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200 Results Found

Shadow and Flame (x1)
(13) 3 2 3 4 (560)
Noldor.   Noble.  
You may spend resources from Elrond's resource pool to pay for Spirit, Leadership, and Tactics allies. Response: After a character is healed by another card effect, heal 1 damage on it.

Core Set (x1)
(10) 2 2 2 4 (485)
Dúnedain.   Ranger.  
Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

The Black Riders (x1)
(6) 2 1 1 2 (467)
Hobbit.  
Each enemy in play gets +1 engagement cost for each Hobbit hero you control. Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

The Watcher in the Water (x1)
(12) 2 3 2 5 (398)
Dúnedain.   Ranger.  
Sentinel.  
Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)

Khazad-dûm (x1)
(7) 2 1 2 3 (355)
Dwarf.  
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

Core Set (x1)
(8) 1 1 3 3 (353)
Gondor.   Noble.   Steward.  
Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

Foundations of Stone (x3)
[0] (4964)

Action: Draw 2 cards. Then, discard 1 card from your hand.

The Long Dark (x3)
[2] 1 0 1 1 (3944)
Gondor.   Healer.  
Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 Lore resources to ready Warden of Healing.

Conflict at the Carrock (x3)
[2] (2163)
Item.  
Restricted.  
Attach to a Lore character. Restricted. Response: Exhaust A Burning Brand to cancel a shadow effect just triggered during an attack that attached character is defending.

Core Set (x2)
[2] 1 1 1 3 (2135)
Dwarf.   Craftsman.  
Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

Core Set (x2)
[2] 1 0 0 2 (1999)
Minstrel.   Rohan.  
Action: Exhaust Gléowine to choose a player. That player draws 1 card.

Core Set (x2)
[3] (1908)
Item.   Trap.  
Attach to an enemy engaged with a player. Attached enemy cannot attack.

Shadow and Flame (x3)
[2] 0 0 1 1 (1906)
Noldor.   Craftsman.  
Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Shuffle the other cards back into your deck.

Core Set (x2)
[1] (1865)
Title.  
Attach to a hero. Action: Discard a card from your hand to give attached hero +1 Defense or +1 Willpower until the end of the phase. Limit 3 times per phase.

Core Set (x1)
[1] 1 1 0 1 (1847)
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Core Set (x2)
[2] 0 1 1 2 (1820)
Dwarf.  
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

The Voice of Isengard (x3)
[0] (1628)

Doomed 2.  
Action: Each player draws 2 cards.

The Dead Marshes (x3)
[1] (1478)
Skill.  
Attach to a Hobbit character. Action: Exhaust Fast Hitch to ready attached character.

Flight of the Stormcaller (x3)
[1] (1385)

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, players as a group may spend 3 Leadership resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.

Core Set (x3)
[3] 1 0 0 1 (1347)
Silvan.  
Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

Core Set (x2)
[3] (1231)
Skill.  
Attach to a character. Action: Exhaust Self Preservation to heal 2 points of damage from attached character.

Core Set (x2)
[1] (1218)

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its Threat.

Foundations of Stone (x3)
[2] (1214)
Mount.  
Attach to a Noldor or Silvan hero. Action: Exhaust Asfaloth to place 1 progress token on any location. (2 tokens instead if attached hero is Glorfindel.)

The Treason of Saruman (x3)
[2] 2 3 1 3 (1198)
Ent.  
Cannot have restricted attachments. Enters play exhausted. Response: After Quickbeam enters play, deal 1 damage to him to ready him.

Heirs of Númenor (x3)
[2] (1178)
Trap.  
Play Ranger Spikes into the staging area unattached.If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.Players do not make engagement checks against attached enemy. Attached enemy gets -2 Threat.

Across the Ettenmoors (x3)
[3] 3 2 2 3 (1165)
Ent.  
Cannot have restricted attachments. Enters play exhausted. Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.

Celebrimbor's Secret (x3)
[2] 2 2 2 3 (1129)
Ent.  
Cannot have restricted attachments. Enters play exhausted.

