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200 Results Found

Core Set (x1)
(9) 4 1 1 3 (965)
Noble.   Rohan.  
Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

Foundations of Stone (x1)
(5) 3 3 1 5 (757)
Noldor.   Noble.   Warrior.  
Forced: After Glorfindel exhausts to commit to a quest, raise your threat by 1.

The Dread Realm (x1)
(9) 3 1 2 3 (675)
Noldor.   Noble.  
Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)

The Flame of the West (x1)
(9) 4 1 1 3 (597)
Rohan.   Noble.  
Setup: Reduce your threat by 3. Action: Raise your threat by 3 to ready Éowyn. She gets +9 Attack until the end of the phase. (Limit once per game for the group.)

Core Set (x1)
(9) 1 3 1 4 (574)
Noble.   Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

Shadow and Flame (x1)
(13) 3 2 3 4 (560)
Noldor.   Noble.  
You may spend resources from Elrond's resource pool to pay for Spirit, Leadership, and Tactics allies. Response: After a character is healed by another card effect, heal 1 damage on it.

Core Set (x1)
(8) 1 2 1 4 (542)
Noble.   Rohan.   Warrior.  
Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.

Core Set (x1)
(12) 2 3 2 5 (516)
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Celebrimbor's Secret (x1)
(9) 4 0 0 4 (513)
Noldor.   Noble.  
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

Core Set (x1)
(10) 2 2 2 4 (485)
Dúnedain.   Ranger.  
Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.

Flight of the Stormcaller (x1)
(8) 1 1 3 3 (480)
Gondor.   Noble.   Steward.  
Setup: Add 2 resources to Denethor's resource pool. Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)

The Black Riders (x1)
(8) 3 1 1 3 (469)
Hobbit.  
Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

The Black Riders (x1)
(6) 2 1 1 2 (467)
Hobbit.  
Each enemy in play gets +1 engagement cost for each Hobbit hero you control. Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.

Core Set (x1)
(11) 2 2 2 5 (422)
Dwarf.   Noble.   Warrior.  
Gimli gets +1 Attack for each damage token on him.

The Watcher in the Water (x1)
(12) 2 3 2 5 (398)
Dúnedain.   Ranger.  
Sentinel.  
Refresh Action: Reduce your threat to your starting threat level. (Limit once per game.)

Return to Mirkwood (x1)
(11) 1 2 3 5 (381)
Dwarf.  
While Dain Ironfoot is ready, Dwarf characters get +1 Attack and +1 Willpower.

Core Set (x1)
(9) 1 2 2 4 (356)
Dwarf.   Warrior.  
While Thalin is committed to a quest, deal 1 damage to each enemy as it is revealed by the encounter deck.

Khazad-dûm (x1)
(7) 2 1 2 3 (355)
Dwarf.  
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)

The Road Darkens (x1)
(14) 3 3 3 5 (355)
Istari.  
Play with the top card of your deck faceup. Once per phase, you may play the top card of your deck as if it was in your hand. When playing a card this way, Gandalf is considered to have the printed Leadership, Lore, Tactics, and Spirit icons.

Core Set (x1)
(8) 1 1 3 3 (353)
Gondor.   Noble.   Steward.  
Action: Exhaust Denethor to look at the top card of the encounter deck. You may move that card to the bottom of the deck.

Conflict at the Carrock (x1)
(7) 2 1 2 2 (332)
Hobbit.  
Response: After Frodo Baggins is damaged, cancel the damage and instead raise your threat by the amount of damage he would have been dealt. (Limit once per phase.)

Heirs of Númenor (x1)
(10) 0 1 4 4 (317)
Gondor.   Warrior.  
Sentinel.  
Lower the cost to play Weapon and Armor attachments on Beregond by 2.

The Grey Havens (x1)
(12) 4 2 2 4 (303)
Noldor.   Noble.  
Draw 1 additional card at the beginning of the resource phase. Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.

Core Set (x4)
[5] 4 4 4 4 (9126)
Istari.  
At the end of the round, discard Gandalf from play. Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.

The Long Dark (x3)
[2] 1 0 1 1 (3944)
Gondor.   Healer.  
Action: Exhaust Warden of Healing to heal 1 damage on up to 2 different characters. Then, you may pay 2 Lore resources to ready Warden of Healing.

Core Set (x2)
[4] 1 2 2 3 (3272)
Dúnedain.   Ranger.  
Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

Core Set (x3)
[1] 0 0 1 1 (2691)
Rohan.   Scout.  
Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

Core Set (x2)
[4] 2 1 2 3 (2456)
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

The Watcher in the Water (x3)
[2] 2 0 1 2 (2447)
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

Core Set (x3)
[2] 0 1 1 1 (2328)
Gondor.   Warrior.  
Sentinel.  
Response: After Gondorian Spearman is declared as a defender, deal 1 damage to the attacking enemy.

