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Results: 200 Cards

Core Set (x3)
[2] 1 1 0 2 3★ 7 
Gondor.   Warrior.  

"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea."
–Elrond, The Fellowship of the Ring


Core Set (x2)
[4] 2 1 2 3 5★ 10 
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers


Core Set (x2)
[3] 0 2 0 2 3★ 3 
Dúnedain.  

Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring


Core Set (x3)
[1] 0 0 1 1 1★ 10 
Rohan.   Scout.  

Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers


Core Set (x2)
[3] 1 2 0 1 3★ 3 
Archer.   Silvan.  

Ranged.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir of Lórien, The Fellowship of the Ring


Core Set (x2)
[4] 0 2 1 3 4★ 6 
Dwarf.   Warrior.  

Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers


Core Set (x1)
[6] 2 2 1 4 5★ 3 
Dwarf.   Warrior.  

Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit


Core Set (x3)
[2] 0 2 1 2 4★ 9 
Dwarf.   Warrior.  

"I am glad to have you standing nigh with your stout legs and your hard axe." –Legolas, The Two Towers


Core Set (x3)
[2] 0 1 1 1 1★ 10 
Gondor.   Warrior.  

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers


Core Set (x2)
[3] 0 2 1 2 4★ 3 
Rohan.   Archer.  

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers


Core Set (x1)
[6] 1 3 3 6 7★ 9 
Beorning.   Warrior.  

Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit


Core Set (x2)
[2] 1 1 1 2 3★ 4 
Hobbit.  

Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)

...but certainly there was something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures. –The Hobbit


Core Set (x3)
[3] 1 1 0 2 3★ 6 
Silvan.   Scout.  

Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.

"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring


Core Set (x2)
[4] 1 2 2 3 5★ 10 
Dúnedain.   Ranger.  

Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring


Core Set (x3)
[3] 1 0 0 1 1★ 8 
Silvan.  

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Core Set (x2)
[2] 1 1 1 3 3★ 10 
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King


Core Set (x1)
[1] 1 1 0 1 2★ 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring


Core Set (x2)
[2] 0 1 1 2 3★ 10 
Dwarf.  

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit


Core Set (x2)
[2] 1 0 0 2 2★ 10 
Minstrel.   Rohan.  

Action: Exhaust Gléowine to choose a player. That player draws 1 card.

Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Théoden Thengel's son that Gléowine his minstrel made...
–The Return of the King


Core Set (x4)
[5] 4 4 4 4 8★ 10 
Istari.  

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1):

  • draw 3 cards
  • deal 4 damage to 1 enemy in play
  • reduce your threat by 5.


Two-Player Limited Edition Starter (x2)
[5] 4 4 4 4 8★ 1 
Istari.  

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.


Two-Player Limited Edition Starter (x2)
[3] 3 0 0 3 5★ 1 
Noldor.   Noble.  

At the end of the round, discard Galadriel from play.

Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.


Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3 5★ 1 
Dwarf.   Warrior.  

Sentinel.

Response: After an enemy is revealed from the encounter deck, ready Gimli.

"Give me a row of orc–necks and room to swing and all weariness will fall from me!"
–The Two Towers


Two-Player Limited Edition Starter (x1)
[4] 2 1 2 3 5★ 1 
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures."
–Mablung, The Two Towers


Two-Player Limited Edition Starter (x1)
[2] 2 0 1 2 4★ 1 
Noldor.   Noble.  

Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 until the end of the round.

...in whom it was said that the likeness of Lúthien had come on earth again...for she was the Evenstar of her people.
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[3] 2 2 0 2 4★ 1 
Silvan.   Scout.  

Ranged.

Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

"Orophin has now gone in haste back to our dwellings to warn our people."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[3] 2 1 1 3 4★ 1 
Dwarf.  

Quest Action: Spend 1 resource to put Bofur into play from your hand, exhausted and commited to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

"Get up lazy–bones..."
–The Hobbit


Two-Player Limited Edition Starter (x1)
[3] 1 1 1 2 3★ 1 
Dwarf.  

Response: After you play Fili from your hand during the planning phase, seach your deck for Kili and put him into play under your control. Then shuffle your deck.

"Fili is the youngest and still has the best sight."
–Thorin, The Hobbit


Two-Player Limited Edition Starter (x1)
[3] 1 1 1 2 3★ 1 
Dwarf.  

Response: After you play Kili from your hand during the planning phase, seach your deck for Fili and put him into play under your control. Then shuffle your deck.