Khazad-dûm (x3)
[1] 1 0 0 1 (1037)
Dwarf.  
Erebor Record Keeper cannot attack or defend. Action: Exhaust Erebor Record Keeper and pay 1 Lore resource to choose and ready a Dwarf character.

Trouble in Tharbad (x3)
[1] (963)
Item.  
Play only if you control a Noldor or Silvan hero. Attach to a hero. Action: Discard Lembas to ready attached hero and heal 3 damage from it.

The Hills of Emyn Muil (x3)
[5] 3 2 3 3 (942)
Noldor.  
Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.

Core Set (x3)
[2] (871)

Action: Choose a character. Heal all damage from that character.

The Steward's Fear (x3)
[1] 0 0 0 1 (843)
Outlands.  
Each Outlands character you control gets +1 hit point.

The Black Riders (x3)
[1] (805)
Artifact.   Item.  
Attach to the active location. Attached location gets +1 quest point. Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.

Core Set (x2)
[1] (804)

Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its Threat.

Trouble in Tharbad (x1)
(9) 2 3 1 3 (251)
Silvan.   Ranger.   Scout.  
Ranged.  
Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

The Land of Shadow (x1)
(9) 2 2 1 4 (245)
Gondor.   Ranger.  
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0). Response: After a Trap card you control is attached to an enemy, draw 1 card.

The Treachery of Rhudaur (x1)
(10) 2 2 2 4 (232)
Noldor.  
Draw 3 additional cards at the beginning of the resource phase. At the end of the round, discard all cards in your hand.

Race Across Harad (x1)
(8) 2 2 0 4 (214)
Dúnedain.   Ranger.  
Thurindir gets +1 Willpower for each side quest in the victory display. Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

The Steward's Fear (x3)
[1] (791)

Action: Draw 1 card for each hero you control with a printed Lore resource icon.

Trouble in Tharbad (x3)
[2] 1 0 0 1 (736)
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

A Storm on Cobas Haven (x3)
[0] 0 0 0 1 (713)
Gondor.   Healer.  
Cannot attack or defend. Action: Spend 1 Lore resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

The Hunt for Gollum (x3)
[3] 2 0 0 1 (710)
Noldor.  
Response: After you play Rivendell Minstrel from your hand, search your deck for 1 Song card and add it to your hand. Shuffle your deck.

Temple of the Deceived (x3)
[1] (691)
Trap.  
Play Entagling Nets into the staging area, unattached. If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area. Attached enemy gets -2 Attack and -2 Defense.

A Journey To Rhosgobel (x3)
[4] 2 2 2 3 (681)
Silvan.  
Ranged.   Sentinel.  

The Treason of Saruman (x3)
[1] (674)
Item.   Ent.  
Play only if you control at least 1 Ent character. Attach to a character. Limit 1 per character. Attached character gets +2 hit points.

Shadow and Flame (x3)
[1] (626)

Refresh Action: Exhaust 2 heroes to draw 5 cards.

The Mûmakil (x3)
[5] 3 1 2 3 (622)
Harad.   Scout.  
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.

The Nîn-in-Eilph (x3)
[1] (610)
Title.  
Attach to a Ranger hero. Response: After attached hero commits to a quest, name enemy, location or treachery. If a card of the named type is revealed during this quest phase, exhaust Wingfoot to ready attached hero.

Road to Rivendell (x3)
[3] (575)

Secrecy 2.  
Secrecy 2. Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.

The Dunland Trap (x3)
[0] (572)

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

Core Set (x2)
[3] (553)

Action: Choose a player. That player draws 3 cards.

The Hunt for Gollum (x1)
(9) 1 1 2 2 (188)
Hobbit.  
The first player draws 1 additional card in the resource phase.

Core Set (x1)
(12) 3 3 1 5 (174)
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Ori
The Hobbit: Over Hill and Under Hill (x1)
(8) 2 2 1 3 (157)
Dwarf.  
If you control at least 5 Dwarf characters, draw 1 additional card at the beginning of the resource phase.

