Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 200 Cards

Core Set (x1)
(11) 2 2 2 5 7★ 7 
Dwarf.   Noble.   Warrior.  

Gimli gets +1 for each damage token on him.

"Men need many words before deeds. My axe is restless in my hands."
–The Two Towers


Core Set (x1)
(9) 1 3 1 4 6★ 9 
Noble.   Silvan.   Warrior.  

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

"I can walk this path, but others have not this skill."
–The Fellowship of the Ring


Core Set (x1)
(9) 1 2 2 4 6★ 6 
Dwarf.   Warrior.  

While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
–The Fellowship of the Ring


Core Set (x3)
[2] 0 2 1 2 4★ 9 
Dwarf.   Warrior.  

"I am glad to have you standing nigh with your stout legs and your hard axe." –Legolas, The Two Towers


Core Set (x3)
[2] 0 1 1 1 1★ 10 
Gondor.   Warrior.  

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers


Core Set (x2)
[3] 0 2 1 2 4★ 3 
Rohan.   Archer.  

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers


Core Set (x1)
[6] 1 3 3 6 7★ 9 
Beorning.   Warrior.  

Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit


Core Set (x3)
[1] 3 

Action: Choose a character. Until the end of the phase, that character gains +1 and +1 .

Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move.
–The Fellowship of the Ring


Core Set (x2)
[1] 2 

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers


Core Set (x2)
[1] 10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit


Core Set (x2)
[1] 10 

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers


Core Set (x2)
[3] 4 

You must use resources from 3 different heroes' pools to pay for this card.

Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers


Core Set (x1)
[2] 5 

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

A swift stroke she dealt, skilled and deadly.
–The Return of the King


Core Set (x1)
[0] 1 

Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.

...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. –The Return of the King


Core Set (x2)
[1] 8 
Item.   Weapon.  

Attach to a hero. Restricted.

Attached hero gets +1 when attacking an Orc.

Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.

It was rather splendid to be wearing a blade made in Gondolin for the goblin–wars of which so many songs had sung...
–The Hobbit


Core Set (x2)
[4] 9 
Item.   Armor.  

Attach to a hero. Restricted.

Attached hero gets +4 Hit Points.

"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower."
–Denethor, The Return of the King


Core Set (x2)
[2] 6 
Item.   Weapon.  

Attach to a hero. Restricted.

Attached hero gains +1 (+2 instead if attached hero is a Dwarf.)

"But keep your bow ready to hand, and I will keep my axe loose in my belt."
–Gimli, The Two Towers


Core Set (x1)
[1] 9 
Item.   Artifact.  

Attach to a hero. Restricted.

Response: After a character is destroyed, add 1 resource to attached hero's pool.

'Slow should you be to wind that horn again, Boromir,' said Elrond, 'until you stand once more on the borders of your land, and dire need is on you.'
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
(9) 1 3 1 4 6★ 1 
Dwarf.   Noble.   Warrior.  

Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

Thorin III Stonehelm, Dain's son, became King under the mountain.
–The Return of the King


Two-Player Limited Edition Starter (x1)
[4] 1 3 1 3 5★ 10 
Silvan.   Warrior.  

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight.
–The Two Towers


Two-Player Limited Edition Starter (x1)
[3] 0 3 2 2 5★ 5 
Dwarf.   Warrior.  

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.


Two-Player Limited Edition Starter (x2)
[2] 0 2 0 1 2★ 8 
Silvan.   Warrior.  

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...you breathe so loud that they could shoot you in the dark."
–Legolas, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[2] 0 1 4 1 3★ 10 
Gondor.   Warrior.  

"And the Enemy must pay dearly for the crossing of the River."
–Denethor, The Return of the King


Two-Player Limited Edition Starter (x2)
[1] 9 
Item.   Artifact.  

Attach to a hero. Restricted.

Response: After a character is destroyed, add 1 resource to attached hero's pool.

"Slow should you be to wind that horn again, Boromir," said Elrond, "until you stand once more on the border of your land, and dire need is on you."
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[1] 7 
Item.   Weapon.  

Attach to a Dwarf character. Restricted.

Attached hero gains +1

Response: After attached character attacks, deal 1 damage to the defending character.


Two-Player Limited Edition Starter (x2)
[1] 8 
Item.   Weapon.  

Attach to a hero. Restricted.

Attached hero gets +1 when attacking an Orc.

Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.


Two-Player Limited Edition Starter (x2)
[1] 10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side.
–The Hobbit


Two-Player Limited Edition Starter (x2)
[1] 10 

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers


Two-Player Limited Edition Starter (x2)
[0] 6 

Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 .

Down from the wall leapt Gimli with a fierce cry the echoed in the cliffs. "Khazâd! Khazâd!" He soon had work enough.
–The Two Towers


Two-Player Limited Edition Starter (x2)
[0] 1 

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed...
–The Fellowship of the Ring


Revised Core Set (x1)
(11) 2 2 2 5 7★ 7 
Dwarf.   Noble.   Warrior.  

Gimli gets +1 for each damage token on him.

