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165 Results Found

Core Set (x1)
(11) 2 2 2 5
Dwarf.   Noble.   Warrior.  
Gimli gets +1 Attack for each damage token on him.

Core Set (x1)
(9) 1 3 1 4
Noble.   Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

Core Set (x1)
(9) 1 2 2 4
Dwarf.   Warrior.  
While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

Core Set (x3)
[2] 0 2 1 2
Dwarf.   Warrior.  

Core Set (x3)
[2] 0 1 1 1
Gondor.   Warrior.  
Sentinel.  
Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

Core Set (x2)
[3] 0 2 1 2
Rohan.   Archer.  
Ranged.  

Core Set (x1)
[6] 1 3 3 6
Beorning.   Warrior.  
Action: Beorn gains +5 Attack until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

Core Set (x3)
[1]

Action: Choose a character. Until the end of the phase, that character gains +1 Attack and +1 Defense.

Core Set (x2)
[1]

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Core Set (x2)
[1]

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Core Set (x2)
[1]

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

Core Set (x2)
[3]

You must use resources from 3 different heroes' pools to pay for this card. Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Core Set (x1)
[2]

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

Core Set (x1)
[0]

Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.

Core Set (x2)
[1]
Item.   Weapon.  
Restricted.  
Attach to a hero. Attached hero gets +1 Attack when attacking an Orc. Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.

Core Set (x2)
[4]
Item.   Armor.  
Restricted.  
Attach to a hero. Attached hero gets +4 Hit Points.

Core Set (x2)
[2]
Item.   Weapon.  
Restricted.  
Attach to a hero. Attached hero gains +1 Attack. (+2 Attack instead if attached hero is a Dwarf.)

Core Set (x1)
[1]
Item.   Artifact.  
Restricted.  
Attach to a hero. Response: After a character is destroyed, add 1 resource to attached hero's pool.

The Hunt for Gollum (x3)
[0]
Eagle.  
Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck.

The Hunt for Gollum (x3)
[2] 0 0 4 1
Creature.   Eagle.  
Sentinel.  
Winged Guardian cannot have restricted attachments.Forced: After an attack in which Winged Guardian defends resolves, pay 1 Tactics resource or discard Winged Guardian from play.

Conflict at the Carrock (x3)
[4] 1 2 1 3
Beorning.  
Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.

Conflict at the Carrock (x3)
[0]
Condition.  
Attach to an ally. Action: Discard Born Aloft from play to return attached ally to its owner's hand.

A Journey To Rhosgobel (x3)
[5] 1 3 1 4
Creature.   Eagle.  
Sentinel.  
Landroval cannot have restricted attachments. Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)

A Journey To Rhosgobel (x3)
[2]

Response: After an ally is destroyed, exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand.

The Hills of Emyn Muil (x1)
(10) 2 3 2 3
Dale.  
Ranged.  
Response: After Brand son of Bain attacks and defeats an enemy engaged with another player, choose and ready one of that player's characters.

The Hills of Emyn Muil (x3)
[4] 1 2 1 2
Creature.   Eagle.  
Descendant of Thorondor cannot have restricted attachments. Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.

The Hills of Emyn Muil (x3)
[0]

Action: Choose an Eagle ally. Return that character to its owner's hand.

The Dead Marshes (x1)
(11) 1 3 2 5
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.) Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

The Dead Marshes (x3)
[1]
Song.  
Attach to a hero. Action: Exhaust Song of Mocking to choose another hero. Until the end of the phase, attached hero takes all damage assigned to the chosen hero.

The Dead Marshes (x3)
[1] 0 3 0 1
Creature.   Eagle.  
Ranged.  
Vassal of the Windlord cannot have restricted attachments.Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.

Return to Mirkwood (x3)
[4] 2 2 2 4
Creature.   Eagle.  
Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has. Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

Return to Mirkwood (x3)
[3]
Boon.  
Attach to a Tactics hero. Action: Exhaust Support of the Eagles to choose an Eagle ally. Until the end of the phase, attached hero adds that ally's Attack or Defense (choose 1) to its own.

Khazad-dûm (x3)
[1]
Item.   Weapon.  
Restricted.  
Attach to a Dwarf character. Attached character gets +1 Attack. Response: After attached character attacks, deal 1 damage to the defending enemy.

Khazad-dûm (x3)
[0]

Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 Attack.

Khazad-dûm (x3)
[4] 0 3 2 3
Dwarf.   Warrior.  
Veteran of Nanduhirion enters play with 1 damage on it.

