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200 Results Found

Core Set (x1)
(8) 1 2 1 4 (542)
Noble.   Rohan.   Warrior.  
Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.

Core Set (x1)
(12) 2 3 2 5 (516)
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Flight of the Stormcaller (x1)
(8) 1 1 3 3 (480)
Gondor.   Noble.   Steward.  
Setup: Add 2 resources to Denethor's resource pool. Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)

The Black Riders (x1)
(8) 3 1 1 3 (469)
Hobbit.  
Response: After you engage an enemy with a higher engagement cost than your threat, ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

Return to Mirkwood (x1)
(11) 1 2 3 5 (381)
Dwarf.  
While Dain Ironfoot is ready, Dwarf characters get +1 Attack and +1 Willpower.

Core Set (x2)
[2] (6756)
Gondor.   Title.  
Attach to a hero. Attached hero gains the Gondor trait. Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.

Core Set (x2)
[1] (5953)

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

Core Set (x3)
[1] 0 0 1 1 (2691)
Rohan.   Scout.  
Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.

Core Set (x2)
[4] 2 1 2 3 (2456)
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

Conflict at the Carrock (x3)
[1] (2165)
Signal.  
Attach to a hero. Attached hero gains +1 Defense. Action: Pay 1 resource from attached hero's pool to attach Dunedain Warning to another hero.

Core Set (x1)
[2] (1952)
Artifact.   Item.  
Restricted.  
Attach to a hero. Attached hero gains +2 Willpower. If attached hero is Aragorn, he also gains a Spirit resource icon.

The Hobbit: Over Hill and Under Hill (x3)
[0] (1653)

Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.

The Hunt for Gollum (x3)
[1] (1540)
Signal.  
Attach to a hero. Attached hero gains +1 Attack. Action: Pay 1 resource from attached hero's pool to attach Dunedain Mark to another hero.

Core Set (x2)
[1] (1473)

Response: After an ally card leaves play, that card's controller draws 2 cards.

Core Set (x3)
[2] 1 1 0 2 (1452)
Gondor.   Warrior.  

Heirs of Númenor (x3)
[1] 0 0 0 2 (1431)
Gondor.  
Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.

Temple of the Deceived (x3)
[2] (1292)
Mount.  
Restricted.  
Attach to a Leadership or sentinel hero. Response: After attached hero defends against an attack, exhaust Armored Destrier to ready attached hero. Then, discard a shadow card from another enemy engaged with the defending player.

Shadow and Flame (x3)
[0] (1251)

Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.

The Hobbit: Over Hill and Under Hill (x3)
[0] (1069)
Item.  
Attach to a hero. Action: Discard Cram to ready attached hero.

The Hunt for Gollum (x3)
[1] (1029)

Action: Each player draws 1 card.

The Watcher in the Water (x3)
[3] (985)
Artifact.  
Attach to a hero. Attached hero gains a Leadership resource icon. If attached hero is Aragorn, each character you control gets +1 Willpower.

The Road Darkens (x3)
[3] 3 0 0 3 (881)
Noldor.   Noble.  
At the end of the round, discard Galadriel from play. Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

The Thing in the Depths (x3)
[0] (834)

Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.

Core Set (x1)
(9) 2 2 1 4 (229)
Dwarf.   Noble.  
Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.

The Dunland Trap (x3)
[2] 1 1 0 1 (789)
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

The Hobbit: On the Doorstep (x3)
[2] (783)
Title.  
Attach to a Dwarf hero. Action: Exhaust King Under the Mountain to look at the top 2 cards of your deck. Add 1 to your hand and discard the other.

The Black Riders (x3)
[2] 1 1 0 2 (768)
Creature.   Pony.  
Cannot have attachments. Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee. Each Hobbit character gets +1 hit point.

The Drowned Ruins (x3)
[0] (761)
Signal.  
Attach to a hero. Response: After Dúnedain Remedy is attached to a hero, heal 1 damage on that hero. Action: Pay 1 resource from attached hero's resource pool to attach Dúnedain Remedy to another hero.

The Black Riders (x3)
[1] (757)
Item.  
Attach to a Hobbit hero. Limit 1 per hero. Attached hero gets +2 Defense while defending against an attack by an enemy with an engagement cost higher than your threat.

Core Set (x2)
[4] 0 2 1 3 (718)
Dwarf.   Warrior.  
Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.

