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123 Results Found

Core Set (x1)
(9) 4 1 1 3 (965)
Noble.   Rohan.  
Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

Foundations of Stone (x1)
(5) 3 3 1 5 (757)
Noldor.   Noble.   Warrior.  
Forced: After Glorfindel exhausts to commit to a quest, raise your threat by 1.

The Dread Realm (x1)
(9) 3 1 2 3 (675)
Noldor.   Noble.  
Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)

The Flame of the West (x1)
(9) 4 1 1 3 (597)
Rohan.   Noble.  
Setup: Reduce your threat by 3. Action: Raise your threat by 3 to ready Éowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)

Core Set (x1)
(9) 1 3 1 4 (574)
Noble.   Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

Shadow and Flame (x1)
(13) 3 2 3 4 (560)
Noldor.   Noble.  
You may spend resources from Elrond's resource pool to pay for Spirit, Leadership, and Tactics allies. Response: After a character is healed by another card effect, heal 1 damage on it.

Core Set (x1)
(8) 1 2 1 4 (542)
Noble.   Rohan.   Warrior.  
Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.

Core Set (x1)
(12) 2 3 2 5 (516)
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Celebrimbor's Secret (x1)
(9) 4 0 0 4 (513)
Noldor.   Noble.  
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

Core Set (x1)
(10) 2 2 2 4 (485)
Dúnedain.   Ranger.  
Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

Flight of the Stormcaller (x1)
(8) 1 1 3 3 (480)
Gondor.   Noble.   Steward.  
Setup: Add 2 resources to Denethor's resource pool. Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)

The Black Riders (x1)
(8) 3 1 1 3 (469)
Hobbit.  
Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

The Black Riders (x1)
(6) 2 1 1 2 (467)
Hobbit.  
Each enemy in play gets +1 engagement cost for each Hobbit hero you control. Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

Core Set (x1)
(11) 2 2 2 5 (422)
Dwarf.   Noble.   Warrior.  
Gimli gets +1 Attack for each damage token on him.

The Watcher in the Water (x1)
(12) 2 3 2 5 (398)
Dúnedain.   Ranger.  
Sentinel.  
Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)

Return to Mirkwood (x1)
(11) 1 2 3 5 (381)
Dwarf.  
While Dain Ironfoot is ready, Dwarf characters get +1 Attack and +1 Willpower.

Core Set (x1)
(9) 1 2 2 4 (356)
Dwarf.   Warrior.  
While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

Khazad-dûm (x1)
(7) 2 1 2 3 (355)
Dwarf.  
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

The Road Darkens (x1)
(14) 3 3 3 5 (355)
Istari.  
Play with the top card of your deck faceup. Once per phase, you may play the top card of your deck as if it was in your hand. When playing a card this way, Gandalf is considered to have the printed Leadership, Lore, Tactics, and Spirit icons.

Core Set (x1)
(8) 1 1 3 3 (353)
Gondor.   Noble.   Steward.  
Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

Conflict at the Carrock (x1)
(7) 2 1 2 2 (332)
Hobbit.  
Response: After Frodo Baggins is damaged, cancel the damage and instead raise your threat by the amount of damage he would have been dealt. (Limit once per phase.)

Heirs of Númenor (x1)
(10) 0 1 4 4 (317)
Gondor.   Warrior.  
Sentinel.  
Lower the cost to play Weapon and Armor attachments on Beregond by 2.

The Grey Havens (x1)
(12) 4 2 2 4 (303)
Noldor.   Noble.  
Draw 1 additional card at the beginning of the resource phase. Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.

The Nîn-in-Eilph (x1)
(10) 2 2 2 4 (285)
Gondor.   Ranger.  
Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

The Dead Marshes (x1)
(11) 1 3 2 5 (280)
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.) Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

The Black Riders (x1)
(6) 2 0 1 2 (277)
Hobbit.  
Merry gets +1 Attack for each Hobbit hero you control. Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.

Core Set (x1)
(7) 1 1 2 3 (266)
Gondor.   Noble.  
Response: Exhaust Eleanor to cancel the 'when revealed' effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

The Flame of the West (x1)
(10) 0 1 4 4 (254)
Gondor.   Warrior.  
Sentinel.  
Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)

Trouble in Tharbad (x1)
(9) 2 3 1 3 (251)
Silvan.   Ranger.   Scout.  
Ranged.  
Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

The Lost Realm (x1)
(12) 2 3 2 5 (246)
Dúnedain.   Ranger.   Warrior.  
Each enemy engaged with you gets -1 Defense. Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

The Land of Shadow (x1)
(9) 2 2 1 4 (245)
Gondor.   Ranger.  
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0). Response: After a Trap card you control is attached to an enemy, draw 1 card.