The Redhorn Gate (x3)
[0]

Attach to a hero. Limit 1 per hero. Attached hero gets +1 Attack for each resource token on another copy of Keeping Count that is above the current number of resource tokens on this card. Forced: After attached hero attacks and destroys an enemy, place 1 resource token on this card.

The Redhorn Gate (x3)
[0]

Action: Choose a character you control. Until the end of the phase, that character gets +3 Attack while attacking an enemy with a higher engagement cost than your threat.

Road to Rivendell (x1)
(10) 2 1 2 4
Noldor.   Noble.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

Road to Rivendell (x3)
[1]

Action: Exhaust X characters to deal X damage to an enemy in the staging area.

Road to Rivendell (x3)
[1]
Item.   Weapon.  
Restricted.  
Attach to a Noldor or Silvan character. When attached character attacks an enemy, that enemy gets -2 Defense until the end of the phase.

The Watcher in the Water (x3)
[1]
Item.   Weapon.  
Attach to a Noldor or Silvan character, or to Aragorn. Limit 1 per character.Attached character gains ranged.If attached character has a printed ranged keyword, it gets +1 Attack during a ranged attack.

The Watcher in the Water (x3)
[2] 0 1 2 2
Noldor.   Warrior.  
Sentinel.  
Watcher of the Bruinen does not exhaust to defend.Forced: After Watcher of the Bruinen defends, either discard it from play or discard 1 card from your hand.

The Long Dark (x3)
[3] 0 1 1 2
Dwarf.   Warrior.  
Erebor Battle Master gets +1 Attack for each other Dwarf ally you control.

The Long Dark (x1)
(9) 1 3 1 4
Rohan.   Warrior.  
Response: After Hama is declared as an attacker, return a Tactics event from your discard pile to your hand. Then, choose and discard 1 card from your hand. (Limit 3 times per game for the group.)

The Long Dark (x3)
[2]
Item.   Armor.  
Restricted.  
Attach to a Dwarf or Hobbit character. Attached character gets +1 hit point and +1 Defense.

Foundations of Stone (x3)
[1]

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)

Foundations of Stone (x3)
[2] 0 2 1 2
Noldor.   Scout.  
Ranged.  
Trollshaw Scout does not exhaust to attack.Forced: After Trollshaw Scout attacks, either discard it from play or discard 1 card from your hand.

Shadow and Flame (x3)
[1]

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 Attack during this attack.

Heirs of Númenor (x3)
[1]

Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.

Heirs of Númenor (x1)
(10) 0 1 4 4
Gondor.   Warrior.  
Sentinel.  
Lower the cost to play Weapon and Armor attachments on Beregond by 2.

Heirs of Númenor (x3)
[2] 0 1 4 1
Gondor.   Warrior.  

Heirs of Númenor (x3)
[2]
Item.   Weapon.  
Restricted.  
Attach to a Tactics character. Limit 1 per character. Response: After attached character is declared as a defender, deal 1 damage to the attacking enemy.

The Steward's Fear (x3)
[1] 0 0 0 1
Outlands.  
Each Outlands character you control gets +1 Attack.

The Steward's Fear (x3)
[1]
Armor.   Item.  
Restricted.  
Attach to a hero. Limit 1 per hero. Attached hero gains +1 Defense. (+2 Defense instead if attached hero has the Gondor trait.)

The Drúadan Forest (x3)
[1]
Skill.  
Attach to a Tactics hero. Limit 1 per hero. Response: After attached hero attacks and destroys an enemy, deal 1 damage to another enemy that shares a Trait with the enemy just destroyed.

The Drúadan Forest (x3)
[2]

Play only if each hero you control has the printed Tactics resource icon. Action: Until the end of the phase, if the current quest does not have Siege, it gains Battle.

Encounter at Amon Dîn (x3)
[4]
Record.  
Attach to a Tactics hero. Reduce the cost to play Book of Eldacar by 1 for each hero you control with a printed Tactics resource icon.Action: Discard Book of Eldacar to play any Tactics event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

Encounter at Amon Dîn (x3)
[0]
Gondor.  
Response: Cancel up to 2 points of damage just dealt to a Gondor character.

Assault on Osgiliath (x3)
[3] 0 3 1 3
Gondor.   Warrior.  
If each of your heroes has a printed Tactics resource icon, Knight of Minas Tirith gains: "Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy."

Assault on Osgiliath (x3)
[0]
Gondor.  
Attach to a Gondor or Dúnedain hero. Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Attack for each resource in its resource pool until the end of the phase. (Limit once per phase.)