Heirs of Númenor (x3)
[2] 1 1 0 1 (2273)
Gondor.  
Response: After Envoy of Pelargir enters play, add 1 resource to a Gondor or Noble hero's resource pool.

Core Set (x2)
[2] 1 1 1 3 (2135)
Dwarf.   Craftsman.  
Response: After you play Erebor Hammersmith, return the topmost attachment in any player's discard pile to his hand.

The Steward's Fear (x3)
[2] 1 1 1 1 (2083)
Outlands.  
Each Outlands character you control gets +1 Willpower.

Heirs of Númenor (x3)
[2] 0 1 4 1 (2019)
Gondor.   Warrior.  

Core Set (x2)
[2] 1 0 0 2 (1999)
Minstrel.   Rohan.  
Action: Exhaust Gléowine to choose a player. That player draws 1 card.

Celebrimbor's Secret (x3)
[2] 2 0 1 1 (1994)
Silvan.  
Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.

Shadow and Flame (x3)
[2] 0 0 1 1 (1906)
Noldor.   Craftsman.  
Action: Exhaust Master of the Forge to search the top 5 cards of your deck for any 1 attachment and add it to your hand. Shuffle the other cards back into your deck.

Core Set (x1)
[1] 1 1 0 1 (1847)
Silvan.  
Action: Exhaust Henamarth Riversong to look at the top card of the encounter deck.

The Dead Marshes (x3)
[1] 0 3 0 1 (1831)
Creature.   Eagle.  
Ranged.  
Vassal of the Windlord cannot have restricted attachments.Forced: After an attack in which Vassal of the Windlord attacked resolves, discard Vassal of the Windlord from play.

Core Set (x2)
[2] 0 1 1 2 (1820)
Dwarf.  
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.

Core Set (x3)
[2] 0 2 1 2 (1765)
Dwarf.   Warrior.  

Return to Mirkwood (x3)
[2] 2 0 0 1 (1693)
Rohan.  
Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.

The Hunt for Gollum (x3)
[2] 0 0 4 1 (1630)
Creature.   Eagle.  
Sentinel.  
Winged Guardian cannot have restricted attachments.Forced: After an attack in which Winged Guardian defends resolves, pay 1 Tactics resource or discard Winged Guardian from play.

The Antlered Crown (x3)
[4] 2 4 3 5 (1535)
Ent.  
Cannot have restricted attachments. Treebeard enters play exhausted and collects 1 resource each resource phase. These resources can be used to pay for Ent cards played from your hand. Action: Pay 2 resources from Treebeard's pool to ready an Ent character.

Core Set (x3)
[2] 1 1 0 2 (1452)
Gondor.   Warrior.  

Heirs of Númenor (x3)
[1] 0 0 0 2 (1431)
Gondor.  
Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

Core Set (x3)
[3] 1 0 0 1 (1347)
Silvan.  
Action: Exhaust Daughter of the Nimrodel to heal up to 2 damage on any 1 hero.

Khazad-dûm (x3)
[2] 1 1 1 1 (1344)
Dwarf.  
Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has cost equal to the named number, choose a hero you control. For each card that matches the named number, add 1 resource to that hero's resource pool.

The Wastes of Eriador (x3)
[2] 0 0 1 3 (1331)
Gondor.   Warrior.  
Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character. Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.

Foundations of Stone (x3)
[2] 0 0 1 1 (1280)
Noldor.  
Action: Exhaust Imladris Stargazer to choose a player. That player looks at the top 5 cards of his deck and then returns them to the top of his deck in any order.

A Journey To Rhosgobel (x3)
[2] 2 0 0 1 (1244)
Rohan.  
While committed to a quest, Escort from Edoras gets +2 Willpower. Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.

The Voice of Isengard (x3)
[1] 1 0 0 1 (1205)
Rohan.  
Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.

Core Set (x3)
[3] 1 1 0 2 (1202)
Silvan.   Scout.  
Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.

The Treason of Saruman (x3)
[2] 2 3 1 3 (1198)
Ent.  
Cannot have restricted attachments. Enters play exhausted. Response: After Quickbeam enters play, deal 1 damage to him to ready him.

Across the Ettenmoors (x3)
[3] 3 2 2 3 (1165)
Ent.  
Cannot have restricted attachments. Enters play exhausted. Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.

Celebrimbor's Secret (x3)
[2] 2 2 2 3 (1129)
Ent.  
Cannot have restricted attachments. Enters play exhausted.

