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Trait Keyword Victory
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14 Results Found

The Black Riders (x1)
(0) 2 1 2 2 4โ˜… 1 [86]
Hobbit.   Ring-bearer.  
Response: Spend 1 Fellowship resource and exhaust The One Ring to cancel the effect of an encounter card just revealed from the encounter deck. Shuffle that card back into the encounter deck and reveal another encounter card.

The Black Riders (x3)
[2] 4 [78632]

Action: Each hero you control gets +1 Willpower until the end of the round. Draw 1 card for each Hobbit hero you control.

The Road Darkens (x1)
(0) 2 1 2 2 4โ˜… 1 [22]
Hobbit.   Ring-bearer.  
Response: After Frodo Baggins exhausts to defend an attack, exhaust The One Ring and spend 1 Fellowship resource to target the attacking enemy. Then, this attack deals no damage and each player raises his threat by 2.

The Road Darkens (x3)
[1] 6 [132430]
Spell.  
Action: Add Flame of Anor to the victory display and discard the top card of your deck to ready an Istari character you control. That character gets +X Attack until the end of the phase where X is the discarded card's cost.

The Road Darkens (x3)
[2] 2 [38509]
Fellowship.  
Attach to the Ring-bearer. Each hero gets +1 Willpower. Forced: After a character is destroyed, discard Fellowship of the Ring.

The Treason of Saruman (x1)
(0) 2 3 2 5 7โ˜… 1 [102]
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. Action: Spend 2 resources from Aragorn's resource pool to ready a hero.

The Treason of Saruman (x3)
[3] 1 [8523]

Play only if you control Fellowship Aragorn. Quest Action: Choose 3 heroes committed to the quest. Ready those heroes. Until the end of the round, each of the chosen heroes gets +1 Willpower, +1 Attack and +1 Defense.

The Land of Shadow (x1)
(0) 2 1 2 2 4โ˜… 1 [67]
Hobbit.   Ring-bearer.  
Action: Spend 1 Fellowship resource and exhaust The One Ring to give Frodo Baggins +2 Willpower and +2 Attack until the end of the round.

The Land of Shadow (x3)
[1] 1 [7107]

Action: Ready the Ring-bearer to choose an enemy engaged with you. If the Ring-bearer's Willpower is greater than that enemyโ€™s Threat, lower its Attack and Defense by the difference until the end of the phase.

The Flame of the West (x1)
(0) 2 3 2 5 7โ˜… 1 [19]
Dúnedain.   Noble.   Ranger.  
The first player gains control of Aragorn. If Aragorn leaves play, the players lose the game. While Aragorn has an Artifact attached, he gains sentinel and does not exhaust to quest.

The Flame of the West (x3)
[3] 1 [16225]
Artifact.   Item.  
Attach to Aragorn. While Aragorn is questing, each other questing character you control gets +1 Willpower. While Aragorn is attacking, each other attacking character you control gets +1 Attack.

The Mountain of Fire (x1)
(0) 2 1 2 2 4โ˜… 1 [141]
Hobbit.   Ring-bearer.  
Planning Action: Exhaust The One Ring to add 1 resource to a hero's pool.

The Mountain of Fire (x1)
(0) 2 3 2 5 7โ˜…
Dúnedain.   Gondor.   Noble.   Warrior.  
The first player gains control of Aragorn. Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.) If Aragorn leaves play the players lose the game.

The Mountain of Fire (x3)
[1] 3 [46390]
Item.   Armor.  
Attach to the Ring-bearer. Limit 1 per hero. While an Orc is making an enagement check with you, it gets +5 engagement cost. Response: After an Orc engages you, discard Orc Disguise. Until the end of the round, that enemy cannot attack you.