"Let us join the throng!"
–The Hobbit


Two-Player Limited Edition Starter (x2)
[3] 1 2 0 1 3★ 1 
Archer.   Silvan.  

Ranged.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[3] 0 1 2 2 3★ 1 
Silvan.   Warrior.  

Sentinel.

Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

"You cannot cross the rivers again, and behind you there are now secret sentinels that you cannot pass."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 0 1 2 3★ 1 
Dúnedain.   Ranger.  

Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

They forgot or ignored what little they had ever known of the Guardians...
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1 2★ 1 
Silvan.   Scout.  

Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.


Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1 2★ 1 
Silvan.   Scout.  

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"I shall lead you well..."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 0 1 2 3★ 1 
Dwarf.  

Action: Choose another player. That player gains control of Blue Mountain Trader. Then, the player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded. (Limit once per round.)


Two-Player Limited Edition Starter (x2)
[1] 2 2 2 3 5★ 1 
Dwarf.   Warrior.  

Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 resource.

...he did not altogether approve of the dwarves and their love of gold...
–The Hobbit


Two-Player Limited Edition Starter (x2)
[5] 4 4 4 4 8★ 1 
Istari.  

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.


Two-Player Limited Edition Starter (x1)
[4] 1 3 1 3 5★ 1 
Silvan.   Warrior.  

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight.
–The Two Towers


Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3 5★ 1 
Silvan.  

Ranged. Sentinel.

"But there are some of use who still go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands."
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[3] 3 2 3 3 6★ 1 
Noldor.   Healer.  

At the end of the round, discard Elrond from play.

Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.


Two-Player Limited Edition Starter (x1)
[3] 0 3 2 2 5★ 1 
Dwarf.   Warrior.  

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.


Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2 4★ 1 
Gondor.   Ranger.  

Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

"But still we will not sit idle and let Him do all as He would."
–The Two Towers


Two-Player Limited Edition Starter (x1)
[1] 1 1 0 1 2★ 1 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[0] 0 0 0 1 1 
Gondor.   Healer.  

Cannot attack or defend.

Action: Spend 1 resource to exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.


Two-Player Limited Edition Starter (x2)
[3] 2 1 0 2 4★ 1 
Dúnedain.   Scout.  

Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..."
–Aragorn, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 1 3 3★ 1 
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..."
–Aragorn, The Return of the King


Two-Player Limited Edition Starter (x2)
[2] 0 2 0 1 2★ 1 
Silvan.   Warrior.  

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...you breathe so loud that they could shoot you in the dark."
–Legolas, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 0 0 1 1★ 1 
Silvan.   Minstrel.  

Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

...the language was of Elven–song and spoke of things little now in Middle–earth.
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 0 1 4 1 3★ 1 
Gondor.   Warrior.  

"And the Enemy must pay dearly for the crossing of the River."
–Denethor, The Return of the King


Two-Player Limited Edition Starter (x2)
[2] 1 1 1 2 3★ 1 
Dúnedain.  

Response: Discard Dúnedain Lookout to cancel the 'when revealed' effects of an enemy just revealed from the encounter deck.

"Travellers scowl at us and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1 2★ 1 
Gondor.  

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.


Revised Core Set (x3)
[2] 1 1 0 2 3★ 7 
Gondor.   Warrior.  

"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea."
–Elrond, The Fellowship of the Ring


Revised Core Set (x3)
[4] 2 1 2 3 5★ 10 
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers


Revised Core Set (x3)
[3] 0 2 0 2 3★ 3 
Dúnedain.  

Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring


Revised Core Set (x3)
[1] 0 0 1 1 1★ 10 
Rohan.   Scout.  

Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers


Revised Core Set (x3)
[3] 1 2 0 1 3★ 3 
Archer.   Silvan.  

Ranged.

"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir of Lórien, The Fellowship of the Ring


Revised Core Set (x3)
[4] 0 2 1 3 4★ 6 
Dwarf.   Warrior.  

Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers


Revised Core Set (x3)
[6] 2 2 1 4 5★ 3 
Dwarf.   Warrior.  

Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit


Revised Core Set (x3)
[2] 0 2 1 2 4★ 9 
Dwarf.   Warrior.  

"I am glad to have you standing nigh with your stout legs and your hard axe." –Legolas, The Two Towers


Revised Core Set (x3)
[2] 0 1 1 1 1★ 10 
Gondor.   Warrior.  

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers


Revised Core Set (x3)
[3] 0 2 1 2 4★ 3 
Rohan.   Archer.  

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers


Revised Core Set (x3)
[6] 1 3 3 6 7★ 9 
Beorning.   Warrior.  

Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit


Revised Core Set (x3)
[2] 1 1 1 2 3★ 4 
Hobbit.  

Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)

...but certainly there was something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures. –The Hobbit


Revised Core Set (x3)
[3] 1 1 0 2 3★ 6 
Silvan.   Scout.  

Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.

"Indeed deep in the wood they dwell..." –Aragorn, The Fellowship of the Ring


Revised Core Set (x3)
[4] 1 2 2 3 5★ 10 
Dúnedain.   Ranger.  

Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

"What roads would any dare to tread, what safety would there be in quiet lands, or in the homes of simple men at night, if the Dúnedain were asleep, or were all gone into the grave?"
–Aragorn, The Fellowship of the Ring


Revised Core Set (x3)
[3] 1 0 0 1 1★ 8 
Silvan.  

Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

"Here is Nimrodel! Of this stream the Silvan Elves made many songs long ago, and still we sing them in the North...I will bathe my feet, for it is said that the water is healing to the weary." –Legolas, The Fellowship of the Ring


Revised Core Set (x3)
[2] 1 1 1 3 3★ 10 
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King


Revised Core Set (x3)
[1] 1 1 0 1 2★ 10 
Silvan.  

Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

"And I reckon there's Elves and Elves. They're all elvish enough, but they're not all the same."
–Sam Gamgee,
The Fellowship of the Ring


Revised Core Set (x3)
[2] 0 1 1 2 3★ 10 
Dwarf.  

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit


Revised Core Set (x3)
[2] 1 0 0 2 2★ 10 
Minstrel.   Rohan.  

Action: Exhaust Gléowine to choose a player. That player draws 1 card.

Then the Riders of the King's House upon white horses rode round about the barrow and sang together a song of Théoden Thengel's son that Gléowine his minstrel made...
–The Return of the King


Revised Core Set (x8)
[5] 4 4 4 4 8★ 10 
Istari.  

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1):

  • draw 3 cards
  • deal 4 damage to 1 enemy in play
  • reduce your threat by 5.


The Hunt for Gollum (x3)
[2] 0 0 4 1 3★ 9 
Creature.   Eagle.  

Sentinel.

Winged Guardian cannot have restricted attachments.

Forced: After an attack in which Winged Guardian defends resolves, pay 1 resource or discard Winged Guardian from play.


The Hunt for Gollum (x3)
[2] 1 0 1 1 1★ 6 
Rohan.  

Action: Discard Westfold Horse-Breaker to choose and ready a hero.

"Your own valour has done more, and the stout legs of the Westfold–men marching through the night." –Gandalf, The Two Towers


The Hunt for Gollum (x3)
[3] 2 0 0 1 2★ 5 
Noldor.  

Response: After you play Rivendell Minstrel from your hand, search your deck for 1 Song card and add it to your hand. Shuffle your deck.

As Elrond entered and went towards the seat prepared for him, Elvish minstrels began to make sweet music. –The Fellowship of the Ring


Conflict at the Carrock (x3)
[4] 1 2 1 3 4★ 1 
Beorning.  

Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.

"We are getting near," said Gandalf. "We are on th eedge of his bee pastures." – The Hobbit


Conflict at the Carrock (x3)
[3] 2 1 1 2 4★ 6 
Rohan.  

Response: After Éomund leaves play, ready all Rohan characters in play.

"You I have not seen before, for you are young, but I have spoken with Eomund your father..." –Aragorn, The Two Towers


Conflict at the Carrock (x3)
[3] 1 1 1 3 3★ 3 
Dwarf.  

Action: Spend 1 resource to give Longbeard Map-Maker +1 until the end of the phase.

On the table in the light of a big lamp with a red shade he spread a piece of parchment rather like a map. –The Hobbit


A Journey to Rhosgobel (x3)
[5] 1 3 1 4 6★ 7 
Creature.   Eagle.  

Sentinel. Landroval cannot have restricted attachments.

Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)


A Journey to Rhosgobel (x3)
[2] 2 0 0 1 2★ 8 
Rohan.  

While committed to a quest, Escort from Edoras gets +2

Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.


A Journey to Rhosgobel (x3)
[4] 2 2 2 3 5★ 6 
Silvan.  

Ranged. Sentinel.

"But there are some of us still who go abroad for the gathering of news and the watching of our enemies, and they speak the languages of other lands." –The Fellowship of the Ring


A Journey to Rhosgobel (x3)
[5] 2 1 1 3 4★ 4 
Istari.  

Radagast collects 1 resource each resource phase. These resources can be used to pay for Creature cards played from your hand.

Action: Spend X resources from Radagast's pool to heal X wounds on any 1 Creature.

