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187 Results Found

Core Set (x1)
(9) 4 1 1 3 (965)
Noble.   Rohan.  
Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

Foundations of Stone (x1)
(5) 3 3 1 5 (757)
Noldor.   Noble.   Warrior.  
Forced: After Glorfindel exhausts to commit to a quest, raise your threat by 1.

The Dread Realm (x1)
(9) 3 1 2 3 (675)
Noldor.   Noble.  
Action: Discard a card from your hand to add 1 resource to a Noldor hero's resource pool, or to Aragorn's resource pool. (Limit once per round.)

Celebrimbor's Secret (x1)
(9) 4 0 0 4 (513)
Noldor.   Noble.  
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

Conflict at the Carrock (x1)
(7) 2 1 2 2 (332)
Hobbit.  
Response: After Frodo Baggins is damaged, cancel the damage and instead raise your threat by the amount of damage he would have been dealt. (Limit once per phase.)

The Grey Havens (x1)
(12) 4 2 2 4 (303)
Noldor.   Noble.  
Draw 1 additional card at the beginning of the resource phase. Forced: After drawing cards at the beginning of the resource phase, choose and discard 1 of those cards.

Core Set (x2)
[1] (8704)

Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.

Core Set (x1)
[2] (5701)
Condition.  
Attach to a hero. Action: Exhaust Unexpected Courage to ready attached hero.

The Watcher in the Water (x3)
[0] (4227)

Action: If you control a unique Noldor character, give another character +1 Willpower until the end of the phase and lower your threat by 3.

Core Set (x2)
[3] (3935)

Action: Reduce one player's threat by 6, or reduce each player's threat by 2.

Core Set (x2)
[1] (3693)

Response: Cancel a shadow effect just triggered during combat.

Foundations of Stone (x3)
[1] (3461)
Condition.  
Attach to a Noldor or Silvan hero. Attached hero does not exhaust to commit to a quest.

Core Set (x2)
[4] 1 2 2 3 (3272)
Dúnedain.   Ranger.  
Response: After Northern Tracker commits to a quest, place 1 progress token on each location in the staging area.

A Journey To Rhosgobel (x3)
[1] (2557)
Mathom.  
Attach to a location. Response: After attached location is explored, the first player draws 3 cards.

The Dread Realm (x3)
[1] (2465)

Elven-light can only be played from your discard pile. Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.

The Watcher in the Water (x3)
[2] 2 0 1 2 (2447)
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

The Steward's Fear (x3)
[2] 1 1 1 1 (2083)
Outlands.  
Each Outlands character you control gets +1 Willpower.

Celebrimbor's Secret (x3)
[2] 2 0 1 1 (1994)
Silvan.  
Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.

Core Set (x1)
[1] (1896)

Action: Return 1 Spirit card from your discard pile to your hand.

Return to Mirkwood (x3)
[2] 2 0 0 1 (1693)
Rohan.  
Response: After you play West Road Traveller from your hand, switch the active location with any other location in the staging area.

Core Set (x3)
[X] (1344)

Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)

Khazad-dûm (x3)
[2] 1 1 1 1 (1344)
Dwarf.  
Action: Exhaust Zigil Miner and name a number to discard the top 2 cards of your deck. If at least one of those cards has cost equal to the named number, choose a hero you control. For each card that matches the named number, add 1 resource to that hero's resource pool.

Core Set (x2)
[1] (1281)

Action: Choose a player. Shuffle that player's discard pile back into his deck.

Foundations of Stone (x3)
[2] 0 0 1 1 (1280)
Noldor.  
Action: Exhaust Imladris Stargazer to choose a player. That player looks at the top 5 cards of his deck and then returns them to the top of his deck in any order.

A Journey To Rhosgobel (x3)
[2] 2 0 0 1 (1244)
Rohan.  
While committed to a quest, Escort from Edoras gets +2 Willpower. Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.

The Voice of Isengard (x3)
[1] 1 0 0 1 (1205)
Rohan.  
Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.

Core Set (x3)
[3] 1 1 0 2 (1202)
Silvan.   Scout.  
Response: After Lórien Guide commits to a quest, place 1 progress token on the active location.

The Hills of Emyn Muil (x3)
[2] 1 1 0 2 (1054)
Creature.   Rohan.  
Action: Exhaust and discard The Riddermark's Finest to place 2 progress tokens on any location.