The Wastes of Eriador (x1)
(6) 2 1 1 2 (238)
Hobbit.  
Response: After an enemy is revealed from the top of the encounter deck, exhaust Merry to reduce your threat by that enemy's Threat.

The Treachery of Rhudaur (x1)
(10) 2 2 2 4 (232)
Noldor.  
Draw 3 additional cards at the beginning of the resource phase. At the end of the round, discard all cards in your hand.

Core Set (x1)
(9) 2 2 1 4 (229)
Dwarf.   Noble.  
Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.

Core Set (x1)
(8) 1 2 1 4 (217)
Rohan.   Warrior.  
Dúnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 Attack.

Race Across Harad (x1)
(8) 2 2 0 4 (214)
Dúnedain.   Ranger.  
Thurindir gets +1 Willpower for each side quest in the victory display. Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

The Treason of Saruman (x1)
(12) 2 3 2 4 (211)
Noble.   Rohan.   Warrior.  
Sentinel.  
Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).

The Hobbit: Over Hill and Under Hill (x1)
(12) 3 3 1 5 (198)
Dwarf.   Noble.   Warrior.  
If you control at least 5 Dwarf characters, add 1 additional resource to Thorin Oakenshield's pool when you collect resources during the resource phase.

The Dunland Trap (x1)
(11) 3 2 2 4 (193)
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

The Hunt for Gollum (x1)
(9) 1 1 2 2 (188)
Hobbit.  
The first player draws 1 additional card in the resource phase.

The Battle of Carn Dûm (x1)
(10) 1 3 3 3 (183)
Dúnedain.   Ranger.   Warrior.  
While you are engaged with at least 1 enemy, Amarthiúl gains the Tactics resource icon. While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiúl's resource pool when you collect resources during the resource phase.

The Hobbit: Over Hill and Under Hill (x1)
(12) 0 5 1 10 (180)
Beorning.   Warrior.  
Sentinel.  
Cannot have attachments. Immune to player card effects. Beorn does not exhaust to defend.

A Journey To Rhosgobel (x1)
(11) 2 3 2 4 (176)
Gondor.   Noble.  
Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

Core Set (x1)
(12) 3 3 1 5 (174)
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Heirs of Númenor (x1)
(11) 1 3 2 5 (173)
Gondor.   Warrior.   Noble.  
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 Attack.

The Hobbit: Over Hill and Under Hill (x1)
(9) 2 1 2 4 (173)
Dwarf.  
Response: After you play a Dwarf character from your hand, reduce your threat by 1.

The Voice of Isengard (x1)
(10) 1 3 2 4 (171)
Rohan.   Noble.   Warrior.  
Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

Beneath the Sands (x1)
(9) 2 2 1 4 (168)
Gondor.   Scout.  
Response: After Hirgon quests successfully, play a Tactics ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 Attack and +1 Defense until the end of the round.

The Morgul Vale (x1)
(12) 2 3 2 4 (166)
Rohan.   Noble.   Warrior.  
Sentinel.  
Each hero with a printed Tactics resource icon gets +1 Willpower.

Road to Rivendell (x1)
(10) 2 1 2 4 (165)
Noldor.   Noble.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

The Steward's Fear (x1)
(8) 1 1 1 4 (161)
Outlands.  
Ranged.  
You may use resources from Hirluin the Fair's resource pool to pay for Outlands ally cards of any sphere.

The Sands of Harad (x1)
(9) 1 3 1 4 (157)
Silvan.   Noble.   Scout.  
Ranged.  
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 Willpower until the end of the phase. (Limit once per phase.)

Ori
The Hobbit: Over Hill and Under Hill (x1)
(8) 2 2 1 3 (157)
Dwarf.  
If you control at least 5 Dwarf characters, draw 1 additional card at the beginning of the resource phase.

The Redhorn Gate (x1)
(10) 2 2 1 4 (156)
Noldor.   Noble.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After Elrohir is declared as a defender, pay 1 resource from his resource pool to ready him.