The Blood of Gondor (x3)
[2]

Encounter Action: Engage each enemy in play.

The Blood of Gondor (x3)
[3] 1 1 2 2
Rohan.  
If there is at least 1 Rohan hero in play, lower the cost to play Guthlaf by 1. If there is at least 1 Gondor hero in play, Guthlaf gains sentinel.

The Morgul Vale (x1)
(12) 2 3 2 4
Rohan.   Noble.   Warrior.  
Sentinel.  
Each hero with a printed Tactics resource icon gets +1 Willpower.

The Morgul Vale (x3)
[1]
Item.   Weapon.  
Restricted.  
Attach to a Rohan character. Attached character gets +1 Attack. (+2 Attack instead if attacking an enemy in the staging area).

The Morgul Vale (x3)
[2]

Combat Action: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.

The Voice of Isengard (x1)
(10) 1 3 2 4
Rohan.   Noble.   Warrior.  
Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

The Voice of Isengard (x3)
[2] 0 2 1 2
Rohan.   Scout.  
Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

The Voice of Isengard (x3)
[1]
Mount.  
Restricted.  
Attach to a Tactics or Rohan hero. Response: After attached hero participates in an attack that destroys an enemy, exhaust Rohan Warhorse to ready attached hero.

The Voice of Isengard (x3)
[0]
Spell.  
Doomed 3.  
Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.

The Dunland Trap (x3)
[2]
Mount.  
Restricted.  
Attach to a Tactics or Rohan hero. Attached hero gets +1 Attack (+2 Attack instead if attached hero is Éomer). Response: After attached hero attacks alone, exhaust Firefoot to choose a non-unique enemy engaged with you. Excess damage dealt by this attack is assigned to the chosen enemy.

The Dunland Trap (x3)
[0]

Doomed X.  
Response: Cancel X damage just dealt to a hero.

The Three Trials (x3)
[4] 2 2 1 2
Silvan.   Scout.  
Ranged.  
Response: After you play Rúmil from your hand, choose an enemy engaged with a player. Deal X damage to that enemy where X is the number of ranged characters you control.

The Three Trials (x3)
[2]
Item.   Armor.  
Restricted.  
Attach to a Noldor or Silvan character. Attached character gets +2 hit points and gains sentinel.

Trouble in Tharbad (x3)
[5] 2 3 1 4
Creature.   Eagle.  
Cannot have restricted attachments. Response: After Gwaihir enters play, search your discard pile for an Eagle ally and put it into play under your control. At the end of the round, if that ally is still in play, add it to your hand.

Trouble in Tharbad (x3)
[0]

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The Nîn-in-Eilph (x1)
(10) 2 2 2 4
Gondor.   Ranger.  
Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

The Nîn-in-Eilph (x3)
[2] 0 2 0 1
Silvan.   Warrior.  
Ranged.  
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

The Nîn-in-Eilph (x3)
[1]
Item.   Weapon.  
Restricted.  
Attach to a Silvan character with the ranged keyword. Attached character gets +1 Attack. (+2 Attack instead if attacking an enemy not engaged with you.)

Celebrimbor's Secret (x3)
[3] 0 2 2 2
Gondor.   Warrior.  
You may give Henneth Annûn Guard doomed 1 when you play it from your hand. If you do, it gains :"Response: After you play Henneth Annûn Guard, choose a character. Until the end of the round, that character gets +2 Defense and gains sentinel."

Celebrimbor's Secret (x3)
[2]

Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3 Attack.

The Antlered Crown (x3)
[1]
Title.  
Attach to a Warrior hero. Response: After you optionally engage an enemy, exhaust Captain of Gondor to give attached hero +1 Attack and +1 Defense until the end of the round.

The Antlered Crown (x3)
[2] 0 2 2 3
Ent.  
Cannot have restricted attachments. Enters play exhausted. Booming Ent gets +1 Attack for each damaged Ent character you control.

The Lost Realm (x1)
(12) 2 3 2 5
Dúnedain.   Ranger.   Warrior.  
Each enemy engaged with you gets -1 Defense. Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

The Lost Realm (x3)
[0] 1 3 1 3
Dúnedain.   Ranger.  
Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.

The Lost Realm (x3)
[1]

Play only before the resolving enemy attacks step. Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

The Lost Realm (x3)
[1]
Condition.  
Attach to an enemy. Limit 1 per enemy. Attached enemy gets -1 Threat. Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed Threat.

