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 for this attack.

Umbar remained at war with Gondor for many lives of men...
–The Return of the King


The Sands of Harad (x1)
(6)

You must find a cool place to rest, out of the sun's burning gaze...

Surge.

Forced: At the end of the round, remove X progress from the main quest. X is the tens digit of the temperature.

Response: When Seek Shade is defeated, reduce the temperature by 10.


The Sands of Harad (x2/x1)
Weather.  

Surge.

When Revealed: Increase the temperature by 4.

Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.


The Sands of Harad (x1)
(8)

Alone in a hostile land, cut off from help, you struggle to find your bearings...

Surge.

Each player cannot have more than 5 cards in his hand. (If you have more than 5, immediately choose and discard cards from hand until you have only 5.)

Response: When this stage is defeated, each player draws a card.


The Sands of Harad (x2/x1)

Surge.

When Revealed: Attach to the highest location in the staging area without a copy of Overgrown attached. (Counts as a Condition attachment with the text: "Attached location gets +1 and gains 'Immune to player card effects.'"


The Sands of Harad (x1)
(5)

The Uruks of Mordor attack with a savagery that is difficult to match.

Surge.

Each Orc enemy in the staging area gets -5 engagement cost.

Each Orc enemy engaged with a player gets +1


The Mûmakil (x2/x1)
(25) 1 3 1 3
Creature.  

Surge.

Forced: After Strangling Python damages a character, attach it to that character. (Counts as a Condition attachment with the text: "Attached character cannot ready.")


Race Across Harad (x3/x2)
(10) 1 1 1 1
Creature.  

Surge.

When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 +1 +1 and +1 hit point.Forced: When attached enemy leaves play, return Racing Warg to the staging area.")


Beneath the Sands (x3/x2)

Surge. Doomed 1.

When Revealed: Attach to the main quest. Limit 1 per quest. (Counts as a Condition attachment with the text:"Forced: After the Search objective is flipped to Off Track, each player discards an ally he controls. Then, discard Grabbed by Spiders."


The Black Serpent (x3/x2)
1 (3)
Desert.   Ruins.  

Surge.

While Broken Courtyard is in the staging area, the main quest cannot have progress tokens beyond its printed quest points value.

Shadow: Either remove 2 progress from main quest, or return attacking enemy to staging area after this attack.


The Black Serpent (x3/x2)

Surge. Doomed 1.

When Revealed: Deal 1 damage to each hero with an objective attached.

Shadow: If attacking enemy is non-unique, either attach a Harad objective you control to attacking enemy, or it makes an additional attack after this one.


The Dungeons of Cirith Gurat (x3/x2)
(25) 1 3 1 3
Creature.  

Surge.

When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.

Shadow: Attacking enemy gets +1


The Dungeons of Cirith Gurat (x3/x2)
1 (5)
Dungeon.  

Surge.

Dungeon Cell gets +X where X is the printed of the attached objective.

While Dungeon Cell is in the staging area, it gains:"Forced: After an ally is destroyed, attach it to Dungeon Cell if there is no objective attached to Dungeon Cell."


The Crossings of Poros (x1)
(6)

The path through the hills has led too far up, and now you walk along exposed heights where there's nowhere to hide. You need to find a way down.

Surge.

Each player's threat cannot be reduced.

Response: When Find a Way Down is defeated, each player reduces his threat by 3.


The Wilds of Rhovanion (x3/x2)
(50) 1 2 0 3
Orc.   Goblin.  

Surge.

Cannot be optionally engaged.

While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.


The Wilds of Rhovanion (x3/x2)
(18) 1 2 1 2
Creature.  

Surge.

While the active location has the Dark trait, Black Bats cannot take damage.

Shadow: If the active location has the Dark trait, attacking enemy cannot take damage this phase.


The Wilds of Rhovanion (x2/x1)
Dragon.  

Surge.

When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy attacks you, deal 1 damage to each character you control. Then, discard Dragon Breath.")


The Wilds of Rhovanion (x2/x1)
Dragon.  