The Drúadan Forest (x1)
(8) 2 2 1 3 (152)
Silvan.  
Each hero you control with a printed Lore resource icon gets -1 threat cost.

The Treason of Saruman (x3)
[0] (549)
Ent.  
Play only if you control at least 1 Ent character. Action: Search the top 5 cards of your deck for any number of Ent cards and add them to your hand. Shuffle the other cards back into your deck.

The Dunland Trap (x3)
[3] 1 2 0 2 (548)
Gondor.   Ranger.  
Secrecy 2.  
Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

The Watcher in the Water (x3)
[1] (540)
Condition.  
Attach to a Dwarf hero. Response: After you play a Dwarf character from your hand, exhaust Legacy of Durin to draw 1 card.

The Hobbit: On the Doorstep (x3)
[0] (529)
Skill.  
Attach to a hero. Limit 1 per hero. Response: After attached hero quests successfully, name a card type and discard the top card of your deck. If the discarded card is the named type, take it into your hand.

The Land of Shadow (x3)
[2] 2 1 0 2 (483)
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

The Grey Havens (x3)
[2] (477)

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).

The Dead Marshes (x3)
[3] 1 1 1 3 (476)
Silvan.  
Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

Flight of the Stormcaller (x3)
[2] 1 0 1 2 (473)
Noldor.   Healer.  
Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).

The Road Darkens (x3)
[3] 3 2 3 3 (465)
Noldor.   Healer.  
At the end of the round, discard Elrond from play. Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

The Sands of Harad (x3)
[2] 1 1 0 2 (454)
Hobbit.  
While there is a side quest in the victory display, Halfling Bounder gains: "Response: Discard Halfling Bounder to cancel the 'when revealed' effects of an encounter card that was just revealed from the encounter deck."

Heirs of Númenor (x3)
[2] 1 1 1 1 (452)
Gondor.   Outlands.  
Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.

Heirs of Númenor (x3)
[2] 0 1 0 3 (451)
Gondor.   Ranger.  
Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase.

The Dungeons of Cirith Gurat (x1)
(7) 2 2 0 2 (138)
Hobbit.  
Folco Boffin gets -1 threat cost for each Hobbit hero you control. Action: Discard Folco Boffin to reduce your threat by 7. (Limit once per game for the group.)

The Voice of Isengard (x1)
(9) 2 1 2 3 (129)
Rohan.   Isengard.  
Action: Lower the cost of the next card you play from your hand this round by 1. That card gains Doomed 1. (Limit once per round.)

The Treason of Saruman (x1)
(13) 2 3 3 5 (123)
Ent.  
Cannot have restricted attachments. Action: Deal 1 damage to Treebeard to give him +1 Willpower and +1 Attack until the end of the phase. (Limit 5 times per phase.)

Assault on Osgiliath (x1)
(11) 2 2 2 5 (119)
Gondor.   Ranger.   Noble.  
Ranged.  
Faramir gets +1 Attack for each enemy in the staging area.

Escape from Mount Gram (x1)
(8) 2 1 2 3 (114)
Silvan.  
If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower. If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

The Grey Havens (x1)
(9) 2 2 1 4 (110)
Noldor.  
Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards. Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

The Blood of Gondor (x3)
[2] (433)
Trap.  
Play Poisoned Stakes into the staging area unattached. If unattached, attach Poisoned Stakes to the next eligble enemy that enters the staging area. At the end of each round, deal 2 damage to attached enemy.

The Hobbit: Over Hill and Under Hill (x3)
[1] (431)
Artifact.   Item.  
Attach to a hero. Travel Action: Discard Thrór's Map to choose a location in the staging area. Make that location the active location. (If there is another active location, return it to the staging area.)

The Hobbit: Over Hill and Under Hill (x3)
[3] 1 2 1 3 (428)
Dwarf.  
Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

Return to Mirkwood (x3)
[3] 1 2 0 2 (416)
Silvan.   Scout.  
While Mirkwood Runner is attacking alone, the defending enemy does not count its Defense.