"Men need many words before deeds. My axe is restless in my hands."
–The Two Towers


Revised Core Set (x1)
(9) 1 3 1 4 6★ 9 
Noble.   Silvan.   Warrior.  

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

"I can walk this path, but others have not this skill."
–The Fellowship of the Ring


Revised Core Set (x1)
(9) 1 2 2 4 6★ 6 
Dwarf.   Warrior.  

While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bound was hilt;
The delver mined, the mason built.
–The Fellowship of the Ring


Revised Core Set (x3)
[2] 0 2 1 2 4★ 9 
Dwarf.   Warrior.  

"I am glad to have you standing nigh with your stout legs and your hard axe." –Legolas, The Two Towers


Revised Core Set (x3)
[2] 0 1 1 1 1★ 10 
Gondor.   Warrior.  

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers


Revised Core Set (x3)
[3] 0 2 1 2 4★ 3 
Rohan.   Archer.  

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers


Revised Core Set (x3)
[6] 1 3 3 6 7★ 9 
Beorning.   Warrior.  

Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

"I don't need your service, thank you...but I expect you need mine." –The Hobbit


Revised Core Set (x3)
[1] 3 

Action: Choose a character. Until the end of the phase, that character gains +1 and +1 .

Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move.
–The Fellowship of the Ring


Revised Core Set (x3)
[1] 2 

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers


Revised Core Set (x3)
[1] 10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit


Revised Core Set (x3)
[1] 10 

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers


Revised Core Set (x3)
[3] 4 

You must use resources from 3 different heroes' pools to pay for this card.

Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers


Revised Core Set (x3)
[2] 5 

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

A swift stroke she dealt, skilled and deadly.
–The Return of the King


Revised Core Set (x3)
[0] 1 

Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.

...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. –The Return of the King


Revised Core Set (x3)
[1] 8 
Item.   Weapon.  

Attach to a hero. Restricted.

Attached hero gets +1 when attacking an Orc.

Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.

It was rather splendid to be wearing a blade made in Gondolin for the goblin–wars of which so many songs had sung...
–The Hobbit


Revised Core Set (x3)
[4] 9 
Item.   Armor.  

Attach to a hero. Restricted.

Attached hero gets +4 Hit Points.

"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower."
–Denethor, The Return of the King


Revised Core Set (x3)
[2] 6 
Item.   Weapon.  

Attach to a hero. Restricted.

Attached hero gains +1 (+2 instead if attached hero is a Dwarf.)

"But keep your bow ready to hand, and I will keep my axe loose in my belt."
–Gimli, The Two Towers


Revised Core Set (x3)
[1] 9 
Item.   Artifact.  

Attach to a hero. Restricted.

Response: After a character is destroyed, add 1 resource to attached hero's pool.

'Slow should you be to wind that horn again, Boromir,' said Elrond, 'until you stand once more on the borders of your land, and dire need is on you.'
–The Fellowship of the Ring


The Hunt for Gollum (x3)
[2] 0 0 4 1 3★ 9 
Creature.   Eagle.  

Sentinel.

Winged Guardian cannot have restricted attachments.

Forced: After an attack in which Winged Guardian defends resolves, pay 1 resource or discard Winged Guardian from play.


The Hunt for Gollum (x3)
[0] 7 
Eagle.  

Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck.

"The Eagles! The Eagles!" –Bilbo Baggins, The Hobbit


Conflict at the Carrock (x3)
[4] 1 2 1 3 4★ 1 
Beorning.  

Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.

"We are getting near," said Gandalf. "We are on th eedge of his bee pastures." – The Hobbit


Conflict at the Carrock (x3)
[0] 2 
Condition.  

Attach to an ally.

Action: Discard Born Aloft from play to return attached ally to its owner's hand.

"Very well," said Gandalf. "Take us where and as far as you will!" –The Hobbit


A Journey to Rhosgobel (x3)
[5] 1 3 1 4 6★ 7 
Creature.   Eagle.  

Sentinel. Landroval cannot have restricted attachments.

Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)


A Journey to Rhosgobel (x3)
[2] 1 

Response: After an ally is destroyed, exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand.

The pale peaks of the mountains were coming nearer, moonlit spikes of rock sticking out of black shadows. –The Hobbit


The Hills of Emyn Muil (x1)
(10) 2 3 2 3 6★ 1 
Dale.  

Ranged.

Response: After Brand son of Bain attacks and defeats an enemy engaged with another player, choose and ready one of that player's characters.

"The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard."
–Glóin, The Fellowship of the Ring


The Hills of Emyn Muil (x3)
[4] 1 2 1 2 4★ 7 
Creature.   Eagle.  

Descendant of Thorondor cannot have restricted attachments.

Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.


The Hills of Emyn Muil (x3)
[0] 2 

Action: Choose an Eagle ally. Return that character to its owner's hand.

Not event an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom...
–The Two Towers


The Dead Marshes (x1)
(11) 1 3 2 5 7★ 5 
Gondor.   Noble.   Warrior.  

Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.)

Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

"...in Gondor we must trust to such weapons as we have." –The Fellowship of the Ring


The Dead Marshes (x3)
[1] 0 3 0 1 3★ 10 
Creature.   Eagle.  

Ranged.Vassal of the Windlord cannot have restricted attachments.

Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.


The Dead Marshes (x3)
[1] 1 
Song.  

Attach to a hero.

Action: Exhaust Song of Mocking to choose another hero. Until the end of the phase, attached hero takes all damage assigned to the chosen hero.

Old fat spider spinning in a tree!
Old fat spider can't see me!
Attercop! Attercop!
Won't you stop. Stop your spinning and look for me!
-Bilbo Baggins, The Hobbit


Return to Mirkwood (x3)
[4] 2 2 2 4 5★ 9 
Creature.   Eagle.  

Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 and +1 for each facedown attachment it has.

Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.


Return to Mirkwood (x3)
[3] 6 
Boon.  

Attach to a hero.

Action: Exhaust Support of the Eagles to choose an Eagle ally. Until the end of the phase, attached hero adds that ally's or (choose 1) to its own.

"I would bear you, whither you will, even were you made of stone." –Gwaihir, The Return of the King


Elves of Lórien (x3)
[2] 0 2 0 1 2★ 8 
Silvan.   Warrior.  
Ranged. Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

Elves of Lórien (x3)
[4] 2 2 1 2 4★ 4 
Silvan.   Scout.  
Ranged. Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

Elves of Lórien (x3)
[1] 6 
Item.   Weapon.  
Attach to a Silvan character with the ranged keyword. Restricted. Attached character gets +1 Attack. (+2 Attack instead if attacking an enemy not engaged with you.)

Elves of Lórien (x3)
[1] 7 

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 during this attack.

"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring


Elves of Lórien (x3)
[0] 1 

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

Defenders of Gondor (x1)
(10) 2 2 2 4 6★ 5 
Gondor.   Ranger.  

Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

But the Captains of the West were well warned by their scouts, skilled men from Henneth Annûn led by Mablung...
–The Return of the King


Defenders of Gondor (x3)
[2] 0 1 4 1 3★ 10 
Gondor.   Warrior.  

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King


Defenders of Gondor (x2)
[2] 0 1 1 1 1★ 10 
Gondor.   Warrior.  

Sentinel.

Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

More than a thousand were there mustered. Their spears were like a springing wood. –The Two Towers


Defenders of Gondor (x3)
[1] 6 
Title.  

Attach to a Warrior hero.

Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 and +1 until the end of the round.

"Boromir it was that drove the enemy at last back from this western shore..." –Beregond, The Return of the King


Defenders of Gondor (x3)
[1] 10 
Armor.   Item.  

Attach to a hero. Restricted.

Limit 1 per hero.

Attached hero gains +1 . (+2 instead if attached hero has the Gondor trait.)

There flowered a White Tree, and that was for Gondor...
–The Return of the King


Defenders of Gondor (x3)
[1] 6 

Action: Ready a defending Gondor character. That character gets +1 until the end of the phase.

...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King


Defenders of Gondor (x2)
[1] 10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit


Defenders of Gondor (x3)
[0] 10 

Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.

It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.
—The Hobbit


Defenders of Gondor (x1)
(10) 0 1 4 4 6★ 7 
Gondor.   Warrior.  

Sentinel.

Lower the cost to play Weapon and Armor attachments on Beregond by 2.

"It is over-late to send for aid when you are already besiged." –The Return of the King


Riders of Rohan (x1)
(10) 1 3 2 4 7★ 5 
Rohan.   Noble.   Warrior.  

Response: After a character leaves play, Éomer gets +2 until the end of the round. (Limit once per round.)

"I am named Éomer son of Éomund, and am called the Third Marshal of Riddermark." –The Two Towers


Riders of Rohan (x1)
(9) 2 2 1 4 5★ 3 
Gondor.   Scout.  

Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 and +1 until the end of the round.

"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King


Riders of Rohan (x3)
[3] 1 1 2 2 4★ 5 
Rohan.  

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.


Riders of Rohan (x2)
[3] 0 2 1 2 4★ 3 
Rohan.   Archer.  

Ranged.

A few of the riders appeared to be bowmen, skilled at shooting from a running horse. –The Two Towers


Riders of Rohan (x3)
[2] 0 2 0 2 3★ 3 
Rohan.   Warrior.  

Response: After Riddermark Knight is declared as an attacker, it gets +2 for this attack. At the end of this attack, discard Riddermark Knight.


Riders of Rohan (x3)
[3] 2 2 0 2 4★ 2 
Rohan.   Warrior.  

Response: After Westfold Lancer quests successfully, discard it to choose a non-unique enemy in the staging area. Deal 2 damage to the chosen enemy.

...the white fury of the Northmen burned the hotter, and more skilled was their knighthood with long spears...
–The Return of the King


Riders of Rohan (x3)
[2] 0 2 1 2 4★ 6 
Rohan.   Scout.  

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers


Riders of Rohan (x3)
[2] 6 
Mount.  

