


Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.


Forced: After the players travel to The Brown Lands, place 1 progress token on it.
They had come to the Brown Lands that lay, vast and desolate, between Southern Mirkwood and the hills of the Emyn Muil. What pestilence or war or evil deed of the Enemy had so blasted all that region even Aragorn could not tell.
–The Fellowship of the Ring



Travel: The first player must discard 2 cards from his hand at random to travel here.
"It is clad in a forest of dark fir, where the trees strive one against another and their branches rot and wither. In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling."
–Haldir, The Fellowship of the Ring


While Enchanted Stream is the active location, players cannot draw cards.
"There is one stream, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness."
–Beorn, The Hobbit


Response: After you travel to Old Forest Road the first player may choose and ready 1 character he controls.
...Beorn had warned them that that way was now often used by the goblins, while the forest–road itself, he had heard, was overgrown and disused on the eastern end and led to impassable marshes where the path had long been lost.
–The Hobbit


Response: After you travel to Forest Gate the first player may draw 2 cards.
The path itself was narrow and wound in and out among the trunks. Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
–The Hobbit



Forced: After travelling to Tower Gate each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called 'Orc Guard', and act as enemies with: 1 hit point, 1 and 1
"I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways."
–Gandalf, The Fellowship of the Ring


Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.
Here and there through openings Frodo could catch sudden glimpses of rolling mounds, and far beyond them hills in the sunset, and away on the edge of sight a dark line, where marches the southernmost ranks of the Misty Mountains.
–The Fellowship of the Ring


Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.
"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
–Gandalf, The Fellowship of the Ring






Travel: Reveal the top card of the encounter deck to travel here.
Response: When Goblin Trail leaves play as an explored location, place 6 progress on the current quest.


While Cracked Pillar is in the staging area, it gains: "The first player may declare an attack against Cracked Pillar during the combat phase as if it was an enemy engaged with him. Use Cracked Pillar's as its
during this attack."
Travel: Remove 4 damage from Cracked Pillar to travel here.




While Branching Paths is in the staging area, each Dark location gets +1
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.



Travel: Reveal the top card of the encounter deck to travel here.
Response: After Goblin Dungeon leaves play as an explored location, the first player searches the top 5 cards of his deck for an ally and puts it into play under his control. Shuffle the rest of the searched cards back into his deck.



Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Response: After Mountains of Mirkwood leaves play as an explored location, each player may search the top 5 cards of his deck for 1 card and add it to his hand. Shuffle the rest of the searched cards back into their owners' decks.


Forced: After the players travel to The Brown Lands, place 1 progress token on it.
They had come to the Brown Lands that lay, vast and desolate, between Southern Mirkwood and the hills of the Emyn Muil. What pestilence or war or evil deed of the Enemy had so blasted all that region even Aragorn could not tell.
–The Fellowship of the Ring



Travel: The first player must discard 2 cards from his hand at random to travel here.
"It is clad in a forest of dark fir, where the trees strive one against another and their branches rot and wither. In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling."
–Haldir, The Fellowship of the Ring


While Enchanted Stream is the active location, players cannot draw cards.
"There is one stream, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness."
–Beorn, The Hobbit


Response: After you travel to Old Forest Road the first player may choose and ready 1 character he controls.
...Beorn had warned them that that way was now often used by the goblins, while the forest–road itself, he had heard, was overgrown and disused on the eastern end and led to impassable marshes where the path had long been lost.
–The Hobbit


Response: After you travel to Forest Gate the first player may draw 2 cards.
The path itself was narrow and wound in and out among the trunks. Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
–The Hobbit



Forced: After travelling to Tower Gate each player places the top card of his deck, face down in front of him, as if it just engaged him from the staging area. These cards are called 'Orc Guard', and act as enemies with: 1 hit point, 1 and 1
"I myself dared to pass the doors of the Necromancer in Dol Guldur, and secretly explored his ways."
–Gandalf, The Fellowship of the Ring


Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.
Here and there through openings Frodo could catch sudden glimpses of rolling mounds, and far beyond them hills in the sunset, and away on the edge of sight a dark line, where marches the southernmost ranks of the Misty Mountains.
–The Fellowship of the Ring


Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.
"On a time they took a boat and went down to the Gladden Fields, where there were great beds of iris and flowering reeds."
–Gandalf, The Fellowship of the Ring






While The West Bank is the active location, attachment and event cards cost 1 additional matching resource to play from hand.