The Blood of Gondor (x3)
[1] 0 0 1 1 (689)
Gondor.  
Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.

The Voice of Isengard (x3)
[0] (681)

Doomed 4.  
Action: Add 1 resource to each hero's resource pool.

Khazad-dûm (x3)
[2] (663)
Item.  
Attach to a Dwarf hero. Action: Exhaust Narvi's Belt to give attached hero a Leadership, Lore, Tactics, or Spirit icon until the end of the phase.

Khazad-dûm (x3)
[1] (652)
Song.  
Action: Choose a Dwarf hero. That hero gets +2 Willpower, +2 Attack, and +2 Defense until the end of the round.

Heirs of Númenor (x3)
[0] (648)

Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.

Core Set (x2)
[1] (631)

Action: Choose and ready 1 ally card.

The Hobbit: Over Hill and Under Hill (x3)
[3] 1 1 1 2 (629)
Dwarf.  
Response: After you play Fili from your hand during the planning phase, search your deck for Kili and put him into play under your control. Then, shuffle your deck.

The Redhorn Gate (x3)
[4] (628)

Secrecy 3.  
Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.

The Steward's Fear (x3)
[2] 1 1 1 1 (617)
Outlands.  
Each Outlands character you control gets +1 Defense.

Core Set (x2)
[2] (608)

Action: Until the end of the phase, all characters get +1 Attack. All Gondor characters also get +1 Defense until the end of the phase.

The Sands of Harad (x3)
[2] 0 2 0 1 (600)
Silvan.  
Ranged.  
Response: After Greenwood Archer enters play, ready a hero.

The Treason of Saruman (x3)
[4] 2 2 2 3 (597)
Dwarf.   Warrior.  
Sentinel.  
Response: After an enemy is revealed from the encounter deck, ready Gimli.

The Long Dark (x3)
[4] 2 0 1 3 (579)
Noldor.  
Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)

The Steward's Fear (x3)
[0] (579)

Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.

Celebrimbor's Secret (x3)
[1] (575)
Title.  
Attach to a Noble hero. Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.

Foundations of Stone (x3)
[3] 2 1 1 2 (557)
Dwarf.  
Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 Willpower until the end of the phase.

The Hobbit: Over Hill and Under Hill (x1)
(12) 3 3 1 5 (198)
Dwarf.   Noble.   Warrior.  
If you control at least 5 Dwarf characters, add 1 additional resource to Thorin Oakenshield's pool when you collect resources during the resource phase.

The Dunland Trap (x1)
(11) 3 2 2 4 (193)
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack and +1 Defense until the end of the round.

The Battle of Carn Dûm (x1)
(10) 1 3 3 3 (183)
Dúnedain.   Ranger.   Warrior.  
While you are engaged with at least 1 enemy, Amarthiúl gains the Tactics resource icon. While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiúl's resource pool when you collect resources during the resource phase.

A Journey To Rhosgobel (x1)
(11) 2 3 2 4 (176)
Gondor.   Noble.  
Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)

Heirs of Númenor (x1)
(11) 1 3 2 5 (173)
Gondor.   Warrior.   Noble.  
While Boromir has at least 1 resource in his resource pool, Gondor allies get +1 Attack.

The Steward's Fear (x1)
(8) 1 1 1 4 (161)
Outlands.  
Ranged.  
You may use resources from Hirluin the Fair's resource pool to pay for Outlands ally cards of any sphere.

The Redhorn Gate (x1)
(10) 2 2 1 4 (156)
Noldor.   Noble.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After Elrohir is declared as a defender, pay 1 resource from his resource pool to ready him.

Temple of the Deceived (x1)
(10) 2 2 2 4 (156)
Rohan.   Scout.   Warrior.  
Each Spirit hero with an attached Mount gets +1 Willpower. Each Tactics hero with an attached Mount gets +1 Attack. Each Leadership hero with an attached Mount gets +1 Defense.

The Sands of Harad (x1)
(11) 2 2 2 5 (151)
Dwarf.   Noble.   Warrior.  
Sentinel.  
Response: After Gimli is declared as a defender, spend 1 resource from his pool to ready another hero. If that hero is Legolas, he gets +1 Attack until the end of the phase. (Limit once per phase.)

