






Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.
"Not all is dark. Take courage, Lord of the Mark..."
–Gandalf, The Two Towers







Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.
His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments.
–The Fellowship of the Ring







"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea."
–Elrond, The Fellowship of the Ring







Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers







Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.
...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring







Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers







"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir of Lórien, The Fellowship of the Ring







Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.
Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers







Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.
...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit



Action: Choose and ready 1 ally card.
"...no road looks toward safety any longer. Be vigilant!"
–Gandalf, The Return of the King



Action: Exhaust 1 hero you control to choose and ready a different hero.
"We will make such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men."
–Aragorn, The Two Towers



Action: Until the end of the phase, all characters get +1 . All Gondor characters also get +1
until the end of the phase.
And the tree that was withered shall be renewed,
and he shall plant it in high places,
and the City shall be blessed.
–The Return of the King



Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.
There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow.
–The Fellowship of the Ring



Response: After an ally card leaves play, that card's controller draws 2 cards.
"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers



Action: Ready all character cards in play.
"If there is only one way, then I must take it. What comes after must come." –Frodo Baggins, The Two Towers



Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.
"It was commanded yesterday."
–Denethor, The Return of the King



Attach to a hero. Restricted.
Attached hero gains +2
If attached hero is Aragorn, he also gains a resource icon.
"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring







Response: After Aragorn commits to a quest, spend 1 resource from his resource pool to ready him.
"I am Aragorn son of Arathorn; and if by life or death I can save you, I will."
–The Fellowship of the Ring







Action: Pay 1 resource from Gildor Inglorion's resource pool to choose a player to draw 1 card (Limit once per round.)
"Gildor Inglorion of the House of Finrod. We are Exiles, and most of our kindred have long ago departed...
–The Fellowship of the Ring







At the end of the round, discard Galadriel from play.
Response: After you play Galadriel from your hand, search the top 5 cards of your deck for an attachment of cost 3 or less and put it into play. Put the remaining cards back in any order.







Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.
"He leads now in all perilous ventures."
–Mablung, The Two Towers







Response: After you play Fili from your hand during the planning phase, seach your deck for Kili and put him into play under your control. Then shuffle your deck.
"Fili is the youngest and still has the best sight."
–Thorin, The Hobbit







"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir, The Fellowship of the Ring







Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.
They forgot or ignored what little they had ever known of the Guardians...
–The Fellowship of the Ring







Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"I shall lead you well..."
–Haldir, The Fellowship of the Ring










Attach to a hero. Restricted.
Attached hero gains +2



Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.



Attach to a hero.
Action: Discard Cram to ready attached hero.
If you want to know what cram is, I can only say that I don't know the recipe; but it is biscuitish, keeps good indefinitely, is supposed to be sustaining, and is certainly not entertaining...
–The Hobbit



Action: Ready all characters in play.
"If there is only one way, then I muse take it. What comes after must come."
–Frodo Baggins, The Two Towers



Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.
There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit...
–The Fellowship of the Ring



Action: Choose and ready 1 ally card.
"...no road looks toward safety any longer. Be vigilant!"
–Gandalf, The Return of the King



Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.
"...we went ahead and spoke with feigned voices..."
–Haldir, The Fellowship of the Ring







Response: After Théodred commits to a quest, choose a hero committed to that quest. Add 1 resource to that hero's resource pool.
"Not all is dark. Take courage, Lord of the Mark..."
–Gandalf, The Two Towers







Response: After Glóin suffers damage, add 1 resource to his resource pool for each point of damage he just suffered.
His beard, very long and forked, was white, nearly as white as the snow-white cloth of his garments.
–The Fellowship of the Ring







"But the Lords of Minas Tirith still fight on, defying our enemies, keeping the passage of the River from Argonath to the Sea."
–Elrond, The Fellowship of the Ring







Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers







Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.
...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring







Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers







"We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north towards Moria, along the skirts of the mountains, many days ago."
–Haldir of Lórien, The Fellowship of the Ring







Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.
Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers







Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.
...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit



Action: Choose and ready 1 ally card.
"...no road looks toward safety any longer. Be vigilant!"
–Gandalf, The Return of the King



Action: Exhaust 1 hero you control to choose and ready a different hero.
"We will make such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men."
–Aragorn, The Two Towers



Action: Until the end of the phase, all characters get +1 . All Gondor characters also get +1
until the end of the phase.
And the tree that was withered shall be renewed,
and he shall plant it in high places,
and the City shall be blessed.
–The Return of the King



Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.
There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow.
–The Fellowship of the Ring



Response: After an ally card leaves play, that card's controller draws 2 cards.
"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers



Action: Ready all character cards in play.
"If there is only one way, then I must take it. What comes after must come." –Frodo Baggins, The Two Towers



Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.
"It was commanded yesterday."
–Denethor, The Return of the King



Attach to a hero. Restricted.
Attached hero gains +2
If attached hero is Aragorn, he also gains a resource icon.
"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring



Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Mark to another hero.