Celebrimbor's Secret (x3)
[1] (405)
Item.  
Attach to a Noldor or Silvan character. Limit 1 per character. Attached character gets +1 Defense (+2 Defense instead if the active location has the Forest trait).

The Hunt for Gollum (x3)
[1] (400)

Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.

The Thing in the Depths (x3)
[3] 2 1 0 2 (400)
Woodman.   Scout.  
Response: After Mirkwood Explorer quests successfully, place 1 progress on it. Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.

The Battle of Carn Dûm (x3)
[1] (398)
Condition.  
Attach to a quest card in play. Limit 1 per quest. Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

The Blood of Gondor (x3)
[4] 1 3 1 3 (385)
Gondor.   Ranger.  
Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

The Flame of the West (x3)
[2] X 1 1 2 (371)
Wose.  
X is the Threat of the active location. Travel Action: Discard Ghân-buri-Ghân to travel to a location without resolving its Travel effect.

Assault on Osgiliath (x3)
[1] (358)

Play only if you control at least 1 Ranger character. Action: Deal 3 damage to an enemy with at least 1 Trap card attached to it.

The Long Dark (x3)
[1] (355)

Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.

Across the Ettenmoors (x3)
[1] (349)

Limit 3 copies of None Return in the victory display. Response: After a non-unique enemy is destroyed, add None Return to the victory display to add that enemy to the victory display.

Conflict at the Carrock (x3)
[3] 1 1 1 3 (339)
Dwarf.  
Action: Spend 1 Lore resource to give Longbeard Map-Maker +1 Willpower until the end of the phase.

The Morgul Vale (x3)
[2] 1 0 1 2 (335)
Dwarf.  
Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.

The Treachery of Rhudaur (x3)
[1] (335)

Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

The Hills of Emyn Muil (x3)
[3] (326)

Play during the Quest phase, before characters are committed to the Quest. Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)

The Dread Realm (x3)
[2] 1 0 1 1 (319)
Silvan.   Healer.  
Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.

The Treachery of Rhudaur (x3)
[4] 2 2 1 4 (316)
Noldor.  
Response: After 1 or more cards are discarded from your hand, draw 1 card. Limit once per round.

Shadow and Flame (x3)
[3] (306)

Secrecy 3.  
Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.

The Land of Shadow (x3)
[2] (305)
Condition.   Trap.  
Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area. Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.

The Drowned Ruins (x1)
(9) 2 2 1 4 (99)
Silvan.   Scout.  
Ranged.  
Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X Threat, where X is Argalad's Attack. If this effect reduces the enemy's Threat to 0, deal 1 damage to it. (Limit once per round.)

The Hobbit: On the Doorstep (x1)
(8) 0 1 2 5 (59)
Dwarf.  
When counting the number of Dwarf characters you control, Bombur counts as two.

Roam Across Rhovanion (x1)
(10) 2 3 1 4 (32)
Woodman.   Scout.  
While the active location has an attachment on it, Haldan does not exhaust to quest. Response: When the active location is explored, draw 1 card for each attachment on it.

The Morgul Vale (x3)
[4] (300)
Record.  
Attach to a Lore hero. Reduce the cost to play Scroll of Isildur by 1 for each hero you control with a printed Lore resource icon. Action: Discard Scroll of Isildur to play any Lore event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

The City of Corsairs (x3)
[1] 0 1 0 1 (295)
Gondor.   Ranger.  
Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.

Escape from Mount Gram (x3)
[1] (288)

Limit 3 copies of Leave No Trace in the victory display. Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.

Khazad-dûm (x3)
[1] (286)

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)

The Lost Realm (x3)
[3] 2 1 0 2 (274)
Dúnedain.   Scout.  
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

The Black Riders (x3)
[2] 1 0 1 3 (274)
Bree.  
If each hero you control has the Hobbit trait, damage from undefended attacks against you may be assigned to Barliman Butterbur.

