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Trait Keyword Victory
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200 Results Found

Core Set (x2)
[1] 5 [119576]

Action: Choose and ready 1 ally card.

Core Set (x2)
[0] 3 [49789]

Action: Exhaust 1 hero you control to choose and ready a different hero.

Core Set (x2)
[2] 6 [142737]

Action: Until the end of the phase, all characters get +1 Attack. All Gondor characters also get +1 Defense until the end of the phase.

Core Set (x2)
[1] 10 [1561873]

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

Core Set (x2)
[1] 9 [348752]

Response: After an ally card leaves play, that card's controller draws 2 cards.

Core Set (x1)
[5] 4 [75691]

Action: Ready all character cards in play.

Core Set (x3)
[1] 5 [102059]

Action: Choose a character. Until the end of the phase, that character gains +1 Attack and +1 Defense.

Core Set (x2)
[1] 2 [41570]

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Core Set (x2)
[1] 10 [1578010]

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Core Set (x2)
[1] 9 [408419]

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

Core Set (x2)
[3] 6 [126516]

You must use resources from 3 different heroes' pools to pay for this card. Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Core Set (x1)
[2] 6 [138008]

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

Core Set (x1)
[0] 2 [30427]

Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.

Core Set (x2)
[3] 10 [1043745]

Action: Reduce one player's threat by 6, or reduce each player's threat by 2.

Core Set (x2)
[0] 5 [102266]

Response: After you travel to a location, exhaust a Spirit character to place 2 progress tokens on that location.

Core Set (x2)
[1] 10 [893357]

Response: Cancel a shadow effect just triggered during combat.

Core Set (x2)
[1] 10 [477504]

Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.

Core Set (x2)
[1] 10 [2472880]

Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.

Core Set (x3)
[X] 8 [300653]

Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)

Core Set (x2)
[2] 4 [62498]

Action: Choose an enemy engaged with a player. Return that enemy to the staging area.

Core Set (x1)
[1] 10 [585239]

Action: Return 1 Spirit card from your discard pile to your hand.

Core Set (x1)
[5] 6 [129735]

Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.

Core Set (x3)
[2] 7 [176719]

Action: Choose a character. Heal all damage from that character.

Core Set (x2)
[3] 5 [111801]

Action: Choose a player. That player draws 3 cards.

Core Set (x2)
[1] 7 [175790]

Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its Threat.

Core Set (x2)
[1] 8 [253403]

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its Threat.

Core Set (x2)
[X] 2 [38841]

Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.

Core Set (x1)
[5] 1 [21520]

Action: Choose a player. Heal all damage on each hero controlled by that player.

Two-Player Limited Edition Starter (x1)
[5]

Action: Ready all characters in play.

Two-Player Limited Edition Starter (x2)
[1]

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

Two-Player Limited Edition Starter (x2)
[1]

Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.

Two-Player Limited Edition Starter (x2)
[1]

Action: Choose and ready 1 ally card.

Two-Player Limited Edition Starter (x2)
[1]

Response: Cancel a shadow effect just triggered during combat.

Two-Player Limited Edition Starter (x2)
[1]

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the defending character.

Two-Player Limited Edition Starter (x1)
[1]

Action: Return a Spirit card from your discard pile to your hand.

Two-Player Limited Edition Starter (x2)
[0]

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Two-Player Limited Edition Starter (x1)
[3]

Play during the Quest phase, before characters are commited to the Quest. Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)

Two-Player Limited Edition Starter (x2)
[1]

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Two-Player Limited Edition Starter (x2)
[1]

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its Threat.

Two-Player Limited Edition Starter (x2)
[1]

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

Two-Player Limited Edition Starter (x2)
[1]

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)

Two-Player Limited Edition Starter (x2)
[0]

Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 Attack.

Two-Player Limited Edition Starter (x2)
[0]

Action: Draw 2 cards. Then, discard 1 card for your hand.

Two-Player Limited Edition Starter (x2)
[0]

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The Hunt for Gollum (x3)
[1] 8 [262380]

Action: Each player draws 1 card.

The Hunt for Gollum (x3)
[0] 8 [233736]
Eagle.  
Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck.

The Hunt for Gollum (x3)
[1] 5 [103050]

Action: Search the top 10 cards of your deck for any 1 Rohan ally card and add it to your hand. Then, shuffle the other cards back into your deck.