Attach to a or Rohan hero. Restricted.

Attached hero gets +1 (+2 instead if attached hero is Éomer).

Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.


Riders of Rohan (x1)
[1] 2 
Artifact.   Item.  

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King


Riders of Rohan (x3)
[1] 5 
Item.   Weapon.  

Attach to a character. Limit 1 per character. Restricted.

Attached characters gets +1 for each attachment it has with the restricted keyword.

"Gimli Glóin's son, have you your axe ready?"
–Éomer, The Return of the King


Riders of Rohan (x2)
[1] 10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit


Riders of Rohan (x3)
[2] 2 

CombatAction: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.

"Oaths ye have taken: now fulfill them all, to lord and land and league of friendship!" –Théoden, The Return of the King


Riders of Rohan (x3)
[3] 1 

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.

Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)


Riders of Rohan (x3)
[2] 3 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King


Riders of Rohan (x3)
[1] 5 
Item.   Weapon.  

Attach to a Rohan character. Restricted.

Attached character gets +1 (+2 instead if attacking an enemy in the staging area).

Right through the press drove Théoden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King


Riders of Rohan (x3)
[1] 9 
Mount.  

Attach to a or Rohan hero. Restricted.

Response: After attached hero participates in an attack that destroys an enemy, exhaust Rohan Warhorse to ready attached hero.

Their horses were of great stature, strong and clean–limbed... –The Two Towers


Riders of Rohan (x3)
[2] 2 

Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3

"Arise, arise, riders of Théoden!" –Théoden, The Return of the King


Khazad-dûm (x3)
[4] 0 3 2 3 5★ 3 
Dwarf.   Warrior.  

Veteran of Nanduhirion enters play with 1 damage on it.

With cries of "Moria!" and "Dain, Dain!" the dwarves of the Iron Hills plunged in... –The Hobbit


Khazad-dûm (x3)
[1] 7 
Item.   Weapon.  

Attach to a Dwarf character. Restricted.

Attached character gets +1

Response: After attached character attacks, deal 1 damage to the defending enemy.

"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came." –Gloin, The Fellowship of the Ring


Khazad-dûm (x3)
[0] 6 

Action: Choose a Dwarf. Until the end of the phase, that character gets +3 .


The Redhorn Gate (x3)
[0] 5 

Action: Choose a character you control. Until the end of the phase, that character gets +3 while attacking an enemy with a higher engagement cost than your threat.


The Redhorn Gate (x3)
[0] 1 

Attach to a hero. Limit 1 per hero.

Attached hero gets +1 for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card.

Forced: After attached hero attacks and destroys an enemy, place 1 resource token on this card.


Road to Rivendell (x1)
(10) 2 1 2 4 6★ 4 
Noldor.   Noble.   Ranger.  

While Elrohir is in play, Elladan gets +2 .

Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

"Yes, the Dead ride behind."
–The Return of the King


Road to Rivendell (x3)
[1] 10 
Item.   Weapon.  

Attach to a Noldor or Silvan character. Restricted.

When attached character attacks an enemy, that enemy gets -2 until the end of the phase.


Road to Rivendell (x3)
[1] 3 

Action: Exhaust X characters to deal X damage to an enemy in the staging area.


The Watcher in the Water (x3)
[2] 0 1 2 2 3★ 2 
Noldor.   Warrior.  

Sentinel.

Watcher of the Bruinen does not exhaust to defend.

Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand.


The Watcher in the Water (x3)
[1] 6 
Item.   Weapon.  

Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.

Attached character gains ranged.

If attached character has the printed ranged keyword, it gets +1 during a ranged attack.


The Long Dark (x1)
(9) 1 3 1 4 6★ 3 
Rohan.   Warrior.  

Response: After Háma is declared as an attacker, return a event from your discard pile to your hand. Then, choose and discard 1 card from your hand. (Limit 3 times per game for the group.)

"Yet in doubt a man of worth will trust to his own wisdom." –The Two Towers


The Long Dark (x3)
[3] 0 1 1 2 3★ 7 
Dwarf.   Warrior.  

Erebor Battle Master gets +1 for each other Dwarf ally you control. (Limit +4 .)


The Long Dark (x3)
[2] 7 
Item.   Armor.  

Attach to a Dwarf or Hobbit character. Restricted.

Attached character gets +1 hit point and +1 .

"And all the arrows of all the hunters in the world would be in vain..."
–Gimli, The Fellowship of the Ring


Foundations of Stone (x3)
[2] 0 2 1 2 4★ 2 
Noldor.   Scout.  

Ranged.

Trollshaw Scout does not exhaust to attack.

Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.


Foundations of Stone (x3)
[1] 2 

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)

"Beside them Gimli stood with his stout legs apart, wielding his dwarf–axe." –The Fellowship of the Ring


Shadow and Flame (x3)
[1] 7 

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 during this attack.

"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring


Heirs of Númenor (x1)
(10) 0 1 4 4 6★ 7 
Gondor.   Warrior.  

Sentinel.