"I have an urgent errand. My news is evil."


The Hills of Emyn Muil (x3)
[2] 1 0 0 2 2★ 1 
Hobbit.  

Response: After Keen-eyed Took enters play, reveal the top card of each player's deck.

Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck.

Then something Tookish woke up inside him...
–The Hobbit


The Hills of Emyn Muil (x3)
[4] 1 2 1 2 4★ 7 
Creature.   Eagle.  

Descendant of Thorondor cannot have restricted attachments.

Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.


The Hills of Emyn Muil (x3)
[2] 1 1 0 2 3★ 7 
Creature.   Rohan.  

Action: Exhaust and discard The Riddermark’s Finest to place 2 progress tokens on any location.

"And there are no horses like the ones that are bred in that great vale between the Misty Mountains and the White."
–Gandalf, The Fellowship of the Ring


The Hills of Emyn Muil (x3)
[5] 3 2 3 3 6★ 9 
Noldor.  

Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.

"Go not to the Elves for counsel, for they will say both no and yes." –Frodo Baggins, The Fellowship of the Ring


The Dead Marshes (x3)
[3] 1 1 1 2 3★ 3 
Dúnedain.  

Response: Discard Dúnedain Watcher from play to cancel the shadow effects of a card just triggered.

"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so. That has been the task of my kindred, while the years have lengthened and the grass has grown." –Strider, The Fellowship of the Ring


The Dead Marshes (x3)
[1] 0 3 0 1 3★ 10 
Creature.   Eagle.  

Ranged.Vassal of the Windlord cannot have restricted attachments.

Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.


The Dead Marshes (x3)
[4] 1 2 2 3 5★ 6 
Rohan.   Warrior.  

While Elfhelm is ready, he gains:

Response: After your threat is raised as the result of questing unsuccessfully, or by an encounter or quest card effect, reduce your threat by 1.

"But my lord sends word that we must set ourselves in readiness: orders may come for a sudden move." –The Return of the King


The Dead Marshes (x3)
[3] 1 1 1 3 3★ 5 
Silvan.  

Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

"The Wood–elves tracked him first, an easy task for them, for his trail was still fresh then." –Gandalf, The Fellowship of the Rings


Return to Mirkwood (x3)
[4] 2 2 2 4 5★ 9 
Creature.   Eagle.  

Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 and +1 for each facedown attachment it has.

Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.


Return to Mirkwood (x3)
[2] 2 0 0 1 2★ 10 
Rohan.  

Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.

The dark world was rushing by, and the wind sang loudly in his ears.
–The Return of the King


Return to Mirkwood (x3)
[3] 1 2 0 2 4★ 3 
Silvan.   Scout.  

While Mirkwood Runner is attacking alone, the defending enemy does not count its .

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


Dwarves of Durin (x3)
[3] 0 0 1 3 3★
Dwarf.  

Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its instead if it is an Underground location.)


Dwarves of Durin (x3)
[3] 1 2 1 3 4★
Dwarf.  

Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

'I can't always be carrying burglars on my back,' said Dori, 'down tunnels and up trees! What do you think I am? A porter?' –Dori, The Hobbit


Dwarves of Durin (x3)
[2] 1 1 1 3 3★
Dwarf.   Craftsman.  

Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

"In Erebor in the Kingdom of Dain there is such skill..." –Aragorn, The Return of the King


Dwarves of Durin (x3)
[1] 1 0 0 1 1★
Dwarf.  

Erebor Record Keeper cannot attack or defend.

Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.


Dwarves of Durin (x3)
[3] 1 1 1 2 3★
Dwarf.  

Response: After Ered Luin Miner is discarded from your deck, put it into play under your control.

Tools were to be found in plenty that the miners and quarriers and builders of old had used; and at such work the dwarves were still very skilled.
–The Hobbit


Dwarves of Durin (x3)
[2] 1 0 1 2 3★
Dwarf.  

Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.


Dwarves of Durin (x3)
[5] 4 4 4 4 8★
Istari.  

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1):

  • draw 3 cards
  • deal 4 damage to 1 enemy in play
  • reduce your threat by 5.


Dwarves of Durin (x3)
[3] 2 1 1 3 4★
Dwarf.  

While you control at least 5 Dwarf characters, Glóin gains:

Response: After you play Glóin from your hand, choose a hero. Add 2 resources to that hero's resource pool.

Glóin lit several more torches, and then they all crept out, one by one... – The Hobbit


Dwarves of Durin (x3)
[3] 2 1 1 2 4★
Dwarf.  

Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 until the end of the phase.