The Hunt for Gollum (x3)
[1] 5 [94496]

Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.

Conflict at the Carrock (x3)
[1] 4 [62266]

Action: Each player returns the topmost attachment card from his discard pile to his hand.

A Journey To Rhosgobel (x3)
[0] 4 [81032]

Action: Move any number of resource tokens from a Leadership hero's resource pool to any other hero's resource pool.

A Journey To Rhosgobel (x3)
[2] 2 [23782]

Response: After an ally is destroyed, exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand.

A Journey To Rhosgobel (x3)
[1] 3 [48146]

Action: Move any number of damage from one enemy to another.

The Hills of Emyn Muil (x3)
[1] 1 [11266]

Quest Action: Discard a Leadership ally to give each hero committed to this quest +1 Willpower until the end of the phase.

The Hills of Emyn Muil (x3)
[0] 3 [53588]

Action: Choose an Eagle ally. Return that character to its owner's hand.

The Hills of Emyn Muil (x3)
[1] 5 [92591]

Action: Discard a Rohan ally to choose a location. Place 3 progress tokens on that location.

The Hills of Emyn Muil (x3)
[3] 5 [103750]

Play during the Quest phase, before characters are committed to the Quest. Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)

The Dead Marshes (x3)
[5] 2 [22842]

Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.

Return to Mirkwood (x3)
[2] 3 [44566]

Play after shadow cards have been dealt, before any attacks have resolved. Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.

Return to Mirkwood (x3)
[3] 5 [97070]

Action: Until the end of the phase, all Rohan characters get +2 Willpower.

Return to Mirkwood (x3)
[0] 4 [77935]

Action: Look at the top card of the encounter deck. Then, you may pay 1 Lore resource to return Rumour from the Earth to your hand.

Return to Mirkwood (x3)
[2] 3 [58617]

Action: Move the top card of the encounter discard pile to the top of the encounter deck.

Khazad-dûm (x3)
[1] 7 [199968]
Song.  
Action: Choose a Dwarf hero. That hero gets +2 Willpower, +2 Attack, and +2 Defense until the end of the round.

Khazad-dûm (x3)
[3] 1 [15680]

Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.

Khazad-dûm (x3)
[0] 7 [195961]

Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 Attack.

Khazad-dûm (x3)
[2] 5 [82889]

Action: Each Dwarf character gets +1 Willpower until the end of the phase. (+2 Willpower instead if the active location is an Underground or Dark location.)

Khazad-dûm (x3)
[1] 4 [76433]

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)

The Redhorn Gate (x3)
[0] 2 [30011]

Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.

The Redhorn Gate (x3)
[4] 8 [240515]

Secrecy 3. Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.

The Redhorn Gate (x3)
[0] 6 [143737]

Action: Choose a character you control. Until the end of the phase, that character gets +3 Attack while attacking an enemy with a higher engagement cost than your threat.

The Redhorn Gate (x3)
[0] 2 [26494]

Response: After another player plays an attachment on a hero you control, you may (choose 1): ready 1 of that player's heroes, have that player draw 1 card, or lower that player's threat by 2.

The Redhorn Gate (x3)
[2] 3 [47611]

Secrecy 2. Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.

Road to Rivendell (x3)
[3] 7 [181534]

Action: Ready all Dwarf characters.

Road to Rivendell (x3)
[1] 4 [73803]

Action: Exhaust X characters to deal X damage to an enemy in the staging area.

Road to Rivendell (x3)
[3] 6 [169533]

Secrecy 2. Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.

Road to Rivendell (x3)
[0] 1 [7723]

Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.

The Watcher in the Water (x3)
[1] 2 [22566]

Response: After a character leaves play, add its Attack to another character's Attack until the end of the round.

The Watcher in the Water (x3)
[0] 10 [1238105]

Action: If you control a unique Noldor character, give another character +1 Willpower until the end of the phase and lower your threat by 3.

The Watcher in the Water (x3)
[1] 1 [9797]

Response: After a location enters play, exhaust a Hobbit character to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.

The Long Dark (x3)
[1] 3 [60151]

Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.

The Long Dark (x3)
[5] 2 [30614]

Secrecy 3. Action: Enemies engaged with you cannot attack you this phase.

The Long Dark (x3)
[1] 7 [201020]

Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.