Surge.

When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy would take any amount of damage, cancel all of that damage. Then, discard Dragon Scales.")


Roam Across Rhovanion (x3)
[-] 2 3 1 3 6โ˜… 1 [22044]
Creature.   Eagle.  

Encounter. Surge.

Cannot have restricted attachments.

When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.


Roam Across Rhovanion (x3/x2)
(50) 1 3 1 3
Creature.   Eagle.  

Surge. Cannot be optionally engaged.

Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy has the Creature trait).


A Shadow in the East (x3/x1)
(24) 1 2 1 2
Easterling.  

Surge.

Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.


A Shadow in the East (x2/x1)
Easterling.  

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gets +2

When Revealed: Attach to the Easterling enemy with the lowest without a Sword of Rhโ€“n.


A Shadow in the East (x2/x1)
Easterling.  

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gains Archery 2."

When Revealed: Attach to the highest engagement cost Easterling enemy without a Recurve Bow.


A Shadow in the East (x1)
(8)

The Easterlings are fearless warriors, but a stern defense may dissuade them.

Surge.

When Revealed: After an Easterling enemy enters play, attach the top Easterling treachery in the discard pile to that enemy.

Forced: After Warriors of the East becomes the current quest, the highest Easterling enemy in the staging area attacks the first player.


A Shadow in the East (x2/x1)
(36) 1 2 1 3
Mordor.  

Surge.

Servant of Sauron engages the first player.

Forced: After the engaged player raises his threat, Servant of Sauron makes an immediate attack. (Limit once per phase.)


A Shadow in the East (x1)
(6)

The shadow of Mordor is on the servants of the Enemy, and they inspire fear in your companions. Only a stout heart can stand against them.

Surge.

Forced: After an enemy engages a player, that player raises his threat by 1.

Response: When Shadow of Fear is defeated, reduce each player's threat by 3.


A Shadow in the East (x2)
Gollum.  

Surge.

When Revealed: Gollum makes an immediate attack. If no attach was made this way, discard all tokens from Smรฉagol and flip him to Gollum.

Shadow: Raise your threat by 2 (by 4 instead if Gollum is engaged with you). Shuffle Stinker back into the encounter deck.


Wrath and Ruin (x4/x2)
(30) 1 4 1 3
Easterling.  

Surge. Archery 1.

Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highest to the staging area.


Wrath and Ruin (x3/x2)
1 (3)
City.  

Surge.

Forced: After an enemy is defeated, place 1 progress on Contested Square if it is in the staging area.

While you control Contested Square, it gains:"Forced: After a character you control is destroyed, if you control Contested Square, returns Contested Square to the staging area."


Wrath and Ruin (x2/x1)
Easterling.  

Surge.

While attached to an enemy, counts as a Condition attachment with the text:"Forced: When attached enemy would be destroyed, heal all damage from it and discard Fury instead."

When Revealed: Attach to the lowest engagement cost Easterling enemy without Fury.


Challenge of the Wainriders (x2/x1)
Easterling.  

Surge.

While attached, counts as a Weapon attachment with the text: "Attached enemy gets +1 Excess damage dealt by attached enemy must be placed on The Wainriders' stage."

When Revealed: Attach to a non-unique Easterling enemy without a Wainrider Chariot attached.


Under the Ash Mountains (x3/x2)
(12) 1 2 1 2
Creature.   Spider.  

Surge.

Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 until the end of the round.

Shadow: Exhaust a character you control.


The Land of Sorrow (x2/x1)
Easterling.  

Surge.

While attached to an enemy, counts as a Weapon attachment with the text:"Forced: When attached enemy attacks, deal 1 damage to an exhausted character you control.

When Revealed: Attach to the Easterling enemy with the lowest engagement cost.


The Fortress of Nurn (x3/x1)
(12) 1 2 1 2
Creature.  

Surge.

Forced: After Guard Dogs engages you, deal 1 damage to a character you control.

Shadow: Put Guard Dogs into play engaged with you.