The Three Trials (x3)
[0] (539)

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Core Set (x2)
[3] 1 2 0 1 (538)
Archer.   Silvan.  
Ranged.  

The Sands of Harad (x3)
[0] (538)

Play only if you control a unique character with the Silvan trait and another unique character with the Dwarf trait. Action: Draw 1 card and add 1 resource to the resource pool of a hero you control.

The Morgul Vale (x3)
[2] (531)
Skill.  
Attach to a Gondor hero. While attached hero has at least 1 resource in its resource pool, Gondor characters get +1 Willpower.

Core Set (x2)
[3] 0 2 0 2 (520)
Dúnedain.  
Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.

Trouble in Tharbad (x3)
[1] (513)
Song.  
Attach to a hero. Action: Exhaust O Lorien! to lower the cost of the next Silvan ally played this phase by 1 (to a minimum of 1).

Road to Rivendell (x3)
[3] (477)

Action: Ready all Dwarf characters.

The City of Corsairs (x3)
[4] 2 2 3 3 (465)
Gondor.   Warrior.  
Knight of the White Tower's resource cost must be paid from a single hero’s resource pool.

The Drowned Ruins (x3)
[1] 2 2 2 3 (460)
Dwarf.   Warrior.  
Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 Leadership resource.

The Antlered Crown (x1)
(10) 1 2 3 4 (139)
Rohan.   Warrior.  
Sentinel.  
While Erkenbrand is defending, he gains: "Response: Deal 1 damage to Erkenbrand to cancel a shadow effect just triggered."

The Hobbit: On the Doorstep (x1)
(9) 2 1 2 4 (131)
Dwarf.  
Response: Pay 1 resource from Balin's resource pool to cancel a shadow effect just triggered during an attack. Then, deal the attacking enemy another shadow card. (Limit once per attack.)

The Land of Shadow (x1)
(11) 2 2 2 5 (129)
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

The Lost Realm (x1)
(10) 2 2 2 4 (122)
Dúnedain.   Ranger.  
While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest. You may optionally engage 1 additional enemy during the encounter phase.

The Battle of Carn Dûm (x3)
[3] 1 1 1 3 (442)
Dúnedain.   Ranger.  
Sentinel.  
Guardian of Arnor gets +1 Defense for each enemy engaged with you.

The Lost Realm (x3)
[2] 1 1 0 2 (421)
Dúnedain.  
Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.

The Antlered Crown (x3)
[3] 0 1 3 2 (416)
Rohan.   Warrior.  
Sentinel.  

The Mountain of Fire (x3)
[2] 2 0 0 2 (412)
Hobbit.  
Action: Exhaust Rosie Cotton to choose a Hobbit hero and an attribute (Willpower, Attack, Defense). Add Rosie Cotton's Willpower to that hero's chosen attribute until the end of the phase. (Limit once per phase.)

The Wilds of Rhovanion (x3)
[1] (402)
Item.   Armor.  
Attach to a Dale or Warrior character. Limit 1 per character. Attached character gets +1 Defense (and +1 hit point if attached character has the sentinel keyword).

A Journey To Rhosgobel (x3)
[2] (387)
Signal.  
Attach to a hero. Attached hero gains +1 Willpower. Action: Pay 1 resource from attached hero's pool to attach Dunedain Quest to another hero.

The Morgul Vale (x3)
[2] 1 1 0 2 (387)
Gondor.  
Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.

Escape from Mount Gram (x3)
[3] 1 2 1 2 (373)
Gondor.   Warrior.  
Veteran of Osgiliath gets +1 Willpower, +1 Attack, and +1 Defense while your threat is 40 or higher.

The Hobbit: On the Doorstep (x3)
[3] 2 1 1 3 (366)
Dwarf.  
While you control at least 5 Dwarf characters, Glóin gains: 'Response: After you play Glóin from your hand, choose a hero. Add 2 resources to that hero's resource pool.'

Flight of the Stormcaller (x3)
[0] (363)
Item.  
Attach to a Gondor hero. Action: Spend 2 resources from attached hero's resource pool to draw 1 card.

Trouble in Tharbad (x3)
[2] 1 0 1 1 (356)
Gondor.  
You may give Herald of Anórien doomed 2 when you play it from your hand. If you do, it gains: "Response: After you play Herald of Anórien, choose a player. That player may put into play 1 ally from his hand with a printed cost 2 or lower."