The City of Corsairs (x3)
[1] (269)
Item.   Weapon.  
Restricted.  
Attach to a Ranger character. Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).

Encounter at Amon Dîn (x3)
[1] (263)
Trap.  
Play Ithilien Pit into the staging area unattached. If unattached, attach Ithilien Pit to the next eligible enemy that enters the staging area. Any character may choose attached enemy as the target of an attack.

The Black Serpent (x3)
[1] (263)
Item.   Pipe.  
Attach to a Dúnedain character. Limit 1 per character. Action: Exhaust Dúnedain Pipe and place a card from your hand on the bottom of your deck to draw a card.

Encounter at Amon Dîn (x3)
[3] 1 2 1 2 (253)
Gondor.   Ranger.  
Ranged.  
Response: After Ithilien Archer attacks and damages an enemy, return that enemy to the staging area.

The Grey Havens (x3)
[2] 2 1 1 2 (250)
Noldor.   Scout.  
Lindon Navigator does not exhaust to commit to a quest, and can commit to quests while exhausted. Forced: After resolving a quest to which Lindon Navigator was committed, either discard it from play or discard 1 card from your hand.

Return to Mirkwood (x3)
[0] (247)

Action: Look at the top card of the encounter deck. Then, you may pay 1 Lore resource to return Rumour from the Earth to your hand.

Assault on Osgiliath (x3)
[1] (245)
Weapon.  
Restricted.  
Attach to a Ranger character. Action: Exhaust Ranger Bow and attached character to deal 1 damage to an enemy in the staging area.

The Drowned Ruins (x3)
[2] 2 0 1 2 (242)
Hobbit.   Shirriff.  
Response: After you travel to a location, spend 1 Spirit resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.

The Dungeons of Cirith Gurat (x3)
[0] (241)
Item.   Weapon.  
Restricted.  
Attach to a hero. Attached hero gets +1 Attack for each side quest in the victory display. (Limit +3 Attack.)

The Wastes of Eriador (x3)
[0] (4) (234)

Limit 1 per deck. Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.

Foundations of Stone (x3)
[0] (231)

Attach to a Lore hero. Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.

The Mountain of Fire (x3)
[3] 2 1 1 3 (219)
Noldor.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After you optionally engage an Orc enemy, ready Elladan.

The Mûmakil (x3)
[1] (205)

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait. Response: After you engage an enemy, that enemy cannot attack you until the end of the round.

The Black Riders (x3)
[3] (205)

Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control. Action: Add 5 to each enemy's engagement cost until the end of the round.

The Long Dark (x3)
[0] (201)
Condition.  
Attach to a Lore hero. Limit 1 per hero. Response: After a Song card is played, exhaust Love of Tales to add 1 resource to attached hero's resource pool.

The Drúadan Forest (x3)
[2] (200)

Play only if each hero you control has a printed Lore resource icon. Action: Until the end of the phase, enemies do not make engagement checks

The Lost Realm (x3)
[1] (200)
Item.  
Attach to a Dúnedain or Healer character. Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.

The Drowned Ruins (x3)
[1] (196)

Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed Threat. You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.

The Hobbit: Over Hill and Under Hill (x3)
[1] (196)

Play during the quest phase, before the staging step. Action: Deal 2 damage to the first enemy revealed from the encounter deck this phase.

The Grey Havens (x3)
[0] (182)
Item.  
Attach to a location in the staging area. Progress from questing successfully may be placed on the attached location before it is placed on the current quest.

The Wilds of Rhovanion (x3)
[2] 1 1 0 2 (175)
Dale.  
Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.

The Wilds of Rhovanion (x3)
[1] (171)
Item.  
Attach to a Dale or Scout character. Limit 1 per character. Response: After attached character commits to the quest, place 1 progress on the active location.

The Voice of Isengard (x3)
[2] 1 0 1 2 (167)
Isengard.  
Response: After you raise your threat from the Doomed keyword, Isengard Messenger gets +1 Willpower until the end of the round. (Limit twice per round.)

