Core Set
(x2)

Core Set
(x1/x0)

Core Set
(x1)

Core Set
(x1)

Core Set
(x2/x1)

Core Set
(x2)

Core Set
(x1/x0)

Core Set
(x2)

Core Set
(x3)

Core Set
(x1/x0)

Core Set
(x2/x1)

Core Set
(x4)

Core Set
(x1)

Core Set
(x1)

Core Set
(x2/x0)

Core Set
(x1)

Core Set
(x2)

Core Set
(x3)

Core Set
(x3/x1)

The Hunt for Gollum
(x2/x1)

The Hunt for Gollum
(x5/x2)

Conflict at the Carrock
(x1)

Conflict at the Carrock
(x1)

Conflict at the Carrock
(x4/x2)

Conflict at the Carrock
(x1)

Conflict at the Carrock
(x1)

A Journey To Rhosgobel
(x5)

A Journey To Rhosgobel
(x4)

The Hills of Emyn Muil
(x3/x2)

The Dead Marshes
(x4/x2)

Return to Mirkwood
(x3/x0)

Return to Mirkwood
(x4/x2)

Khazad-dûm
(x4)

Khazad-dûm
(x2/x1)

Khazad-dûm
(x1/x0)

Khazad-dûm
(x2)

Khazad-dûm
(x4)

Khazad-dûm
(x3)

Khazad-dûm
(x5)

Khazad-dûm
(x5)

Khazad-dûm
(x2/x0)

Khazad-dûm
(x3/x2)

Khazad-dûm
(x1/x0)

Khazad-dûm
(x1/x0)

Khazad-dûm
(x2/x1)

Khazad-dûm
(x3)

Khazad-dûm
(x1)

The Redhorn Gate
(x3)

The Redhorn Gate
(x2/x0)

The Redhorn Gate
(x3)

Road to Rivendell
(x3)

Road to Rivendell
(x4)

Road to Rivendell
(x3)

Road to Rivendell
(x3)

The Watcher in the Water
(x4/x3)

(12)
2
3
0
3

*Tentacle.*

Forced: When Grasping Tentacle is attacked, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach this card to an attacking character as a Tentacle attachment with the text: 'Attached character's Attack and Defense are reduced to 0.'

The Watcher in the Water
(x4/x3)

The Watcher in the Water
(x1)

The Watcher in the Water
(x4/x3)

The Long Dark
(x3)

The Long Dark
(x4)

The Long Dark
(x1/x0)

The Long Dark
(x3)

Foundations of Stone
(x3/x1)

Foundations of Stone
(x4)

Foundations of Stone
(x5/x3)

Shadow and Flame
(x1)

(1)
4
6
3
27

*Balrog.*

*Flame.*

*Shadow.*

Regenerate 3. Indestructible.

Players cannot play attachments on Durin's Bane.Durin's Bane cannot leave the staging area, is considered to be engaged with each player whose threat is 1 or greater, and attacks each of those players in turn during the combat phase (deal and discard a new shadow card each attack).

Shadow and Flame
(x3)

Heirs of Númenor
(x3/x2)

Heirs of Númenor
(x3)

Heirs of Númenor
(x2)

Heirs of Númenor
(x5)

Heirs of Númenor
(x1)

Heirs of Númenor
(x2)

Heirs of Númenor
(x3/x1)

Heirs of Númenor
(x1/x0)

Heirs of Númenor
(x3)

Heirs of Númenor
(x3)

Heirs of Númenor
(x3/x0)

Heirs of Númenor
(x3/x2)

Heirs of Númenor
(x2/x0)

Heirs of Númenor
(x3)

Heirs of Númenor
(x2/x1)

Heirs of Númenor
(x4)

Heirs of Númenor
(x3)

Heirs of Númenor
(x1/x0)

Heirs of Númenor
(x3)

The Steward's Fear
(x5)

The Steward's Fear
(x1)

The Steward's Fear
(x1)

The Steward's Fear
(x1)

The Drúadan Forest
(x1)

The Drúadan Forest
(x3/x1)

The Drúadan Forest
(x3)

The Drúadan Forest
(x4/x2)

The Drúadan Forest
(x3)

Encounter at Amon Dîn
(x1)

Encounter at Amon Dîn
(x4)

Encounter at Amon Dîn
(x3)

Encounter at Amon Dîn
(x2/x0)

Assault on Osgiliath
(x2/x0)

Assault on Osgiliath
(x4)

Assault on Osgiliath
(x3)

Assault on Osgiliath
(x2/x0)

The Blood of Gondor
(x4/x2)

The Blood of Gondor
(x3/x1)

The Blood of Gondor
(x2)

The Blood of Gondor
(x1)

The Morgul Vale
(x4)

The Morgul Vale
(x2)

The Morgul Vale
(x3)

The Morgul Vale
(x1)

The Morgul Vale
(x1)

The Morgul Vale
(x1)

The Voice of Isengard
(x1/x1)