The Fortress of Nurn (x1)
(4)

The dungeons of Dol Rhugar are full of prisoners with no hope of escape.

Surge.

No more than 4 progress can be placed on the current quest each round.

Response: When this stage is defeated, the first player chooses a Castle side quest. Each player looks at his facedown cards under that quest and adds 1 to his hand.


The Hobbit: Over Hill and Under Hill (x3/x1)
(20) 1 3 1 2
Goblin.   Orc.  

Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)


The Hobbit: On the Doorstep (x3)
(33) 1 1 1 2
Creature.  

Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type.


The Hobbit: On the Doorstep (x2)

When Revealed: Choose a different quest to be the current quest until the end of the round, if able. If the current quest did not change as a result of this effect, this card gains Doomed 3.

Down, heedless of order, rushed all the dwarves of Dain to his help. Down too came many of the Lake–men, for Bard could not restrain them... –The Hobbit


The Hobbit: On the Doorstep (x3/x0)

When Revealed: Put 1 progress token on Smaug the Golden. Then, spend X resources or advance to stage 4A. X is the number of progress tokens on Smaug theGolden.Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's type.


The Black Riders (x2/x0)

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: After a player fails a Hide test, discard attached hero.")

"He is not far away. I wish to find him. If he passes will you tell me? I will come back with gold."
–Black Rider, The Fellowship of the Ring


The Black Riders (x3/x1)
Morgul.  

Surge.

When Revealed: Attach to a Nazgรปl enemy in play, if able. (Counts as a Weapon attachment with the text: "Limit 1 per enemy. Attached enemy gets +1 and cannot take non-combat damage.")

...in their haggard hands were swords of steel.
–The Fellowship of the Ring


The Black Riders (x3/x1)
Morgul.  

Surge.

When Revealed: Attach to a Nazgรปl enemy in play, if able. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets -10 engagement cost and gains:'Forced: At the end of the refresh phase, return attached enemy to the staging area.'")


The Black Riders (x3)

When Revealed: The first player must either exhaust The One Ring or raise his threat 3.

Shadow: Attacking enemy gets +1 (+2 instead if The One Ring is exhausted).


The Black Riders (x1)

Surge.

When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.

"Also," he added, and his voice sank to a whisper, "the Ring draws them" –The Fellowship of the Ring


The Black Riders (x1)

Surge.

When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text:"Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")

Once more the desire to slip on the Ring came over Frodo... –The Fellowship of the Ring


The Black Riders (x1)

Surge.

When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card

Shadow: Defending player raises his threat by 3.


The Black Riders (x1)

Surge.

When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.

Shadow: Deal 1 damage to defending character.


The Black Riders (x1)

Surge.

When Revealed: The first player raises his threat by 3 and passes the first player token to the next player.

Shadow: Defending player exhausts a character he controls.


The Black Riders (x1)

Surge.

When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.

Shadow: Defending player discards 1 card at random from his hand.


The Road Darkens (x4/x2)
(50) 1 4 1 3
Creature.   Warg.  

Hound of Sauron gets -5 engagement cost for each enemy in the staging area.

Shadow: Attacking enemy gets +1 (+2 instead if it was engaged with round).


The Road Darkens (x3/x2)
(33) 1 3 1 3
Orc.   Uruk-hai  

Uruk-hai Tracker gets +2 against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.


The Road Darkens (x1)
Corruption.  

When Revealed: Attach to a non-Fellowship hero in play. Counts as a Condition attachment with the text:"Forced: After The One Ring exhausts, raise each player's threat by 1 and reduce attached hero's to 0 until the end of the round."


The Road Darkens (x1)

When Revealed: Treat the printed text box of each character in play as blank (except for Traits) until the end of the round.

Shadow: Defending character does not count its


The Road Darkens (x1)

When Revealed: Each enemy engaged with a player, and not in the staging area, makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.


The Road Darkens (x1)

When Revealed: Put the topmost enemy of the encounter deck discard pile into play engaged with you.