Flight of the Stormcaller (x3)
[5] 3 3 1 4 (1013)
Noldor.   Noble.   Warrior.  
Glorfindel can be played from your discard pile. Action: Discard a card from your hand to ready Glorfindel. (Limit once per phase.)

The Hunt for Gollum (x3)
[2] 1 0 1 1 (916)
Rohan.  
Action: Discard Westfold Horse-Breaker to choose and ready a hero.

Core Set (x2)
[2] (888)
Condition.  
Attach to a hero. Attached hero gains +1 Willpower.

The Treachery of Rhudaur (x3)
[2] (856)
Item.   Instrument.  
Restricted.  
Attach to a Spirit hero. Response: After a card is discarded from your hand, exhaust Silver Harp to return that card to your hand.

Core Set (x1)
(7) 1 1 2 3 (266)
Gondor.   Noble.  
Response: Exhaust Eleanor to cancel the 'when revealed' effects of a treachery card just revealed by the encounter deck. Then, discard that card, and replace it with the next card from the encounter deck.

The Flame of the West (x1)
(10) 0 1 4 4 (254)
Gondor.   Warrior.  
Sentinel.  
Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)

The Wastes of Eriador (x1)
(6) 2 1 1 2 (238)
Hobbit.  
Response: After an enemy is revealed from the top of the encounter deck, exhaust Merry to reduce your threat by that enemy's Threat.

Core Set (x1)
(8) 1 2 1 4 (217)
Rohan.   Warrior.  
Dúnhere can target enemies in the staging area when he attacks alone. When doing so, he gets +1 Attack.

The Treason of Saruman (x1)
(12) 2 3 2 4 (211)
Noble.   Rohan.   Warrior.  
Sentinel.  
Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).

Core Set (x2)
[2] 1 1 1 2 (775)
Hobbit.  
Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)

The Drúadan Forest (x3)
[1] 2 0 0 1 (768)
Silvan.  
Forced: After a character leaves play, discard Silvan Refugee from play.

Temple of the Deceived (x3)
[3] 1 2 1 2 (738)
Dale.   Scout.  
Response: After Rhovanion Outrider coomits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 Willpower until the end of the phase.

Conflict at the Carrock (x3)
[3] 2 1 1 2 (724)
Rohan.  
Response: After Éomund leaves play, ready all Rohan characters in play.

The Redhorn Gate (x3)
[3] 2 1 1 3 (719)
Dwarf.  
Quest Action: Spend 1 Spirit resource to put Bofur into play from your hand, exhausted and committed to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

The Road Darkens (x3)
[2] 2 0 0 2 (685)
Hobbit.  
Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.

The Land of Shadow (x3)
[1] (683)
Mount.  
Attach to a Rohan hero. Restricted. If attached hero is Theoden, Snowmane loses the restricted keyword. Response: After attached hero quests successfully, ready attached hero.

Celebrimbor's Secret (x3)
[1] (636)
Artifact.   Item.  
Attach to Galadriel. Action: Exhaust Mirror of Galadriel to search the top 10 cards of your deck for a card and add it to your hand. Shuffle the rest back into your deck. Then, discard a random card from your hand.

The Black Riders (x3)
[0] (613)
Item.   Pipe.  
Attach to a Hobbit character. Limit 1 per character. Response: After your threat is reduced by an event card effect, exhaust Hobbit Pipe to draw a card.

The Treason of Saruman (x3)
[3] (602)
Item.   Weapon.  
Attach to a Rohan hero. Restricted. Reduce the cost to play Herugrim on Théoden by 1. Response: After attached hero is declared as an attacker, exhaust Herugrim to add attached hero's Willpower to its Attack for this attack.

The Mûmakil (x3)
[5] 1 2 3 3 (597)
Harad.   Warrior.  
Sentinel.  
Response: After Jubayr exhausts to defend an attack, discard 1 facedown shadow card from a non-unique enemy. (Limit once per phase.)

Shadow and Flame (x3)
[1] (591)
Item.  
Attach to a hero. Action: Discard Miruvor to (choose two): ready attached hero, add 1 resource to attached hero's resource pool, attached hero gets +1 Willpower until the end of the round, or put Miruvor on the top of your deck.