The Wastes of Eriador (x3)
[2] 0 0 1 3
Gondor.   Warrior.  
Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character. Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.

The Wastes of Eriador (x3)
[2]
Item.   Armor.  
Attach to a hero with sentinel. Limit 1 per hero. Response: Exhaust Raven-winged Helm to prevent 1 point of damage just dealt to attached character.

Escape from Mount Gram (x3)
[2] 1 1 2 3
Ent.   Warrior.  
Sentinel.  
Cannot have restricted attachments. Enters play exhausted. While Derndingle Warrior is defending, it gains: "Action: Deal 1 damage to Derndingle Warrior to give it +3 Defense for this attack." (Limit once per attack.)

Escape from Mount Gram (x3)
[1]
Ent.  
Response: After an Ent character takes any amount of damage, ready it. That character gets +3 Attack until the end of the phase.

Across the Ettenmoors (x1)
(10) 1 2 2 5
Dwarf.  
Sentinel.  
Response: After another hero is declared as a defender, exhaust Dori to add his Defense to the defending hero's Defense for this attack.

Across the Ettenmoors (x3)
[3] 0 1 2 3
Dwarf.   Warrior.  
Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 Defense until the end of the phase. (Limit once per phase.)

Across the Ettenmoors (x3)
[0] (8)

Battle.  
Limit 1 per deck. Response: When this stage is defeated, each player may choose and discard a non-unique enemy engaged with him.

The Treachery of Rhudaur (x3)
[0]
Item.   Weapon.  
Restricted.  
Attach to a Noldor or Silvan hero. Action: Discard a card from your hand to give attached hero +1 Attack until the end of the phase. Limit 3 times per phase.

The Treachery of Rhudaur (x3)
[2]

Action: All enemies get -1 Attack until the end of the phase. Valour Action: Choose a player. Each enemy engaged with that player gets -3 Attack until the end of the phase.

The Battle of Carn Dûm (x3)
[3] 2 2 1 4
Ent.  
Cannot have restricted attachments. Enters play exhausted. Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.

The Battle of Carn Dûm (x3)
[1]

Action: Choose and ready a sentinel character. Valour Action: Ready all sentinel characters.

The Dread Realm (x3)
[3] 1 1 1 3
Dúnedain.   Ranger.  
Ranged.  
Fornost Bowman gets +1 Attack for each enemy engaged with you.

The Dread Realm (x3)
[4]

Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend. Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.

The Grey Havens (x3)
[2] 1 1 0 2
Noldor.   Warrior.  
While the top card of your discard pile is an ally, Mithlond Sea-watcher gets +2 Attack and gains ranged.

The Grey Havens (x3)
[2]

As an additional cost to play Skyward Volley, exhaust a ranged character you control. Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).

The Grey Havens (x3)
[1]
Item.  
Attach to a character. Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its Attack instead of its Willpower (or instead of its Defense if the current quest has the siege keyword).

Flight of the Stormcaller (x3)
[3] 0 3 2 2
Dwarf.   Warrior.  
Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 Tactics resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

Flight of the Stormcaller (x3)
[0]

Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed Attack.

The Thing in the Depths (x3)
[3] 1 1 1 2
Gondor.   Craftsman.  
Response: After you play Master Ironsmith from your hand, if you paid all of its resource cost from a single hero's resource pool, attach a Weapon or Armor attachment from your hand or discard pile to that hero without paying its resource cost.

The Thing in the Depths (x3)
[2]
Item.   Armor.   Weapon.  
Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments. Attached character gets +1 Attack, +1 Defense and +2 hit points.

Temple of the Deceived (x3)
[4] 0 1 3 3
Rohan.   Warrior.  
Sentinel.  
Response: While Déorwine is defending, spend 1 Leadership resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.

Temple of the Deceived (x3)
[1]

Play only if you control a Noldor hero. Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).

The Drowned Ruins (x3)
[3] 0 3 0 2
Silvan.   Warrior.  
Ranged.  
Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 Defense until the end of the round.

The Drowned Ruins (x3)
[1]

Play only before the staging step. Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 Spirit resource to commit that hero to the quest.

A Storm on Cobas Haven (x1)
(8) 1 2 2 4
Corsair.   Warrior.  
Resources in Na'asiyah's resource pool cannot be used to pay for allies. Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 Attack or +2 Defense for this attack.

A Storm on Cobas Haven (x3)
[3] 1 1 1 3
Noldor.   Warrior.  
Veteran Sword-elf gets +1 Attack and +1 Defense for each copy of Veteran Sword-elf in your discard pile.