Action: Each player draws 1 card.
"It is a fair tale, though it is sad, as are all the tales of Middle–earth, and yet it may lift up your hearts." –Strider, The Fellowship of the Ring



Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Warning to another hero.



Action: Each player returns the topmost attachment card from his discard pile to his hand.
...he was just sitting down to a nice little second–breakfast in the dinning–room...
–The Hobbit







Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. –The Return of the King.



Attach to a hero.
Attached hero gains +1
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Quest to another hero.










Response: After Keen-eyed Took enters play, reveal the top card of each player's deck.
Action: Return Keen-eyed Took to your hand to discard the top card of each player's deck.
Then something Tookish woke up inside him...
–The Hobbit










Response: Discard Dúnedain Watcher from play to cancel the shadow effects of a card just triggered.
"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so. That has been the task of my kindred, while the years have lengthened and the grass has grown." –Strider, The Fellowship of the Ring



Attach to a hero.
Attached hero gains ranged.
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Cache to another hero.







While Dáin Ironfoot is ready, Dwarf characters get +1 and +1
.
"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit



Attach to a hero.
Attached hero gains sentinel.
Action: Pay 1 resource from attached hero's pool to attach Dúnedain Signal to another hero.



Play after shadow cards have been dealt, before any attacks have resolved.
Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.
"Dawn take you all, and be stone to you!" –Gandalf, The Hobbit







While Dáin Ironfoot is ready, Dwarf characters get +1 and +1
.
"You have not heard of Dain and the dwarves of the Iron Hills?" –Bilbo Baggins, The Hobbit







While you control at least 5 Dwarf characters, Glóin gains:
Response: After you play Glóin from your hand, choose a hero. Add 2 resources to that hero's resource pool.
Glóin lit several more torches, and then they all crept out, one by one... – The Hobbit







Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 until the end of the phase.



Attach to a Dwarf hero.
Action: Exhaust King Under the Mountain to look at the top 2 cards of your deck. Add 1 to your hand and discard the other.
"Long ago in my grandfather Thror's time our family was driven out of the far North, and came back with all their wealth and tools to this Mountain on the map." –Thorin, The Hobbit



Attach to a Dwarf hero.
Action: Exhaust Narvi's Belt to give attached hero a ,
,
or
icon until the end of the phase.



Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.



Action: Ready all Dwarf characters.
'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring



Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.
"You should see the stone–paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." –Glóin, The Fellowship of the Ring



Action: Choose a Dwarf hero. That hero gets +2 +2
and +2
until the end of the round.
A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring







Response: After a Silvan ally enters play, that ally gets +1 +1
and +1
until the end of the round.
"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring







Response: After Greenwood Archer enters play, ready a hero.
They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit




















Response: After a character leaves play, ready Prince Imrahil. (Limit once per round.)
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea, and he was of high blood, and his fold also, tall men and proud with sea-grey eyes. –The Return of the King.







While your threat is 40 or higher, Angbor the Fearless gets +2 and does not exhaust to quest.
"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King







Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.














Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.







Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.
For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand–riders of their lord. –The Return of the King







Action: Exhaust Faramir to choose a player. Each character controlled by that player gets +1 until the end of the phase.
"He leads now in all perilous ventures. But his life is charmed, or fate spares him for some other end."
–Mablung, Ranger of Ithilien,
The Two Towers







Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.
As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King



Attach to a Noble hero.
Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.
"...in my turn I bore it, and so did each eldest son of our house, far back into the vanished years before the failing of the kings..."
–Denethor, The Return of the King



Attach to a hero.
Attached hero gains the Gondor trait.
Action: Exhaust Steward of Gondor to add 2 resources to attached hero's resource pool.
"It was commanded yesterday."
–Denethor, The Return of the King



Attach to a Noble hero. Limit 1 per hero.
Attached hero gets +1 (+2
if your threat is 40 or higher).
...his sword of steel was valiant...
–The Fellowship of the Ring






Action: Each player whose threat is 40 or higher readies all characters he controls.