The Dead Marshes (x3)
[4] 1 2 2 3 (582)
Rohan.   Warrior.  
While Elfhelm is ready, he gains: 'Response: After your threat is raised as the result of questing unsuccessfully, or by an encounter or quest card effect, reduce your threat by 1.'

Heirs of Númenor (x3)
[0] (567)
Condition.  
Attach to a Gondor or Dúnedain hero. Action: Spend 1 resource from attached hero's resource pool to give attached hero +1 Defense for each resource in its resource pool until the end of the phase. (Limit once per phase.)

Escape from Mount Gram (x3)
[2] 1 1 1 2 (564)
Noldor.   Craftsman.  
Discard 2 cards from your hand to put Elven Jeweler into play from your hand, under your control.

The Treachery of Rhudaur (x3)
[1] 1 0 0 1 (564)
Silvan.   Craftsman.  
Cannot attack or defend. Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.

The Hobbit: Over Hill and Under Hill (x1)
(9) 2 1 2 4 (173)
Dwarf.  
Response: After you play a Dwarf character from your hand, reduce your threat by 1.

The Sands of Harad (x1)
(9) 1 3 1 4 (157)
Silvan.   Noble.   Scout.  
Ranged.  
Response: After Legolas commits to a quest, discard a card from your hand to ready another hero. If that hero is Gimli, he gets +1 Willpower until the end of the phase. (Limit once per phase.)

The Nîn-in-Eilph (x3)
[3] 2 0 1 2 (548)
Dale.   Scout.  
Secrecy 2.  
Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

Assault on Osgiliath (x3)
[3] 0 1 1 3 (546)
Gondor.   Craftsman.  
Pelargir Shipwright gets +1 Willpower for each hero you control with a printed Spirit resource icon.

The Treason of Saruman (x3)
[3] 1 2 2 2 (540)
Rohan.   Warrior.  
Combat Action: Ready Háma. He gets +3 Defense until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)

The Grey Havens (x3)
[2] 1 1 0 2 (535)
Noldor.   Scout.  
While the top card of your discard pile is an event, Sailor of Lune gets +1 Willpower and gains: "Cannot be damaged while committed to the quest."

Core Set (x2)
[0] (533)

Response: After you travel to a location, exhaust a Spirit character to place 2 progress tokens on that location.

Across the Ettenmoors (x3)
[1] (528)
Mount.  
Restricted.  
Attach to a Spirit or Noldor hero. Response: After attached hero commits to a quest, discard a card from your hand to place 2 progress on the active location.

The Hobbit: Over Hill and Under Hill (x3)
[3] 1 1 1 2 (526)
Dwarf.  
Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.

Escape from Mount Gram (x3)
[0] (4) (472)

Limit 1 per deck. Response: When this stage is defeated, reduce each player's threat by 5.

The Sands of Harad (x3)
[2] (464)
Item.   Weapon.  
Restricted.  
Attach to a Silvan hero. Attached hero gets +1 Willpower and +1 Attack.

Across the Ettenmoors (x3)
[1] (460)

Action: Choose a Noldor or Silvan character. Until the end of the phase, add that character's Willpower to its Attack.

The Three Trials (x1)
(11) 2 3 2 4 (136)
Dúnedain.   Ranger.   Scout.  
Response: After a location is explored, ready Idraen.

Khazad-dûm (x1)
(9) 1 2 2 4 (115)
Dwarf.  
Response: After Dwalin attacks and destroys an Orc enemy, lower your threat by 2.

The Blood of Gondor (x1)
(8) 2 1 2 3 (106)
Gondor.  
Action: Discard Caldara to put 1 Spirit ally from your discard pile into play for each other hero you control with a printed Spirit resource icon. (Limit once per game.)

The Grey Havens (x3)
[1] (435)
Song.  
Attach to a Noldor character. Action: Exhaust To the Sea, to the Sea! and discard X cards from your hand to reduce the cost of the next Noldor ally played this phase by X (to a minimum of 1).

The Flame of the West (x3)
[1] (435)

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the defending character.

Core Set (x1)
[5] (433)

Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.

The Land of Shadow (x3)
[3] 1 1 2 2 (430)
Rohan.   Warrior.  
Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.

