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19 Results Found

Flight of the Stormcaller (x1)
(8) 1 1 3 3 ★★★ [5.2] [864]
Gondor.   Noble.   Steward.  
Setup: Add 2 resources to Denethor's resource pool. Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)

Heirs of Númenor (x1)
(10) 0 1 4 4 ★★ [6.5] [718]
Gondor.   Warrior.  
Sentinel. Lower the cost to play Weapon and Armor attachments on Beregond by 2.

Core Set (x1)
(8) 1 1 3 3 ★★★ [5.2] [677]
Gondor.   Noble.   Steward.  
Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

Core Set (x1)
(7) 1 1 2 3 ★★ [4.5] [550]
Gondor.   Noble.  
Response: Exhaust Eleanor to cancel the 'when revealed' effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

The Dead Marshes (x1)
(11) 1 3 2 5 ★★ [7.0] [511]
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.) Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

The Nîn-in-Eilph (x1)
(10) 2 2 2 4 ★★ [6.0] [486]
Gondor.   Ranger.  
Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

The Land of Shadow (x1)
(9) 2 2 1 4 ★★ [5.5] [484]
Gondor.   Ranger.  
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0). Response: After a Trap card you control is attached to an enemy, draw 1 card.

The Flame of the West (x1)
(10) 0 1 4 4 ★★ [6.5] [409]
Gondor.   Warrior.  
Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)

A Journey To Rhosgobel (x1)
(11) 2 3 2 4 ★★ [6.8] [401]
Gondor.   Noble.  
Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

Heirs of Númenor (x1)
(11) 1 3 2 5 ★★ [7.0] [381]
Gondor.   Warrior.   Noble.  
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 Attack.

The Land of Shadow (x1)
(11) 2 2 2 5 ★★ [6.7] [273]
Gondor.   Noble.   Ranger.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

Beneath the Sands (x1)
(9) 2 2 1 4 ★★ [5.5] [248]
Gondor.   Scout.  
Response: After Hirgon quests successfully, play a Tactics ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 Attack and +1 Defense until the end of the round.

The City of Corsairs (x1)
(11) 2 3 2 4 ★★ [6.8] [211]
Gondor.   Noble.   Warrior.  
Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)

Assault on Osgiliath (x1)
(11) 2 2 2 5 ★★ [6.7] [203]
Gondor.   Ranger.   Noble.  
Ranged. Faramir gets +1 Attack for each enemy in the staging area.

The Blood of Gondor (x1)
(8) 2 1 2 3 ★★ [5.0] [197]
Gondor.  
Action: Discard Caldara to put 1 Spirit ally from your discard pile into play for each other hero you control with a printed Spirit resource icon. (Limit once per game.)

The City of Ulfast (x1)
(8) 3 1 1 3 ★★★ [5.6] [50]
Gondor.   Noble.  
If Éomer is in play, Lothíriel gains the Rohan trait. Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.

The Mountain of Fire (x1)
(0) 2 3 2 5 ★★★★ [7.3]
Dúnedain.   Gondor.   Noble.   Warrior.  
The first player gains control of Aragorn. Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.) If Aragorn leaves play the players lose the game.

The Siege of Annúminas (x1)
(11) 1 3 2 5 ★★ [7.0]
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

The Siege of Annúminas (x1)
(11) 2 2 2 5 ★★ [6.7]
Gondor.   Noble.   Ranger.  
Ranged. Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)