"Quite apart from murder by night on his own account, he may put any enemy that is about on our track." –Aragorn, The Fellowship of the Ring


The Road Darkens (x1)
Despair.  

When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, raise your threat by 2.")

"Alas! An ill fate is on me this day, and all that I do goes amiss." –Aragorn, The Fellowship of the Ring


The Treason of Saruman (x3/x1)

Surge.

When Revealed: Attach to the active location. (Counts a Siege attachment with the text: "Each enemy gets +1

Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on the current quest.


The Treason of Saruman (x2/x0)

Surge.

When Revealed: Exhaust each damaged character. Until the end of the combat phase, treat each damaged character's text box as if it were blank (except for Traits).

Shadow: Discard a non-objective attachment you control.


The Land of Shadow (x2)
1 (3)
Marsh.  

Forced: When Shifting Quagmire is discarded by the Mire keyword, either return a random location from the victory display to the staging area, or raise each player's threat by 1 for each location in the victory display.

Travel: Spend 1 resource to travel here.


The Land of Shadow (x2/x1)

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: At the end of the refresh phase, place 1 mire token on each location in the staging area. Then, discard Creeping Marshes.")


The Land of Shadow (x4)
(36) 1 3 1 4
Harad.  

Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.


The Land of Shadow (x2/x1)

When Revealed: Either flip Smรฉagol to Gollum, or Gollum makes an immediate attack. The first player may spend 1 resource and exhaust The One Ring to cancel this effect.

Shadow: Attacking enemy gets +1 (+3 instead if the attacking enemy is Gollum).


The Land of Shadow (x3/x2)

When Revealed: Either place 1 resources on Shelob, or she makes an immediate attack against you.

Shadow: If attacking enemy is Shelob, place 1 resource on her. Then, she gets +1 for each resource on her.


The Flame of the West (x2)

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or progress cannot be placed on the current quest until the end of the round.

"It was made by those who are Dead, and the Dead keep it..." –Old Man, The Return of the King


The Flame of the West (x5/x4)
(30) 1 2 1 2
Orc.   Mordor.  

While Minas Tirith is in play, undefended damage dealt by Mordor Orc must be dealt to Minas Tirith.

Shadow: If Minas Tirith is in play, engage Mordor Orc and deal it a shadow card.


The Flame of the West (x2/x1)
Morgul.  

When Revealed: Attach to a Nazgรปl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 +1 +1 and -10 engagement cost.Forced: At the end of the round, return attached enemy to the staging area.

...horrible as carrion–fowl yet greater than eagles, cruel as death. –The Return of the King


The Mountain of Fire (x1)
(99) 2 2 2 5
Gollum.  

Immune to non-Fellowship player card effects.

Gollum engages the first player.

*Forced: After Gollum is discarded during a Fortitude test, put him into play engaged with the first player. Then, choose an encounter card discarded from this test and ignore its (|) icons.


The Mountain of Fire (x4/x2)
(33) 1 3 2 3
Orc.   Snaga.  

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

(|)

Shadow: Exhaust a character you control.


The Mountain of Fire (x3/x2)
(28) 1 3 1 3
Orc.  

Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.


The Massing at Osgiliath (x3)

Surge.

When Revealed: Until the end of the phase, each card revealed by the encounter deck gains doomed 1. (Doomed 3 instead if the players have crossed the Anduin.)


The Stone of Erech (x3)
(23) 1 2 1 3
Undead.   Oathbreaker.  

Spectral. Surge.

Shadow: Deal Attacking enemy 1 additional shadow card (Dusk. 2 additional cards instead. Midnight. 3 additional cards instead).


The Stone of Erech (x2)

Surge.

When Revealed: Add 1 progress to the current Night objective.


The Old Forest (x3)
(20) 1 1 0 2
Creature.   Insect.  

Surge.

Forced: After Army of Flies engages a player, that player discards a non-objective attachment he controls.

Shadow: Defending player discards a non-objective attachment he controls.


The Old Forest (x2/x1)
1 (2)
Forest.  