Foundations of Stone (x3)
[1] 4 [73222]

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)

Foundations of Stone (x3)
[0] 10 [1604124]

Action: Draw 2 cards. Then, discard 1 card from your hand.

Shadow and Flame (x3)
[0] 9 [376698]

Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.

Shadow and Flame (x3)
[1] 8 [278561]

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 Attack during this attack.

Shadow and Flame (x3)
[4] 1 [21677]

Secrecy 4. Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.

Shadow and Flame (x3)
[1] 7 [204403]

Refresh Action: Exhaust 2 heroes to draw 5 cards.

Shadow and Flame (x3)
[3] 5 [105657]

Secrecy 3. Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.

Heirs of Númenor (x3)
[0] 1 [19969]

Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.

Heirs of Númenor (x3)
[0] 7 [210518]

Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.

Heirs of Númenor (x3)
[1] 8 [244961]

Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.

Heirs of Númenor (x3)
[5] 2 [33447]

Action: All characters get +2 Defense and do not exhaust to defend until the end of the round.

Heirs of Númenor (x3)
[1] 2 [27502]

Response: After a location worth no victory points leaves play as an explored location, return it to the top of the encounter deck.

The Steward's Fear (x3)
[0] 7 [182316]

Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.

The Steward's Fear (x3)
[1] 8 [250556]

Action: Draw 1 card for each hero you control with a printed Lore resource icon.

The Steward's Fear (x3)
[0] 9 [386919]

Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.

The Drúadan Forest (x3)
[2] 6 [122968]

Play only if each hero you control has a printed Leadership resource icon. Action: Ready each ally in play.

The Drúadan Forest (x3)
[2] 2 [27666]

Play only if each hero you control has the printed Tactics resource icon. Action: Until the end of the phase, if the current quest does not have Siege, it gains Battle.

The Drúadan Forest (x3)
[2] 1 [12115]

Play only if each hero you control has the printed Spirit resource icon. Action: Until the end of the phase, Spirit characters use their Willpower instead of Defense.

The Drúadan Forest (x3)
[2] 3 [61948]

Play only if each hero you control has a printed Lore resource icon. Action: Until the end of the phase, enemies do not make engagement checks

Encounter at Amon Dîn (x3)
[0] 6 [125630]
Gondor.  
Response: Cancel up to 2 points of damage just dealt to a Gondor character.

Encounter at Amon Dîn (x3)
[1] 1 [16239]

Response: After a Hobbit hero you control exhausts to defend an attack, choose another enemy engaged with you and reveal the attacking enemy's shadow card. If that shadow card has no shadow effect, resolve this enemy's attack against the chosen enemy. If that shadow card has a shadow effect, resolve this attack as normal.

Encounter at Amon Dîn (x3)
[2] 2 [39014]

Play only if each of your heroes is a Hobbit. Combat Action: Enemies engaged with you do not attack this round. You cannot declare attacks this round.

Assault on Osgiliath (x3)
[X] 4 [78174]
Outlands.  
Action: Return X Outlands allies from your discard pile to your hand.

Assault on Osgiliath (x3)
[1] 5 [108927]

Play only if you control at least 1 Ranger character. Action: Deal 3 damage to an enemy with at least 1 Trap card attached to it.

The Blood of Gondor (x3)
[2] 2 [36404]

Encounter Action: Engage each enemy in play.

The Blood of Gondor (x3)
[0] 2 [31395]

Action: Choose a Silvan or Noldor ally you control. That ally gets +2 Willpower until the end of the phase. At the end of the phase, shuffle that ally into its owner's deck if it is still in play.

The Blood of Gondor (x3)
[0] 5 [86744]

Action: Discard the top 2 cards of your deck. You may attach 1 attachment card discarded by this effect to an eligible Dwarf character in play.

The Morgul Vale (x3)
[2] 3 [49202]

Combat Action: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.

The Morgul Vale (x3)
[1] 3 [43668]
Song.  
Action: Choose a Spirit hero. Until the end of the phase, that hero gets +1 Willpower for each resource in its resource pool.

The Morgul Vale (x3)
[0] 8 [264473]

Response: After Hidden Cache is discarded from your deck, add 2 resources to the resource pool of a hero you control. Action: Spend 1 resource to draw 1 card.