Return to Mirkwood (x3)
[4] 2 2 2 4 (1119)
Creature.   Eagle.  
Eagles of the Misty Mountains cannot have restricted attachments. Eagles of the Misty Mountains gets +1 Attack and +1 Defense for each facedown attachment it has. Response: After another Eagle character leaves play, you may attach that card facedown to Eagles of the Misty Mountains.

The Treason of Saruman (x3)
[4] 1 3 1 3 (1106)
Silvan.   Warrior.  
Ranged.  
Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

The Hills of Emyn Muil (x3)
[2] 1 1 0 2 (1054)
Creature.   Rohan.  
Action: Exhaust and discard The Riddermark's Finest to place 2 progress tokens on any location.

The Nîn-in-Eilph (x3)
[2] 0 2 0 1 (1049)
Silvan.   Warrior.  
Ranged.  
Response: After Galadhon Archer enters play, deal 1 damage to an enemy not engaged with you.

Khazad-dûm (x3)
[1] 1 0 0 1 (1037)
Dwarf.  
Erebor Record Keeper cannot attack or defend. Action: Exhaust Erebor Record Keeper and pay 1 Lore resource to choose and ready a Dwarf character.

The Lost Realm (x3)
[0] 1 3 1 3 (1034)
Dúnedain.   Ranger.  
Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.

Flight of the Stormcaller (x3)
[5] 3 3 1 4 (1013)
Noldor.   Noble.   Warrior.  
Glorfindel can be played from your discard pile. Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)

Escape from Mount Gram (x3)
[2] 1 1 2 3 (1012)
Ent.   Warrior.  
Sentinel.  
Cannot have restricted attachments. Enters play exhausted. While Derndingle Warrior is defending, it gains: "Action: Deal 1 damage to Derndingle Warrior to give it +3 Defense for this attack." (Limit once per attack.)

The Hills of Emyn Muil (x3)
[5] 3 2 3 3 (942)
Noldor.  
Action: Exhaust Gildor Inglorion to look at the top 3 cards of your deck. Switch one of those cards with a card from your hand. Then, return the 3 cards to the top of your deck, in any order.

The Hunt for Gollum (x3)
[2] 1 0 1 1 (916)
Rohan.  
Action: Discard Westfold Horse-Breaker to choose and ready a hero.

The Road Darkens (x3)
[3] 3 0 0 3 (881)
Noldor.   Noble.  
At the end of the round, discard Galadriel from play. Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

Core Set (x1)
[6] 1 3 3 6 (875)
Beorning.   Warrior.  
Action: Beorn gains +5 Attack until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)

The Steward's Fear (x3)
[1] 0 0 0 1 (852)
Outlands.  
Each Outlands character you control gets +1 Attack.

The Drowned Ruins (x3)
[3] 0 3 0 2 (849)
Silvan.   Warrior.  
Ranged.  
Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 Defense until the end of the round.

The Steward's Fear (x3)
[1] 0 0 0 1 (843)
Outlands.  
Each Outlands character you control gets +1 hit point.

The Voice of Isengard (x3)
[2] 0 2 1 2 (819)
Rohan.   Scout.  
Action: Discard Westfold Outrider to choose an enemy not engaged with you. Engage the chosen enemy.

The Hobbit: Over Hill and Under Hill (x3)
[5] 4 4 4 4 (807)
Istari.  
Gandalf does not exhaust to commit to a quest.Forced: At the end of the refresh phase, discard Gandalf from play. You may raise your threat by 2 to cancel this effect.

The Nîn-in-Eilph (x1)
(10) 2 2 2 4 (285)
Gondor.   Ranger.  
Response: After you engage an enemy, add 1 resource to Mablung's resource pool. (Limit once per phase.)

The Dead Marshes (x1)
(11) 1 3 2 5 (280)
Gondor.   Noble.   Warrior.  
Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.) Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

The Black Riders (x1)
(6) 2 0 1 2 (277)
Hobbit.  
Merry gets +1 Attack for each Hobbit hero you control. Response: After Merry participates in an attack that destroys an enemy, ready another character that participated in that attack.

Core Set (x1)
(7) 1 1 2 3 (266)
Gondor.   Noble.  
Response: Exhaust Eleanor to cancel the 'when revealed' effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

The Flame of the West (x1)
(10) 0 1 4 4 (254)
Gondor.   Warrior.  
Sentinel.  
Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)

Trouble in Tharbad (x1)
(9) 2 3 1 3 (251)
Silvan.   Ranger.   Scout.  
Ranged.  
Combat Action: If you have not engaged an enemy this round, exhaust Haldir of Lórien to declare him as an attacker (and resolve his attack) against an enemy not engaged with you. Limit once per round.