Lower the cost to play Weapon and Armor attachments on Beregond by 2.

"It is over-late to send for aid when you are already besiged." –The Return of the King


Heirs of Númenor (x3)
[2] 0 1 4 1 3★ 10 
Gondor.   Warrior.  

"And the Enemy must pay dearly for the crossing of the River." –Denethor, The Return of the King


Heirs of Númenor (x3)
[1] 6 

Action: Ready a defending Gondor character. That character gets +1 until the end of the phase.

...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King


Heirs of Númenor (x3)
[2] 8 
Item.   Weapon.  

Attach to a character. Restricted.

Limit 1 per character.

Response: After attached character is declared as a defender, deal 1 damage to the attacking enemy.


The Steward's Fear (x3)
[1] 0 0 0 1 6 
Outlands.  

Each Outlands character you control gets +1 .

...foremost on the field rode the swan–knights of Dol Amroth with their Prince and his blue banner at their head. –The Return of the King


The Steward's Fear (x3)
[1] 10 
Armor.   Item.  

Attach to a hero. Restricted.

Limit 1 per hero.

Attached hero gains +1 . (+2 instead if attached hero has the Gondor trait.)

There flowered a White Tree, and that was for Gondor...
–The Return of the King


The Drúadan Forest (x3)
[1] 2 
Skill.  

Attach to a hero hero. Limit 1 per hero.

Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy that shares a Trait with the enemy just destroyed.

He slew many of them and the rest fled. –The Two Towers


The Drúadan Forest (x3)
[2] 1 

Play only if each hero you control has the printed resource icon.

Action: Until the end of the phase, if the current quest does not have Siege it gains Battle.


Encounter at Amon Dîn (x3)
[4] 2 
Record.  

Attach to a hero.

Reduce the cost to play Book of Eldacar by 1 for each hero you control with a printed resource icon.

Action: Discard Book of Eldacar to play any event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.


Encounter at Amon Dîn (x3)
[0] 3 
Gondor.  

Response: Cancel up to 2 points of damage just dealt to a Gondor character.

At last, less than a mile from the City, a more ordered mass of men came into view, marching not running, still holding together. –The Return of the King


Assault on Osgiliath (x3)
[3] 0 3 1 3 5★ 3 
Gondor.   Warrior.  

If each of your heroes has a printed resource icon, Knight of Minas Tirith gains:

Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy.


Assault on Osgiliath (x3)
[0] 5 
Gondor.  

Attach to a Gondor or Dúnedain hero.

Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 for each resource in its resource pool until the end of the phase. (Limit once per phase.)


The Blood of Gondor (x3)
[3] 1 1 2 2 4★ 5 
Rohan.  

If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1.

If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.


The Blood of Gondor (x3)
[2] 1 

Encounter Action: Engage each enemy in play.

..we have this honour: ever we bear the brunt of the chief hatred of the Dark Lord, for that hatred comes down out of the of the depths of time and over the deeps of the Sea.
–Denethor, The Return of the King


The Morgul Vale (x1)
(12) 2 3 2 4 7★ 3 
Rohan.   Noble.   Warrior.  

Sentinel.

Each hero with a printed resource icon gets +1 .

'To me! To me!' cried Théoden. 'Up Eorlingas! Fear no darkness!' – The Return of the King


The Morgul Vale (x3)
[1] 5 
Item.   Weapon.  

Attach to a Rohan character. Restricted.

Attached character gets +1 (+2 instead if attacking an enemy in the staging area).

Right through the press drove Théoden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King


The Morgul Vale (x3)
[2] 2 

CombatAction: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.

"Oaths ye have taken: now fulfill them all, to lord and land and league of friendship!" –Théoden, The Return of the King


The Voice of Isengard (x1)
(10) 1 3 2 4 7★ 5 
Rohan.   Noble.   Warrior.  

Response: After a character leaves play, Éomer gets +2 until the end of the round. (Limit once per round.)

"I am named Éomer son of Éomund, and am called the Third Marshal of Riddermark." –The Two Towers


The Voice of Isengard (x3)
[2] 0 2 1 2 4★ 6 
Rohan.   Scout.  

Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

"Erkenbrand of Westfold has drawn off those men he could gather towards his fastness at Helm's Deep. The rest are scattered."–Rider of Rohan, The Two Towers


The Voice of Isengard (x3)
[1] 9 
Mount.  

Attach to a or Rohan hero. Restricted.

Response: After attached hero participates in an attack that destroys an enemy, exhaust Rohan Warhorse to ready attached hero.

Their horses were of great stature, strong and clean–limbed... –The Two Towers


The Voice of Isengard (x3)
[0] 2 
Spell.  

Doomed 3.

Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.

...it was a delight to hear the voice speaking, all that it said seemed wise and reasonable... –The Two Towers


The Dunland Trap (x3)
[2] 6 
Mount.  

Attach to a or Rohan hero. Restricted.

Attached hero gets +1 (+2 instead if attached hero is Éomer).

Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.


The Dunland Trap (x3)
[0] 2 

Doomed X.

