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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 64 Cards
The Black Riders (x3/x2)

Peril. Hide 2.

When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x2/x0)

Peril. Surge.

When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: After a player fails a Hide test, discard attached hero.")

"He is not far away. I wish to find him. If he passes will you tell me? I will come back with gold."
–Black Rider, The Fellowship of the Ring

The Black Riders (x3/x3)

Peril.

When Revealed: You must either remove 2 heroes you control from the quest or shuffle an out of play Ringwraith into the encounter deck.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x2/x0)
Morgul.

Peril.

When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Limit 1 per hero. Reduce attached hero'sWillpowerAttack andDefense to 0.")

The Black Riders (x3/x3)

Peril.

When Revealed: You must either shuffle the top card of the burden deck into the encounter deck and reveal an additional encounter card, or raise each player's threat by 3 and immediately end the quest phase (do not resolve the quest).

Then the leader, who was now half across the Ford, stood up menacing in his stirrups, and raised up his hand.
–The Fellowship of the Ring

The Black Riders (x3/x1)

Peril.

When Revealed: Search the encounter deck and discard pile for a Nazg没l enemy. Either add it to the staging area or put it into play engaged with the first player. Shuffle the encounter deck.

Shadow: Attacking enemy makes an additional attack after this one.

The Road Darkens (x2)
28 3 1 1 2
Creature.

Peril.

When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.

Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.

The Road Darkens (x3/x2)

Peril.

When Revealed: Either the Warg enemy in the staging area with the highest engagement cost attacks you, or each Warg enemy gets -20 engagement until the end of the round. If no Warg enemy is in the staging area, Storm of Howls gains surge.

The Road Darkens (x3/x2)
42 X 3 3 3
Orc.

Peril. Archery 2.

X is the number of players in the game.

When Revealed: Assign X damage among characters you control.

The Road Darkens (x4/x3)
44 X 4 1 4
Orc. Uruk-hai

Peril. Toughness 1. Archery X.

X is the number of players at this stage.

When Revealed: Discard an ally you control.

...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring

The Road Darkens (x3/x2)
28 2 4 1 3
Orc. Uruk-hai

Peril. Toughness 1.

When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.

"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring

The Road Darkens (x2)

Peril.

When Revealed: Either move 1 enemy engaged with you to the first player's staging area, or Growing Threat gains doomed 2 and surge.

Shadow: After this attack, move attacking enemy to the first player's staging area.

The Road Darkens (x1)
1 
Corruption.

Peril. Surge.

When Revealed: Attach to a non- hero in play. Counts as a Condition attachment with the text:"Forced: After The One Ring exhausts, raise each player's threat by 1 and reduce attached hero'sWillpower to 0 until the end of the round."

The Road Darkens (x1)
1 

Peril. Surge.

When Revealed: Put the topmost enemy of the encounter deck discard pile into play engaged with you.

"Quite apart from murder by night on his own account, he may put any enemy that is about on our track." –Aragorn, The Fellowship of the Ring

The Road Darkens (x1)
1 
Despair.

Peril. Surge.

When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, raise your threat by 2.")

"Alas! An ill fate is on me this day, and all that I do goes amiss." –Aragorn, The Fellowship of the Ring

The Treason of Saruman (x3/x1)
38 2 4 2 5
Orc. Uruk-hai

Peril. Toughness 1. Archery 1.

When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.

Ugl煤k shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers

The Treason of Saruman (x2/x0)
44 4 5 1 5
Dunland.

Peril. Archery 1.

When Revealed: Warrior of Dunland makes an immediate attack against you.

Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.

The Treason of Saruman (x2)

Peril.

When Revealed: The enemy in the staging area with the highestAttack makes an immediate attack against you. If no attack is made this way, Reckless Hate gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Treason of Saruman (x2/x1)

Peril. Doomed 2.

When Revealed: Either remove 1 resource token from The Defense of Helm's Deep, or reveal 2 additional encounter cards.

Shadow: Return attacking enemy to the staging area after this attack.

The Treason of Saruman (x2)
29 1 2 1 3
Orc.

Peril. Archery 1.

When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2 Defense

The Treason of Saruman (x3/x2)
34 2 3 1 4
Orc. Uruk-hai

Peril. Toughness 1. Archery 2.

When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.

"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers

The Treason of Saruman (x2/x1)

Peril.

When Revealed: Search the encounter deck and discard pile for an Uruk-hai enemy, reveal it, and put it into play engaged with you. Shuffle the encounter deck. Until the end of the round, each enemy engaged with you adds itsThreat to the totalThreat in the staging area.