The Wastes of Eriador (x3)
[2] 2 0 0 2 (417)
Hobbit.  
Forced: After the active location is explored, place Curious Brandybuck on the bottom of its owner's deck. Response: After you travel to a location, put Curious Brandybuck into play from your hand, under any player's control.

The Dread Realm (x3)
[1] (413)
Song.  
Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower, Attack, and Defense.

The Flame of the West (x3)
[4] 2 2 2 3 (400)
Gondor.   Noble.  
While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.

A Storm on Cobas Haven (x3)
[1] (395)
Mount.  
Restricted.  
Attach to a Spirit hero, or to Éowyn. Attached character gets +1 Willpower. Response: After attached character is removed from the quest, exhaust Windfola to commit attached hero to the quest.

The Sands of Harad (x3)
[4] 0 1 2 3 (384)
Dwarf.   Warrior.  
Sentinel.  
Response: When you play Erebor Guard from your hand, discard the top 2 cards of your deck to reduce its cost by 2.

Assault on Osgiliath (x3)
[4] (375)
Record.  
Attach to a Spirit hero. Reduce the cost to play Map of Earnil by 1 for each hero you control with a printed Spirit resource icon. Action: Discard Map of Earnil to play any Spirit event card in your discard pile as if it were in your hand. Then, place that event on the bottom of your deck.

The Hobbit: On the Doorstep (x3)
[1] (373)
Artifact.   Item.  
Attach to a hero. Response: After a location is added to the staging area, attach Thror's Key to that location. While attached to a location, Thror's Key gains: 'Treat attached location's printed text box as blank, except for traits.'

The Battle of Carn Dûm (x3)
[3] 2 1 2 2 (361)
Noldor.  
Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.

Beneath the Sands (x3)
[3] 2 2 0 2 (361)
Rohan.   Scout.  
While a side quest is in the victory display, Rider of Rohan does not exaust to quest.

The Hills of Emyn Muil (x3)
[1] (357)

Action: Discard a Rohan ally to choose a location. Place 3 progress tokens on that location.

The Hunt for Gollum (x3)
[1] (356)

Action: Search the top 10 cards of your deck for any 1 Rohan ally card and add it to your hand. Then, shuffle the other cards back into your deck.

The Black Riders (x3)
[2] (356)

Action: Reduce your threat by 1 for each Pipe you control. Each hero with a Pipe attachment gets +1 Willpower until the end of the phase.

Race Across Harad (x3)
[0] 2 1 0 2 (346)
Dúnedain.   Scout.  
Forced: After this ally enters play, search the top 5 cards of the encounter deck for a non-unique location and add it to the staging area. If no location enters play by this effect, discard Dúnedain Pathfinder. Shuffle the encounter deck.

The Sands of Harad (x3)
[0] (345)

Play only if you control a unique character with the Noble trait and another unique character with the Scout trait. Response: After a player engages an enemy, reduce his threat by X, where X is that enemy's printed Threat.

Core Set (x2)
[2] (340)

Action: Choose an enemy engaged with a player. Return that enemy to the staging area.

The Blood of Gondor (x3)
[3] 1 1 2 2 (331)
Gondor.  
Action: Discard the top 3 card of your deck to put Emery into play from your hand, under any player's control. Then, if any of the discarded cards have the Tactics, Lore or Leadership sphere, discard Emery.

Return to Mirkwood (x3)
[3] (321)

Action: Until the end of the phase, all Rohan characters get +2 Willpower.

The Hobbit: Over Hill and Under Hill (x3)
[0] (313)
Item.  
Attach to a character. Action: Exhaust Spare Hood and Cloak and exhaust attached character to ready another character. Then, attach Spare Hood and Cloak to that character.

The Hobbit: On the Doorstep (x3)
[3] 1 1 2 3 (309)
Dwarf.  
Sentinel.  
While you control at least 5 Dwarf characters, lower the cost to play Dwalin by 2.

The Thing in the Depths (x1)
(9) 2 3 1 3 (91)
Dale.   Scout.  
Ranged.  
Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

The Hobbit: On the Doorstep (x1)
(8) 2 1 1 4 (87)
Dwarf.  
While you control at least 5 Dwarf characters, Oin gets +1 Attack and gains the Tactics resource icon.