Celebrimbor's Secret (x3)
[3] 2 2 0 2 (355)
Silvan.   Scout.  
Ranged.  
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

The Drúadan Forest (x3)
[2] (348)

Play only if each hero you control has a printed Leadership resource icon. Action: Ready each ally in play.

The Sands of Harad (x3)
[2] (339)
Item.   Armor.  
Restricted.  
Attach to a Dwarf hero. Attached hero gets +1 Defense. Response: After attached hero takes damage from an enemy attack, exhaust Dwarven Shield to add 1 resource to attached hero's pool.

The Antlered Crown (x3)
[1] (337)
Song.  
Attach to a hero with sentinel. Response: After attached hero defends against an attack and takes no damage while defending that attack, exhaust Day's Rising to add 1 resource to the attached hero's resource pool.

The Dead Marshes (x3)
[3] 1 1 1 2 (325)
Dúnedain.  
Response: Discard Dunedain Watcher from play to cancel the shadow effects of a card just triggered.

Heirs of Númenor (x3)
[5] 1 0 1 3 (324)
Gondor.  
Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.

Shadow and Flame (x3)
[2] (322)

Attach to a Leadership hero. Each Dwarf character gets +1 hit point.

The Nîn-in-Eilph (x3)
[0] (318)

Refresh Action: Choose a player. Each hero that player controls that did not spend any resources this round gains 1 resource. Only 1 copy of Tighten Our Belts can be played by the players each round.

The Lost Realm (x3)
[1] (315)
Signal.  
Play only if you control a Dúnedain hero. Planning Action: Shuffle 1 of your set aside Ranger of the North allies with the encounter keyword into the encounter deck. Then, remove Ranger Summons from the game.

Race Across Harad (x3)
[1] (314)
Mount.  
Restricted.  
Attach to a Dúnedain or Ranger hero. Response: After you engage an enemy, exhaust Steed of the North to ready attached hero.

Temple of the Deceived (x3)
[2] 1 2 0 2 (313)
Rohan.   Scout.  
Action: Spend 1 Spirit resource to ready Ceorl. Then, you may give control of Ceorl to another player. Any player may trigger this action. (Limit once per phase).

The Land of Shadow (x3)
[1] (307)
Item.  
Attach to a Gondor or Hobbit hero. Restricted. Response: After attached hero exhausts to defend an attack from an enemy with engagement cost higher than your threat, exhaust Staff of Lebethron to discard a shadow card from that enemy.

Return to Mirkwood (x3)
[1] (306)
Signal.  
Attach to a hero. Attached hero gains sentinel. Action: Pay 1 resource from attached hero's pool to attach Dunedain Signal to another hero.

The Blood of Gondor (x3)
[4] (304)
Record.  
Attach to a Leadership hero. Reduce the cost to play Tome of Atanatar by 1 for each hero you control with a printed Leadership resource icon. Action: Discard Tome of Atanatar to play any Leadership event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

The Mûmakil (x1)
(10) 2 2 2 4 (74)
Harad.   Noble.  
You may use resources from Kahliel's resource pool to pay for Harad ally cards of any sphere. Action: Discard a Harad ally card from your hand to ready a Harad character in play. (Limit once per phase.)

The Wilds of Rhovanion (x1)
(10) 2 3 2 3 (70)
Dale.   Noble.  
Each Dale character you control with a player attachment gets +1 Willpower. Response: After you play an attachment on a Dale character without an attachment, draw a card.

The Mountain of Fire (x1)
(10) 1 3 2 4 (62)
Rohan.   Noble.   Warrior.  
Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.

Fire in the Night (x1)
(9) 1 1 3 4 (14)
Silvan.   Noble.  
Combat Action: Play a Silvan ally from your hand. You do not need a resource match for this ally. (Limit once per round.)

The Dread Realm (x3)
[1] (299)
Item.   Weapon.  
Restricted.  
Attach to a Dúnedain or Gondor hero. Attached hero gets +1 Attack. Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of Númenor to add 1 resource to attached hero's resource pool.

The Three Trials (x3)
[2] 1 1 0 2 (288)
Noldor.   Scout.  
Secrecy 2.  