Beneath the Sands (x3)
[2] 1 1 1 2 (162)
Dúnedain.  
Response: Discard Dúnedain Lookout to cancel the 'When Revealed' effects of an enemy just revealed from the encounter deck.

The Wastes of Eriador (x3)
[3] 1 2 1 3 (159)
Dúnedain.   Scout.  
East Road Ranger gets +2 Willpower while committed to a side quest.

The Hobbit: On the Doorstep (x3)
[3] 1 2 1 3 (156)
Dwarf.  
While you control at least 5 Dwarf characters, Bifur gains: 'Response: After you play Bifur from your hand, draw 2 cards.'

The Land of Shadow (x3)
[3] (156)

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control. Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.

The Crossings of Poros (x3)
[2] 0 1 1 2 (148)
Gondor.   Ranger.  
Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X Willpower, where X is the chosen enemy's printed Threat.

Core Set (x1)
[1] (146)
Condition.  
Attach to a hero. Attached hero gets -1 Willpower. Response: Exhaust Dark Knowledge to look at 1 shadow card that was just dealt to an enemy attacking you.

A Journey To Rhosgobel (x3)
[1] (142)

Action: Move any number of damage from one enemy to another.

The Redhorn Gate (x3)
[2] (142)

Secrecy 2.  
Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.

Core Set (x2)
[X] (138)

Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.

The Sands of Harad (x3)
[0] (137)
Song.  
Attach to a quest card in play. Response: When attached quest is defeated, the first player chooses a player. That player searches his deck for a side quest, adds it to his hand, and shuffles his deck.

The Lost Realm (x3)
[0] (125)

Response: After you engage an enemy, exhaust a Scout or Ranger character to place X progress tokens on a location. X is the engaged enemy's printed Threat.

Race Across Harad (x3)
[2] 1 2 0 2 (111)
Woodman.  
Response: When the active location leaves play as an explored location, discard Eryn Galen Settler to discard a location in the staging with the same title as the just explored location.

The Antlered Crown (x3)
[3] (102)

Doomed 3.  
Action: Heal all damage on each character in play.

Heirs of Númenor (x3)
[3] 1 0 1 1 (96)
Gondor.  
Action: Exhaust Master of Lore to name a card type. Lower the cost for you to play the next Lore card of that type by 1 until the end of the phase (to a minimum of 1).

Road to Rivendell (x3)
[3] 0 0 1 3 (95)
Dwarf.  
Action: Exhaust Bombur to choose a location. That location gets -1 Threat until the end of the phase. (That location does not contribute its Threat instead if it is an Underground location.)

Temple of the Deceived (x3)
[1] (93)

Play only after making engagement checks. Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 Tactics resources to deal 2 additional damage to each enemy in the staging area.

The Dungeons of Cirith Gurat (x3)
[3] 0 2 2 3 (92)
Ent.  
Cannot have restricted attachments. Enters play exhausted. Leaflock gets +1 Willpower for each damaged Ent you control (limit +4 Willpower.)

A Storm on Cobas Haven (x3)
[5] (87)

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way. Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.

The Black Serpent (x3)
[2] (82)
Pipeweed.  
Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.

Roam Across Rhovanion (x3)
[1] (81)
Condition.  
Attach to a location with no progress tokens on it. While attached location is the active location, reduce its quest point value to 1.

The Three Trials (x3)
[1] (78)

Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.

Core Set (x1)
[5] (76)

Action: Choose a player. Heal all damage on each hero controlled by that player.

The Withered Heath (x3)
[0] (74)
Condition.  
Attach to a location. Limit 1 per location. Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.

The Withered Heath (x3)
[2] (74)

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

The Nîn-in-Eilph (x3)
[2] 1 0 0 2 (73)
Woodman.  
You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains: "Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its Threat."

Escape from Mount Gram (x3)
[0] (69)

Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.

The Wilds of Rhovanion (x3)
[0] (66)

Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.