Dwarves of Durin (x2)
[2] 0 1 1 2 3★
Dwarf.  

Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit


Dwarves of Durin (x3)
[3] 1 1 1 2 3★
Dwarf.  

Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.


Dwarves of Durin (x3)
[3] 1 1 1 2 3★
Dwarf.  

Response: After you play Fili from your hand during the planning phase, search your deck for Kili and put him into play under your control. Then, shuffle your deck.


Dwarves of Durin (x3)
[2] 1 1 1 1 2★
Dwarf.  

Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has cost equal to the named number, choose a hero you control. For each card that matches the named number, add 1 resource to that hero's resource pool.


Dwarves of Durin (x3)
[4] 0 1 2 3 4★
Dwarf.   Warrior.  

Sentinel.

Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.

...the fortress of the dwarves could not be taken by surprise. –The Hobbit


Elves of Lórien (x3)
[3] 0 1 2 2 3★
Silvan.   Warrior.  
Sentinel. Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

Elves of Lórien (x3)
[2] 1 0 0 1 1★
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

Elves of Lórien (x3)
[2] 2 0 1 1 2★
Silvan.  
Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.

Elves of Lórien (x2)
[5] 4 4 4 4 8★
Istari.  
At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

Elves of Lórien (x3)
[2] 0 2 0 1 2★
Silvan.  

Ranged.

Response: After Greenwood Archer enters play, ready a hero.

They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit


Elves of Lórien (x2)
[1] 1 1 0 1 2★
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Elves of Lórien (x3)
[3] 1 2 0 2 4★
Silvan.   Scout.  

While Mirkwood Runner is attacking alone, the defending enemy does not count its .

"...let a ploughman plough, but choose an otter for swimming, and for running light over grass and leaf or over snow-an Elf."
–Legolas, The Fellowship of the Ring


Elves of Lórien (x3)
[2] 1 1 0 1 2★
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

Elves of Lórien (x3)
[3] 2 2 0 2 4★
Silvan.   Scout.  
Ranged. Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Elves of Lórien (x3)
[1] 2 0 0 1 2★
Silvan.   Scout.  

Forced: After a character leaves play, discard Silvan Refugee from play.

"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring


Elves of Lórien (x3)
[3] 1 1 1 3 3★
Silvan.  
Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

Elves of Lórien (x3)
[2] 0 2 0 1 2★
Silvan.   Warrior.  
Ranged. Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

Elves of Lórien (x3)
[4] 2 2 1 2 4★
Silvan.   Scout.  
Ranged. Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

Defenders of Gondor (x3)
[2] 2 1 0 2 4★
Gondor.   Warrior.  

While your threat is 40 or higher, Angbor the Fearless gets +2 and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King


Defenders of Gondor (x3)
[2] 1 1 1 2 3★
Gondor.  

Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.


Defenders of Gondor (x3)
[5] 1 0 1 3 3★
Gondor.  
Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

Defenders of Gondor (x3)
[2] 0 1 4 1 3★
Gondor.   Warrior.  

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King


Defenders of Gondor (x3)
[2] 1 1 0 2 3★
Gondor.  

Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.


Defenders of Gondor (x3)
[1] 0 0 0 2 1★
Gondor.  

Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand–riders of their lord. –The Return of the King


Defenders of Gondor (x2)
[4] 2 1 2 3 5★
Gondor.   Noble.   Ranger.  

Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.

"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers


Defenders of Gondor (x2)
[5] 4 4 4 4 8★
Istari.  

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1):

  • draw 3 cards
  • deal 4 damage to 1 enemy in play
  • reduce your threat by 5.


Defenders of Gondor (x2)
[2] 0 1 1 1 1★
Gondor.   Warrior.  

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers


Defenders of Gondor (x3)
[2] 1 1 0 1 2★
Gondor.  

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.


Defenders of Gondor (x3)
[1] 0 0 1 1 1★
Gondor.  

Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King


Defenders of Gondor (x3)
[2] 0 1 1 2 3★
Gondor.   Ranger.  

Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X where X is the chosen enemy's printed


Riders of Rohan (x3)
[3] 2 1 1 2 4★
Rohan.  

Response: After Éomund leaves play, ready all Rohan characters in play.

"You I have not seen before, for you are young, but I have spoken with Eomund your father..." –Aragorn, The Two Towers


Riders of Rohan (x3)
[2] 2 0 0 1 2★
Rohan.  

While committed to a quest, Escort from Edoras gets +2

Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.


Riders of Rohan (x2)
[5] 4 4 4 4 8★
Istari.  

At the end of the round, discard Gandalf from play.