The Lost Realm (x1)
(12) 2 3 2 5 (246)
Dúnedain.   Ranger.   Warrior.  
Each enemy engaged with you gets -1 Defense. Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.

The Land of Shadow (x1)
(9) 2 2 1 4 (245)
Gondor.   Ranger.  
Reduce the cost of the first Trap card you play each round by 1 (to a minimum of 0). Response: After a Trap card you control is attached to an enemy, draw 1 card.

The Wastes of Eriador (x1)
(6) 2 1 1 2 (238)
Hobbit.  
Response: After an enemy is revealed from the top of the encounter deck, exhaust Merry to reduce your threat by that enemy's Threat.

The Treachery of Rhudaur (x1)
(10) 2 2 2 4 (232)
Noldor.  
Draw 3 additional cards at the beginning of the resource phase. At the end of the round, discard all cards in your hand.

Core Set (x1)
(9) 2 2 1 4 (229)
Dwarf.   Noble.  
Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.

Core Set (x1)
(8) 1 2 1 4 (217)
Rohan.   Warrior.  
Dúnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 Attack.

Race Across Harad (x1)
(8) 2 2 0 4 (214)
Dúnedain.   Ranger.  
Thurindir gets +1 Willpower for each side quest in the victory display. Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.

The Treason of Saruman (x1)
(12) 2 3 2 4 (211)
Noble.   Rohan.   Warrior.  
Sentinel.  
Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).

The Dunland Trap (x3)
[2] 1 1 0 1 (789)
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

The Antlered Crown (x3)
[2] 0 2 2 3 (780)
Ent.  
Cannot have restricted attachments. Enters play exhausted. Booming Ent gets +1 Attack for each damaged Ent character you control.

Core Set (x2)
[2] 1 1 1 2 (775)
Hobbit.  
Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)

The Drúadan Forest (x3)
[1] 2 0 0 1 (768)
Silvan.  
Forced: After a character leaves play, discard Silvan Refugee from play.

The Black Riders (x3)
[2] 1 1 0 2 (768)
Creature.   Pony.  
Cannot have attachments. Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee. Each Hobbit character gets +1 hit point.

Temple of the Deceived (x3)
[3] 1 2 1 2 (738)
Dale.   Scout.  
Response: After Rhovanion Outrider coomits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 Willpower until the end of the phase.

Trouble in Tharbad (x3)
[2] 1 0 0 1 (736)
Silvan.   Minstrel.  
Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.

The Wastes of Eriador (x3)
[4] 2 2 2 3 (730)
Dúnedain.   Ranger.  
Response: After you engage an enemy, if you control at least 1 Dúnedain hero, spend 1 resource to put Ranger of Cardolan into play from your hand, under your control. At the end of the round, if Ranger of Cardolan is still in play, shuffle it into its owner's deck.

Conflict at the Carrock (x3)
[3] 2 1 1 2 (724)
Rohan.  
Response: After Éomund leaves play, ready all Rohan characters in play.

The Redhorn Gate (x3)
[3] 2 1 1 3 (719)
Dwarf.  
Quest Action: Spend 1 Spirit resource to put Bofur into play from your hand, exhausted and committed to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

Core Set (x2)
[4] 0 2 1 3 (718)
Dwarf.   Warrior.  
Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

A Storm on Cobas Haven (x3)
[0] 0 0 0 1 (713)
Gondor.   Healer.  
Cannot attack or defend. Action: Spend 1 Lore resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.

The Hunt for Gollum (x3)
[3] 2 0 0 1 (710)
Noldor.  
Response: After you play Rivendell Minstrel from your hand, search your deck for 1 Song card and add it to your hand. Shuffle your deck.

The Hills of Emyn Muil (x3)
[4] 1 2 1 2 (691)
Creature.   Eagle.  
Descendant of Thorondor cannot have restricted attachments. Response: After Descendant of Thorondor enters or leaves play, deal 2 damage to any 1 enemy in the staging area.

The Blood of Gondor (x3)
[1] 0 0 1 1 (689)
Gondor.  
Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

The Road Darkens (x3)
[2] 2 0 0 2 (685)
Hobbit.  
Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.

The Flame of the West (x3)
[3] 2 1 1 2 (683)
Rohan.   Warrior.  
Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A Journey To Rhosgobel (x3)
[4] 2 2 2 3 (681)
Silvan.  
Ranged.   Sentinel.  

