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Card Set Scenario Encounter
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Card Type Subtype Deck Type
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Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 62 Cards

Core Set (x1/x0)
(40) 1 2 0 3
Creature.   Insect.  

Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)



Core Set (x2/x0)
(38) 1 2 3 5
Dol Guldur.   Orc.  

Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.



Revised Core Set (x1/x0)
(40) 1 2 0 3
Creature.   Insect.  

Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.

Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)



Revised Core Set (x2/x0)
(38) 1 2 3 5
Dol Guldur.   Orc.  

Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.



The Hills of Emyn Muil (x1)
X (5)
Emyn Muil.  

X is double the number of players in the game.

While Amon Hen is the active location, players cannot play events.


The Hills of Emyn Muil (x1)
X (5)
Emyn Muil.  

X is double the number of players in the game.

While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank.


The Three Trials (x1)
X (12)
Forest.   Hills.  

Immune to player card effects. X is the number of players in the game.

Travel: The players must exhaust 3 Key objectives.

Forced: After the players travel here, each engaged Guardian enemy makes an immediate attack.


The Nîn-in-Eilph (x1)
(45) 3 6 4 9
Creature.  

Cannot have attachments.

Ancient Marsh-dweller gets +1 and +1 for each resource token on it.

Forced: After any number of time counters are removed from the current quest, place a resource token here.


Celebrimbor's Secret (x1)
(50) X 5 4 7
Mordor.   Spy.  

X is the number of cards underneath The Orcs’ Search.

Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area.



Escape from Mount Gram (x1)
(44) 3 5 3 8
Goblin.   Orc.  

Forced: After 1 or more captured cards are rescued, Jailor Gornรกkh engages the player with the highest threat and makes an immediate attack.

"Come on now! We've talked enough. Let's go and have a look at the prisoner!"
–Shagrat, The Two Towers


Across the Ettenmoors (x1)
(7)
Ettenmoors.   Cave.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to Secluded Cave, each player draws 3 cards.


Across the Ettenmoors (x1)
(3)
Ettenmoors.   River.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to The Hoarwell, heal 1 damage from each character in play.


Across the Ettenmoors (x1)
(1)
Ettenmoors.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to Abandoned Camp, each player may return 1 card from his discard pile to his hand.


Across the Ettenmoors (x1)
(5)
Ettenmoors.   Forest.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to Patch of Woods, each player adds 1 resource to each of his heroes' resource pools.


The Dread Realm (x1)
5 (9)
Carn Dûm.   Underground.  

While Daechanar is in play, progress cannot be placed on Altar of Midwinter.

Forced: At the end of the staging step, the first player must either reveal 1 additional card from the encounter deck, or reanimate the top card of his deck.


The Drowned Ruins (x1)
5 (18)
Ruins.   Underground.   Grotto.  

Shrine to Morgoth cannot have attachments and cannot enter the staging area.

Forced: At the beginning of the quest phase, flip Shrine to Morgoth to its Underwater side, without removing its progress tokens.

When Shrine to Morgoth is placed in the victory display, the players have escaped from the flooded grotto and win the game.


The Drowned Ruins (x1)
5 (18)
Ruins.   Underground.   Underwater.  

Shrine to Morgoth cannot have attachments and cannot enter the staging area.

Forced: If Shrine to Morgoth is the active location at the end of the quest phase, raise each player's threat by 5.

When Shrine to Morgoth is placed in the victory display, the players have escaped the flooded grotto and win the game.


The City of Corsairs (x1)
4 (8)
Umbar.  

Each Raider enemy with at least 1 resource on it is immune to player events.

Forced: At the beginning of the resource phase, add 1 resource to each Raider enemy in play.

So it stood, until after the second arising of Sauron, which now approached. Umbar fell under the dominion of his servants, and the memorial of his humiliation was thrown down.
–The Return of the King


Fire in the Night (x1)
(50) X 7 5 20
Dragon.  

Immune to player card effects. X is 1 more than the number of side quests in the victory display.

Cannot leave the staging are or take more than X damage from non-quest effects each round.