Surge.

When faced with the option to travel, the players must travel to Misleading Path if there is no active location.

Shadow: Defending player discards each ally card in his hand.


The Old Forest (x2)

Surge.

When Revealed: Discard all progress from each location in the staging area. If there is a non-unique active location, randomly choose a location in the staging area and switch it with the active location.

But Frodo, without any clear idea of why he did so, our what he hoped for, ran along the path crying help! help! help! –The Fellowship of the Ring


Fog on the Barrow-downs (x3/x2)

Surge. Doomed 1.

When Revealed: Until the end of the round, players cannot trigger Action or Response effects.

Shadow: Until the end of the round, attacking enemy cannot take damage.


Murder at the Prancing Pony (x2)

Surge.

When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 +1 +1 and gains:'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")


The Siege of Annúminas (x3)
1 2 2 3
Dúnedain.  

Surge. Ranged. Sentinel.

When Revealed: Any player may spend 1 resource to take control of Dรบnedain of Annรบminas. Otherwise, discard it.

Shadow: Ready the defending character and give it +2 for this attack.


The Siege of Annúminas (x3)
(20) 1 2 1 2
Creature.  

Surge.

Forced: After Warg of Carn Dโ€“m engages you, either remove 1 progress from the main quest, or exhaust a character you control.

Up from the dark plain below came the crying of fell voices, and the howling of many wolves
–The Fellowship of the Ring


Attack on Dol Guldur (x3)
(18) 1 3 2 2
Creature.   Warg.  

Surge.

Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.

Shadow: Discard an attachment you control.


Attack on Dol Guldur (x3)

Surge.

When Revealed: The enemy in the staging area with the highest engagement cost makes an immediate attack against the first player.

Shadow: Attacking enemy makes an additional attack against you after this one.


The Woodland Realm (x2)
10
(12) 1 2 1 2
Creature.  

Surge.

Shadow: Add Mirkwood Flock to the staging area.


The Mines of Moria (x2)
4
(13) 1 3 1 3
Creature.  

Surge.

Shadow: Shuffle Moria Bats into the enocunter deck.


Escape from Khazad-dûm (x2)
17

Surge.

When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text,"Forced: When a 'when revealed' effect would be canceled, discard Undisturbed Bones instead.")


The Hunt for the Dreadnaught (x2)
(24) 1 2 2 5
Corsair.   Ship.  

Surge. Cannot have attachments.

Forced: When Corsair Skiff engages you from the staging area, eithe raise your threat by 3 or it gains Bording 1.


Passage Through Mirkwood Nightmare (x2)

Surge.

When Revealed: The topmost enemy or location card in the encounter discard pile is returned to the staging area.

Shadow: Deal and resolve the topmost Shadow effect in the encounter discard pile for this attack.


Escape From Dol Guldur Nightmare (x2)

Surge.

When Revealed: Add 1 resource token to each Dol Guldur location in play.

Shadow: If there is a Dol Guldur location in the staging area, move 1 resource token from each of your heroes' resource pools to that location. (Resolve this effect for each Dol Guldur location.)


The Hunt for Gollum Nightmare (x3)

Surge.

When Revealed: The first player chooses a Clue card attached to a hero and attaches it to a Mordor enemy in play, if able.

Shadow: Damage from this attack must be applied to a hero you control with a Clue card attached, if able.


A Journey to Rhosgobel Nightmare (x3)

Surge.

When Revealed: Attach to an Eagle character (Counts as a Condition attachment with the text: "Limit 1 per character. Attached character loses the Eagle trait, and takes 1 damage each time it readies.")

Shadow: Resolve the "when revealed" effect of Shot from the Sky.


A Journey to Rhosgobel Nightmare (x3)

Surge.

When Revealed: Attach to Wilyador. (Counts as a Condition attachment with the text:"Forced: When attached character is healed by a card effect other than Athelas, the amount of damage healed is reduced to 1. Then, discard Noxious Supplies.")