While your threat is less than 40, reduce the cost to play Pillars of the Kings by 4.
Action: Set your threat to 40. If this effect raised your threat, draw a card (draw 4 cards instead if it raised your threat by 10 or more).
"Behold the Argonath, the Pillars of the Kings!"
–Aragorn, The Fellowship of the Ring



Response: After an ally card leaves play, that card's controller draws 2 cards.
"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers






Attach to a Dwarf hero.
Action: Exhaust Narvi's Belt to give attached hero a ,
,
or
icon until the end of the phase.



Action: Choose a Dwarf hero. That hero gets +2 +2
and +2
until the end of the round.
A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring



Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.



Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.



Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.







They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen.
–The Fellowship of the Ring



Action: Ready all Dwarf characters.
'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring



Response: After a character leaves play, add its to another character's
until the end of the round.
"We have not the time or the tools to bury our comrade fitly, or to raise a mound up over him. A cairn we might build."
–Legolas, The Two Towers










Action: Choose and discard 1 card from your hand to draw 1 card. (Limit once per round.)
Beside Glorfindel there were several other counsellors of Elrond's household, of whom Erestor was the chief...
–The Fellowship of the Ring



Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.







Response: After Longbeard Elder commits to a quest, look at the top card of the encounter deck. If that card is a location, place 1 progress token on the current quest. Otherwise, Longbeard Elder gets -1 until the end of the phase.






Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.
"You should see the stone–paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." –Glóin, The Fellowship of the Ring










Action: Exhaust Errand-rider to move 1 resource from the resource pool of a hero you control to another hero's resource pool.
For the people of the City used horses very little and they were seldom seen in their streets, save only those ridden by the errand–riders of their lord. –The Return of the King







Lower the cost to play Citadel Custodian by 1 for each Gondor ally in play.



Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.
"These are the Rohirrim, as we name them, masters of horses... and have ever proved true to us, aiding us at need, and guarding our northern marches and the Gap of Rohan." –Faramir, The Two Towers



Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.
Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. –The Two Towers














Each Outlands character you control gets +1 .
... grim–faced they were, and shorter and somewhat swarthier than any men that Pippin had yet seen in Gondor. – The Return of the King



Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.
"Nay, my friends, I am the lawful master of the Stone, and I had both the right and the strength to use it..." –Aragorn, The Return of the King










Denethor gets -1 for each damaged hero you control.
Discard Denethor if his is 0 or less.
"Denethor is of another sort, proud and subtile, a man of far greater lineage and power, though he is not called a king." –Gandalf, The Return of the King



Attach to a Gondor or Outlands hero.
If each hero you control has a printed resource icon, Lord of Morthond gains:
Response: After you play aally,
ally or
ally, draw 1 card.
"The Captains of the Outlands are expected up the South Road ere sundown. Come with us and you will see." –Bergil, The Return of the King






Action: Return X Outlands allies from your discard pile to your hand.
Death in the morning and at day's ending
lords took and lowly. Long now they sleep
under grass in Gondor by the Great River.
–The Return of the King







Response: After Squire of the Citadel leaves play, add 1 resource to a Gondor hero's resource pool.
As he spoke he struck a small silver gong that stood near his footstool, and at once servants came forward.
–The Return of the King










Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.










Response: After you raise your threat from the Doomed keyword, ready Orthanc Guard.
"...the keepers of the gate were on the watch for me and told me that Saruman awaited me." –Gandalf, The Fellowship of the Ring










Response: After a Silvan ally enters play, that ally gets +1 +1
and +1
until the end of the round.
"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring







Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"...I shall lead you well..." –Haldir, The Fellowship of the Ring



Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.
A marching host of Elves had come up silently...–The Fellowship of the Ring







"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." –Gandalf, The Fellowship of the Ring



Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.
"The three of us could not challenge a hundred, so we went ahead and spoke with feigned voices, leading them on into the wood." –Haldir, The Fellowship of the Ring







You may give Herald of Anórien doomed 2 when you play it from your hand. If you do, it gains:
Response: After you play Herald of Anórien, choose a player. That player may put into play 1 ally from his hand with a printed cost 2 or lower.
"Send the heralds forth! Let them summon all who dwell nigh!" –Théoden, The Two Towers