The Mûmakil (x3)
[2] 1 0 1 2 (283)
Dúnedain.   Ranger.  
Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

The Lost Realm (x3)
[2] (280)
Title.  
Attach to a Dúnedain hero. Planning Action: Exhaust Heir of Valandil to reduce the cost of the next Dúnedain ally you play this phase by 1 for each enemy engaged with you.

The Drúadan Forest (x3)
[3] 1 1 1 3 (270)
Outlands.  
While you control Outlands allies that belong to 4 different spheres, ready Forlong at the beginning of each phase.

The Flame of the West (x3)
[4] 2 2 2 3 (260)
Dúnedain.   Ranger.  
Reduce the cost to play Halbarad by 1 for each enemy engaged with you. Each enemy engaged with you gets +10 engagement cost.

The Flame of the West (x3)
[2] (256)
Mount.  
Attach to a Dúnedain hero. If the attached hero is Aragorn, he gains a Tactics icon. Response: After you optionally engage an enemy, exhaust Roheryn and attached hero to declare attached hero as an attacker (and resolve its attack) against that eneny.

The Mountain of Fire (x3)
[2] (254)
Item.   Weapon.  
Restricted.  
Attach to a Rohan hero. Response: After attached hero is declared as an attacker, exhaust Gúthwinë to give that hero +2 Attack for this attack. If this attack destroys an enemy, return a Rohan ally from your discard pile to your hand.

Core Set (x1)
[5] (252)

Action: Ready all character cards in play.

The Dead Marshes (x3)
[2] (252)
Item.  
Attach to a hero. Attached hero gains ranged. Action: Pay 1 resource from attached hero's pool to attach Dunedain Cache to another hero.

Assault on Osgiliath (x3)
[X] (249)
Outlands.  
Action: Return X Outlands allies from your discard pile to your hand.

A Journey To Rhosgobel (x3)
[0] (243)

Action: Move any number of resource tokens from a Leadership hero's resource pool to any other hero's resource pool.

Across the Ettenmoors (x3)
[1] (232)
Item.  
Attach to a location. Limit 1 per location. Response: After attached location is explored, the first player adds 1 resource to each of his heroes' resource pools.

The Land of Shadow (x3)
[4] 1 3 1 3 (218)
Gondor.   Ranger.  
Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.

The Wilds of Rhovanion (x3)
[3] 0 1 2 3 (211)
Dale.   Warrior.  
Reduce the cost to play Armor attachments on Redwater Sentry by 1. Redward Sentry gets +1 Defense and gains sentinel while it has an Armor attachment.

The Treachery of Rhudaur (x3)
[1] (6) (207)

Limit 1 per deck. Response: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.

Core Set (x1)
[6] 2 2 1 4 (206)
Dwarf.   Warrior.  
Response: After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.

The Hobbit: On the Doorstep (x3)
[1] (206)

Action: If you control at least 1 Dwarf hero, put a Dwarf ally from your discard pile into play under your control. Put that ally on the bottom of your deck at the end of the phase.

Core Set (x2)
[0] (204)

Action: Exhaust 1 hero you control to choose and ready a different hero.

Encounter at Amon Dîn (x3)
[1] (202)
Title.  
Attach to a Gondor or Outlands hero. If each hero you control has a printed Leadership resource icon, Lord of Morthond gains: 'Response: After you play a Lore, Spirit, or Tactics ally, draw 1 card.'

Race Across Harad (x3)
[2] 1 1 1 2 (199)
Harad.  
Action: Exhaust Kahliel’s Tribesman to choose another Harad character. That character gets +1 Willpower, +1 Attack, and +1 Defense until the end of the phase.

Escape from Mount Gram (x3)
[1] (184)

Ready up to X Dúnedain characters you control. X is the number of enemies engaged with you.

Conflict at the Carrock (x3)
[1] (182)

Action: Each player returns the topmost attachment card from his discard pile to his hand.

The Land of Shadow (x3)
[1] (179)

Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 Attack while attacking that enemy.

The Long Dark (x3)
[1] (175)

Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.

A Storm on Cobas Haven (x3)
[1] (167)
Title.  
Attach to a Ranger or Leadership hero. Response: After a Signal attachment is attached to a hero, exhaust Rune-master to add 1 resource to that hero's resource pool.