The Hills of Emyn Muil Nightmare (x2)

When Revealed: Shuffle all Hazard cards from the encounter discard pile back into the encounter deck.

Shadow: Shuffle all Hazard cards from the encounter discard pile back into the encounter deck. Then, deal another shadow card for this attack.


The Hills of Emyn Muil Nightmare (x2)

When Revealed: Discard a random Emyn Muil location from the victory display.

...they had climbed and laboured among the barren slopes and stones of Emyn Muil, sometimes retracing their steps because they could find no way forward...
–The Two Towers


Return to Mirkwood Nightmare (x2)

Surge.

When Revealed: Attach Isolation to the current quest. (Counts as a Condition attachment with the text: "All characters lost the ranged and sentinel keywords. The player guarding Gollum cannot choose a new player to guard Gollum.")

And he was miserable, alone, lost.
–The Hobbit


Into the Pit Nightmare (x2)
(0) 1 7 7 8
Creature.  

Surge.

Shadow Dweller does not make engagement checks while Cave Torch is in play.

Shadow: Shuffle Shadow Dweller back into the encounter deck.


Into the Pit Nightmare (x3)

Surge.

When Revealed: Attach to a non-Dark location in play. (Counts as a Condition attachment with the text: "Attached location gains the Dark trait and gets +3 quest points.")

Shadow: Attacking enemy gets +3 this phase.


The Seventh Level Nightmare (x3)

Surge. Doomed 1.

When Revealed: Add 1 resource to each Goblin enemy in play.

Shadow: If attacking enemy is a Goblin add 1 resource to it.


Flight from Moria Nightmare (x3)
(10) 1 3 1 6
Goblin.   Orc.  

Surge.

While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."


Flight from Moria Nightmare (x3)
Shadow.   Flame.  

Surge. Doomed 1.

When Revealed: Add this card to the victory display.

Shadow: If this attack destroys a character, add this card to the victory display.


The Redhorn Gate Nightmare (x3)
(20) 2 3 2 4
Goblin.   Orc.   Snow.  

Surge.

Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.


Road to Rivendell Nightmare (x2)
(16) 1 3 2 5
Goblin.   Orc.  

Surge.

While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.


The Watcher in the Water Nightmare (x3)
Tentacle.  

Surge.

When Revealed: Shuffle X Tentacle enemies from the encounter discard pile into the encounter deck. Heal X damage from The Watcher, if it is in play. X is the number of players in the game.

Twenty other arms came rippling out.
–The Fellowship of the Ring


The Long Dark Nightmare (x2)

Surge.

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text:"Lost: Discard attached hero.")

Shadow: If you have no cards in your hand, discard defending character from play.


Peril in Pelargir Nightmare (x2)

Surge.

When Revealed: If Alcaron's Scroll is attached to a hero, choose an enemy engaged with that hero's controller, if able. Attached Alcaron's Scroll to that enemy, then add 1 progress to that enemy.


Peril in Pelargir Nightmare (x2)

Surge.

When Revealed: If Alcaron's Scroll is attached to an enemy, choose one: either add 1 progress token to that enemy, or each card in the staging area gets +2 until the end of the phase.


The Steward's Fear Nightmare (x3)
Title.  

Surge. Doomed 1.

If The Cabal's Champion is unattached and in the staging area, attach it to a Villain enemy, if able. (Counts as a Title attachment with the text: "Attached enemy gets +1 +1 +1 and +2 hit points.")


The Drúadan Forest Nightmare (x3)
Item.  

Surge.

When Revealed: Attach to the enemy in play with the highest engagement cost. (Counts as a Weapon attachment with the text: "Attached enemy gets +2 and gains Archery 2.")

Merry did not like this talk of wild men and poisoned darts... –The Return of the King


Encounter at Amon Dîn Nightmare (x2)
Panic.  

Surge. Doomed 1.

When Revealed: Attach to Rescued Villagers. (Counts as a Condition attachment with the text:"Forced: At the end of the round, discard 1 villager token from Rescued Villagers.")