The Wilds of Rhovanion (x1)
(9) 2 2 2 3 (85)
Dale.   Noble.  
While playing an Item attachment, Bard son of Brand is considered to have the printed Leadership, Lore, and Tactics icons. Response: When a character leaves play, return each attachment attached to that character to its owners hand. (Limit once per phase.)

The Black Serpent (x1)
(9) 1 2 3 3 (65)
Rohan.   Warrior.  
Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)

The Black Riders (x1)
(7) 1 1 2 3 (55)
Hobbit.  
Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's Threat. Until the end of the phase, that enemy does not contribute its Threat. (Limit once per round.)

Encounter at Amon Dîn (x1)
(6) 2 1 1 2 (35)
Hobbit.  
If each hero you control has the Hobbit trait, Pippin gains: 'Response: After an enemy engages you, raise your threat by 3 to return it to the staging area. Until the end of the round, that enemy cannot engage you.'

The Morgul Vale (x3)
[1] (297)
Mount.  
Attach to a Gondor or Rohan hero. Response: after attached hero commits to a quest, spend 1 resource from attached hero's resource pool to ready attached hero.

The Nîn-in-Eilph (x3)
[0] (297)

Action: Return a Silvan you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.

Khazad-dûm (x3)
[2] (296)

Action: Each Dwarf character gets +1 Willpower until the end of the phase. (+2 Willpower instead if the active location is an Underground or Dark location.)

Road to Rivendell (x3)
[1] (290)
Song.  
Attach to a Spirit hero. Response: After Song of Eärendil enters play, draw 1 card. Response: After another player raises his threat, raise your threat by 1 to reduce that player's threat by 1.

The Drowned Ruins (x3)
[2] 1 1 0 1 (286)
Silvan.   Scout.  
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).

Road to Rivendell (x3)
[3] 2 1 1 2 (285)
Rohan.  
Action: Spend 1 Spirit resource to give control of Rider of the Mark to another player. (Limit once per round.)Response: After Rider of the Mark changes control, discard a shadow card dealt to an enemy you are engaged with.

The Grey Havens (x3)
[2] (262)

Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing's Flight currently in your discard pile (you may choose different targets).

The Battle of Carn Dûm (x3)
[3] (254)

Lords of the Eldar can only be played from your discard pile. Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.

The Wastes of Eriador (x3)
[0] (243)
Mount.  
Restricted.  
Attach to a Hobbit hero. Quest Action: If attached hero is not committed to the quest, exhaust Hobbit Pony and attached hero to commit attached hero to the quest.

The Mountain of Fire (x3)
[3] 2 1 1 3 (239)
Noldor.   Ranger.  
While Elladan is in play, Elrohir gets +2 Defense. Response: After you optionally engage an Orc enemy, ready Elrohir.

Core Set (x2)
[1] (228)
Condition.  
Attach to a location. Attached location gets -1 Threat.

The Voice of Isengard (x3)
[0] (227)
Spell.  
Doomed 2.  
Action: Each player may choose and discard a Condition attachment from play.

The Wilds of Rhovanion (x3)
[2] 1 1 1 2 (227)
Dale.   Scout.  
North Realm Lookout gets +1 Willpower and does not exhaust to quest while it has an Item attachment.

The Steward's Fear (x3)
[1] (219)
Artifact.   Item.   Ring.  
Attach to a hero. Attached hero gets +1 hit point for each Artifact attachment attached to it. If attached hero is Aragorn, he also gains a Lore resource icon.

The Dunland Trap (x3)
[2] 1 0 1 2 (218)
Dwarf.  
Action: Choose another player. That player gains control of Blue Mountain Trader. Then, that player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded. (Limit once per round.)

The Thing in the Depths (x3)
[3] 2 1 1 2 (205)
Hobbit.  
Reduce the cost to play Sam Gamgee by 2 if you control Frodo Baggins. Response: After a player raises his threat, that player may spend 1 Spirit resource to ready Sam Gamgee. He gets +1 Willpower, +1 Attack and +1 Defense until the end of the round. (Limit once per round.)

The City of Corsairs (x3)
[4] 3 0 2 2 (199)
Dúnedain.   Scout.  
Action: Spend 1 Lore resource to exhaust Súlien. Then, each location in the staging area gets –1 Threat until the end of the phase. Any player may trigger this action.