The Treason of Saruman (x3/x2)
44 1 3 1 3
Orc.

Peril. Archery 1.

When Revealed: Discard 1 random card from your hand. Snaga gets +XThreat until the end of the round, where X is the discarded card's printed cost.

Round them were many smaller goblins. –The Two Towers

The Treason of Saruman (x1)
1 
Enchantment.

Peril. Doomed 2.

When Revealed: Remove a hero from the quest and attach Saruman鈥檚 Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")

The Land of Shadow (x3/x2)

Peril.

When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.

Shadow: Raise your threat by the attacking enemy'sThreat

The Land of Shadow (x2/x1)

Peril.

When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.

Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.

The Land of Shadow (x3)
Mordor.

Peril.

When Revealed: Either place the lowestAttack Harad enemy engaged with you facedown under The Black Gate or reveal the top card from under The Cross-roads and put it into play engaged with you.

"Always more people coming to Mordor. One day all the peoples will be inside." -Gollum, The Two Towers

The Land of Shadow (x2/x1)

Peril.

When Revealed: Either place the lowestThreat Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.

"Not nice; very cruel wicked Men they look. Almost as bad as Orcs..." -Gollum, The Two Towers

The Land of Shadow (x4/x3)
35 1 3 2 3
Orc. Uruk.

Peril.

When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Land of Shadow (x3/x2)
40 2 4 2 5
Orc. Uruk.

Peril.

When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.

"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers

The Land of Shadow (x3/x2)

Peril. Surge.

When Revealed: Either place 1 resources on Shelob, or she makes an immediate attack against you.

Shadow: If attacking enemy is Shelob, place 1 resource on her. Then, she gets +1 Attack for each resource on her.

The Flame of the West (x3/x2)
35 2 3 1 4
Undead. Oathbreaker.

Peril. Phantom.

When Revealed: Either raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 Attack and loses the Phantom keyword for this attack.

The Flame of the West (x2)
40 3 3 1 5
Undead. Oathbreaker.

Peril. Phantom.

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or Ghosts of Men makes an immediate attack against you.

...a rumour came after him like the shadow–sound of many feet. –The Return of the King

The Flame of the West (x2)

Peril. Surge.

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or progress cannot be placed on the current quest until the end of the round.

"It was made by those who are Dead, and the Dead keep it..." –Old Man, The Return of the King

The Flame of the West (x3)

Peril.

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or each character you control gets -1Willpower -1Attack and -1Defense until the end of the round.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if undefended).

The Flame of the West (x2)

Peril.

When Revealed: Either return each Corsair enemy engaged with you to the staging area, or discard cards from the top of the encounter deck until a Corsair enemy is discarded and put that enemy into play engaged with you.

"...there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river."
–Legolas, The Return of the King

The Flame of the West (x2/x1)

Peril.

When Revealed: Either immediately end the quest phase (without resolving the quest), or assign X damage among questing characters you control. X is the number of resources on The Corsair Fleet.

Shadow: Exhaust a character you control.

The Flame of the West (x2/x1)
35 3 3 1 4
Orc. Mordor.

Peril.

When Revealed: Put the topmost Orc enemy in the discard pile into play engaged with you.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Flame of the West (x3)
40 2 3 1 3
Orc. Mordor.

Peril. Archery 1.

When Revealed: Either deal 2 damage to a hero you control, or deal 2 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Mordor trait).

The Flame of the West (x2)
Sorcery.

Peril. Doomed 1.

When Revealed: Discard an ally you control. Until the end of the phase, add 1 to the totalThreat in the staging area for each ally in your discard pile.

Shadow: Discard a non-objective attachment you control.

The Mountain of Fire (x3)
54 2 3 1 4
Easterling.

Peril. Archery 1.

When Revealed: Deal 1 damage to a questing character you control.

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Mountain of Fire (x3)
34 1 4 3 4
Easterling.

When Revealed: Choose a questing character you control and remove it from the quest.

Shadow: Defending character cannot ready until the end of the round.

The Mountain of Fire (x2/x1)
Morgul.

Peril.

When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazg没l enemy and add it to the staging area, or attach Hell-hawk to a Nazg没l enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat +2 Attack +2 Defense and is immune to play card effects.")

The Mountain of Fire (x3)

Peril.

When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, raise your threat by 4.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if it is The Mouth of Sauron).

The Mountain of Fire (x4/x2)
33 1 3 2 3
Orc. Snaga.

Peril. Surge.

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

(|)

Shadow: Exhaust a character you control.

The Mountain of Fire (x4/x3)

Peril.