A Storm on Cobas Haven (x3)
[3]
Skill.  
Attach to a Warrior character. Limit 1 per character. Attached character gets +2 hit points. Response: When another character would be assigned any amount of damage, place 1 of that damage on attached character instead.

A Storm on Cobas Haven (x3)
[1]

Action: Choose a player. Each enemy engaged with that player gets -1 Defense until the end of the phase. Then, the players as a group may spend 2 Lore resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.

The City of Corsairs (x1)
(11) 2 3 2 4
Gondor.   Noble.   Warrior.  
Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)

The City of Corsairs (x3)
[2] 0 1 1 2
Gondor.   Warrior.  
Response: After Soldier of Dol Amroth enters play, reduce the cost of the next Tactics card you play this phase by 1.

The Sands of Harad (x3)
[4] 1 3 2 3
Dúnedain.   Ranger.  
While there is a side quest in the victory display, Vigilant Dúnadan does not exhaust to defend.

The Sands of Harad (x3)
[1]

Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.

The Mûmakil (x3)
[5] 2 3 1 3
Harad.   Ranger.  
Ranged.  
Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)

The Mûmakil (x3)
[2]

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

Race Across Harad (x3)
[1]
Skill.  
Attach to a hero. Limit 1 per hero. Attached hero gains the Warrior trait. Response: After you play Mighty Warrior from your hand, draw a card.

Race Across Harad (x3)
[0]

Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait. Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero’s pool. X is the just destroyed enemy’s printed Threat.

Beneath the Sands (x1)
(9) 2 2 1 4
Gondor.   Scout.  
Response: After Hirgon quests successfully, play a Tactics ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 Attack and +1 Defense until the end of the round.

Beneath the Sands (x3)
[1]
Artifact.   Item.  
Limit 1 per deck. Attach to a Gondor hero. Attached hero gets +1 Willpower. Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

Beneath the Sands (x3)
[1] (6)

Limit 1 copy of Keep Watch in the victory display. While Keep Watch is in the victory display, each non-unique enemy engaged with a player gets -1 Attack.

The Black Serpent (x3)
[4] 1 1 0 3
Gondor.   Warrior.  
Defender of Cair Andros gets +X Defense, where X is the tens digit of your threat. (Limit +4 Defense.) Valour Response: After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.

The Black Serpent (x3)
[3]

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait. Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)

The Dungeons of Cirith Gurat (x3)
[2] 0 2 0 2
Rohan.   Warrior.  
Response: After Riddermark Knight is declared as an attacker, it gets +2 Attack for this attack. At the end of this attack, discard Riddermark Knight.

The Dungeons of Cirith Gurat (x3)
[3]

Combat Action: Deal 3 damage to a non-unique enemy engaged with you. Valour Combat Action: Discard a non-unique enemy engaged with you.

The Crossings of Poros (x1)
(12) 2 4 1 5

Cannot have restricted attachments. Action: Deal 2 damage to Quickbeam to ready him. (Limit once per phase.)

The Crossings of Poros (x3)
[3] 0 3 1 3
Beorning.  
Response: After Beorning Guardian participates in an attack that destroys an enemy, discard Beorning Guardian to place X progress on a location, where X is the destroyed enemy's printed Threat.

The Crossings of Poros (x3)
[1]
Condition.   Trap.  
Play into your play area unattached. While unattached, attach to the next eligible enemy that engages you. While attached enemy is engaged with you, reduce the total Threat in the staging area by X, where X is attached enemy's printed Threat.

The Wilds of Rhovanion (x3)
[3] 0 2 1 3
Dale.   Warrior.  
Reduce the cost to play Weapon attachments on Warrior of Dale by 1. Warrior of Dale gets +1 Attack and gains ranged while it has a Weapon attachment.

The Wilds of Rhovanion (x3)
[0]
Item.   Weapon.  
Restricted.  
Attach to a Dale or Warrior character. Response: After attack character is declaed as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.

The Wilds of Rhovanion (x3)
[0]

Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 Attack and +3 Defense until the end of this attack.

The Withered Heath (x1)
(11) 0 3 3 5
Beorning.   Warrior.  
Sentinel.  
Response: After Grimbeorn the Old defends an attack, spend 1 resource from his pool to declare him as an attacker against that enemy (and resolve his attack). The defending enemy gets -2 Defense for this attack.

The Withered Heath (x3)
[1]

Response: After a Beorning character is declared as an attacker or defender against and enemy, that enemy gets -2 Attack and -2 Defense until the end of the phase.