The Hobbit: Over Hill and Under Hill (x3)
[3] 2 2 0 3 (634)
Dwarf.  
Action: Exhaust Bofur to search the top 5 cards of your deck for 1 Weapon attachment. Add that card to your hand and shuffle the other cards back into your deck.

The Hobbit: Over Hill and Under Hill (x3)
[3] 1 1 1 2 (629)
Dwarf.  
Response: After you play Fili from your hand during the planning phase, search your deck for Kili and put him into play under your control. Then, shuffle your deck.

The Mûmakil (x3)
[5] 3 1 2 3 (622)
Harad.   Scout.  
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.

The Steward's Fear (x3)
[2] 1 1 1 1 (617)
Outlands.  
Each Outlands character you control gets +1 Defense.

The Long Dark (x3)
[3] 0 1 1 2 (606)
Dwarf.   Warrior.  
Erebor Battle Master gets +1 Attack for each other Dwarf ally you control.

Core Set (x2)
[3] 0 2 1 2 (603)
Rohan.   Archer.  
Ranged.  

The Sands of Harad (x3)
[2] 0 2 0 1 (600)
Silvan.  
Ranged.  
Response: After Greenwood Archer enters play, ready a hero.

The Mûmakil (x3)
[5] 1 2 3 3 (597)
Harad.   Warrior.  
Sentinel.  
Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)

The Treason of Saruman (x3)
[4] 2 2 2 3 (597)
Dwarf.   Warrior.  
Sentinel.  
Response: After an enemy is revealed from the encounter deck, ready Gimli.

The Dead Marshes (x3)
[4] 1 2 2 3 (582)
Rohan.   Warrior.  
While Elfhelm is ready, he gains: 'Response: After your threat is raised as the result of questing unsuccessfully, or by an encounter or quest card effect, reduce your threat by 1.'

The Long Dark (x3)
[4] 2 0 1 3 (579)
Noldor.  
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

A Journey To Rhosgobel (x3)
[5] 1 3 1 4 (578)
Creature.   Eagle.  
Sentinel.  
Landroval cannot have restricted attachments. Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)

Escape from Mount Gram (x3)
[2] 1 1 1 2 (564)
Noldor.   Craftsman.  
Discard 2 cards from your hand to put Elven Jeweler into play from your hand, under your control.

The Treachery of Rhudaur (x3)
[1] 1 0 0 1 (564)
Silvan.   Craftsman.  
Cannot attack or defend. Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

Foundations of Stone (x3)
[3] 2 1 1 2 (557)
Dwarf.  
Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 Willpower until the end of the phase.

The Hobbit: Over Hill and Under Hill (x1)
(12) 3 3 1 5 (198)
Dwarf.   Noble.   Warrior.  
If you control at least 5 Dwarf characters, add 1 additional resource to Thorin Oakenshield's pool when you collect resources during the resource phase.

The Dunland Trap (x1)
(11) 3 2 2 4 (193)
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

The Hunt for Gollum (x1)
(9) 1 1 2 2 (188)
Hobbit.  
The first player draws 1 additional card in the resource phase.

The Battle of Carn Dûm (x1)
(10) 1 3 3 3 (183)
Dúnedain.   Ranger.   Warrior.  
While you are engaged with at least 1 enemy, Amarthiúl gains the Tactics resource icon. While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiúl's resource pool when you collect resources during the resource phase.

The Hobbit: Over Hill and Under Hill (x1)
(12) 0 5 1 10 (180)
Beorning.   Warrior.  
Sentinel.  
Cannot have attachments. Immune to player card effects. Beorn does not exhaust to defend.

A Journey To Rhosgobel (x1)
(11) 2 3 2 4 (176)
Gondor.   Noble.  
Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

Core Set (x1)
(12) 3 3 1 5 (174)
Noble.   Noldor.   Warrior.  
Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Heirs of Númenor (x1)
(11) 1 3 2 5 (173)
Gondor.   Warrior.   Noble.  
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 Attack.

The Hobbit: Over Hill and Under Hill (x1)
(9) 2 1 2 4 (173)
Dwarf.  
Response: After you play a Dwarf character from your hand, reduce your threat by 1.

The Voice of Isengard (x1)
(10) 1 3 2 4 (171)
Rohan.   Noble.   Warrior.  
Response: After a character leaves play, Éomer gets +2 Attack until the end of the round. (Limit once per round.)

Beneath the Sands (x1)
(9) 2 2 1 4 (168)
Gondor.   Scout.  
Response: After Hirgon quests successfully, play a Tactics ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1 Attack and +1 Defense until the end of the round.

The Morgul Vale (x1)
(12) 2 3 2 4 (166)
Rohan.   Noble.   Warrior.  
Sentinel.  
Each hero with a printed Tactics resource icon gets +1 Willpower.

