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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 9 Cards

Core Set (x2)
[3] 10 [507926]
Item.   Trap.  

Attach to an enemy engaged with a player.

Attached enemy cannot attack.

"We shall have it like a coney in a trap. Then we shall learn what kind of thing it is."
–Unidentified Man of Gondor,
The Two Towers


Revised Core Set (x3)
[3]
Item.   Trap.  

Attach to an enemy engaged with a player.

Attached enemy cannot attack.

"We shall have it like a coney in a trap. Then we shall learn what kind of thing it is."
–Unidentified Man of Gondor,
The Two Towers


Heirs of Númenor (x3)
[2] 10 [433890]
Trap.  

Play Ranger Spikes into the staging area unattached.

If unattached, attach Ranger Spikes to the next eligible enemy that enters the staging area.

Players do not make engagement checks against attached enemy. Attached enemy gets -2 .


Encounter at Amon Dîn (x3)
[1] 5 [116816]
Trap.  

Play Ithilien Pit into the staging area unattached.

If unattached, attach Ithilien Pit to the next eligible enemy that enters the staging area.

Any character may choose attached enemy as the target of an attack.


The Blood of Gondor (x3)
[2] 6 [168712]
Trap.  

Play Poisoned Stakes into the staging area unattached.

If unattached, attach Poisoned Stakes to the next eligble enemy that enters the staging area.

At the end of each round, deal 2 damage to attached enemy.


Temple of the Deceived (x3)
[1] 8 [233256]
Trap.  

Play Entagling Nets into the staging area, unattached.

If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area.

Attached enemy gets -2 and -2


The Crossings of Poros (x3)
[1] 4 [66804]
Condition.   Trap.  

Play into your play area unattached.

While unattached, attach to the next eligible enemy that engages you.

While attached enemy is engaged with you, reduce the total in the staging area by X, where X is attached enemy's printed


Fire in the Night (x3)
[1] 3 [58577]
Condition.   Trap.  

Play into your play area unattached.

If unattached, attach to the next eligible enemy that engages you.

Response: After attached enemy resolves its attack, ready the defending character.


The Land of Shadow (x3)
[2] 6 [148239]
Condition.   Trap.  

Play Ambush into the staging area unattached. If unattached, attach Ambush to the next eligible enemy that enters the staging area.

Combat Action: The engaged player discards Ambush to declare an attack against the attached enemy.

"But we have a new errand on this journey: we come to ambush the Men of Harad." –Mablung, The Two Towers