Response: Cancel X damage just dealt to a hero.

"That spear–thrust would have skewered a wild boar!"–Aragorn, The Fellowship of the Ring


The Three Trials (x3)
[4] 2 2 1 2 4★ 4 
Silvan.   Scout.  

Ranged.

Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

...the Company set out again, guided now by Haldir and his brother Rúmil. –The Fellowship of the Ring


The Three Trials (x3)
[2] 3 
Item.   Armor.  

Attach to a Noldor or Silvan character. Restricted.

Attached character gets +2 hit points and gains sentinel.

...they were tall and and clad in grey mail, and from their shoulders hung long white cloaks. –The Fellowship of the Ring


Trouble in Tharbad (x3)
[5] 2 3 1 4 6★ 3 
Creature.   Eagle.  

Cannot have restricted attachments.

Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

"The North Wind blows, but we shall outfly it." –Gwaihir, The Return of the King


Trouble in Tharbad (x3)
[0] 1 

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed; the remnant had fled westward towards the mountains, and were being pursued. –The Fellowship of the Ring


The Nîn-in-Eilph (x1)
(10) 2 2 2 4 6★ 5 
Gondor.   Ranger.  

Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

But the Captains of the West were well warned by their scouts, skilled men from Henneth Annûn led by Mablung...
–The Return of the King


The Nîn-in-Eilph (x3)
[2] 0 2 0 1 2★ 8 
Silvan.   Warrior.  

Ranged.

Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

"...they say that you breathe so loud that they could shoot you in the dark." –Legolas, The Fellowship of the Ring


The Nîn-in-Eilph (x3)
[1] 6 
Item.   Weapon.  

Attach to a Silvan character with the ranged keyword. Restricted.

Attached character gets +1 (+2 instead if attacking an enemy not engaged with you.)

...longer and stronger than the bows of Mirkwood, and strung with a string of elf–hair. –The Fellowship of the Ring


Celebrimbor's Secret (x3)
[3] 0 2 2 2 4★ 1 
Gondor.   Warrior.  

You may give Henneth Annûn Guard doomed 1 when you play it from your hand. If you do, it gains:

Response: After you play Henneth Annûn Guard, choose a character. Until the end of the round, that character gets +2 and gains sentinel.

"Does he think that men sleep without watch all night?" –Faramir, The Two Towers


Celebrimbor's Secret (x3)
[2] 2 

Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3

"Arise, arise, riders of Théoden!" –Théoden, The Return of the King


The Antlered Crown (x3)
[1] 6 
Title.  

Attach to a Warrior hero.

Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 and +1 until the end of the round.

"Boromir it was that drove the enemy at last back from this western shore..." –Beregond, The Return of the King


The Antlered Crown (x3)
[2] 0 2 2 3 4★ 6 
Ent.  

Cannot have restricted attachments. Enters play exhausted.

Booming Ent gets +1 for each damaged Ent character you control.

"...a man that hacks once at an Ent never gets a chance of a second blow." –Merry, The Two Towers


The Lost Realm (x1)
(12) 2 3 2 5 7★ 5 
Dúnedain.   Ranger.   Warrior.  

Each enemy engaged with you gets -1 .

Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." –The Two Towers


The Lost Realm (x3)
[0] 1 3 1 3 5★ 7 
Dúnedain.   Ranger.  

Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.


The Lost Realm (x3)
[1] 2 

Play only before the resolving enemy attacks step.

Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring


The Lost Realm (x3)
[1] 8 
Condition.  

Attach to an enemy. Limit 1 per enemy.

Attached enemy gets -1 .

Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed .

"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so." –Aragorn, The Fellowship of the Ring


Angmar Awakened Hero Expansion (x1)
(12) 2 3 2 5 7★
Dúnedain.   Ranger.   Warrior.  

Each enemy engaged with you gets -1 .

Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." –The Two Towers


The Wastes of Eriador (x3)
[2] 0 0 1 3 3★ 9 
Gondor.   Warrior.  

Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.

Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.


The Wastes of Eriador (x3)
[2] 5 
Item.   Armor.  

Attach a hero with Sentinel. Limit 1 per hero.

Response: Exhaust Raven-winged Helm to prevent 1 point of damage just dealt to attached character.

He had a small hauberk, its rings of forged of steel, maybe, yet black as jet; and a high-crowned helm with small raven-wings on either side, set with a silver star in the centre of the circlet.
–The Return of the King


Escape from Mount Gram (x3)
[2] 1 1 2 3 4★ 8 
Ent.   Warrior.  

Sentinel.

Cannot have restricted attachments. Enters play exhausted.

While Derndingle Warrior is defending, it gains:

Action: Deal 1 damage to Derndingle Warrior to give it +3 for this attack. (Limit once per attack.)


Escape from Mount Gram (x3)
[1] 3 
Ent.  

Response: After an Ent character takes any amount of damage, ready it. That character gets +3 until the end of the phase.

"They roared and boomed and trumpeted, until stones began to crack and fall at the mere noise of them." –Merry, The Two Towers


Across the Ettenmoors (x1)
(10) 1 2 2 5 6★ 1 
Dwarf.  