The Wilds of Rhovanion (x3)
[2] (190)
Title.  
Attach to a Dale or Esgaroth hero. Planning Action: Exhaust King of Dale to reduce the cost of the next Dale ally you play this phase by 1 for each different player attachment on attached hero. That ally does not require a resource match.

The Lost Realm (x3)
[4] 0 2 2 3 (178)
Dúnedain.   Ranger.  
Warden of Annúminas gets +1 Willpower for each enemy engaged with you.

The Voice of Isengard (x3)
[2] (177)
Item.  
Attach to a Spirit hero. While attached hero is ready, shadow cards dealt to enemies engaged with you are dealt face up. (Shadow card effects are still resolved when resolving enemy attacks.)

The Three Trials (x3)
[3] 2 1 0 2 (166)
Dúnedain.   Scout.  
You may give Greyflood Wanderer doomed 2 when you play from your hand. If you do, it gains: "Response: After you play Greyflood Wanderer, place 1 progress token on each location in play."

The Treason of Saruman (x3)
[2] (166)

Play only after the resolving enemy attacks step is complete. Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.

Flight of the Stormcaller (x3)
[0] (164)

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 Tactics resources to ready the defending character and give it +3 Attack for its next attack this phase.

Conflict at the Carrock (x3)
[1] (163)
Title.  
Attach to a character. Attached character gains the Rohan trait.

The Dungeons of Cirith Gurat (x3)
[1] (151)

Play only if you control a unique character with the Noldor trait and another unique character with the Dúnedain trait. Action: Choose a non-unique location in the staging area and increase your threat by X to discard it. X is the chosen location's printed quest points.

The Three Trials (x3)
[1] (148)
Title.  
Attach to a Scout hero. While attached character is committed to the quest, place 1 progress on the first location revealed by the encounter deck each round.

The Mûmakil (x3)
[1] (146)
Item.   Pipe.  
Attach to a Dwarf character. Limit 1 per character. Response: After a card is discarded from the top of your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.

Beneath the Sands (x3)
[2] (144)
Song.  
Attach to a Hobbit hero. Limit 1 per hero. Attached hero gets +1 Willpower for each Song attached to it.

Encounter at Amon Dîn (x3)
[1] 0 0 1 1 (141)
Gondor.   Craftsman.  
Response: After an encounter card with surge is revealed, discard Minas Tirith Lampwright to name enemy, location, or treachery. If the next encounter card revealed is the named type, discard it without resolving its effects.

The Hobbit: On the Doorstep (x3)
[0] (140)

Action: Choose a hero you control. Until the end of the phase, give control of that hero and all resources in that hero's resource pool to another player. (Limit 1 per phase.)

The Thing in the Depths (x3)
[1] (133)

Play only after the staging step. Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.

The Long Dark (x3)
[0] (127)
Condition.  
Attach to a Dwarf character. Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1.

The Dungeons of Cirith Gurat (x3)
[2] 1 1 1 3 (126)
Noldor.  
As long as you do not have cards in your hand, Eregion Survivor gets +1 Willpower, +1 Attack and +1 Defense.

The Flame of the West (x3)
[0] (121)
Item.   Armor.  
Restricted.  
Attach to a Gondor hero. Response: Spend X resources from attached hero's pool to cancel X damage just dealt to attached hero.

Heirs of Númenor (x3)
[4] 1 2 2 2 (120)
Gondor.   Ranger.  
Action: Discard Damrod from play to lower your threat by 1 for each enemy in the staging area.

The Black Serpent (x3)
[1] (6) (109)

Limit 1 copy of Rally the West in the victory display. While this quest is in the victory display, each hero gets +1 Willpower.

The Lost Realm (x3)
[1] (104)
Item.  
Attach to a Dúnedain or Noldor hero. Limit 1 per hero. While you are engaged with an enemy, attached hero gets +1 Willpower and cannot have its Willpower reduced.

The Hobbit: Over Hill and Under Hill (x3)
[0] (100)

Quest Action: Exhaust a character you control that is not committed to the quest to commit that character to the quest.

The Blood of Gondor (x3)
[0] (95)

Action: Choose a Silvan or Noldor ally you control. That ally gets +2 Willpower until the end of the phase. At the end of the phase, shuffle that ally into its owner's deck if it is still in play.