Response: After Gandalf enters play, (choose 1):

  • draw 3 cards
  • deal 4 damage to 1 enemy in play
  • reduce your threat by 5.


Riders of Rohan (x3)
[3] 1 1 2 2 4★
Rohan.  

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.


Riders of Rohan (x2)
[3] 0 2 1 2 4★
Rohan.   Archer.  

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers


Riders of Rohan (x3)
[2] 0 2 0 2 3★
Rohan.   Warrior.  

Response: After Riddermark Knight is declared as an attacker, it gets +2 for this attack. At the end of this attack, discard Riddermark Knight.


Riders of Rohan (x3)
[2] 2 0 0 1 2★
Rohan.  

Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.

The dark world was rushing by, and the wind sang loudly in his ears.
–The Return of the King


Riders of Rohan (x3)
[2] 1 0 1 1 1★
Rohan.  

Action: Discard Westfold Horse-Breaker to choose and ready a hero.

"Your own valour has done more, and the stout legs of the Westfold–men marching through the night." –Gandalf, The Two Towers


Riders of Rohan (x3)
[1] 1 0 0 1 1★
Rohan.  

Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.

"They love their horses next to their kin." –Boromir, The Fellowship of the Ring


Riders of Rohan (x3)
[3] 2 2 0 2 4★
Rohan.   Warrior.  

Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.

...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with long spears...
–The Return of the King


Riders of Rohan (x3)
[2] 0 2 1 2 4★
Rohan.   Scout.  

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers


Riders of Rohan (x3)
[2] 1 1 0 2 3★
Creature.   Rohan.  

Action: Exhaust and discard The Riddermark’s Finest to place 2 progress tokens on any location.

"And there are no horses like the ones that are bred in that great vale between the Misty Mountains and the White."
–Gandalf, The Fellowship of the Ring


Khazad-dûm (x3)
[4] 0 3 2 3 5★ 3 
Dwarf.   Warrior.  

Veteran of Nanduhirion enters play with 1 damage on it.

With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... –The Hobbit


Khazad-dûm (x3)
[2] 1 1 1 1 2★ 9 
Dwarf.  

Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has cost equal to the named number, choose a hero you control. For each card that matches the named number, add 1 resource to that hero's resource pool.


Khazad-dûm (x3)
[1] 1 0 0 1 1★ 8 
Dwarf.  

Erebor Record Keeper cannot attack or defend.

Action: Exhaust Erebor Record Keeper and pay 1 resource to choose and ready a Dwarf character.


The Redhorn Gate (x3)
[3] 2 1 1 3 4★ 8 
Dwarf.  

Quest Action: Spend 1 resource to put Bofur into play from your hand, exhausted and committed to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

"Get up lazy-bones..." –The Hobbit


The Redhorn Gate (x3)
[3] 0 1 1 3 3★ 1 
Dale.   Scout.  

Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.

"They made their first camp on the western side of the great southern spur, which ended in a height called Ravenhill." –The Hobbit


Road to Rivendell (x3)
[5] 1 2 2 2 4★ 2 
Dúnedain.   Ranger.  

Ranged. Sentinel. Secrecy 3.

They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen.
–The Fellowship of the Ring


Road to Rivendell (x3)
[3] 2 1 1 2 4★ 3 
Rohan.  

Action: Spend 1 resource to give control of Rider of the Mark to another player. (Limit once per round.)

Response: After Rider of the Mark changes control, discard a shadow card dealt to an enemy you are engaged with.


Road to Rivendell (x3)
[3] 0 0 1 3 3★ 2 
Dwarf.  

Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its instead if it is an Underground location.)


The Watcher in the Water (x3)
[2] 0 1 2 2 3★ 2 
Noldor.   Warrior.  

Sentinel.

Watcher of the Bruinen does not exhaust to defend.

Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand.


The Watcher in the Water (x3)
[2] 2 0 1 2 4★ 10 
Noldor.   Noble.  

Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 until the end of the round.

...in whom it was said that the likeness of Lúthien had come on earth again...for she was the Evenstar of her people.
–The Fellowship of the Ring


The Long Dark (x3)
[4] 2 0 1 3 4★ 6 
Noldor.  

Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

Beside Glorfindel there were several other counsellors of Elrond's household, of whom Erestor was the chief...
–The Fellowship of the Ring


The Long Dark (x3)
[3] 0 1 1 2 3★ 7 
Dwarf.   Warrior.  

Erebor Battle Master gets +1 for each other Dwarf ally you control. (Limit +4 .)


The Long Dark (x3)
[2] 1 0 1 1 1★ 10 
Gondor.   Healer.  

Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 resources to ready Warden of Healing.

"But for long years we healers have only sought to patch the rents made by the men of swords." –Return of the King


Foundations of Stone (x3)
[3] 2 1 1 2 4★ 6 
Dwarf.  

Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 until the end of the phase.


Foundations of Stone (x3)
[2] 0 2 1 2 4★ 2 
Noldor.   Scout.  

Ranged.

Trollshaw Scout does not exhaust to attack.

Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.


Foundations of Stone (x3)
[2] 0 0 1 1 1★ 10 
Noldor.  

Action: Exhaust Imladris Stargazer to choose a player. That player looks at the top 5 cards of his deck and then returns them to the top of his deck in any order.


Shadow and Flame (x3)
[2] 0 0 1 1 1★ 10 
Noldor.   Craftsman.  

Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Shuffle the other cards back into your deck.


Heirs of Númenor (x3)
[1] 0 0 0 2 1★ 10 
Gondor.  

Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand–riders of their lord. –The Return of the King


Heirs of Númenor (x3)
[5] 1 0 1 3 3★ 3 
Gondor.  

Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.


Heirs of Númenor (x3)
[2] 0 1 4 1 3★ 10 
Gondor.   Warrior.  

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King


Heirs of Númenor (x3)
[4] 1 2 2 2 4★ 2 
Gondor.   Ranger.  

Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.


Heirs of Númenor (x3)
[2] 1 1 1 1 2★ 5 
Gondor.   Outlands.  

Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.

From Lamedon, a few grim hillmen without a captain. –The Return of the King


Heirs of Númenor (x3)
[2] 0 1 0 3 3★ 5 
Gondor.   Ranger.  

Action: Exhaust Ithilien Tracker to lower the of the next enemy added to the staging area to 0 until the end of the phase.

Green gauntlets covered their hands, and their faces were hooded and masked with green, except for their eyes, which were very keen and bright. –The Two Towers


Heirs of Númenor (x3)
[3] 1 0 1 1 1★ 1 
Gondor.  

Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play the next card of that type by 1 until the end of the phase (to a minimum of 1).

"If Cirith Ungol is named, old men and masters of lore will blanch and fall silent." –Faramir, The Two Towers


Heirs of Númenor (x3)
[2] 1 1 0 1 2★ 10 
Gondor.  

Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.


The Steward's Fear (x3)
[2] 1 1 1 1 2★ 5 
Outlands.  

Each Outlands character you control gets +1 .

... grim–faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor. – The Return of the King


The Steward's Fear (x3)
[1] 0 0 0 1 6 
Outlands.  

Each Outlands character you control gets +1 .

...foremost on the field rode the swan–knights of Dol Amroth with their Prince and his blue banner at their head. –The Return of the King


The Steward's Fear (x3)
[2] 1 1 1 1 2★ 10 
Outlands.  

Each Outlands character you control gets +1 .

We heard of the horns in the hills ringing,
the swords shining in the South–kingdom.
–The Return of the King


The Steward's Fear (x3)
[1] 0 0 0 1 6 
Outlands.  

Each Outlands character you control gets +1 hit point.

From the Anfalas, the Langstrand far away, a long line of men of many sorts, hunters and herdsmen and men of little villages... –The Return of the King


The Drúadan Forest (x3)
[3] 1 1 1 3 3★ 3 
Outlands.  

While you control Outlands allies that belong to 4 different spheres, ready Forlong at the beginning of each phase.

"Forlong!" men shouted. "True heart, true friend!" –The Return of the King


The Drúadan Forest (x3)
[1] 2 0 0 1 2★ 6 
Silvan.   Scout.  

Forced: After a character leaves play, discard Silvan Refugee from play.

"The Elves have their own labours and their own sorrows..."
–Gildor, The Fellowship of the Ring


The Drúadan Forest (x3)
[3] 1 2 0 2 4★ 1 
Noldor.  

Response: After a card effect adds any number of resources to the resource pool of a hero you control, Harbor Master gains +1 until the end of the round.

For the Elves of the High Kindred had not yet forsaken Middle–earth, and they dwelt still at that time at the Grey Havens...–The Fellowship of the Ring


The Drúadan Forest (x3)
[3] 1 0 2 3 4★ 4 
Gondor.  

If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.

The watchmen cried aloud, and all men in the City stood to arms. –The Return of the King


Encounter at Amon Dîn (x3)
[4] 3 1 2 3 6★ 1 
Gondor.   Noble.  

Denethor gets -1 for each damaged hero you control.

Discard Denethor if his is 0 or less.