Shadow: If you do not control at least 1 hero with a Clue card attached, double this enemy's base for this attack.


Immune to player card effects.
Players cannot travel to The Carrock except through quest card effects.
While The Carrock is the active location, Troll enemies get +1 and +1


While it is in the staging area, River Langflood gets +1 for each Troll enemy in play.


Response: After you travel to Bee Pastures, search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area. Then, shuffle the encounter deck.




Response: After the players explore Forest Grove, search the encounter deck and discard pile for 1 Athelas objective, and add it to the staging area. Then, shuffle the encounter deck.



X is double the number of players in the game.
While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank.



Forced: After traveling to The North Stair, move the top card of the encounter discard pile to the staging area. Resolve any "when revealed" effects on that card.


While Rauros Falls is the active location, all characters must commit to the current quest during the quest phase.

Shadow: After this attack resolves, return attacking enemy to the staging area.




Travel: In order to travel to The Highlands, the players must reveal the top card of the encounter deck, and add it to the staging area.





While The Spidersโ Ring is the active location, the player guarding Gollum cannot change.

Shadow: If this attack is undefended, return any current active location to the staging area. The Spidersโ Ring becomes the active location.


While Dry Watercourse is the active location, all treachery card effects that target the player guarding Gollum also target each other player.



Response: After the players travel to Wood Elf Path, the player guarding Gollum may choose a new player to guard him.


Immune to card effects.
Players cannot optionally engage enemies and no engagement checks are made.
Forced: After East-gate leaves play as an explored location, add First Hall to the staging area.


Travel: Each player must raise his threat by 3 to travel here.
Forced: After First Hall leaves play as an explored location, add Bridge of Khazad-dรปm to the staging area.


While Bridge of Khazad-dรปm is the active location, players cannot play cards.


Travel: The first player must exhaust 1 character he controls to travel here.

Shadow: Defending player must choose and exhaust 1 character he controls.




While Branching Paths is in the staging area, each Dark location gets +1 .
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.


Travel: Players must exhaust a Cave Torch to travel here.

Shadow: Cancel all combat damage dealt to attacking enemy.




When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.
X is the number of characters in play.


When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains Surge.


While Knees of the Mountain is in the staging area, it gains:
Forced: After an enemy engages a player, it gets +1until the end of the round.



When Revealed: Search the encounter deck and discard pile for 1 copy of Mountain Warg and add it to the staging area, if able. Shuffle the encounter deck.
Response: After Warg Lair leaves play as an explored location, each player draws 1 card.



While Caradhras is the active location, questing characters get -1 .
Players cannot travel to Caradhras except by quest card effects.



While Celebdil is the active location, remove 2 progress tokens from it at the end of each round.


Travel: Reshuffle all locations in the discard pile and victory display back into the encounter deck. If you reshuffled at least two locations, reduce each player's threat by 11 and discard all copies of Freezing Cold from play.



Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero controls.

Shadow: Return attacking enemy to the staging area after it attacks.


While Goblin Gate is the active location, the first enemy revealed from the encounter deck each round gains ambush. If that enemy engages a player, it makes an immediate attack (deal and resolve a shadow card).
A crack had opened at the back of the cave, and was already a wide passage.
–The Hobbit



While Barren Hills is the active location, ignore ambush.

Shadow: Return attacking enemy to the staging area after it attacks.


Progress tokens that would be placed on Doors of Durin are instead placed on the current quest card.
Action: Each player may discard any number of cards from his hand. Then, discard the top card of the encounter deck. If the first letter of the encounter card's title matches that of one of the discarded player cards, add Doors of Durin to your victory display. (Limit once per round.)