The Voice of Isengard (x3)
[0] 7 [210815]

Doomed 4. Action: Add 1 resource to each hero's resource pool.

The Voice of Isengard (x3)
[0] 10 [503061]

Doomed 2. Action: Each player draws 2 cards.

The Voice of Isengard (x3)
[0] 3 [59798]
Spell.  
Doomed 3. Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.

The Voice of Isengard (x3)
[0] 5 [97920]
Spell.  
Doomed 2. Action: Each player may choose and discard a Condition attachment from play.

The Voice of Isengard (x3)
[0] 5 [97145]

Doomed 1. Action: Search your deck for a card with the Doomed keyword and add it to your hand. Shuffle your deck.

The Dunland Trap (x3)
[1] 2 [33166]

Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.

The Dunland Trap (x3)
[0] 4 [72224]

Doomed X. Response: Cancel X damage just dealt to a hero.

The Dunland Trap (x3)
[0] 6 [159146]

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

The Dunland Trap (x3)
[X] 5 [92703]

X is the number of players in the game. Action: Starting with the first player, each player chooses 1 different option: ready a hero he controls, add 1 resource to the resource pool of a hero he controls, draw 1 card, or shuffle 1 card from his discard pile into his deck.

The Three Trials (x3)
[0] 7 [173716]

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

The Three Trials (x3)
[0] 1 [20226]

Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.

The Three Trials (x3)
[1] 2 [41910]

Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.

Trouble in Tharbad (x3)
[0] 3 [45645]

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

Trouble in Tharbad (x3)
[1] 3 [45817]

Action: Choose a hero. That hero gets +2 Willpower until the end of the phase. Then, if your threat is 20 or less and this is the first time you played a copy of Courage Awakened this round, return this card to your hand instead of discarding it.

Trouble in Tharbad (x3)
[0] 2 [39791]

Response: After your threat is raised by an encounter card effect, reduce your threat by an equal amount.

The Nîn-in-Eilph (x3)
[1] 1 [12784]

Action: Take control of the first player token and draw 1 card.

The Nîn-in-Eilph (x3)
[0] 6 [136874]

Refresh Action: Choose a player. Each hero that player controls that did not spend any resources this round gains 1 resource. Only 1 copy of Tighten Our Belts can be played by the players each round.

The Nîn-in-Eilph (x3)
[0] 4 [81299]

Action: Return a Silvan ally you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.

Celebrimbor's Secret (x3)
[2] 3 [56960]

Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3 Attack.

The Antlered Crown (x3)
[2] 3 [45030]

Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)

The Antlered Crown (x3)
[3] 2 [22787]

You must use resources from 3 different heroes' pools to pay for this card. Action: Discard each shadow card from each enemy in play.

The Antlered Crown (x3)
[0] 1 [14779]

Response: When an encounter card is revealed but before resolving any of that card's keywords or "when revealed" effects, choose a character comited to the quest. Ready that character and remove it from the quest.

The Antlered Crown (x3)
[3] 2 [41581]

Doomed 3. Action: Heal all damage on each character in play.

The Lost Realm (x3)
[1] 5 [95367]
Signal.  
Play only if you control a Dúnedain hero. Planning Action: Shuffle 1 of your set aside Ranger of the North allies with the encounter keyword into the encounter deck. Then, remove Ranger Summons from the game.

The Lost Realm (x3)
[1] 4 [63673]

Play only before the resolving enemy attacks step. Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

The Lost Realm (x3)
[0] 3 [52417]

Response: After you engage an enemy, exhaust a Scout or Ranger character to place X progress tokens on a location. X is the engaged enemy's printed Threat.

The Wastes of Eriador (x3)
[2] 1 [21130]

Response: After an ally leaves play, add it to its ownerโ€™s hand instead of placing it in the discard pile. Valour Action: Until the end of the phase, add each ally that leaves play to its owner's hand instead of placing it in the discard pile.

Escape from Mount Gram (x3)
[1] 4 [77339]

Ready up to X Dúnedain characters you control. X is the number of enemies engaged with you.

Escape from Mount Gram (x3)
[1] 6 [132950]
Ent.  
Response: After an Ent character takes any amount of damage, ready it. That character gets +3 Attack until the end of the phase.

Escape from Mount Gram (x3)
[1] 5 [99057]

Limit 3 copies of Leave No Trace in the victory display. Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.