"Denethor is of another sort, proud and subtile, a man of far greater lineage and power, though he is not called a king." –Gandalf, The Return of the King


Encounter at Amon Dîn (x3)
[1] 0 0 1 1 1★ 2 
Gondor.   Craftsman.  

Response: After an encounter card with surge is revealed, discard Minas Tirith Lampwright to name enemy, location, or treachery. If the next encounter card revealed is the named type, discard it without resolving its effects.


Encounter at Amon Dîn (x3)
[3] 1 2 1 2 4★ 3 
Gondor.   Ranger.  

Ranged.

Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.


Assault on Osgiliath (x3)
[3] 0 3 1 3 5★ 3 
Gondor.   Warrior.  

If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:

Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.


Assault on Osgiliath (x3)
[3] 0 1 1 3 3★ 5 
Gondor.   Craftsman.  

Pelargir Shipwright gets +1 for each hero you control with a printed hero resource icon.

"It is forty leagues and two from Pelargir to the landings at the Harlond..."
–Aragorn, The Return of the King


The Blood of Gondor (x3)
[1] 0 0 1 1 1★ 6 
Gondor.  

Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King


The Blood of Gondor (x3)
[3] 1 1 2 2 4★ 5 
Rohan.  

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.


The Blood of Gondor (x3)
[3] 1 1 2 2 4★ 3 
Gondor.  

Action: Discard the top 3 card of your deck to put Emery into play from your hand, under any player's control. Then, if any of the discarded cards have the , or sphere, discard Emery.


The Blood of Gondor (x3)
[4] 1 3 1 3 5★ 5 
Gondor.   Ranger.  

Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

"I sent my keenest huntsmen to seek him, but he slipped them, and they had no sight of him till now, save Anborn."
–Faramir, The Two Towers


The Morgul Vale (x3)
[2] 1 1 0 2 3★ 3 
Gondor.  

Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.


The Morgul Vale (x3)
[2] 1 0 1 2 3★ 4 
Dwarf.  

Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.


The Voice of Isengard (x3)
[3] 3 5 4 4 9★ 2 
Istari.   Isengard.  

Doomed 3.

At the end of the round, discard Saruman from play.

Response: After Saruman enters play, choose a non-unique enemy or location in the staging area. While Saruman is in play, the chosen enemy or location is considered to be out of play.


The Voice of Isengard (x3)
[2] 1 0 2 2 3★ 1 
Isengard.  

Response: After you raise your threat from the Doomed keyword, ready Orthanc Guard.

"...the keepers of the gate were on the watch for me and told me that Saruman awaited me." –Gandalf, The Fellowship of the Ring


The Voice of Isengard (x3)
[2] 1 0 1 2 3★ 1 
Isengard.  

Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 until the end of the round. (Limit twice per round.)

"I have an urgent errand," he said. "My news is evil." –Radagast, The Fellowship of the Ring


The Voice of Isengard (x3)
[2] 0 2 1 2 4★ 6 
Rohan.   Scout.  

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers


The Voice of Isengard (x3)
[1] 1 0 0 1 1★ 8 
Rohan.  

Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.

"They love their horses next to their kin." –Boromir, The Fellowship of the Ring


The Dunland Trap (x3)
[2] 1 1 0 1 2★ 6 
Silvan.   Scout.  

Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

"...I shall lead you well..." –Haldir, The Fellowship of the Ring


The Dunland Trap (x3)
[2] 1 0 1 2 3★ 2 
Dwarf.  

Action: Choose another player. That player gains control of Blue Mountain Trader. Then, that player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded. (Limit once per round.)


The Dunland Trap (x3)
[3] 1 2 0 2 4★ 5 
Gondor.   Ranger.  

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... –The Two Towers


The Three Trials (x3)
[2] 1 1 0 2 3★ 3 
Noldor.   Scout.  

Secrecy 2.

"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." –Gandalf, The Fellowship of the Ring


The Three Trials (x3)
[4] 2 2 1 2 4★ 4 
Silvan.   Scout.  

Ranged.

Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother Rúmil. –The Fellowship of the Ring


The Three Trials (x3)
[3] 2 1 0 2 4★ 1 
Dúnedain.   Scout.  

You may give Greyflood Wanderer doomed 2 when you play from your hand. If you do, it gains:

Response: After you play Greyflood Wanderer, place 1 progress token on each location in play.

...others had gone west, and with the help of Aragorn and the Rangers had searched the lands far down the Greyflood... –The Fellowship of the Ring


Trouble in Tharbad (x3)
[2] 1 0 1 1 1★ 3 
Gondor.<