"Few maybe, of those now sundered will meet again." –Beregond, The Return of the King


The Fords of Isen Nightmare (x3)
(20) 1 2 1 3
Dunland.  

Surge.

While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage.

While the engaged player has 5 or more cards in hand, Savage Hillman gets +2


To Catch an Orc Nightmare (x2)

Surge. Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: After a player engages an enemy, he must either exhaust a character he controls, or remove 1 time counter from the current quest.")


The Three Trials Nightmare (x3)

Surge.

When Revealed: Attach to a hero with a Key objective attached, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to the quest, and cannot attack or defend against enemies with a Trait shared by any of that hero's attached Key objectives.")


Trouble in Tharbad Nightmare (x3)

Surge.

When Revealed: Attach Tharbad Patrol to a non-unique location in the staging area without a copy of Tharbad Patrol attached. (Counts as a Condition attachment with the text:"Forced: After the players travel to attached location, each player must discard the top 2 cards from the encounter deck and engage each enemy he discarded in this way.")


Celebrimbor's Secret Nightmare (x2)

Surge.

When Revealed: Place Closing In facedown underneath The Orcs' Search.

Shadow: Attacking enemy gets +1 for each card underneath The Orcs' Search.


Intruders in Chetwood Nightmare (x1)
(10)

Every step brings the Orcs closer to Bree–land. If you can't find some way to delay the enemy, the war party will reach the village before you can stop them.

Surge.

Forced: At the end of the quest phase, if no progress was placed on Protect the Bree-landers, place 1 resource on it. Then, raise each players threat by the number of resources on Protect the Bree-landers.


Deadmen's Dike Nightmare (x3)
Sorcery.  

Surge.

When Revealed: Attach to a hero and exhaust that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero would ready, it does not ready unless attached hero's controller discard a card from the top of his deck.")


Deadmen's Dike Nightmare (x1)
(8)

Battling the dead drains your spirit as well as your body.

Surge.

When Revealed: Each player placed the top 8 cards fo his deck facedown under this quest.

Forced: When this quest is defeated, shuffle each card under this quest into its owner's deck.


The Wastes of Eriador Nightmare (x1)
(8)

Surge.

Forced: At the end of the round, remove X progress from the main quest, where X is the number of Warg enemies in play.

Response: When this quest is defeated, discard a non-unique Warg enemy in the staging area.


Escape from Mount Gram Nightmare (x2)
0 (X)
Underground.  

Capture 1. Surge.

X is twice the number of cards captured underneath Torture Chamber.

Forced: At the end of the combat phase, if Torture Chamber is in the staging area, deal 1 damage to each exhausted character.


Escape from Mount Gram Nightmare (x3)

Surge.

When Revealed: Attach to the current quest. Counts as a Condition attachment with the text: "Each player cannot have more than 6 cards in his hand. (Each player with more than 6 cards in his hand must immediately discard cards until he has 6 cards in his hand.)"


Escape from Mount Gram Nightmare (x1)
(9)

Surge. Capture 3.

Forced: After a card is captured by another card effect, capture a random cards from each player's hand underneath Raid Golfimbul's Vault.

Forced: When the captured cards underneath Golfimbul's Vault are rescued, put each rescued Item card into its owner's hand and discard the rest.


Across the Ettenmoors Nightmare (x3)

Surge.

When Revealed: Attach to a side quest. (Counts as a Condition attachment with the text: "Limit 1 per quest. While attached quest is the current quest, each character gets -1


Across the Ettenmoors Nightmare (x1)
(7)

Caught in a dense fog, you suddenly find yourself separated from your companions.

Surge.

Players cannot draw cards by card effects.

Forced: When this stage is defeated, each player draws 1 card.


The Treachery of Rhudaur Nightmare (x2)
(1) 2 2 2 2
Undead.  

Indestructible. Surge.

Shadow: Put Undead Thrall into play engaged with the defending player and deal it a shadow card.