Temple of the Deceived (x1)
(10) 2 2 2 4 (156)
Rohan.   Scout.   Warrior.  
Each Spirit hero with an attached Mount gets +1 Willpower. Each Tactics hero with an attached Mount gets +1 Attack. Each Leadership hero with an attached Mount gets +1 Defense.

The City of Corsairs (x1)
(11) 2 3 2 4 (154)
Gondor.   Noble.   Warrior.  
Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)

The Drúadan Forest (x1)
(8) 2 2 1 3 (152)
Silvan.  
Each hero you control with a printed Lore resource icon gets -1 threat cost.

The Sands of Harad (x1)
(11) 2 2 2 5 (151)
Dwarf.   Noble.   Warrior.  
Sentinel.  
Response: After Gimli is declared as a defender, spend 1 resource from his pool to ready another hero. If that hero is Legolas, he gets +1 Attack until the end of the phase. (Limit once per phase.)

The Antlered Crown (x1)
(10) 1 2 3 4 (139)
Rohan.   Warrior.  
Sentinel.  
While Erkenbrand is defending, he gains: "Response: Deal 1 damage to Erkenbrand to cancel a shadow effect just triggered."

The Dungeons of Cirith Gurat (x1)
(7) 2 2 0 2 (138)
Hobbit.  
Folco Boffin gets -1 threat cost for each Hobbit hero you control. Action: Discard Folco Boffin to reduce your threat by 7. (Limit once per game for the group.)

The Three Trials (x1)
(11) 2 3 2 4 (136)
Dúnedain.   Ranger.   Scout.  
Response: After a location is explored, ready Idraen.

The Hobbit: On the Doorstep (x1)
(9) 2 1 2 4 (131)
Dwarf.  
Response: Pay 1 resource from Balin's resource pool to cancel a shadow effect just triggered during an attack. Then, deal the attacking enemy another shadow card. (Limit once per attack.)

The Long Dark (x1)
(9) 1 3 1 4 (129)
Rohan.   Warrior.  
Response: After Hama is declared as an attacker, return a Tactics event from your discard pile to your hand. Then, choose and discard 1 card from your hand. (Limit 3 times per game for the group.)

The Voice of Isengard (x1)
(9) 2 1 2 3 (129)
Rohan.   Isengard.  
Action: Lower the cost of the next card you play from your hand this round by 1. That card gains Doomed 1. (Limit once per round.)

The Land of Shadow (x1)
(11) 2 2 2 5 (129)
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

The Treason of Saruman (x1)
(13) 2 3 3 5 (123)
Ent.  
Cannot have restricted attachments. Action: Deal 1 damage to Treebeard to give him +1 Willpower and +1 Attack until the end of the phase. (Limit 5 times per phase.)

The Lost Realm (x1)
(10) 2 2 2 4 (122)
Dúnedain.   Ranger.  
While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest. You may optionally engage 1 additional enemy during the encounter phase.

Assault on Osgiliath (x1)
(11) 2 2 2 5 (119)
Gondor.   Ranger.   Noble.  
Ranged.  
Faramir gets +1 Attack for each enemy in the staging area.

Khazad-dûm (x1)
(9) 1 2 2 4 (115)
Dwarf.  
Response: After Dwalin attacks and destroys an Orc enemy, lower your threat by 2.

Escape from Mount Gram (x1)
(8) 2 1 2 3 (114)
Silvan.  
If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower. If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

The Grey Havens (x1)
(9) 2 2 1 4 (110)
Noldor.  
Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards. Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

The Blood of Gondor (x1)
(8) 2 1 2 3 (106)
Gondor.  
Action: Discard Caldara to put 1 Spirit ally from your discard pile into play for each other hero you control with a printed Spirit resource icon. (Limit once per game.)

The Drowned Ruins (x1)
(9) 2 2 1 4 (99)
Silvan.   Scout.  
Ranged.  
Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X Threat, where X is Argalad's Attack. If this effect reduces the enemy's Threat to 0, deal 1 damage to it. (Limit once per round.)

The Thing in the Depths (x1)
(9) 2 3 1 3 (91)
Dale.   Scout.  
Ranged.  
Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

The Hobbit: On the Doorstep (x1)
(8) 2 1 1 4 (87)
Dwarf.  
While you control at least 5 Dwarf characters, Oin gets +1 Attack and gains the Tactics resource icon.