The Voice of Isengard
(x3/x3)

The Voice of Isengard
(x3/x3)

The Voice of Isengard
(x4/x3)

The Voice of Isengard
(x3/x2)

The Voice of Isengard
(x3/x2)

The Voice of Isengard
(x3/x3)

The Voice of Isengard
(x3/x1)

The Voice of Isengard
(x2/x1)

The Voice of Isengard
(x3/x3)

The Voice of Isengard
(x2/x2)

The Voice of Isengard
(x2/x0)

The Voice of Isengard
(x2/x2)

The Voice of Isengard
(x2/x0)

The Voice of Isengard
(x3/x3)

The Voice of Isengard
(x3/x3)

The Dunland Trap
(x1)

The Dunland Trap
(x3/x2)

The Dunland Trap
(x4)

The Three Trials
(x1)

The Three Trials
(x1)

The Three Trials
(x1)

The Three Trials
(x5/x4)

Trouble in Tharbad
(x1)

Trouble in Tharbad
(x4)

Trouble in Tharbad
(x2/x1)

The Nîn-in-Eilph
(x1)

The Nîn-in-Eilph
(x4/x3)

The Nîn-in-Eilph
(x3)

Celebrimbor's Secret
(x1)

Celebrimbor's Secret
(x4/x3)

Celebrimbor's Secret
(x2/x1)

The Antlered Crown
(x1)

The Antlered Crown
(x4/x3)

The Antlered Crown
(x3/x2)

The Lost Realm
(x3/x1)

The Lost Realm
(x5/x4)

The Lost Realm
(x1)

The Lost Realm
(x3/x1)

The Lost Realm
(x4)

The Lost Realm
(x3)

The Lost Realm
(x3/x2)

The Lost Realm
(x2/x1)

The Lost Realm
(x2/x1)

The Lost Realm
(x5/x4)

The Wastes of Eriador
(x1)

The Wastes of Eriador
(x4/x3)

The Wastes of Eriador
(x2/x1)

The Wastes of Eriador
(x2/x1)

The Wastes of Eriador
(x3)

The Wastes of Eriador
(x3/x2)

Escape from Mount Gram
(x1)

Escape from Mount Gram
(x2)

Escape from Mount Gram
(x3)

Escape from Mount Gram
(x2/x0)

Across the Ettenmoors
(x4)

Across the Ettenmoors
(x2/x0)

Across the Ettenmoors
(x2/x0)

Across the Ettenmoors
(x2)

Across the Ettenmoors
(x2)

The Treachery of Rhudaur
(x1)

The Treachery of Rhudaur
(x2)

The Treachery of Rhudaur
(x3/x2)

The Battle of Carn Dûm
(x1)

The Battle of Carn Dûm
(x1)

The Battle of Carn Dûm
(x4/x3)

The Battle of Carn Dûm
(x4/x2)

The Battle of Carn Dûm
(x2/x0)

(35)
2
5
4
6

*Creature.*

*Werewolf.*

Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.
Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).

The Dread Realm
(x1)

(1)
5
4
5
12

*Undead.*

*Dúnedain.*

*Sorcerer.*

Cannot have attachments.
Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play.
Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.

The Dread Realm
(x3/x1)

The Dread Realm
(x3/x2)

The Dread Realm
(x2)

(18)
2
4
0
5

*Undead.*

*Wraith.*

Forced: When Wraith of Carn Dûm leaves play, attach it to a character in play. (Counts as a Sorcery attachment with the text: "Attached character has -1 Willpower, -1 Attack, and -1 Defense. If the attached character leaves play, return Wraith of Carn Dûm to the staging area as an enemy.")

The Grey Havens
(x3/x2)

The Grey Havens
(x3)

The Grey Havens
(x3/x1)

The Grey Havens
(x2)

The Grey Havens
(x3)

The Grey Havens
(x2)

(12)
2
3
3
3

*Corsair.*

*Raider.*

Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card’s printed cost.
Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.

The Grey Havens
(x2/x0)

The Grey Havens
(x3)

The Grey Havens
(x2)

(16)
2
3
3
2

*Corsair.*

*Raider.*

Forced: When Corsair Infiltrator attacks, deal it 1 additional shadow card for each resource on it.
Forced: After the engaged player collects resources at the beginning of the resource phase, that player moves 1 resource from one of his heroes' pools to Corsair Infiltrator.

The Grey Havens
(x2/x0)

The Grey Havens
(x3)

The Grey Havens
(x2/x1)

The Grey Havens
(x2/x1)

The Grey Havens
(x1)

The Grey Havens
(x1)

(8)
1
2
2
4

*Corsair.*

*Raider.*

Na’asiyah engages the last player.
Forced: When Na’asiyah engages you, discard each event in your hand. Add 1 resource to Na’asiyah for each event discarded in this way.
Forced: When Na’asiyah attacks or defends, she gets +1 Attack and +1 Defense for this attack for each resource on her. After this attack, discard 1 resource from her.