The Morgul Vale (x3)
[1] (94)
Song.  
Action: Choose a Spirit hero. Until the end of the phase, that hero gets +1 Willpower for each resource in its resource pool.

Trouble in Tharbad (x3)
[1] (92)

Action: Choose a hero. That hero gets +2 Willpower until the end of the phase. Then, if your threat is 20 or less and this is the first time you played a copy of Courage Awakened this round, return this card to your hand instead of discarding it.

The Redhorn Gate (x3)
[0] (91)

Response: After another player plays an attachment on a hero you control, you may (choose 1): ready 1 of that player's heroes, have that player draw 1 card, or lower that player's threat by 2.

Temple of the Deceived (x3)
[2] (91)

Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout, each of these characters gets +2 Willpower until the end of the phase.

The Antlered Crown (x3)
[2] (85)

Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)

The Long Dark (x3)
[5] (84)

Secrecy 3.  
Action: Enemies engaged with you cannot attack you this phase.

The Dead Marshes (x3)
[5] (79)

Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.

Shadow and Flame (x3)
[4] (79)

Secrecy 4.  
Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.

The City of Corsairs (x3)
[2] (77)

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 Leadership resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

Trouble in Tharbad (x3)
[0] (73)

Response: After your threat is raised by an encounter card effect, reduce your threat by an equal amount.

The Withered Heath (x3)
[2] 1 1 0 2 (73)
Dale.  
Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.

Heirs of Númenor (x3)
[5] (68)

Action: All characters get +2 Defense and do not exhaust to defend until the end of the round.

The Drowned Ruins (x3)
[1] (68)
Item.  
Attach to a location. Limit 1 per location. Response: After a player plays a Silvan ally from his hand, place 1 progress on attached location.

Heirs of Númenor (x3)
[1] (67)

Response: After a location worth no victory points leaves play as an explored location, return it to the top of the encounter deck.

The Antlered Crown (x3)
[3] (61)

You must use resources from 3 different heroes' pools to pay for this card. Action: Discard each shadow card from each enemy in play.

The Wilds of Rhovanion (x3)
[0] (59)

Action: Choose an ally with a player attachment. Ready that ally.

The Drúadan Forest (x3)
[2] (42)

Play only if each hero you control has the printed Spirit resource icon. Action: Until the end of the phase, Spirit characters use their Willpower instead of Defense.

Encounter at Amon Dîn (x3)
[1] (42)

Response: After a Hobbit hero you control exhausts to defend an attack, choose another enemy engaged with you and reveal the attacking enemy's shadow card. If that shadow card has no shadow effect, resolve this enemy's attack against the chosen enemy. If that shadow card has a shadow effect, resolve this attack as normal.

A Storm on Cobas Haven (x3)
[3] 2 0 1 2 (42)
Gondor.  
Response: After you play Linhir Sea-captain from your hand, if you paid all of its resouce cost from a single hero's resource pool, both that hero and Linhir Sea-captain do not exhaust to quest this round.

Race Across Harad (x3)
[1] (42)

Play only if the main quest has no keywords. Action: Remove X progress from the main quest to place X progress on a location in the staging area.

The Dunland Trap (x3)
[1] (39)
Song.  
Limit 1 per deck. Attach to a hero. Response: When attached hero is destroyed, add The Fall of Gil-galad to the victory display to reduce your threat by X, where X is the attached hero's threat cost.

The Crossings of Poros (x3)
[2] (31)

Play only if you control a Noldor or Silvan hero. Planning Action: Shuffle a set aside Wind from the Sea into the encounter deck. Then, remove Flight to the Sea from the game.

Roam Across Rhovanion (x3)
[2] 1 1 1 1 (21)
Creature.  
Cannot have attachments. Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 Willpower, +1 Attack, +1 Defense, and +1 hit point.")

Roam Across Rhovanion (x3)
[0] (19)
Song.  
Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.

The Black Serpent (x3)
[1] (16)
Skill.  
Attach to a hero. Limit 1 per hero. Attached hero gains the Scout trait. Response: After you play Fearless Scout from your hand, draw a card.

Fire in the Night (x3)
[0] 0 0 0 1 (16)
Silvan.  
Cannot attack or defend. Response: After Galion enters play, he gets +1 Willpower until the end of the round.

Fire in the Night (x3)
[0] (11)

Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.