The Hobbit: On the Doorstep (x3)
[1] (65)

Action: Exhaust a hero you control to shuffle the encounter deck and look at its top card. Place progress tokens on the current quest equal to the revealed card's Threat. Then, put that card back on top of the encounter deck.

The Thing in the Depths (x3)
[0] (64)
Condition.  
Attach to a location. Action: Exhaust a Ranger or Scout character to give attached location -2 Threat until the end of the phase.

The Redhorn Gate (x3)
[3] 0 1 1 3 (63)
Dale.   Scout.  
Action: Exhaust Ravenhill Scout to move up to 2 progress tokens from 1 location to another location.

The Crossings of Poros (x3)
[2] (61)

Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait. Action: Ready each damaged Ent character you control.

Race Across Harad (x3)
[1] (6) (60)

Limit 1 copy of Explore Secret Ways in the victory display. While Explore Secret Ways is in the victory display, each location in the staging area with the same title as the active location does not contribute its Threat to the total Threat in the staging area.

The Three Trials (x3)
[0] (58)

Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.

The Battle of Carn Dûm (x3)
[1] (58)

Response: Exhaust a Dúnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.

The Drúadan Forest (x3)
[3] 1 2 0 2 (55)
Noldor.  
Response: After a card effect adds any number of resources to the resource pool of a hero you control, Harbor Master gains +1 Defense until the end of the round.

The Dread Realm (x3)
[0] (51)
Item.  
Attach to a Ranger character. Limit 1 per character. While attached character is commited to the quest, Weather-stained cloak gains: "Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character."

Roam Across Rhovanion (x3)
[1] (43)
Artifact.   Item.   Weapon.  
Guarded (enemy or location).   Restricted.  
Attach to a hero or Gandalf. Attached character gets +2 Attack. Response: After attached character destroys an enemy, draw 1 card.

The Antlered Crown (x3)
[0] (29)

Response: When an encounter card is revealed but before resolving any of that card's keywords or "when revealed" effects, choose a character comited to the quest. Ready that character and remove it from the quest.

Beneath the Sands (x3)
[1] (25)
Skill.  
Attach to a hero. Limit 1 per hero. Attached hero gains the Ranger trait. Response: After you play Doughty Ranger from your hand, draw a card.

The Watcher in the Water (x3)
[1] (21)

Response: After a location enters play, exhaust a Hobbit character to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.

Fire in the Night (x3)
[1] (21)
Item.  
Attach to a Lore or Ranger character. Limit 1 per character. Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.

Fire in the Night (x3)
[2] 1 1 1 2 (13)
Woodman.   Scout.  
Forest Road Traveler gets +1 Willpower, +1 Attack, and +1 Defense for each attachment on the active location.

The Fate of Wilderland (x1)
(11) 2 2 3 4
Istari.  
You may use resources from Radagast's pool to pay for Creature allies of any sphere. Response: After you play a Creature card, Radagast does not exhaust to quest this round.

A Shadow in the East (x1)
(3) 2 2 2 3
Gollum.  
Cannot have attachments. Setup: Shuffle 2 copies of Stinker into the encounter deck. Response: After you travel to a location, raise your threat by 1 to draw 1 card.

Challenge of the Wainriders (x1)
(13) 3 4 2 4
Istari.   Isengard.  
When a player card effect would reduce your threat by any amount, reduce that amount to 1. When you play an event with the printed doomed keyword, Saruman gains the printed Leadership, Spirit, and Tactics icons. Response: When you play a card with the Doomed keyword, ready Saruman.

Two-Player Limited Edition Starter (x1)
(12) 3 3 1 5
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Two-Player Limited Edition Starter (x1)
(7) 2 1 2 3
Dwarf.  
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

The Wizard's Quest (x1)
(12) 3 3 1 5
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

The Ghost of Framsburg (x3)
[4] 2 2 2 3
Woodman.   Ranger.  
Ranged.  
Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.

The Ghost of Framsburg (x3)
[1]

Action: Each location with an attachment gets -2 Threat until the end of the phase.