The Wilds of Rhovanion (x1)
(9) 2 2 2 3 (85)
Dale.   Noble.  
While playing an Item attachment, Bard son of Brand is considered to have the printed Leadership, Lore, and Tactics icons. Response: When a character leaves play, return each attachment attached to that character to its owners hand. (Limit once per phase.)

The Hobbit: On the Doorstep (x1)
(11) 2 3 2 4 (76)
Esgaroth.   Warrior.  
Ranged.  
When Bard the Bowman makes a ranged attack, the enemy he attacks gets -2 Defense until the end of the phase.

The Mûmakil (x1)
(10) 2 2 2 4 (74)
Harad.   Noble.  
You may use resources from Kahliel's resource pool to pay for Harad ally cards of any sphere. Action: Discard a Harad ally card from your hand to ready a Harad character in play. (Limit once per phase.)

The Wilds of Rhovanion (x1)
(10) 2 3 2 3 (70)
Dale.   Noble.  
Each Dale character you control with a player attachment gets +1 Willpower. Response: After you play an attachment on a Dale character without an attachment, draw a card.

The Hills of Emyn Muil (x1)
(10) 2 3 2 3 (65)
Dale.  
Ranged.  
Response: After Brand son of Bain attacks and defeats an enemy engaged with another player, choose and ready one of that player's characters.

The Black Serpent (x1)
(9) 1 2 3 3 (65)
Rohan.   Warrior.  
Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)

The Mountain of Fire (x1)
(10) 1 3 2 4 (62)
Rohan.   Noble.   Warrior.  
Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.

The Hobbit: On the Doorstep (x1)
(8) 0 1 2 5 (59)
Dwarf.  
When counting the number of Dwarf characters you control, Bombur counts as two.

A Storm on Cobas Haven (x1)
(8) 1 2 2 4 (58)
Corsair.   Warrior.  
Resources in Na'asiyah's resource pool cannot be used to pay for allies. Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 Attack or +2 Defense for this attack.

The Black Riders (x1)
(7) 1 1 2 3 (55)
Hobbit.  
Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's Threat. Until the end of the phase, that enemy does not contribute its Threat. (Limit once per round.)

The Mountain of Fire (x1)
(8) 1 1 3 3 (53)
Hobbit.  
While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match. Response: After a Hobbit ally enters play, it gets +2 Attack until the end of the round.

The Withered Heath (x1)
(11) 0 3 3 5 (52)
Beorning.   Warrior.  
Sentinel.  
Response: After Grimbeorn the Old defends an attack, spend 1 resource from his pool to declare him as an attacker against that enemy (and resolve his attack). The defending enemy gets -2 Defense for this attack.

Across the Ettenmoors (x1)
(10) 1 2 2 5 (48)
Dwarf.  
Sentinel.  
Response: After another hero is declared as a defender, exhaust Dori to add his Defense to the defending hero's Defense for this attack.

Encounter at Amon Dîn (x1)
(6) 2 1 1 2 (35)
Hobbit.  
If each hero you control has the Hobbit trait, Pippin gains: 'Response: After an enemy engages you, raise your threat by 3 to return it to the staging area. Until the end of the round, that enemy cannot engage you.'

The Crossings of Poros (x1)
(12) 2 4 1 5 (33)
Ent.  
Cannot have restricted attachments. Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)

Roam Across Rhovanion (x1)
(10) 2 3 1 4 (32)
Woodman.   Scout.  
While the active location has an attachment on it, Haldan does not exhaust to quest. Response: When the active location is explored, draw 1 card for each attachment on it.

Fire in the Night (x1)
(9) 1 1 3 4 (14)
Silvan.   Noble.  
Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)

The Hobbit: Over Hill and Under Hill (x1)
(0) 1 1 1 3 (1)
Hobbit.  
The first player gains control of Bilbo Baggins. Bilbo Baggins cannot gain resources from player card effects. If Bilbo Baggins leaves play, the players lose the game.

The Black Riders (x1)
(0) 2 1 2 2 (1)
Hobbit.   Ring-bearer.  
Response: Spend 1 Fellowship resource and exhaust The One Ring to cancel the effect of an encounter card just revealed from the encounter deck. Shuffle that card back into the encounter deck and reveal another encounter card.