Forced: After you travel to Makeshift Passage, place 2 progress tokens on the current quest card, bypassing any active location.
They reached the strip of dry land between the lake and the cliffs: it was narrow, often hardly a dozen yards across, and encumbered with fallen rock and stones; but they found a way, hugging the cliff, and keeping as far from the dark water as they might.
–The Fellowship of the Ring


When Revealed: Discard the top card of the encounter deck. If the discarded card is a Tentacle enemy, add that card to the staging area and raise each player's threat by 5.
When they came to the northernmost corner of the lake they found a narrow creek that barreed their way. It was green and stagnant, thrust out like a slimy arm towards the enclosing hills.
–The Fellowship of the Ring


Lost: Return the top 2 Goblin enemies in the encounter discard pile to the staging area, if able.
"The wealth of Moria was not in gold and jewels, the toys of the Dwarves; nor in iron, their servant."
–Gandalf, The Fellowship of the Ring







While Dark Pit is the active location it gains:
Refresh Action: Exhaust X characters (maximum 3) you control to discard the top X cards of your deck. If all discarded cards have a higher combined printed cost than the remaining hit points of Durin's Bane, discard Durin's Bane from play.


While Second Hall is the active location, it gains:
Forced: After a character leaves play, reveal 1 card from the encounter deck and add it to the staging area.
Down the centre stalked a double line of towering pillars. They were carved like boles of mighty trees whose boughs upheld the roof with a branching tracery of stone.
–The Fellowship of the Ring


While Durin's Bane has no damage on it, progress tokens cannot be placed on Second Deep.


If Alcaronโs Scroll is attached to a hero, The Leaping Fish gains:
Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.




While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.

Shadow: Return attacking enemy to the staging area after it attacks.






Immune to player card effects.
Travel: Each player must spend 1 resource from one of his heroesโ resource pools to travel here.

Shadow: Defending player discards all resources in his heroes' resource pools.




If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.

Shadow: attacking enemy gets +1 for each shadow card dealt to it.


When Revealed: Place the top card of the underworld deck facedown underneath the active location, if able.


Each location in the staging area gets +2 quest points.
"Were it buried beneath the roots of Mindolluin, still it would burn your mind away..." –Gandalf, The Return of the King



Shadow: Attacking enemy gets +1 (+2
instead if undefended.)
Great stores of goods and food, and beer, were found that had been hidden away... –The Return of the King


Forced: After Houses of the Dead becomes the active location, exhaust all characters.
"The houses of the dead are no places for the living." –Gandalf, The Return of the King


X is the number of players in the game.
Response: When The Fourth Star leaves play as an explored location, each player may draw 1 card.


The cost to play each player card is increased by 1.
Travel: Exhaust a hero to travel here.
"They still haunt The Drรบadan Forest..." –Elfhelm, The Return of the King


Heroes cannot gain resources from card effects.
Travel: Each player must pay 1 resource to travel here.
"...they use poisoned arrows, it is said..." – Elfhelm, The Return of the King


Each Wose enemy gains Archery 1.
X is equal to the total archery value of the highest archery Wose enemy in play.
"...they are woodcrafty beyond compare." –Elfhelm, The Return of the King


Forced: At the end of the round, discard 1 villager token from Burning Farmhouse.
Houses and barns were burning. –The Return of the King


While Gondorian Hamlet is in the staging area it gains:
Forced: After a treachery card is revealed from the encounter deck, discard 1 villager token from Gondorian Hamlet.
The townlands were rich, with wide tilth and many orchards... –The Return of the King


Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
"...the herdsmen and husbandmen that dwelt there were not many..." –The Return of the King


Action: If there is no active location, search the encounter deck and discard pile for an Osgiliath location, reveal it and add it to the staging area. Then, make West Gate the active location. Shuffle the encounter deck.
Forced: After the player who controls West Gate lets an attack go undefended, return West Gate to the staging area.


Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Forced: After the player who controls The Kingโs Library lets an attack go undefended, return The Kingโs Library to the staging area.
"For that is the ruin of Osgiliath on either side of Anduin, which our enemies took and burned long ago."
–Beregond, The Return of the King


The players cannot travel here.
Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.
Forced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.