Road to Rivendell (x3)
[5] 1 2 2 2 (163)
Dúnedain.   Ranger.  
Ranged.   Sentinel.   Secrecy 3.  

The Wastes of Eriador (x3)
[3] 0 1 1 3 (162)
Gondor.  
Ingold gets +1 Willpower for each hero you control with at least 1 resource in its resource pool.

The Hills of Emyn Muil (x3)
[2] 1 0 0 2 (154)
Hobbit.  
Response: After Keen-eyed Took enters play, reveal the top card of each player's deck. Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck.

The Black Serpent (x3)
[0] (150)
Song.  
Attach to a hero. Limit 1 per hero. Action: Spend 1 resource from attached hero's pool to give attached hero +1 Willpower until the end of the phase. (Limit 3 times per phase.)

The Wilds of Rhovanion (x3)
[1] (148)

Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.

The Mûmakil (x3)
[1] (6) (147)

Limit 1 copy of Prepare for Battle in the victory display. While this quest is in the victory display, the first player draws an additional card during the resource phase.

Return to Mirkwood (x3)
[2] (145)

Play after shadow cards have been dealt, before any attacks have resolved. Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.

The Dungeons of Cirith Gurat (x3)
[4] 2 2 1 3 (137)
Dale.   Warrior.  
Action: Spend 1 Leadership resource to ready Knight of Dale. (limit once per round). Valour Action: Ready Knight of Dale (limit once per round.)

The Thing in the Depths (x3)
[4] 1 2 2 3 (128)
Dúnedain.   Noble.  
Sentinel.  
Action: Spend 1 Lore resource to look at a facedown shadow card dealt to an engaged enemy. If that card has a shadow effect, Eldahir gets +2 Defense until the end of the phase. Any player may trigger this action. (Limit once per phase.)

The Treachery of Rhudaur (x3)
[3] (126)

You must use resources from 3 different heroes' pools to play this card. Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player's control. At the end of the phase, return each of those allies that are still in play to their owners' hands.

The Dread Realm (x3)
[4] 2 2 1 3 (126)
Rohan.   Warrior.  
Response: After a Rohan ally is discarded from play by a card effect, ready Éothain.

The Grey Havens (x3)
[2] 0 1 1 3 (104)
Noldor.   Warrior.  
While the top card of your discard pile is an attachment, Warden of the Havens gets +2 Defense and gains sentinel.

Flight of the Stormcaller (x3)
[1] (104)
Title.  
Attach to a character. Attached character gains the Gondor trait.

Foundations of Stone (x3)
[4] (103)
Condition.  
Limit 1 per deck. Attach to a location. Heroes do not exhaust to attack, defend, or commit to a quest while attached location is the active location.

Assault on Osgiliath (x3)
[1] (100)
Item.   Weapon.  
Attach to a Gondor ally. Attached ally gains the Outlands trait.

Beneath the Sands (x3)
[2] (85)
Item.   Weapon.  
Restricted.  
Attach to a Haradrim character. Attached character gets +1 Attack. Response: After attached character is declared as an attacker, it gets +3 Attack for this attack. After this attack resolves, discard Haradrim Spear.

Encounter at Amon Dîn (x3)
[4] 3 1 2 3 (84)
Gondor.   Noble.  
Denethor gets -1 Willpower for each damaged hero you control.Discard Denethor if his Willpower is 0 or less.

The Crossings of Poros (x3)
[3] 2 1 0 2 (79)
Hobbit.  
Reduce the cost to play Halfast Gamgee by 1 for each side quest in the victory display. Response: After Halfast Gamgee enters play, add 1 resource to a hero's resource pool.

The Redhorn Gate (x3)
[0] (72)

Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.

The Withered Heath (x3)
[2] 1 1 1 1 (71)
Dale.  
Guardian of Esgaroth gets +1 Willpower, +1 Attack, +1 Defense, and +1 hit point for each different player card attachment it has. (Limit +3 to each.)

The Watcher in the Water (x3)
[1] (68)

Response: After a character leaves play, add its Attack to another character's Attack until the end of the round.

A Storm on Cobas Haven (x3)
[1] (67)

Response: After you declare a Noble character as a defender against an attack made by an engaged enemy, return that enemy to the staging area. Then, cancel the attack.

The Voice of Isengard (x3)
[2] 1 0 2 2 (65)
Isengard.  
Response: After you raise your threat from the Doomed keyword, ready Orthanc Guard.