Mount Gundabad (x3)
[2] 1 1 0 1
Hobbit.  
Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.

Mount Gundabad (x3)
[0]
Song.  
Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.

The Fate of Wilderland (x3)
[2] 1 2 0 2
Creature.  
Cannot have attachments. Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.

The Fate of Wilderland (x3)
[3]

You must use resources from 3 different heroes' pools to pay for this card. Combat Action: Choose and discard a non-unique enemy in the staging area.

A Shadow in the East (x3)
[4] 2 1 2 3
Gondor.   Noble.   Ranger.  
Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).

A Shadow in the East (x3)
[1]
Condition.  
Attach to the active location. Limit 1 per location. Attached location gets +2 quest points. Response: After attached location is explored, discard cards from the encounter deck until a location is discarded. Add that location to the staging area to choose an non-unique enemy in the staging area and shuffle it into the encounter deck.

Wrath and Ruin (x3)
[2] 1 0 1 2
Hobbit.  
Response: After Cautious Halfling enters play, look at the top card of the encounter deck. If that card is not an enemy, draw a card.

Wrath and Ruin (x3)
[2]
Song.  
Play only if you control a Hobbit hero. You cannot play this card if there is a copy of Tom Bombadillo! in the victory display. Planning Action: Add Tom Bombadillo the the victory display to shuffle a set-aside copy of Tom Bombadil into the encounter deck.

The City of Ulfast (x3)
[2]
Item.   Weapon.  
Restricted.  
Attach to a Lore hero. Limit 1 per hero. Restricted. Attached hero gains ranged. Response: After attached hero is declared an as attacker against an enemy, discard up to 3 cards from your hand to deal 1 damage to that enemy for each card discarded this way.

The City of Ulfast (x3)
[3] 1 1 1 2
Silvan.  
Response: After you play Woodland Sentry from your hand, choose an enemy or location in play. If there is a copy of that card in the victory display, discard the chosen card.

Challenge of the Wainriders (x3)
[0]

Doomed 1.  
Doomed 1. Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.

Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3

Ranged.   Sentinel.  

Two-Player Limited Edition Starter (x2)
[3] 3 2 3 3
Noldor.   Healer.  
At the end of the round, discard Elrond from play. Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

Two-Player Limited Edition Starter (x1)
[2] 2 1 0 2
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 enagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area

Two-Player Limited Edition Starter (x1)
[1] 1 1 0 1
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

Two-Player Limited Edition Starter (x1)
[0] 0 0 0 1
Gondor.   Healer.  
Cannot attack or defend. Action: Spend 1 Lore resource to exhaust Ioreth. Then, heal 3 points of damage from a character. Any player may trigger this action.

Two-Player Limited Edition Starter (x2)
[3] 2 1 0 2
Dúnedain.   Scout.  
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.

Two-Player Limited Edition Starter (x2)
[2] 1 1 1 3
Dwarf.   Craftsman.  
Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

Two-Player Limited Edition Starter (x2)
[2] 1 0 0 1
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top 5 cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

Two-Player Limited Edition Starter (x2)
[2] 1 1 1 2
Dúnedain.  
Response: Discard Dúnedain Lookout to cancel the 'when revealed' effects of an enemy just revealed from the encounter deck.

Two-Player Limited Edition Starter (x2)
[1]
Artifact.   Item.  
Attach to the active location. Attached location gets +1 quest point. Response: After attached location leaves play as an explored location, the first player puts 1 ally into play from his hand.

Two-Player Limited Edition Starter (x2)
[1]
Item.  
Play only if you control a Noldor or Silvan hero. Attach to a hero. Action: Discard Lembas to ready attached hero and heal 3 damage from it.

Two-Player Limited Edition Starter (x1)
[1]
Condition.  
Attach to a quest card in play. Limit 1 per quest. Response: After attached quest is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.

Two-Player Limited Edition Starter (x1)
[3]

Play during the Quest phase, before characters are commited to the Quest. Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)