Roam Across Rhovanion (x3)
[3] 2 2 1 2
Creature.   Eagle.  

Roam Across Rhovanion (x3)
[0]

Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.

The Hobbit: Over Hill and Under Hill (x1)
(12) 0 5 1 10
Beorning.   Warrior.  
Sentinel.  
Cannot have attachments. Immune to player card effects. Beorn does not exhaust to defend.

The Hobbit: Over Hill and Under Hill (x3)
[3] 2 2 0 3
Dwarf.  
Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment. Add that card to your hand and shuffle the other cards back into your deck.

The Hobbit: Over Hill and Under Hill (x3)
[0]

Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.

The Hobbit: Over Hill and Under Hill (x3)
[0]

Combat Action: Exhaust a Weapon card attached to a hero you control to choose an enemy engaged with you. Deal 2 damage to that enemy. (Deal 3 damage instead if the enemy is an Orc.)

The Hobbit: On the Doorstep (x1)
(11) 2 3 2 4
Esgaroth.   Warrior.  
Ranged.  
When Bard the Bowman makes a ranged attack, the enemy he attacks gets -2 Defense until the end of the phase.

The Hobbit: On the Doorstep (x3)
[0]
Artifact.   Item.  
Limit 1 per deck. Attach to a hero with Ranged. Response: After attached hero declares an attack, add Black Arrow to the victory display to give attached hero +5 Attack for this attack.

The Hobbit: On the Doorstep (x3)
[2]
Item.   Weapon.  
Restricted.  
Attach to a hero with the printed Ranged keyword. Combat Action: Choose an enemy in the staging area. Exhaust Great Yew Bow and attached hero to make a ranged attack against that enemy. Declare attached hero as the attacker. No other attackers can be declared for this attack.

The Hobbit: On the Doorstep (x3)
[0]

Action: Exhaust a Weapon attachment to choose a non-unique enemy with 0 Defense. Discard the chosen enemy.

The Black Riders (x1)
(6) 2 0 1 2
Hobbit.  
Merry gets +1 Attack for each Hobbit hero you control. Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.

The Black Riders (x3)
[3] 1 2 0 2
Hobbit.  
Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)

The Black Riders (x3)
[1]

Action: Choose a Hobbit character. That character gets +2 Willpower, +2 Attack and +2 Defense until the end of the phase.

The Black Riders (x3)
[1]
Artifact.   Item.   Weapon.  
Restricted.  
Attach to a hero. Attached hero gets +1 Attack (+2 Attack instead if attacking an enemy with an engagement cost higher than your threat).

The Road Darkens (x3)
[4] 1 3 1 4
Gondor.   Warrior.  
Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat. Response: After Boromir takes any amount of damage, ready him.

The Treason of Saruman (x3)
[4] 1 3 1 3
Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

The Treason of Saruman (x3)
[1]
Mount.  
Attach to a hero or Legolas. Response: After attached character participates in an attack that destroys an enemy, exhaust Arod to place 1 progress token on any location.

The Land of Shadow (x3)
[3] 0 4 2 3
Ent.  
Cannot have restricted attachments. Enters play exhausted. While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

The Flame of the West (x1)
(9) 4 1 1 3
Rohan.   Noble.  
Setup: Reduce your threat by 3. Action: Raise your threat by 3 to ready Éowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)

The Flame of the West (x3)
[3] 2 1 1 2
Rohan.   Warrior.  
Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

The Flame of the West (x3)
[0]

Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered in combat

The Flame of the West (x3)
[1]
Item.   Armor.  
Restricted.  
Attach to a Rohan hero. Response: After attached hero is declared as a defender, exhaust Golden Shield to add attached hero's Willpower to it's Defense for this attack.

The Mountain of Fire (x1)
(8) 1 1 3 3
Hobbit.  
While you are engaged with an enemy with an engagement cost higher than your threat, the first Hobbit ally you play each round does not require a resource match. Response: After a Hobbit ally enters play, it gets +2 Attack until the end of the round.

The Mountain of Fire (x3)
[4] 1 2 2 3
Rohan.   Warrior.  
Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if he is still in play.

The Mountain of Fire (x3)
[1]

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

The Ruins of Belegost (x1)
(11) 2 2 2 5
Dwarf.   Noble.   Warrior.  
Gimli gets +1 Attack for each damage token on him.

Murder at the Prancing Pony (x1)
(9) 1 3 1 4
Noble.   Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

The Siege of Annúminas (x1)
(11) 1 3 2 5
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.