The Grey Havens (x3)
[2] (65)

Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).

The Dunland Trap (x3)
[1] (62)

Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.

Across the Ettenmoors (x3)
[1] (58)
Signal.  
Action: Search your deck for a side quest and add it to your hand. Shuffle your deck.

Heirs of Númenor (x3)
[0] (57)

Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.

The Grey Havens (x3)
[1] (54)
Item.  
Attach to a Leadership or a Scout character. Response: At the beginning of the travel phase, exhaust Mariner's Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.

The City of Corsairs (x3)
[0] (54)

Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 Tactics resources to ready each defending character that takes no damage from this attack.

The Withered Heath (x3)
[1] (53)
Item.   Armor.  
Restricted.  
Attach to an ally. Limit 1 per ally. Attached ally gets +2 hit points.

The Nîn-in-Eilph (x3)
[1] (52)

Action: Take control of the first player token and draw 1 card.

The Black Serpent (x3)
[2] (48)

Action: Ready each hero with a Song attachment.

The Wastes of Eriador (x3)
[2] (46)

Response: After an ally leaves play, add it to its owner’s hand instead of placing it in the discard pile. Valour Action: Until the end of the phase, add each ally that leaves play to its owner's hand instead of placing it in the discard pile.

Khazad-dûm (x3)
[3] (42)

Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.

The Hills of Emyn Muil (x3)
[1] (41)

Quest Action: Discard a Leadership ally to give each hero committed to this quest +1 Willpower until the end of the phase.

Beneath the Sands (x3)
[1] (41)

Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait. Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.

Roam Across Rhovanion (x3)
[4] (39)
Item.   Armor.  
Restricted.  
Attach to a Leadership or Noble character. Limit 1 per character Attached character gets +2 Defense and +2 hit points.

The Mountain of Fire (x3)
[3] (33)

Quest Action: Until the end of the phase, each Noble hero gets +1 Willpower and does not exhaust to commit to the quest.

The Crossings of Poros (x3)
[0] (30)

Action: Discard an ally you control to choose and discard a Condition attachment.

Fire in the Night (x3)
[1] (26)
Title.  
Attach to a Silvan hero. Action: Exhaust The Elvenking and return a Silvan ally you control to your hand to ready attached hero.

The Battle of Carn Dûm (x3)
[5] (20)

Planning Action: Until the end of the round, players do not raise their threat from questing unsuccessfully. Valour Planning Action: Raise each player's threat by 2 to skip the quest phase this round.

The Dungeons of Cirith Gurat (x3)
[1] (15)
Skill.  
Attach to a hero. Limit 1 per hero. Attached hero gains the Noble trait. Response: After you play Diligent Noble from your hand, draw a card.

Fire in the Night (x3)
[1] (15)
Artifact.   Item.   Weapon.  
Guarded (enemy or location).   Restricted.  
Attach to a hero. Attached hero gets +2 Attack. Response: After attached hero drestroys an enemy, add 1 resource to attached hero's pool.

Roam Across Rhovanion (x3)
[5] 2 2 1 3 (12)
Dale.   Scout.   Warrior.  
Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost. Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)

A Shadow in the East (x1)
(7) 2 1 2 2
Hobbit.  
Response: After Frodo commits to a quest, spend 1 resource from his resource pool to ready another questing unique character. If you quest successfully, reduce your threat by 1.

Two-Player Limited Edition Starter (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Two-Player Limited Edition Starter (x1)
(9) 3 2 1 3
Noldor.   Noble.  
Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)

The Old Forest (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

Fog on the Barrow-downs (x1)
(12) 2 3 2 5
Dúnedain.   Noble.   Ranger.  
Sentinel.  
Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.

The Siege of Annúminas (x1)
(11) 2 2 2 5
Gondor.   Noble.   Ranger.  
Ranged.  
Response: After you engage an enemy, ready an ally you control. (Limit once per phase.)

Attack on Dol Guldur (x1)
(11) 3 2 2 4
Silvan.   Noble.  
Response: After a Silvan ally enters play, that ally gets +1 Willpower, +1 Attack, and +1 Defense until the end of the round.

The Ghost of Framsburg (x3)
[5] 0 3 3 3
Dwarf.   Warrior.  
Action: Discard the top 3 cards from your deck to ready Soldier of Erebor. (Limit once per round.)