Action: Take control of the first player token and draw 1 card.
"Come! I will lead you now!"
–Aragorn, The Fellowship of the Ring



Refresh Action: Choose a player. Each hero that player controls that did not spend any resources this round gains 1 resource. Only 1 copy of Tighten Our Belts can be played by the players each round.
There was nothing now to be done but to tighten the belts round their empty stomachs, and hoist their empty sacks and packs... –The Hobbit



Attach to a Noble hero.
Response: After attached hero gains any number of resources from a card effect, exhaust Heir of Mardil to ready attached hero.
"...in my turn I bore it, and so did each eldest son of our house, far back into the vanished years before the failing of the kings..."
–Denethor, The Return of the King







While Erkenbrand is defending, he gains:
Response: Deal 1 damage to Erkenbrand to cancel a shadow effect just triggered.
Down from the hills leaped Erkenbrand, lord of Westfold. –The Two Towers







They now learned to their joy that Erkenbrand had left many men to hold Helm's Gate, and more had since escaped thither. –The Two Towers



Attach to a hero with sentinel.
Response: After attached hero defends against an attack and takes no damage while defending that attack, exhaust The Day’s Rising to add 1 resource to the attached hero's resource pool.
Out of doubt, out of dark to the day's rising
I came singing in the sun, sword unsheathing.
–Éomer, The Return of the King







While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest.
You may optionally engage 1 additional enemy during the encounter phase.
"Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not." –The Return of the King







Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.
"Rangers use runes, and they come here sometimes." –Aragorn, The Fellowship of the Ring



Play only if you control a Dúnedain hero.
Planning Action: Shuffle 1 of your set aside Ranger of the North allies with the encounter keyword into the encounter deck. Then, remove Ranger Summons from the game.
"We rode as swiftly as we might when your summons came." –Halbarad, The Return of the King



Attach to a Dúnedain hero.
Planning Action: Exhaust Heir of Valandil to reduce the cost of the next Dúnedain ally you play this phase by 1 for each enemy engaged with you.
"But my home, such as I have, is in the North. For here the heirs of Valandil have ever dwelt in long line unbroken from father unto son for many generations." –Aragorn, The Fellowship of the Ring






While you are engaged with any enemy, Halbarad does not exhaust to commit to a quest.
You may optionally engage 1 additional enemy during the encounter phase.
"Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not." –The Return of the King



Response: After an ally leaves play, add it to its owner's hand instead of placing it in the discard pile.
Valour Action: Until the end of the phase, add each ally that leaves play to its owner's hand instead of placing it in the discard pile.
He let blow the horns to rally all men to his banner that could come thither...
–The Return of the King







Veteran of Osgiliath gets +1 , +1
, and +1
while your threat is 40 or higher.
"So do we ever watch the shores nigh Osgiliath, which our enemies now partly hold, and issue from it to harry our lands."
–Faramir, The Two Towers



Ready up to X Dúnedain characters you control. X is the number of enemies engaged with you.
"But when dark things come from the houseless hills, or creep from sunless woods, they fly from us."
–Aragorn, The Fellowship of the Ring






Action: Search your deck for a side quest and add it to your hand. Shuffle your deck.
"I called for the help of the Dúnedain, and their watch was doubled..."
–Gandalf, The Fellowship of the Ring



You must use resources from 3 different heroes' pools to play this card.
Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player's control. At the end of the phase, return each of those allies that are still in play to their owners' hands.



"Often the Rohirrim have aided us, but now the Lord Denethor asks for all your strength and all your speed..."
–Hirgon, The Return of the King
Limit 1 per deck.
Response: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.







While you are engaged with at least 1 enemy, Amarthiúl gains the resource icon.
While you are engaged with at least 2 enemies, add 1 additional resource to Amarthiúl's resource pool when you collect resources during the resource phase.
"The heirs of Elendil do not forget all things past..."
–Aragorn, The Return of the King







Guardian of Arnor gets +1 for each enemy engaged with you.
"Travellers scowl at us, and countrymen give us scornful names."
–Aragorn, The Fellowship of the Ring



Planning Action: Until the end of the round, players do not raise their threat from questing unsuccessfully.
Valour Planning Action: Raise each player's threat by 2 to skip the quest phase this round.
"Dooms hangs still on a thread. Yet hope there is still, if we can stand but unconquered for a little while."
–Gandalf, The Two Towers



Attach to a Dúnedain or Gondor hero. Restricted.
Attached hero gets +1 .
Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of Númenor to add 1 resource to attached hero's resource pool.
...the flowing characters of Númenor glinted like fire upon the blade.
–The Fellowship of the Ring







While the top card of your discard pile is an attachment, Warden of the Havens gets +2 and gains sentinel.
"...and if he comes, assailing the White Towers and the Havens, hereafter the Elves may have no escape from the lengthening shadows of Middle-earth."
–Galdor, The Fellowship of the Ring



Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).