Sentinel.

Response: After another hero is declared as a defender, exhaust Dori to add his to the defending hero's for this attack.

Dori was really a decent fellow in spite of his grumbling.
–The Hobbit


Across the Ettenmoors (x3)
[3] 0 1 2 3 4★ 2 
Dwarf.   Warrior.  

Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 until the end of the phase. (Limit once per phase.)

"...many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard."
–Bilbo Baggins, The Hobbit


Across the Ettenmoors (x3)
[0] (8) 1 

We must do something to delay the enemy first.
–Aragorn, The Fellowship of the Ring

Limit 1 per deck.

Battle. (Characters use their instead of when questing here.)

Response: When this stage is defeated, each player may choose and discard a non-unique enemy engaged with him.


The Treachery of Rhudaur (x3)
[0] 2 
Item.   Weapon.  

Attach to a Noldor or Silvan hero. Restricted.

Action: Discard a card from your hand to give attached hero +1 until the end of the phase. Limit 3 times per phase.

Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them.
–The Hobbit


The Treachery of Rhudaur (x3)
[2] 2 

Action: All enemies get -1 until the end of the phase.

Valour Action: Choose a player. Each enemy engaged with that player gets -3 until the end of the phase.

Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof.
–The Fellowship of the Ring


The Battle of Carn Dûm (x3)
[3] 2 2 1 4 5★ 5 
Ent.  

Cannot have restricted attachments.

Enters play exhausted.

Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.


The Battle of Carn Dûm (x3)
[1] 2 

Action: Choose and ready a sentinel character.

Valour Action: Ready all sentinel characters.

Aragorn and Boromir did not heed the command, but still held their ground, side by side, behind Gandalf at the far end of the bridge.
–The Fellowship of the Ring


The Dread Realm (x3)
[3] 1 1 1 3 3★ 4 
Dúnedain.   Ranger.  

Ranged.

Fornost Bowman gets +1 for each enemy engaged with you.

To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring


The Dread Realm (x3)
[4] 2 

Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend.

Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.

These three were unscathed, for such was their fortune and the skill and might of their arms...
–The Return of the King


The Grey Havens (x3)
[2] 1 1 0 2 3★ 2 
Noldor.   Warrior.  

While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 and gains ranged.

But it was an old tradition that away over there stood the Grey Havens, from which at times elven-ships set sail, never to return.
–The Fellowship of the Ring


The Grey Havens (x3)
[2] 1 

As an additional cost to play Skyward Volley, exhaust a ranged character you control.

Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).


The Grey Havens (x3)
[1] 2 
Item.  
Attach to a character.

Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its instead of its (or instead of its if the current quest has the siege keyword).


Flight of the Stormcaller (x3)
[3] 0 3 2 2 5★ 5 
Dwarf.   Warrior.  

Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.


Flight of the Stormcaller (x3)
[0] 1 

Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed .

In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
–The Two Towers


The Thing in the Depths (x3)
[3] 1 1 1 2 3★ 1 
Gondor.   Craftsman.  

Response: After you play Master Ironsmith from your hand, if you paid all of its resource cost from a single hero's resource pool, attach a Weapon or Armor attachment from your hand or discard pile to that hero without paying its resource cost.


The Thing in the Depths (x3)
[2] 7 
Item.   Armor.   Weapon.  

Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.

Attached character gets +1 +1 and +2 hit points.

Now men came bearing raiment of war from the king's hoard...
–The Two Towers


Temple of the Deceived (x3)
[4] 0 1 3 3 5★ 3 
Rohan.   Warrior.  

Sentinel.

Response: While Déorwine is defending, spend 1 resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.


Temple of the Deceived (x3)
[1] 1 

Play only if you control a Noldor hero.

Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).

"...seeing an Elf–lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
–Gandalf, The Fellowship of the Ring


The Drowned Ruins (x3)
[3] 0 3 0 2 4★ 6 
Silvan.   Warrior.  

Ranged.

Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 until the end of the round.

"Keen are the eyes of the Elves."
–Aragorn, The Two Towers


The Drowned Ruins (x3)
[1] 1 

Play only before the staging step.

Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 resource to commit that hero to the quest.

Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
–The Return of the King


A Storm on Cobas Haven (x1)
(8) 1 2 2 4 6★ 1 
Corsair.   Warrior.  

Resources in Na'asiyah's resource pool cannot be used to pay for allies.

Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 or +2 for this attack.


A Storm on Cobas Haven (x3)
[3] 1 1 1 3 3★ 1 
Noldor.   Warrior.  

Veteran Sword-elf gets +1 and +1 for each copy of Veteran Sword-elf in your discard pile.

The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit


A Storm on Cobas Haven (x3)
[3] 2 
Skill.  

Attach to a Warrior character. Limit 1 per character.

Attached character gets +2 hit points.

Response: When another character would be assigned any amount of damage, place 1 of that damage on attached character instead.


A Storm on Cobas Haven (x3)
[1] 1 

Action: Choose a player. Each enemy engaged with that player gets -1 until the end of the phase. Then, the players as a group may spend 2 resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.