When Revealed: Make a Fortitude test. If The One Ring is exhausted, add (|) (|) to the test. If you fail this test, raise your threat by 10.

(|) (|)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you failed a Fortitude test this round).

The Old Forest (x2)

Peril.

When Revealed: Choose a location in the victory display and return it to the staging area. If no location was returned to the staging area this way, Swaying Without Wind gains surge.

"...the branches swayed and groped without any wind."
–Merry, The Fellowship of the Ring

The Old Forest (x2/x1)
Enchantment.

Peril.

When Revealed: Remove a questing hero you control from the quest and attach Song of Sleep to that hero. Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero's printed text box as if it were blank (except for Traits). Attached hero cannot ready."

Fog on the Barrow-downs (x5/x3)
1
1
Ruins. Downs.

Peril.

Immune to player card effects. The players cannot travel here.

Forced: After Great Barrow enters the staging area, remove each character you control from the quest and create your own staging area. Then advance to a separate stage 4A by yourself.

Fog on the Barrow-downs (x3)

Peril.

When Revealed: Until the end of the phase, each Wight enemy engaged with you contributes its Threat to the total Threat in the staging area. If no enemies are engaged with you, search the encounter deck and discard pile for a Wight enemy and put it into play engaged with you. Shuffle the encounter deck.

Fog on the Barrow-downs (x2/x1)
Enchantment.

Peril.

When Revealed: Attach to a questing hero you control. Counts as a Condition attachment with the text:

Limit 1 per hero. Attached hero's Willpower is 0.Forced: At the end of the round, raise your threat by 1 for each Wight enemy engaged with you.
A Shadow of the Past Nightmare (x2)
25 3 3 4 6
Nazgûl.

Peril. Hide 2.

Cannot have non-Morgul attachments.

While Dark Horseman is engaged with you, characters you control get -1 Willpower during Hide tests.

“There's been a strange customer asking for Mr. Baggins of Bag End...”
–The Gaffer, The Fellowship of the Ring

Flight to the Ford Nightmare (x2)
Enchantment.

Peril. Doomed 1.

When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.

Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.

The Ring Goes South Nightmare (x2)

Peril.

When Revealed: Either raise your threat by 6, or engage the lowest engagement cost enemy in the staging area and reveal an encounter card.

Journey in the Dark Nightmare (x4)
42 3 4 3 4
Orc.

Peril. Archery 2.

When Revealed: Discard a randome card from your hand. Assign X damage among characters you control, where X is the cost of the discarded card.

Journey in the Dark Nightmare (x2)

Peril.

When Revealed: Either deal 1 damage to each character you control, or progress cannot be placed on the quest until the end of the round.

Shadow: If this attack destroys a character, remove all progress from the quest.

Breaking of the Fellowship Nightmare (x2)

Peril.

When Revealed: Until the end of the round, add 6 to the archery total at this stage. You may discard X cards from hand to reduce the archery total at this stage by X until the end of the round.

Shadow: Discard 1 random card from your hand.

The Uruk-hai Nightmare (x3)

Peril.

When Revealed: Either increase the pursuit value by 4, or Ugl煤k makes an immediate attack against you.

Shadow: Attacking enemy gets +XAttack where X is the tens digit of the pursuit value.

The Uruk-hai Nightmare (x2)

Peril. Surge.

When Revealed: Either discard an ally you control, or increase the pursuit value by 1.

Shadow: Exhaust a character you control.

The Orcs clapped and hooted. "Can't take his medicine," they jeered.
–The Two Towers

The Road to Isengard Nightmare (x3)
38 2 3 2 3
Orc.

Peril. Archery 2.

When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.

"There was no answer, except arrows and stones from the walls." –Merry, The Two Towers

The Road to Isengard Nightmare (x2)

Peril. Surge.

When Revealed: If Saruman is in play, he makes an immediate attack against you.

Shadow: Either discard 1 random card from your hand, or attacking enemy makes an additional attack against you after this one.

The Passage of the Marshes Nightmare (x2)

Peril. Surge.

When Revealed: Deal Gollum's Rage to Gollum as a facedown shadow card, if able.

Shadow: If attacking enemy is Gollum it gets +1 Attack and makes an additional attack against you after this one.

Journey to the Cross-roads Nightmare (x2)

Peril. Surge.

When Revealed: Either place this card facedown under The Black Gate or put the top card under The Cross-roads into play engaged with you.

Shadow: Choose an enemy in the staging area. Engage that enemy and deal it a shadow card.

Shelob's Lair Nightmare (x3)
35 2 3 2 4
Orc.

Peril.

When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.

Shadow: Attacking enemy gets +2 Attack