Road to Rivendell (x1)
(10) 2 1 2 4 (165)
Noldor.   Noble.   Ranger.  
While Elrohir is in play, Elladan gets +2 Attack. Response: After Elladan is declared as an attacker, pay 1 resource from his resource pool to ready him.

The Steward's Fear (x1)
(8) 1 1 1 4 (161)
Outlands.  
Ranged.  
You may use resources from Hirluin the Fair's resource pool to pay for Outlands ally cards of any sphere.

The Sands of Harad (x1)
(9) 1 3 1 4 (157)
Silvan.   Noble.   Scout.  
Ranged.  
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 Willpower until the end of the phase. (Limit once per phase.)

Ori
The Hobbit: Over Hill and Under Hill (x1)
(8) 2 2 1 3 (157)
Dwarf.  
If you control at least 5 Dwarf characters, draw 1 additional card at the beginning of the resource phase.

The Redhorn Gate (x1)
(10) 2 2 1 4 (156)
Noldor.   Noble.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After Elrohir is declared as a defender, pay 1 resource from his resource pool to ready him.

Temple of the Deceived (x1)
(10) 2 2 2 4 (156)
Rohan.   Scout.   Warrior.  
Each Spirit hero with an attached Mount gets +1 Willpower. Each Tactics hero with an attached Mount gets +1 Attack. Each Leadership hero with an attached Mount gets +1 Defense.

The City of Corsairs (x1)
(11) 2 3 2 4 (154)
Gondor.   Noble.   Warrior.  
Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)

The Drúadan Forest (x1)
(8) 2 2 1 3 (152)
Silvan.  
Each hero you control with a printed Lore resource icon gets -1 threat cost.

The Sands of Harad (x1)
(11) 2 2 2 5 (151)
Dwarf.   Noble.   Warrior.  
Sentinel.  
Response: After Gimli is declared as a defender, spend 1 resource from his pool to ready another hero. If that hero is Legolas, he gets +1 Attack until the end of the phase. (Limit once per phase.)

The Dunland Trap (x3)
[3] 1 2 0 2 (548)
Gondor.   Ranger.  
Secrecy 2.  
Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

The Nîn-in-Eilph (x3)
[3] 2 0 1 2 (548)
Dale.   Scout.  
Secrecy 2.  
Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

Assault on Osgiliath (x3)
[3] 0 1 1 3 (546)
Gondor.   Craftsman.  
Pelargir Shipwright gets +1 Willpower for each hero you control with a printed Spirit resource icon.

The Treason of Saruman (x3)
[3] 1 2 2 2 (540)
Rohan.   Warrior.  
Combat Action: Ready Háma. He gets +3 Defense until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)

Core Set (x2)
[3] 1 2 0 1 (538)
Archer.   Silvan.  
Ranged.  

The Grey Havens (x3)
[2] 1 1 0 2 (535)
Noldor.   Scout.  
While the top card of your discard pile is an event, Sailor of Lune gets +1 Willpower and gains: "Cannot be damaged while committed to the quest."

The Road Darkens (x3)
[4] 1 3 1 4 (529)
Gondor.   Warrior.  
Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat. Response: After Boromir takes any amount of damage, ready him.

The Hobbit: Over Hill and Under Hill (x3)
[3] 1 1 1 2 (526)
Dwarf.  
Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.

Core Set (x2)
[3] 0 2 0 2 (520)
Dúnedain.  
Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

Flight of the Stormcaller (x3)
[3] 1 2 3 3 (491)
Noldor.   Warrior.  
As an additional cost to play Guardian of Rivendell from your hand, you must discard 2 cards from your hand.

The Land of Shadow (x3)
[2] 2 1 0 2 (483)
Gondor.   Ranger.  
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.

The Dead Marshes (x3)
[3] 1 1 1 3 (476)
Silvan.  
Response: After a Silvan character readies during the refresh phase, heal 1 damage from that character.

Temple of the Deceived (x3)
[3] 1 1 1 2 (476)
Dwarf.  
Response: After Ered Luin Miner is discarded from the top of your deck, put it into play under your control.

Flight of the Stormcaller (x3)
[2] 1 0 1 2 (473)
Noldor.   Healer.  
Action: Discard a card from your hand to heal 1 damage on any characer. (Limit twice per round).

The City of Corsairs (x3)
[4] 2 2 3 3 (465)
Gondor.   Warrior.  
Knight of the White Tower's resource cost must be paid from a single hero’s resource pool.