"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers


The City of Corsairs (x1)
(11) 2 3 2 4 7★ 2 
Gondor.   Noble.   Warrior.  

Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)


The City of Corsairs (x3)
[2] 0 1 1 2 3★ 2 
Gondor.   Warrior.  

Response: After Soldier of Dol Amroth enters play, reduce the cost of the next card you play this phase by 1.

...he and his knights still held themselves like lords in whom the race of Númenor ran true
–The Return of the King


The Sands of Harad (x3)
[4] 1 3 2 3 6★ 2 
Dúnedain.   Ranger.  

While there is a side quest in the victory display, Vigilant Dúnadan does not exhaust to defend.

"I don't think we've rightly understood till now what they did for us."
–Barliman Butterbur, The Return of the King


The Sands of Harad (x3)
[1] 1 

Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.

...the tides of fate had turned against them and their doom was at hand. –The Return of the King


The Mûmakil (x3)
[5] 2 3 1 3 6★ 5 
Harad.   Ranger.  

Ranged.

Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)


The Mûmakil (x3)
[2] 3 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King


Race Across Harad (x3)
[1] 1 
Skill.  

Attach to a hero. Limit 1 per hero.

Attached hero gains the Warrior trait.

Response: After you play Mighty Warrior from your hand, draw a card.

Gimli hewed the legs from another that had sprung up on Balin's tomb.
–The Fellowship of the Ring


Race Across Harad (x3)
[0] 3 

Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait.

Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero's pool. X is the just destroyed enemy's printed


Beneath the Sands (x1)
(9) 2 2 1 4 5★ 3 
Gondor.   Scout.  

Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 and +1 until the end of the round.

"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King


Beneath the Sands (x3)
[1] 2 
Artifact.   Item.  

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King


Beneath the Sands (x3)
[1] (6) 2 

“I called for the help of the Dúnedain, and their watch was doubled...”
–Gandalf, The Fellowship of the Ring

Limit 1 copy of Keep Watch in the victory display.

While this quest is in the victory display, each non-unique enemy engaged with a player gets -1 .



The Black Serpent (x3)
[4] 1 1 0 3 3★ 2 
Gondor.   Warrior.  

Defender of Cair Andros gets +X where X is the tens digit of your threat. (Limit +4

Valour Response: After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.


The Black Serpent (x3)
[3] 1 

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.

Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)


The Dungeons of Cirith Gurat (x3)
[2] 0 2 0 2 3★ 3 
Rohan.   Warrior.  

Response: After Riddermark Knight is declared as an attacker, it gets +2 for this attack. At the end of this attack, discard Riddermark Knight.


The Dungeons of Cirith Gurat (x3)
[3] 1 

Combat Action: Deal 3 damage to a non-unique enemy engaged with you.

Valour Combat Action: Discard a non-unique enemy engaged with you.

When thirteen had fallen the rest fled shrieking, leaving the defenders unharmed, except for Sam who had a scrath along the scalp.
—The Fellowship of the Ring


The Crossings of Poros (x1)
(12) 2 4 1 5 8★ 1 
Ent.  

Cannot have restricted attachments.

Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)

"...he can move like a wind when he is roused."
–Pippin, The Two Towers


The Crossings of Poros (x3)
[3] 0 3 1 3 5★ 1 
Beorning.  

Response: After Beorning Guardian participates in an attack that destroys an enemy, discard Beorning Guardian to place X progress on a location, where X is the destroyed enemy's printed

"...if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible."
–Glóin, The Fellowship of the Ring


The Crossings of Poros (x3)
[1] 2 
Condition.   Trap.  

Play into your play area unattached.

While unattached, attach to the next eligible enemy that engages you.

While attached enemy is engaged with you, reduce the total in the staging area by X, where X is attached enemy's printed


The Wilds of Rhovanion (x3)
[3] 0 2 1 3 4★ 3 
Dale.   Warrior.  

Reduce the cost to play Weapon attachments on Warrior of Dale by 1.

Warrior of Dale gets +1 and gains ranged while it has a Weapon attachment.


The Wilds of Rhovanion (x3)
[0] 5 
Item.   Weapon.  

Attach to a Dale or Warrior character. Restricted.

Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.

“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit


The Wilds of Rhovanion (x3)
[0] 1 

Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 and +3 until the end of this attack.

"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit


The Withered Heath (x1)
(11) 0 3 3 5 7★ 3 
Beorning.   Warrior.  

Sentinel.

Response: After Grimbeorn the Old defends an attack, spend 1 resource from his pool to declare him as an attacker against that enemy (and resolve his attack). The defending enemy gets -2 for this attack.


The Withered Heath (x3)
[2] 1 1 1 3 3★ 5 
Beorning.  

Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.

"...sometimes he is a huge black bear, sometimes he is a great strong black–haired man with huge arms and a great beard."
–Gandalf, The Hobbit


The Withered Heath (x3)
[1] 1 

Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 and -2 until the end of the phase.

Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit