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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 21 Cards

Core Set (x1)
Item.  

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)

Attached hero cannot attack or defend.


Core Set (x1)
Item.  

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)

Forced: At the end of each round, raise attached hero's controller's threat by 2.


Core Set (x1)
Item.  

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)

Forced: At the end of each round, attached hero suffers 1 damage.


Revised Core Set (x1)
Item.  

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)

Attached hero cannot attack or defend.


Revised Core Set (x1)
Item.  

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)

Forced: At the end of each round, raise attached hero's controller's threat by 2.


Revised Core Set (x1)
Item.  

Guarded. Restricted.

Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)

Forced: At the end of each round, attached hero suffers 1 damage.


The Hunt for Gollum (x4)
Clue.  

Guarded.

Response: After the players quest successfully, the players may claim Signs of Gollum if it has no attached encounters. When claimed, attach Signs of Gollum to any hero committed to the quest. Counts as a Condition attachment with:

Forced: After attached hero is damaged or leaves play, return this card to the top of the encounter deck.


A Journey To Rhosgobel (x4)
Item.  

Guarded.

Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Athelas to that hero.


Khazad-dûm (x1)
Tools.  

Guarded. Restricted.

Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)


The Voice of Isengard (x1)
Orc.   Uruk.  

Guarded.

Action: Exhaust a hero to claim this objective when it is free of encounters. Attach Mugash to that hero.

Forced: After attached hero takes damage, return Mugash to the top of the encounter deck.


Across the Ettenmoors (x1)
(7)
Ettenmoors.   Cave.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to Secluded Cave, each player draws 3 cards.


Across the Ettenmoors (x1)
(3)
Ettenmoors.   River.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to The Hoarwell, heal 1 damage from each character in play.


Across the Ettenmoors (x1)
(1)
Ettenmoors.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to Abandoned Camp, each player may return 1 card from his discard pile to his hand.


Across the Ettenmoors (x1)
(5)
Ettenmoors.   Forest.  

Guarded. Safe.

Immune to player card effects.

Response: After you travel to Patch of Woods, each player adds 1 resource to each of his heroes' resource pools.


A Storm on Cobas Haven (x1)
Dol Amroth.  

Guarded.

If Sea-ward Tower is free of encounters, add it to the staging area, controlled by the players.

While the players control Sea-ward Tower, look at 2 additional cards from the top of the encounter deck during each Sailing test.


A Storm on Cobas Haven (x1)
Dol Amroth.  

Guarded.

If Tower of the Gull is free of encounters, add it to the staging area, controlled by the players.

Combat Action: If the players control Tower of the Gull, exhaust it to deal 2 damage to a non-unique Ship enemy. Any player may trigger this action.


A Storm on Cobas Haven (x1)
Dol Amroth.  

Guarded.

If The Beacon is free of encounters, add it to the staging area, controlled by the players.

Planning Action: If the players control The Beacon, exhaust it and spend 5 resources to take control of 1 set-aside copy of Dol Amroth Warship. Any player may trigger this action.


A Storm on Cobas Haven (x1)
Dol Amroth.  

Guarded.

If Tower of the Heron is free of encounters, add it to the staging area, controlled by the players.

While Tower of the Heron is controlled by the players, reduce the archery total by 4.


The Battle of Lake-town (x1)
Creature.  

Guarded.

Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text:'If detached discard The OldThrushResponse: After attached hero exhausts to attack Smaug, discard X cards from hand to reduce Smaug's by X.')


A Storm on Cobas Haven Nightmare (x1)
Dol Amroth.   Besieged.  

Guarded.

If Aearlang is free of encounters, add it to the staging area, controlled by the players.

Action: Exhaust Aearlang to ready a hero. Any player may trigger this action.

"Then you would have us retreat... and there sit like children on sand–castles when the tide is flowing?"
–Prince Imrahil, The Return of the King


A Storm on Cobas Haven Nightmare (x1)
Dol Amroth.   Besieged.  

Guarded.

If Docks of Dol Amroth is free of encounters, add it to the staging area, controlled by the players.

Action: Exhaust Docks of Dol Amroth to heal 2 damage from a Ship objective. Any player may trigger this action.