The Road Darkens (x3)
[3] 3 2 3 3 (465)
Noldor.   Healer.  
At the end of the round, discard Elrond from play. Response: After Elrond enters play, choose one: heal all damage on a hero, discard a Condition attachment, or each player draws 1 card.

The Drowned Ruins (x3)
[1] 2 2 2 3 (460)
Dwarf.   Warrior.  
Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 Leadership resource.

The Sands of Harad (x3)
[2] 1 1 0 2 (454)
Hobbit.  
While there is a side quest in the victory display, Halfling Bounder gains: "Response: Discard Halfling Bounder to cancel the 'when revealed' effects of an encounter card that was just revealed from the encounter deck."

Heirs of Númenor (x3)
[2] 1 1 1 1 (452)
Gondor.   Outlands.  
Response: After you play Hunter of Lamedon from your hand, reveal the top card of your deck. If it is an Outlands card, add it to your hand. Otherwise, discard it.

Trouble in Tharbad (x3)
[3] 0 1 2 2 (452)
Silvan.   Warrior.  
Sentinel.  
Response: After a Silvan ally you control leaves play, ready Defender of the Naith.

Heirs of Númenor (x3)
[2] 0 1 0 3 (451)
Gondor.   Ranger.  
Action: Exhaust Ithilien Tracker to lower the Threat of the next enemy added to the staging area to 0 until the end of the phase.

Assault on Osgiliath (x3)
[3] 0 3 1 3 (451)
Gondor.   Warrior.  
If each of your heroes has a printed Tactics resource icon, Knight of Minas Tirith gains: "Response: After Knight of Minas Tirith enters play, choose an enemy in the staging area. Engage that enemy and exhaust Knight of Minas Tirith to declare it as attacker (and resolve its attack) against that enemy."

The Antlered Crown (x1)
(10) 1 2 3 4 (139)
Rohan.   Warrior.  
Sentinel.  
While Erkenbrand is defending, he gains: "Response: Deal 1 damage to Erkenbrand to cancel a shadow effect just triggered."

The Dungeons of Cirith Gurat (x1)
(7) 2 2 0 2 (138)
Hobbit.  
Folco Boffin gets -1 threat cost for each Hobbit hero you control. Action: Discard Folco Boffin to reduce your threat by 7. (Limit once per game for the group.)

The Three Trials (x1)
(11) 2 3 2 4 (136)
Dúnedain.   Ranger.   Scout.  
Response: After a location is explored, ready Idraen.

The Hobbit: On the Doorstep (x1)
(9) 2 1 2 4 (131)
Dwarf.  
Response: Pay 1 resource from Balin's resource pool to cancel a shadow effect just triggered during an attack. Then, deal the attacking enemy another shadow card. (Limit once per attack.)

The Long Dark (x1)
(9) 1 3 1 4 (129)
Rohan.   Warrior.  
Response: After Hama is declared as an attacker, return a Tactics event from your discard pile to your hand. Then, choose and discard 1 card from your hand. (Limit 3 times per game for the group.)

The Voice of Isengard (x1)
(9) 2 1 2 3 (129)
Rohan.   Isengard.  
Action: Lower the cost of the next card you play from your hand this round by 1. That card gains Doomed 1. (Limit once per round.)

The Land of Shadow (x1)
(11) 2 2 2 5 (129)
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

The Treason of Saruman (x1)
(13) 2 3 3 5 (123)
Ent.  
Cannot have restricted attachments. Action: Deal 1 damage to Treebeard to give him +1 Willpower and +1 Attack until the end of the phase. (Limit 5 times per phase.)

The Lost Realm (x1)
(10) 2 2 2 4 (122)
Dúnedain.   Ranger.  
While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest. You may optionally engage 1 additional enemy during the encounter phase.

Assault on Osgiliath (x1)
(11) 2 2 2 5 (119)
Gondor.   Ranger.   Noble.  
Ranged.  
Faramir gets +1 Attack for each enemy in the staging area.

Khazad-dûm (x1)
(9) 1 2 2 4 (115)
Dwarf.  
Response: After Dwalin attacks and destroys an Orc enemy, lower your threat by 2.

Escape from Mount Gram (x1)
(8) 2 1 2 3 (114)
Silvan.  
If the active location shares a Trait with a location in the victory display, Rossiel gets +2 Willpower. If the attacking enemy shares a Trait with an enemy in the victory display, Rossiel gets +2 Defense.

The Grey Havens (x1)
(9) 2 2 1 4 (110)
Noldor.  
Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards. Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)

The Blood of Gondor (x1)
(8) 2 1 2 3 (106)
Gondor.  
Action: Discard Caldara to put 1 Spirit ally from your discard pile into play for each other hero you control with a printed Spirit resource icon. (Limit once per game.)