Escape from Mount Gram (x3)
[0] 2 [30879]

Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.

Escape from Mount Gram (x3)
[5] 7 [170662]

Reduce the cost to play Keen as Lances by 1 for each card worth no victory points in the victory display. Action: Add Keen as Lances to the victory display. Then, choose one: add 2 resources to a hero's resource pool, draw 3 cards, or reduce your threat by 4.

Across the Ettenmoors (x3)
[1] 2 [24745]
Signal.  
Action: Search your deck for a side quest and add it to your hand. Shuffle your deck.

Across the Ettenmoors (x3)
[1] 6 [129807]

Action: Choose a Noldor or Silvan character. Until the end of the phase, add that character's Willpower to its Attack.

Across the Ettenmoors (x3)
[1] 5 [111786]

Limit 3 copies of None Return in the victory display. Response: After a non-unique enemy is destroyed, add None Return to the victory display to add that enemy to the victory display.

Across the Ettenmoors (x3)
[0] 2 [23663]
Song.  
Action: Reduce the cost of the next event that has a Valour trigger you play this phase by 2. Valour Action: Search the top 10 cards of your deck for an event that has a Valour trigger and add it to your hand. Shuffle your deck.

The Treachery of Rhudaur (x3)
[3] 3 [46985]

You must use resources from 3 different heroes' pools to play this card. Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player's control. At the end of the phase, return each of those allies that are still in play to their owners' hands.

The Treachery of Rhudaur (x3)
[2] 3 [60861]

Action: All enemies get -1 Attack until the end of the phase. Valour Action: Choose a player. Each enemy engaged with that player gets -3 Attack until the end of the phase.

The Treachery of Rhudaur (x3)
[1] 5 [109339]

Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

The Battle of Carn Dûm (x3)
[5] 1 [11380]

Planning Action: Until the end of the round, players do not raise their threat from questing unsuccessfully. Valour Planning Action: Raise each player's threat by 2 to skip the quest phase this round.

The Battle of Carn Dûm (x3)
[1] 4 [63598]

Action: Choose and ready a sentinel character. Valour Action: Ready all sentinel characters.

The Battle of Carn Dûm (x3)
[3] 5 [98552]

Lords of the Eldar can only be played from your discard pile. Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.

The Battle of Carn Dûm (x3)
[1] 1 [18379]

Response: Exhaust a Dúnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.

The Dread Realm (x3)
[4] 4 [74027]

Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend. Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.

The Dread Realm (x3)
[1] 10 [761432]

Elven-light can only be played from your discard pile. Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.

The Dread Realm (x3)
[1] 5 [117468]
Song.  
Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower, Attack, and Defense.

The Grey Havens (x3)
[2] 2 [30941]

As an additional cost to play Skyward Volley, exhaust a ranged character you control. Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).

The Grey Havens (x3)
[2] 2 [22819]

Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).

The Grey Havens (x3)
[2] 6 [142873]

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).

The Grey Havens (x3)
[2] 5 [82515]

Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing's Flight currently in your discard pile (you may choose different targets).

Flight of the Stormcaller (x3)
[0] 2 [28249]

Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed Attack.

Flight of the Stormcaller (x3)
[0] 3 [52472]

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 Tactics resources to ready the defending character and give it +3 Attack for its next attack this phase.

Flight of the Stormcaller (x3)
[1] 9 [407560]

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, players as a group may spend 3 Leadership resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.

Flight of the Stormcaller (x3)
[0] 3 [57528]

Play only if you control 2 or fewer heroes. Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.

The Thing in the Depths (x3)
[0] 8 [232147]

Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.

The Thing in the Depths (x3)
[1] 3 [50360]

Play only after the staging step. Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.

Temple of the Deceived (x3)
[1] 2 [30368]

Play only if you control a Noldor hero. Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).

Temple of the Deceived (x3)
[2] 1 [18814]

Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout, each of these characters gets +2 Willpower until the end of the phase.

Temple of the Deceived (x3)
[1] 2 [33521]

Play only after making engagement checks. Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 Tactics resources to deal 2 additional damage to each enemy in the staging area.

The Drowned Ruins (x3)
[1] 2 [36450]

Play only before the staging step. Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 Spirit resource to commit that hero to the quest.

The Drowned Ruins (x3)
[1] 3 [53376]

Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed Threat. You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.