While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.


The Ghost of Framsburg (x1)
5 (5)
Ruins.   Dark.  

Immune to player card effects.

The players cannot travel to The Cursed Tomb unless they control 3 Loot objectives.

Forced: After the player travel to The Cursed Tomb, search the encounter deck and discard pile for Fram's Shade and add it to the staging area. Shuffle the encounter deck. Fram's Shade makes an immediate attack against each player in turn order.


The Fate of Wilderland (x1)
(50) 2 3 2 5
Orc.   Goblin.  

Immune to player card effects. Cannot leave the staging area.

Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X for this attack, where X is the discarded card's printed

When Urdug is destroyed, the players win the game.


Wrath and Ruin (x1)
X (5)
City.  

Immune to player card effects.

X is 1 more than the number of locations controlled by the players.

The players cannot travel here unless stage 2B has at least 12 progress on it.

Travel: Thane Ulchor attacks each player in turn order.


The City of Ulfast (x1)
(45) X 9 4 20
Easterling.  

Immune to player card effects. Indestructible.

X is 1 more than the number of resources on the main quest.

City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.


The Hobbit: Over Hill and Under Hill (x1)
(38) 3 5 2 12
Troll.  

Troll enemies not engaged with a player cannot take damage.

Forced: After William engages a player, sack 2.

Forced: Return William to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.


The Black Riders (x1/x1)
2 (6)
River.  

Immune to player card effects.

Response: After Ford of Bruinen leaves play as an explored location, all engaged enemies are discarded.

Travel: The first player must reveal the top card of the encounter deck to travel here.


The Road Darkens (x1)
5 (5)
Underground.   Bridge.  

Immune to player card effects.

Response: When The Great Bridge is explored, discard a hero from play to deal X damage to The Balrog. X is that hero's threat cost. Then, The Balrog loses all keywords for the remainder of the game. Any player may trigger this response.


The Treason of Saruman (x1)
[0] 1 [5920]
Artifact.   Item.  

Attach to Aragorn.

Quest Action: Exhaust Aragorn and Palantรญr of Orthanc to discard the top card of the encounter deck. If Aragorn's is greater than the discarded card's you may add Palantรญr of Orthanc to the victory display and remove it from the campaign pool to choose a player. That player reveals 1 fewer encounter card this phase (to a minimum of 0).


The Treason of Saruman (x1)
(10) 3 5 1 6
Orc.   Uruk-hai.  

Toughness 3. Cannot have attachments.

Allies cannot be declared as attackers or defenders against Uglรบk.

"I am Uglรบk. I command." –The Two Towers


The Treason of Saruman (x1)
(40) 4 3 4 5
Orc.   Mordor.  

Forced: After Grishnย kh enters play, the first player attached 1 of the Captives to him. If Grishnย kh is defeated, place the attached Captive faceup underneath To Isengard!

Forced: At the end of the quest phase, deal 1 damage to the attached Captive.


The Flame of the West (x1)
X (5)
Ship.  

X is the number of resources on The Corsair Fleet.

The players cannot travel here unless there are at least 3 Ship locations in the victory display.

Travel: Each player searches the encounter deck and discard pile for a Corsair enemy and adds it to the staging area. One of those enemies must be Corsair Captain, if able.


The Flame of the West (x1)
5 (3)
Minas Tirith.  

Immune to player card effects.

While Gate of Gondor is the active location, each enemy in play gets -30 engagement cost.

Forced: When Gate of Gondor is explored, return each engaged enemy to the staging area.

...it was the key, the weakest point in all that high and impenetrable wall. –The Return of the King


The Flame of the West (x4)
(45) 0 6 4 12
Nazgûl.  

Setup: Add Wraith on Wings to the staging area.

Cannot have non-Morgul attachments.

Wraith on Wings gets +1 and -1 enagement cost for each resource on it.

Forced: At the beginning of the quest phase, place 1 resource on Wraith on Wings (Limit 5 resources.)


The Mountain of Fire (x1)
(50) 2 5 2 4
Mordor.  