The Battle of Carn Dûm Nightmare (x1)
(8)

Your task seems hopeless and your fate dire, but somehow you must inspire your companions to fight onward!

Surge.

Shadow cards are immune to player card effects.

Response: After this quest is defeated, discard 1 shadow card from each enemy in play.


The Dread Realm Nightmare (x3)
Sorcery.  

Surge.

When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text: "Daechanar gets +2

Shadow: If this attack destroys a character, resolve this card's 'when revealed' effect.


The Dread Realm Nightmare (x3)
Sorcery.  

Surge.

When Revealed: Attach Daechanar's Curse to the top of the first player's deck. (Counts as a Condition attachment with the text: "The next time a player would draw 1 or more cards from attached deck, reanimate those cards instead. Then, discard Daechanar's Curse.")


Voyage Across Belegaer Nightmare (x2)
Weather.  

Surge.

*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.

?*


Flight of the Stormcaller Nightmare (x2)
Weather.  

Surge.

When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.

Shadow: Attacking enemy makes an additional attack after this one.


The Thing in the Depths Nightmare (x3)
(0) 0 4 1 5
Creature.   Tentacle.  

Surge. Grapple (most enemies grappled).

Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.


The City of Corsairs Nightmare (x2)

Surge.

When Revealed: Deal Ispiring Fury to the enemy with the highest as a shadow card.

Shadow: Shuffle the encounter discard pile into the encounter deck and deal attacking enemy 3 additional shadow cards. During this attack, shadow effects cannot be canceled.


Flies and Spiders Nightmare (x2)

Surge.

When Revealed: Attach to a hero that is not unconscious. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: At the end of the refresh phase, give attached hero 1 poison. When attached hero becomes unconscious, discard Spider Bite.")


A Shadow of the Past Nightmare (x2)
Mordor.  

Surge.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: After a player fails a Hide test, he discards a random card from his hand.")


A Knife in the Dark Nightmare (x2)
Morgul.  

Surge. Doomed 1.

Shadow: If the defending character is damaged by this attack, attach Blade Tip to that character. (Counts as a Condition attachment with the text:"Forced: At the end of the refresh phase, raise your threat by 2.")


The Ring Goes South Nightmare (x2)

Surge. Doomed 1.

When Revealed: Until the end of the phase, add 1 to the total $ in the staging area for each damage on each active location.

Shadow: Attacking enemy gets +1 for each damage on each active location.


Breaking of the Fellowship Nightmare (x2)

Surge.

When Revealed: Attach to the current quest. (Counts a Condition attachment with the text:"Forced: At the end of the round, each player at this stage raises his threat by 1 for each enemy in the staging area. Then, discard Hunting the Ring and move each enemy in this staging area to the first player's staging area.")


The Uruk-hai Nightmare (x2)

Peril. Surge.

When Revealed: Either discard an ally you control, or increase the pursuit value by 1.

Shadow: Exhaust a character you control.

The Orcs clapped and hooted. "Can't take his medicine," they jeered.
–The Two Towers


The Road to Isengard Nightmare (x2)

Peril. Surge.

When Revealed: If Saruman is in play, he makes an immediate attack against you.

Shadow: Either discard 1 random card from your hand, or attacking enemy makes an additional attack against you after this one.


The Passage of the Marshes Nightmare (x2)

Peril. Surge.

When Revealed: Deal Gollum's Rage to Gollum as a facedown shadow card, if able.

Shadow: If attacking enemy is Gollum it gets +1 and makes an additional attack against you after this one.


Journey to the Cross-roads Nightmare (x2)

Peril. Surge.

When Revealed: Either place this card facedown under The Black Gate or put the top card under The Cross-roads into play engaged with you.

Shadow: Choose an enemy in the staging area. Engage that enemy and deal it a shadow card.


Shelob's Lair Nightmare (x2)

Surge.

When Revealed: Deal Growing Stench to Shelob as a facedown shadow card.

Shadow: Defending character cannot ready. If the attacking enemy is Shelob and this attack destroys a character, place 1 progress on Shelob.