A Storm on Cobas Haven (x3)
[1] 1 [17401]

Response: After you declare a Noble character as a defender against an attack made by an engaged enemy, return that enemy to the staging area. Then, cancel the attack.

A Storm on Cobas Haven (x3)
[1] 1 [17635]

Action: Choose a player. Each enemy engaged with that player gets -1 Defense until the end of the phase. Then, the players as a group may spend 2 Lore resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.

A Storm on Cobas Haven (x3)
[5] 2 [32887]

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way. Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.

A Storm on Cobas Haven (x3)
[0] 2 [23595]

Limit 1 per deck. Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.

The City of Corsairs (x3)
[0] 1 [15445]

Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 Tactics resources to ready each defending character that takes no damage from this attack.

The City of Corsairs (x3)
[2] 2 [22469]

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 Leadership resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

The Sands of Harad (x3)
[0] 6 [134683]

Play only if you control a unique character with the Silvan trait and another unique character with the Dwarf trait. Action: Draw 1 card and add 1 resource to the resource pool of a hero you control.

The Sands of Harad (x3)
[0] 5 [93821]

Play only if you control a unique character with the Noble trait and another unique character with the Scout trait. Response: After a player engages an enemy, reduce his threat by X, where X is that enemy's printed Threat.

The Sands of Harad (x3)
[1] 1 [9853]

Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.

The Mûmakil (x3)
[2] 5 [94620]

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

The Mûmakil (x3)
[1] 3 [54851]

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait. Response: After you engage an enemy, that enemy cannot attack you until the end of the round.

Race Across Harad (x3)
[0] 5 [110059]

Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait. Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that heroโ€™s pool. X is the just destroyed enemyโ€™s printed Threat.

Race Across Harad (x3)
[1] 1 [15701]

Play only if the main quest has no keywords. Action: Remove X progress from the main quest to place X progress on a location in the staging area.

Beneath the Sands (x3)
[1] 1 [13292]

Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait. Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.

Beneath the Sands (x3)
[5] 2 [29120]

Play only if the characters you control have a total of at least 9 different Traits between them. Action: Ready each character in play. Until the end of the phase, each character you control gets +1 Willpower.

The Black Serpent (x3)
[2] 1 [13456]

Action: Ready each hero with a Song attachment.

The Black Serpent (x3)
[3] 2 [27014]

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait. Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)

The Black Serpent (x3)
[2] 2 [31137]
Pipeweed.  
Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.

The Dungeons of Cirith Gurat (x3)
[3] 1 [20777]

Combat Action: Deal 3 damage to a non-unique enemy engaged with you. Valour Combat Action: Discard a non-unique enemy engaged with you.

The Dungeons of Cirith Gurat (x3)
[1] 3 [42636]

Play only if you control a unique character with the Noldor trait and another unique character with the Dúnedain trait. Action: Choose a non-unique location in the staging area and increase your threat by X to discard it. X is the chosen location's printed quest points.

The Dungeons of Cirith Gurat (x3)
[1] 6 [159975]

Action: Search the top 10 cards of your deck for a Weapon or Armor attachment and add it to your hand. Shuffle your deck. Valour Action: Search the top 5 cards of your deck for a Weapon or Armor attachment and put it into play. Shuffle your deck.

The Crossings of Poros (x3)
[0] 1 [20475]

Action: Discard an ally you control to choose and discard a Condition attachment.

The Crossings of Poros (x3)
[2] 1 [17729]

Play only if you control a Noldor or Silvan hero. Planning Action: Shuffle a set aside Wind from the Sea into the encounter deck. Then, remove Flight to the Sea from the game.

The Crossings of Poros (x3)
[2] 1 [17590]

Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait. Action: Ready each damaged Ent character you control.

The Crossings of Poros (x3)
[-] 1 [6031]

Encounter. When Revealed: Ready each hero committed to the quest and remove Wind from the Sea from the game.

Shadow: Ready the defending character.

The Wilds of Rhovanion (x3)
[1] 4 [67988]

Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.

The Wilds of Rhovanion (x3)
[0] 2 [26433]

Action: Choose an ally with a player attachment. Ready that ally.

The Wilds of Rhovanion (x3)
[0] 1 [10431]

Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 Attack and +3 Defense until the end of this attack.