The Land of Shadow (x1)
(0) 2 1 2 2 (1)
Hobbit.   Ring-bearer.  
Action: Spend 1 Fellowship resource and exhaust The One Ring to give Frodo Baggins +2 Willpower and +2 Attack until the end of the round.

The Mountain of Fire (x1)
(0) 2 1 2 2 (1)
Hobbit.   Ring-bearer.  
Planning Action: Exhaust The One Ring to add 1 resource to a hero's pool.

The Ghost of Framsburg (x1)
(11) 1 2 3 5
Dwarf.   Noble.   Warrior.  
While Dáin Ironfoot is defending, he gains, "Action: Discard the top card of your deck to give Dáin Ironfoot +1 Defense for this attack. (Limit 3 times per phase.)"

Mount Gundabad (x1)
(9) 1 1 2 2
Hobbit.   Burglar.  
Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X Willpower where X is that enemy's Threat. If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).

The Fate of Wilderland (x1)
(11) 2 2 3 4
Istari.  
You may use resources from Radagast's pool to pay for Creature allies of any sphere. Response: After you play a Creature card, Radagast does not exhaust to quest this round.

A Shadow in the East (x1)
(7) 2 1 2 2
Hobbit.  
Response: After Frodo commits to a quest, spend 1 resource from his resource pool to ready another questing unique character. If you quest successfully, reduce your threat by 1.

A Shadow in the East (x1)
(3) 2 2 2 3
Gollum.  
Cannot have attachments. Setup: Shuffle 2 copies of Stinker into the encounter deck. Response: After you travel to a location, raise your threat by 1 to draw 1 card.

The City of Ulfast (x1)
(8) 3 1 1 3
Gondor.   Noble.  
If Éomer is in play, Lothíriel gains the Rohan trait. Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

The Hobbit: On the Doorstep (x1)
(0) 1 1 1 3
Hobbit.   Burglar.  
Bilbo Baggins does not count against the hero limit and cannot gain resources from non-treasure cards. The first player gains control of Bilbo Baggins. Action: Spend 1 Baggins resource to search your deck for a treasure card and add it to your hand. If Bilbo Baggins leaves play, the players have lost the game.

The Road Darkens (x1)
(0) 2 1 2 2
Hobbit.   Ring-bearer.  
Response: After Frodo Baggins exhausts to defend an attack, exhaust The One Ring and spend 1 Fellowship resource to target the attacking enemy. Then, this attack deals no damage and each player raises his threat by 2.

The Treason of Saruman (x1)
(0) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

The Flame of the West (x1)
(0) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.

The Mountain of Fire (x1)
(0) 2 3 2 5
Dúnedain.   Gondor.   Noble.   Warrior.  
Sentinel.  
The first player gains control of Aragorn. Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.) If Aragorn leaves play the players lose the game.

Two-Player Limited Edition Starter (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Two-Player Limited Edition Starter (x1)
(9) 3 2 1 3
Noldor.   Noble.  
Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)

Two-Player Limited Edition Starter (x1)
(9) 2 1 2 4
Dwarf.  
Response: After you play a Dwarf character from your hand, reduce your threat by 1.

Two-Player Limited Edition Starter (x1)
(12) 3 3 1 5
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Two-Player Limited Edition Starter (x1)
(7) 2 1 2 3
Dwarf.  
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

Two-Player Limited Edition Starter (x1)
(9) 1 3 1 4
Dwarf.   Noble.   Warrior.  
Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

The Old Forest (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Fog on the Barrow-downs (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Ruins of Belegost (x1)
(11) 2 2 2 5
Dwarf.   Noble.   Warrior.  
Gimli gets +1 Attack for each damage token on him.

Murder at the Prancing Pony (x1)
(9) 1 3 1 4
Noble.   Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

The Siege of Annúminas (x1)
(11) 1 3 2 5
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

The Siege of Annúminas (x1)
(11) 2 2 2 5
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

Attack on Dol Guldur (x1)
(11) 3 2 2 4
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

Attack on Dol Guldur (x1)
(9) 4 0 0 4
Noldor.   Noble.  
Galadriel cannot quest, attack or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

The Wizard's Quest (x1)
(12) 3 3 1 5
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

The Woodland Realm (x1)
(9) 4 1 1 3
Noble.   Rohan.  
Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.