The players cannot travel here.
Planning Action: Spend 2 resources to place 1 progress token on The Old Bridge. (1 resource instead if there is another Osgiliath location in the staging area.)
Forced: After the player who controls The Old Bridge lets an attack go undefended, return The Old Bridge to the staging area.


While West Quarter is the active location, the current quest gains Siege.

Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.


While East Quarter is the active location, the current quest gains Battle.

Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.






Western Road gets +5 quest points while it is in the staging area.
Travel: The first player must take 1 hidden card to travel here.
...he saw, beyond an arch of boughs, the road to Osgiliath running almost as straight as a streched ribbon down, down, into the West. –The Two Towers




X is the number of players in the game.
Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.


Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.

Shadow: Return attacking enemy to the staging area after this attack.


Forced: At the end of the round, each player returns 1 enemy engaged with him to the staging area.

Shadow: If this attack destroys a character, place 1 progress token on To the Tower.


X is the number of progress tokens on To the Tower.
So they came slowly to the white bridge.
–The Two Towers


Immune to player card effects.
While The Islet is the active location, each Dunland enemy in play gets +1 .
There were three lines of flat stepping–stones across the stream, and between them fords for horses, that went from either brink to a bare eyot in the midst. –The Two Towers


While Fords of Isen is in the staging area, players cannot gain resources from card effects.
Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.
The road dipped between rising turf–banks, carving its way through the terraces to the river's edge, and up again upon the further side. –The Two Towers



While Gap of Rohan is in the staging area, Dunland enemies get +1

Shadow: Attacking enemy gets +1 . If this attack destroys a character, remove 1 time counter from the current quest.


While Methedras is the active location, each location in the staging area gets +1
Forced: When Methedras leaves play as an explored location, each player Searches 3.
Beyond there glimmered far away, as if floating on a grey cloud, the white head of tall Methedras, the last peak of the Misty Mountains. –The Two Towers


Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.
Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.


Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.

Shadow: Defending player discards an attachment he controls.


Immune to player card effects.
Travel: Search the encounter deck and discard pile for a Huorn enemy and add it to the staging area to travel here (2 Huorn enemies instead if there are 3 or more players in the game).
"...we are on the very edge of Fangorn, and it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers


While Heart of Fangorn is in the staging area, each player cannot refresh more than 5 characters during the refresh phase.

Attacking enemy makes an additional attack after this one.




While Broken Lands is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 for each location in the staging area.



Forced: At the end of the refresh phase, remove 1 time counter from the current quest.
After some miles, however, the road ceased to roll up and down... โThe Fellowship of the Ring


X is the number of resource tokens on this card.
Forced: After a player draws any number of cards, place 1 resource token here.


While Hills of Dunland is in the staging area, it gains:
Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland.
Travel: Each player draws a card to travel here.





The players, as a group, cannot have more than 5 allies in play. (If there are more than 5 allies in play, discard allies until only 5 remain.)
Raising himself on one arm he looked, and saw now in the pale light that they were in a kind of passage which behind them turned a corner. –The Fellowship of the Ring





X is the number of players in the game.
While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.


Players cannot reduce their threat.
While The Empty Mug is in the victory display, the current quest gains
Forced: After a player card effect reduces a player's threat, remove it from the game.



Progress cannot be placed on Streets of Tharbad while it is in the staging area.
While Streets of Tharbad is the active location, enemies get -20 engagement cost.
As soon as his back was turned, a dark figure climbed quickly in over the gate and melted into the shadows of the village street. –The Fellowship of the Ring


While Tharbad Hideout is the active location, time counters cannot be removed from the current quest.
Forced: At the beginning of the quest phase, place 1 progress on Tharbad Hideout.


While Ruins of the Second Age is in the staging area, City locations get +1 .
While Ruins of the Second Age is the active location, deal engaged enemies 1 additional shadow card at the beginning of the combat phase.
...as far as Tharbad, where the old North Road crossed the river by a ruined town. –The Fellowship of the Ring


Travel: Search the encounter deck and discard pile for a Spy enemy and add it to the staging area. Shuffle the encounter deck.