The Withered Heath (x3)
[0] (9)
Item.  
Attach to a Spirit or Scout character. Limit 1 per character. Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.

The Ghost of Framsburg (x1)
(11) 1 2 3 5
Dwarf.   Noble.   Warrior.  
While Dáin Ironfoot is defending, he gains, "Action: Discard the top card of your deck to give Dáin Ironfoot +1 Defense for this attack. (Limit 3 times per phase.)"

Two-Player Limited Edition Starter (x1)
(9) 2 1 2 4
Dwarf.  
Response: After you play a Dwarf character from your hand, reduce your threat by 1.

Attack on Dol Guldur (x1)
(9) 4 0 0 4
Noldor.   Noble.  
Galadriel cannot quest, attack or defend. Allies you control do not exhaust to commit to the quest during the round they enter play. Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)

The Woodland Realm (x1)
(9) 4 1 1 3
Noble.   Rohan.  
Action: Discard 1 card from your hand to give Éowyn +1 Willpower until the end of the phase. This effect may be triggered by each player once each round.

The Ghost of Framsburg (x3)
[4] 2 2 2 2
Dale.  
Reduce the cost to play Item attachments on Descendant of Girion by 1.

The Ghost of Framsburg (x3)
[2]
Condition.  
Attach to an ally. Attached ally does not exhaust to quest.

Mount Gundabad (x3)
[3] 2 0 0 2
Dwarf.   Craftsman.  
Response: After you play Erebor Toymaker from your hand, reduce the cost of the next attachment played this phase by 2.

Mount Gundabad (x3)
[2]
Item.   Armor.  
Restricted.  
Attach to a Dale or Dwarf character. Attached character gets +1 Defense and gains sentinel.

The Fate of Wilderland (x3)
[1]
Artifact.   Item.   Armor.  
Guarded (location).  
Guarded (location). Attach to a hero. Response: When attached hero is dealt any amount of damage, reduce that damage by 1.

The Fate of Wilderland (x3)
[X]

Action: Choose an attachment with a printed cost of X in any player's discard pile and play that attachment for no cost. (The chosen attachment can belong to any sphere of influence.)

A Shadow in the East (x3)
[3] 1 2 1 2
Gondor.   Warrior.  
Ranged.  
Ranged. Response: After Derufin participates in an attack which destroys an enemy engaged with a player, discard Derufin to reduce the engaged player's threat by X, where X is the destroyed enemy's printed Threat.

Two-Player Limited Edition Starter (x1)
[2] 2 0 1 2
Noldor.   Noble.  
Response: After Arwen Undómiel exhausts, choose a character. That character gains sentinel and gets +1 Defense until the end of the round.

Two-Player Limited Edition Starter (x1)
[3] 2 1 1 3
Dwarf.  
Quest Action: Spend 1 Spirit resource to put Bofur into play from your hand, exhausted and commited to a quest. If you quest successfully this phase and Bofur is still in play, return him to your hand.

Two-Player Limited Edition Starter (x1)
[3] 1 1 1 2
Dwarf.  
Response: After you play Kili from your hand during the planning phase, seach your deck for Fili and put him into play under your control. Then shuffle your deck.

Two-Player Limited Edition Starter (x2)
[2] 1 1 0 1
Silvan.   Scout.  
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.

Two-Player Limited Edition Starter (x2)
[2] 1 0 1 2
Dwarf.  
Action: Choose another player. That player gains control of Blue Mountain Trader. Then, the player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded. (Limit once per round.)

Two-Player Limited Edition Starter (x1)
[1]
Condition.  
Attach to a Nolder or Silvan hero. Attached hero does not exhaust to commit to a quest.

Two-Player Limited Edition Starter (x2)
[2]
Condition.  
Attach to a hero. Action: Exhaust Unexpected Courage to ready attached hero.

Two-Player Limited Edition Starter (x2)
[1]
Mathom.  
Attach to a location. Response: After attached location is explored, the first player draws 3 cards.

Two-Player Limited Edition Starter (x2)
[1]

Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.

Two-Player Limited Edition Starter (x2)
[1]

Response: Cancel a shadow effect just triggered during combat.

Two-Player Limited Edition Starter (x2)
[1]

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the defending character.

Two-Player Limited Edition Starter (x1)
[1]

Action: Return a Spirit card from your discard pile to your hand.