Immune to player card effects. Cannot be optionally engaged.

Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.


The Stone of Erech (x1)
X (6)
Blackroot Vale.  

Immune to player card effects. X is twice the number of players in the game.

While The Stone of Erech is that active location, characters with less than 2 cannot ready.

Travel: Exhaust each character with less than 2


The Ruins of Belegost (x1)
(50) 4 5 2 12
Creature.  

Cannot have attachments.

Lurker of the Depths cannot be engaged or take more than 4 damage each round.

While Lurker of the Depths is in the staging area, it is considered to be engaged with each player.


Fog on the Barrow-downs (x5/x3)
1 (1)
Ruins.   Downs.  

Peril.

Immune to player card effects. The players cannot travel here.

Forced: After Great Barrow enters the staging area, remove each character you control from the quest and create your own staging area. Then advance to a separate stage 4A by yourself.


Murder at the Prancing Pony (x1)
5 (5)
Hideout.  

Immune to player card effects.

While Bill Ferny's House is in the victory display, each Suspect, and each shadow card dealt to a Suspect, is immune to player card effects.

Travel: Search the encounter deck, discard pile and victory display for Bill Ferny and add him to the staging area. Shuffle the encounter deck.



Murder at the Prancing Pony (x1)
5 (5)
Hideout.  

Immune to player card effects.

While Staddle Hiding Hole is in the victory display, each player not engaged with a Suspect cannot declare attackers against that Suspect.

Travel: Search the encounter deck and discard pile for a Greenway Footpad, reveal it, and add it to the staging area. Shuffle the encounter deck.


Murder at the Prancing Pony (x1)
5 (5)
Hideout.  

Immune to player card effects.

While Combe Storehouse is in the victory display, each Suspect gains:

Forced: After this enemy engages a player, it makes an immediate attack.

Travel: Search the encounter deck and discard pile for a Lawless Ruffian and add it to the staging area. Shuffle the encounter deck.


Murder at the Prancing Pony (x1)
5 (5)
Hideout.  

Immune to player card effects.

While Archet Trading Post is in the victory display, each Suspect cannot take more than 5 damage each round.

Travel: Search the encounter deck and discard pile for a Bree-land Informant and add it to the staging area. Shuffle the encounter deck.


Murder at the Prancing Pony (x1)
5 (5)
Hideout.  

Immune to player card effects.

While Chetwood Campsite is in the victory display, each Suspect gets +1 , +1 , and +1 .

Travel: Search the encounter deck and discard pile for a Chetwood Outlaw and add it to the staging area. Shuffle the encounter deck.


Murder at the Prancing Pony (x1)
(45) 2 7 2 10
Suspect.   Brigand.  

Cannot have attachments.

Excess combat damage dealt by Todd the Troll (damage dealt beyond the remaining hit points of the character damaged by this attack) must be assigned as an increase to your threat.


Murder at the Prancing Pony (x1)
(45) X 5 3 8
Suspect.   Brigand.  

Cannot have attachments.

X is the number of Brigand enemies in play.

While at least 1 other Brigand is in play, Susie the Spider cannot take damage.


Murder at the Prancing Pony (x1)
(45) 4 5 3 7
Suspect.   Brigand.  

Cannot have attachments.

Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.

...in the wild lands beyond Bree there were mysterious wanderers.
–The Fellowship of the Ring


Murder at the Prancing Pony (x1)
(45) 3 4 4 6
Suspect.   Brigand.  

Cannot have attachments.

Forced: When Johnny Goblin-finders attacks, the defending player discards 1 random card from his hand and raises his threat by X, where X is the printed cost of the discarded card.


Murder at the Prancing Pony (x1)
(45) 3 4 3 9
Suspect.   Brigand.  

Cannot have attachments.

Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.


The Siege of Annúminas (x1)
X (5)
Siege.  

X is 1 more than the number of resources on Battering Ram. Immune to player card effects.

Forced: At the end of the round, place 1 resource on Battering Ram. Then, deal X damage to Annรบminas.