The Ghost of Framsburg (x3)
[0]

Play only if no other copies of Man the Walls have been played this round. Planning Action: Reduce the cost of the next ally played by each player this phase by 1. Those allies cannot quest this round.

Mount Gundabad (x3)
[3] 0 0 2 3
Silvan.   Warrior.  
Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.

Mount Gundabad (x3)
[0]

Action: Return a Silvan ally you control to your hand to choose a hero. Add 1 resource to that hero's pool.

The Fate of Wilderland (x3)
[1] 1 0 0 1
Creature.  
Cannot attack, defend, of have attachments. Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.

The Fate of Wilderland (x3)
[1]
Song.  
Action: Search your deck for a Guarded attachment and put it into play. Shuffle your deck.

A Shadow in the East (x3)
[2] 2 0 0 2
Hobbit.  
Response: After Merry enters play, each unique ally you control gets +1 Willpower until the end of the round.

A Shadow in the East (x3)
[0]

Planning Action: Search the top 5 cards of the encounter deck for an enemy. Add that enemy to the staging area to reduce the cost of the first ally you play this phase by X, where X is that enemy's Threat. Shuffle the encounter deck.

Wrath and Ruin (x3)
[2] 1 1 1 2
Gondor.  
Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.

Wrath and Ruin (x3)
[4]

While your threat is less than 40, reduce the cost to play Pillars of the Kings by 4. Action: Set your threat to 40. If this effect raised your threat, draw a card (draw 4 cards instead if it raised your threat by 10 or more).

The City of Ulfast (x3)
[2] 2 1 0 2
Gondor.   Warrior.  
While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

The City of Ulfast (x3)
[3]

Action: Each player whose threat is 40 or higher readies all characters he controls.

Challenge of the Wainriders (x3)
[1]
Master.  
Attach to the hero with The One Ring. Limit 1 per hero. Attached hero gets +1 Willpower. Response: After attached hero commits to the quest, exhaust The One Ring and raise your threat by 1 to give each other unique character you control +1 Willpower until the end of the phase.

Challenge of the Wainriders (x3)
[0]

Doomed 2.  
Doomed 2. Action: Each player may put one ally card into play from his hand. At the end of the phase, shuffle each of those allies that are still in play into their owners' decks.

Two-Player Limited Edition Starter (x2)
[3] 3 0 0 3
Noldor.   Noble.  
At the end of the round, discard Galadriel from play. Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.

Two-Player Limited Edition Starter (x1)
[4] 2 2 2 3
Dwarf.   Warrior.  
Sentinel.  
Response: After an enemy is revealed from the encounter deck, ready Gimli.

Two-Player Limited Edition Starter (x1)
[4] 2 1 2 3
Gondor.   Noble.   Ranger.  
Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 Willpower until the end of the phase.

Two-Player Limited Edition Starter (x1)
[3] 2 2 0 2
Silvan.   Scout.  
Ranged.  
Response: After Orophin enters play, return a Silvan ally from your discard pile to your hand.

Two-Player Limited Edition Starter (x1)
[3] 1 1 1 2
Dwarf.  
Response: After you play Fili from your hand during the planning phase, seach your deck for Kili and put him into play under your control. Then shuffle your deck.

Two-Player Limited Edition Starter (x2)
[3] 1 2 0 1
Archer.   Silvan.  
Ranged.  

Two-Player Limited Edition Starter (x2)
[2] 1 0 1 2
Dúnedain.   Ranger.  
Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.

Two-Player Limited Edition Starter (x2)
[1] 2 2 2 3
Dwarf.   Warrior.  
Forced: At the end of the round, discard Dwarven Sellsword unless the players as a group spend 1 Leadership resource.

Two-Player Limited Edition Starter (x2)
[2]
Artifact.   Item.  
Restricted.  
Attach to a hero. Attached hero gains +2 Willpower. If attached hero is Aragorn, he also gains a Spirit resource icon.

Two-Player Limited Edition Starter (x2)
[2]
Gondor.   Title.  
Attach to a hero. Attached hero gains the Gondor trait. Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.

Two-Player Limited Edition Starter (x2)
[0]
Item.  
Attach to a hero. Action: Discard Cram to ready attached hero.