Shadow: Raise the defending player's threat by X, where X is the amount of damage dealt by this attack.


Travel: Raise each player's threat by X to travel here. X is the number of enemies in play.
Forced: After traveling to Hidden Alleyway, add 1 time counter to the current quest.



While Fen of Reeds is in the staging area, it gains:
Forced: After the players advance to a quest stage, each player must exhaust a character he controls.

Shadow: Attacking enemy gets +1 for each time counter on the quest.



Response: After Hidden Eyot leaves play as an explored location, place 2 time counters on the current quest.
Travel: Each player must exhaust a character he controls to travel here.


While Sinking Bog is in the staging area, each character gets -1 -1
and -1
for each Item attached to it. This ability does not stack with other copies of Sinking Bog.

Shadow: Defending character gets -1 for this attack for each attachment attached to it.


X is the number of players in the game. Immune to player card effects.
Travel: Remove 3 progress from the current quest to travel here.
If The Secret Chamber is placed underneath The Orcsโ Search, the players lose the game.


Forced: After Ruined Plaza enters the staging area, place 1 damage here.

Shadow: Defending player assigns X damage amoung characters he controls. X is the number of cards underneath The Orcsโ Search.


Scour: Return this location to the staging area and place 2 damage here.

Shadow: Excess damage from this attack must be placed on the active location, if able.


Scour: Assign X damage amoung locations in play. X is the number of locations in play. This ability does not stack with other copies of Ancient Foundation.
Travel: Place 1 damage on this location to travel here.
...deep they delved us, fair they wrought us, hight they builded us; but they are gone. –Legolas, The Fellowship of the Ring


Forced: After placing any amount of progress here, trigger the topmost Scour effect in the discard pile, if able.

Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1 for each card underneath The Orcsโ Search.



Forced: After the last time counter is removed from this location, starting with the first player, each player draws the top card of the Raven deck and puts it into play engaged with him.
All the camp was soon astir. –The Two Towers


Forced: After the last time counter is removed from this location, reveal the top card of the Raven deck and add it to the staging area.

Shadow: Deal attacking enemy 2 additional shadow cards from the Raven deck.


Forced: After the last time counter is removed from this location, each player assigns X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Deal 1 damage to the defending character.


Forced: After the last time counter is removed from this location, each player raises his threat by the number of cards in his hand.

Shadow: Defending player assigns X damage among characters he controls. X is the Time X value on the active location.



While Borders of Bree-land is in the staging area it gains:
Forced: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area.

Shadow: Defending character gets -1 for each quest stage in play.


While Outlying Homestead is in the staging area, players cannot reduce their threat.
Travel: Reveal a card from the encounter deck.
They were far beyond the borders of the Bree–land, out in the pathless wilderness... –The Fellowship of the Ring



Weathered Hilltop gets +1 for each resource token on it.
Forced: After a Weather treachery is revealed from the encounter deck, place 1 resource token here.
"There is little shelter or defence here..." –Aragorn, The Fellowship of the Ring




While Concealed Orc-camp is the active location is gains:
Response: When Concealed Orc-camp is explored, place 1 resource token on the Mission objective.
Travel: The first player searches the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.


Forced: After the last time counter is removed from Broken Battlements, each player discards the top 5 cards of his deck and places 1 time counter here.
Travel: Each player discard the top card of his deck.
"Men call it Deadman's Dike, and they fear to tread there." –Elrond, The Fellowship of the Ring


While Norbury Tombs is the active location, it gains:
Respnse: When Norbury Tombs is explored, each player shuffles the top 5 cards of his discard pile into his deck.
Travel: Return the topmost enemy in the encounter discard pile to the staging area.


Fornost Square gets +1 for each resource token on it.
Forced: After the first player discards any number of cards from the top of his deck, place 1 resource token here.
"...the heirs of Valandil removed and dwelt at Fornost on the high North Downs, and that now too is desolate." –Elrond, The Fellowship of the Ring



While Deadmenโs Gate is the active location, it gains:
Forced: After a player triggers an 'Action' or 'Response' effect, he must discard the top card of his deck.

Shadow: Discard an attachment you control.