Travel: Reveal 1 encounter card per player to travel here.


The Siege of Annúminas (x1)
5 (5)
Siege.  

Immune to player card effects.

Forced: At the end of the round, if Enemy Camp is in play, discard 1 random facedown hero from under each stage 3. If Enemy Camp is in the victory display, return each hero under each stage 3 to its owner's control instead.

Travel: Reveal 1 encounter card per player to travel here.


The Siege of Annúminas (x1)
5 (5)
Siege.  

Immune to player card effects.

Forced: At the end of the round, each team discards from the top of their encounter deck until an enemy is discarded and adds that enemy to their staging area.

Travel: Reveal 1 encounter card per player to travel here.


Attack on Dol Guldur (x1)
(45) 3 5 3 9
Lieutenant.   Troll.   Olog-hai.  

Indestructible. Immune to player card effects.

Forced: When Bane of Amon Lanc attacks you, discard a random card from your hand. Bane of Amon Lanc gets +X for this attack, where X is that card's printed cost.


Attack on Dol Guldur (x1)
(45) 3 6 2 9
Lieutenant.   Sorcerer.  

Indestructible. Immune to player card effects.

Forced: When Sorcerer of Dol Guldur attacks you, discard the top card of your deck. Then, discard each copy of that card from play.

"A great kind and sorcerer he was of old, and now he wields a deadly fear."
–Gandalf, The Fellowship of the Ring


Attack on Dol Guldur (x1)
(45) 3 3 4 8
Lieutenant.   Orc.   Uruk.  

Indestructible. Immune to player card effects.

Forced: When Chieftain Morlug attacks you, discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.


Attack on Dol Guldur (x1)
(45) 3 4 3 8
Lieutenant.   Spider.  

Indestructible.

Forced: When Dungeon Dweller attacks you, discard an ally you control.

Sauron would send her prisoners that he had no better uses for: he would have them driven to her hold, and report brought back to him of the play she made.
–The Two Towers


The Mines of Moria (x1)
X (5)
Underground.  

X is 1 more than the stage number of the main quest.

Immune to player card effects.

The players cannot travel here unless they are at stage 3B.

Travel: Each player discards 1 random card from his hand.


The Mines of Moria Preorder Promotion (x1)
X (5)
Underground.  

X is 1 more than the stage number of the main quest.

Immune to player card effects.

The players cannot travel here unless they are at stage 3B.

Travel: Each player discards 1 random card from his hand.


Escape from Khazad-dûm (x1)
(50) 4 8 3 15
Balrog.  

Immuned to player card effects.

Cannot be optionally engaged.

Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.


Escape from Khazad-dûm Preorder Promotion (x1)
(50) 4 8 3 15
Balrog.  

Immuned to player card effects.

Cannot be optionally engaged.

Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.


The Seventh Level Nightmare (x1)
(20) 3 3 3 12
Mordor.   Orc.  

Overseer Maurโ€“l gets +X +X and +X where X is the highest number of resources on a Goblin enemy in play.

The Players cannot win the game unless Overseer Maurโ€“l is in the victory display.


The Seventh Level Nightmare (x1)
5 (8)
Underground.  

Immune to player card effects.

Each Goblin enemy with at least 1 resource on it is immune to player events.

Forced: When a Goblin enemy engages a player, add 2 resources to that enemy.

"Now, I fear, we must say farewell to Balin son of Fundin."
–Gandalf, The Fellowship of the Ring


Escape from Mount Gram Nightmare (x1)
(45) 4 5 5 14
Goblin.   Orc.  

Forced: After Jailor Gornย kh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gornย kh.

Forced: After a player rescues any number of cards, Jailor Gornย kh attacks that player.


The Fate of Númenor Nightmare (x1)
5 (8)
Ruins.  

While Shrine to Morgoth is the active location, players cannot draw cards or search their decks.

Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.


Flight of the Stormcaller Nightmare (x1)
(34) 5 8 5 14
Corsair.   Ship.  

Boarding 2. Cannot have attachments.

*Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead.

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