A Journey To Rhosgobel (x3)
[5] 2 1 1 3 (448)
Istari.  
Radagast collects 1 resource each resource phase. These resources can be used to pay for Creature cards played from your hand. Action: Spend X resources from Radagast's pool to heal X wounds on any 1 Creature.

The Battle of Carn Dûm (x3)
[3] 1 1 1 3 (442)
Dúnedain.   Ranger.  
Sentinel.  
Guardian of Arnor gets +1 Defense for each enemy engaged with you.

The Land of Shadow (x3)
[3] 1 1 2 2 (430)
Rohan.   Warrior.  
Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.

The Hobbit: Over Hill and Under Hill (x3)
[3] 1 2 1 3 (428)
Dwarf.  
Response: After a hero is assigned any amount of damage, exhaust Dori to place that damage on Dori instead.

The Lost Realm (x3)
[2] 1 1 0 2 (421)
Dúnedain.  
Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.

The Wastes of Eriador (x3)
[2] 2 0 0 2 (417)
Hobbit.  
Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck. Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.

Return to Mirkwood (x3)
[3] 1 2 0 2 (416)
Silvan.   Scout.  
While Mirkwood Runner is attacking alone, the defending enemy does not count its Defense.

The Antlered Crown (x3)
[3] 0 1 3 2 (416)
Rohan.   Warrior.  
Sentinel.  

The Mountain of Fire (x3)
[2] 2 0 0 2 (412)
Hobbit.  
Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute (Willpower, Attack, Defense). Add Rosie Cotton's Willpower to that hero's chosen attribute until the end of the phase. (Limit once per phase.)

The Thing in the Depths (x3)
[3] 2 1 0 2 (400)
Woodman.   Scout.  
Response: After Mirkwood Explorer quests successfully, place 1 progress on it. Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.

The Flame of the West (x3)
[4] 2 2 2 3 (400)
Gondor.   Noble.  
While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.

The Drúadan Forest (x3)
[3] 1 0 2 3 (396)
Gondor.  
If each hero you control belongs to the same sphere of influence, you may assign damage from undefended enemy attacks to White Tower Watchman instead of a hero you control.

Flight of the Stormcaller (x3)
[3] 0 3 2 2 (389)
Dwarf.   Warrior.  
Response: After Azain Silverbeard participates in an attack that destroys an enemy, spend 1 Tactics resource to deal 2 damage to another enemy that shares a Trait with the destroyed enemy. Any player may trigger this response.

The Morgul Vale (x3)
[2] 1 1 0 2 (387)
Gondor.  
Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.

The Blood of Gondor (x3)
[4] 1 3 1 3 (385)
Gondor.   Ranger.  
Action: Exhaust Anborn to return 1 Trap card from your discard pile to your hand.

The Sands of Harad (x3)
[4] 0 1 2 3 (384)
Dwarf.   Warrior.  
Sentinel.  
Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.

Temple of the Deceived (x3)
[4] 0 1 3 3 (380)
Rohan.   Warrior.  
Sentinel.  
Response: While Déorwine is defending, spend 1 Leadership resource to cancel a shadow effect dealt to the attacking enemy. Any player may trigger this action.

The Land of Shadow (x3)
[3] 0 4 2 3 (378)
Ent.  
Cannot have restricted attachments. Enters play exhausted. While Skinbark is attacking alone against an Orc enemy, that enemy does not count its Defense.

Escape from Mount Gram (x3)
[3] 1 2 1 2 (373)
Gondor.   Warrior.  
Veteran of Osgiliath gets +1 Willpower, +1 Attack, and +1 Defense while your threat is 40 or higher.

The Mûmakil (x3)
[5] 2 3 1 3 (373)
Harad.   Ranger.  
Ranged.  
Response: After Yazan is declared as an attacker, deal 1 damage to a non-unique enemy in play. (Limit once per phase.)

The Flame of the West (x3)
[2] X 1 1 2 (371)
Wose.  
X is the Threat of the active location. Travel Action: Discard Ghân-buri-Ghân to travel to a location without resolving its Travel effect.

The Dread Realm (x3)
[3] 1 1 1 3 (369)
Dúnedain.   Ranger.  
Ranged.  
Fornost Bowman gets +1 Attack for each enemy engaged with you.

The Hobbit: On the Doorstep (x3)
[3] 2 1 1 3 (366)
Dwarf.  
While you control at least 5 Dwarf characters, Glóin gains: 'Response: After you play Glóin from your hand, choose a hero. Add 2 resources to that hero's resource pool.'