Attach to a or a Scout character.
Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.







Setup: Add 2 resources to Denethor's resource pool.
Action: Move 1 resource from Denethor's resource pool to another Gondor hero's resource pool. (Limit once per round.)
"...why should I sit here in my tower and think, and watch, and wait, spending even my sons? For I can still wield a brand."
-The Return of the King



Attach to a Gondor hero.
Action: Spend 2 resources from attached hero's resource pool to draw 1 card.
"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King



Attach to a character.
Attach character gains the Gondor trait.
But be it known that I have sworn him to my service...
–The Return of the King



Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.
...in these days men are slow to believe that a captain can be wise and learned in the scrolls of lore and song, as he is, and yet man of hardihood and swift judgement in the field.
–Beregond, The Return of the King

















Attach to a or sentinel hero. Restricted.
Response: After attached hero defends against an attack, exhaust Armored Destrier to ready attached hero. Then, discard a shadow card from another enemy engaged with the defending player.










Attach to a hero.
Response: After Dúnedain Remedy is attached to a hero, heal 1 damage on that hero.
Action: Pay 1 resource from attached hero's resource pool to attach Dúnedain Remedy to another hero.






Response: After you declare a Noble character as a defender against an attack made by an engaged enemy, return that enemy to the staging area. Then, cancel the attack.
So great a power and royalty was revealed in Aragorn...that many of the wild men paused, and looked back over their shoulders to the valley, and some looked up doubtfully at the sky.
–The Two Towers







Knight of the White Tower's resource cost must be paid from a single hero's resource pool.
"...to be only a man of arms of the Guard of the Tower of Gondor is held worthy in the City, and such men have honour in the land." –Beregond, The Return of the King

















Response: After Greenwood Archer enters play, ready a hero.
They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit






Attach to a Dwarf hero. Restricted.
Attached hero gets +1 .
Response: After attached hero takes damage from an enemy attack, exhaust Dwarven Shield to add 1 resource to attached hero's pool.
...each of them had also a short broad sword at his side and a round shield slung at his back.
–The Hobbit







You may use resources from Kahliel's resource pool to pay for Harad ally cards of any sphere.
Action: Discard a Harad ally from your hand to ready a Harad character in play. (Limit once per phase.)
...the Southrons were bold men and grim...
–The Return of the King







Response: After you play Andrath Guardsman from your hand, choose a non-unique enemy engaged with you. That enemy cannot attack you this round.
They forgot or ignored what little they had known of the Guardians, and of the labours of those that made possible the long peace of the Shire.
–The Fellowship of the Ring



“Soon there will be battle on the fields. A sortie must be made ready.”
–Gandalf, The Return of the King
Limit 1 copy of Prepare for Battle in the victory display.
While this quest is in the victory display, the first player draws an additional card during the resource phase.







Action: Exhaust Kahliel's Tribesman to choose another Harad character. That character gets +1 +1
and +1
until the end of the phase.
But the Haradrim, being now driven to the brink, turned at bay, and they were fierce in despair...
–The Return of the King



Attach to a Dúnedain or Ranger hero. Restricted.
Response: After you engage an enemy, exhaust Steed of the North to ready attached hero.
Their horses were strong and of proud bearing, but rough-haired...
–The Return of the King



Attach to a Harad character. Restricted.
Attached character gets +1 .
Response: After attached character is declared as an attacker, it gets +3 for this attack. After this attack resolves, discard Haradrim Spear.



Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait.
Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.



Attach to a hero. Limit 1 per hero.
Action: Spend 1 resource from attached hero's pool to give attached hero +1 until the end of the phase. (Limit 3 times per phase.)
"I will not say the Day is done.
nor bid the Stars farewell."
–Sam Gamgee, The Return of the King



Action: Ready each hero with a Song attachment.
And then all the host of Rohan burst into song, and they sang as they slew, for the joy of battle was on them, and the sound of their singing that was fair and terrible came even to the City.
–The Return of the King