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Results: 200 Cards

Core Set (x2)
[1] 5 

Action: Choose and ready 1 ally card.

"...no road looks toward safety any longer. Be vigilant!"
–Gandalf, The Return of the King


Core Set (x2)
[0] 2 

Action: Exhaust 1 hero you control to choose and ready a different hero.

"We will make such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men."
–Aragorn, The Two Towers


Core Set (x2)
[2] 5 

Action: Until the end of the phase, all characters get +1 . All Gondor characters also get +1 until the end of the phase.

And the tree that was withered shall be renewed,
and he shall plant it in high places,
and the City shall be blessed.
–The Return of the King


Core Set (x2)
[1] 10 

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow.
–The Fellowship of the Ring


Core Set (x2)
[1] 9 

Response: After an ally card leaves play, that card's controller draws 2 cards.

"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers


Core Set (x1)
[5] 3 

Action: Ready all character cards in play.

"If there is only one way, then I must take it. What comes after must come." –Frodo Baggins, The Two Towers


Core Set (x3)
[1] 3 

Action: Choose a character. Until the end of the phase, that character gains +1 and +1 .

Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move.
–The Fellowship of the Ring


Core Set (x2)
[1] 2 

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers


Core Set (x2)
[1] 10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit


Core Set (x2)
[1] 10 

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers


Core Set (x2)
[3] 4 

You must use resources from 3 different heroes' pools to pay for this card.

Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers


Core Set (x1)
[2] 5 

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

A swift stroke she dealt, skilled and deadly.
–The Return of the King


Core Set (x1)
[0] 1 

Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.

...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. –The Return of the King


Core Set (x2)
[3] 10 

Action: Reduce one player's threat by 6, or reduce each player's threat by 2.

"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien."
–The Fellowship of the Ring


Core Set (x2)
[0] 3 

Response: After you travel to a location, exhaust a character to place 2 progress tokens on that location.

Then Aragorn lead the way, and such was the strength of his will in that hour that all the Dúnedain and their horses followed him.
–The Return of the King


Core Set (x2)
[1] 10 

Response: Cancel a shadow effect just triggered during combat.

'The hasty stroke goes oft astray,' said Aragorn. 'We must press our Enemy, and no longer wait on him for the next move.'
–The Return of the King


Core Set (x2)
[1] 10 

Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.

"If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising."
–Legolas, The Return of the King


Core Set (x2)
[1] 10 

Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring


Core Set (x3)
[X] 9 

Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)

"...we will fight on." –Boromir, The Fellowship of the Ring


Core Set (x2)
[2] 2 

Action: Choose an enemy engaged with a player. Return that enemy to the staging area.

The light of the torches and the fire flickered about them...
–The Hobbit


Core Set (x1)
[1] 10 

Action: Return 1 card from your discard pile to your hand.

The dwarves no more shall suffer wrong,
The dwarves of yore made mighty spells,
While hammers fell like ringing bells
In places deep, where dark things sleep,
In hollow halls beneath the fells.
–The Hobbit


Core Set (x1)
[5] 4 

Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.

'Yes, fortune or fate have helped you,' said Gandalf, 'not to mention courage.'
–The Fellowship of the Ring


Core Set (x3)
[2] 6 

Action: Choose a character. Heal all damage from that character.

"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring


Core Set (x2)
[3] 4 

Action: Choose a player. That player draws 3 cards.

"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
–Legolas, The Fellowship of the Ring


Core Set (x2)
[1] 5 

Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its

"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." –Gandalf, The Fellowship of the Ring


Core Set (x2)
[1] 7 

QuestAction: Choose a location in the staging area. Until the end of the phase, that location does not contribute its

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit


Core Set (x2)
[X] 1 

Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.

"Less welcome did the Lord Denethor show me then than of old, and grudgingly he permitted me to search among his hoarded scrolls and books."
–Gandalf, The Fellowship of the Ring


Core Set (x1)
[5] 1 

Action: Choose a player. Heal all damage on each hero controlled by that player.

"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit


Two-Player Limited Edition Starter (x1)
[5] 3 

Action: Ready all characters in play.

"If there is only one way, then I muse take it. What comes after must come."
–Frodo Baggins, The Two Towers


Two-Player Limited Edition Starter (x2)
[1] 10 

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit...
–The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[1] 10 

Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than resist, with hope or without it."
–Elrond, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[1] 5 

Action: Choose and ready 1 ally card.

"...no road looks toward safety any longer. Be vigilant!"
–Gandalf, The Return of the King


Two-Player Limited Edition Starter (x2)
[1] 10 

Response: Cancel a shadow effect just triggered during combat.

"The hasty stroke goes oft astray," said Aragorn. "We must press our Enemy, and no longer wait upon him for the move."
–The Return of the King


Two-Player Limited Edition Starter (x2)
[1] 5 

Response: After a sentinel character is declared as a defender, it gets +2 for this attack. If this attack deals no damage, ready the defending character.

...but along in the porch upon the topmost step stood Beregond...
–The Return of the King


Two-Player Limited Edition Starter (x1)
[1] 10 

Action: Return a card from your discard pile to your hand.

The dwarves of yore made might spells,
While hammers fell like rining bells
In places deep, where dark things sleep...
–The Hobbit


Two-Player Limited Edition Starter (x2)
[0] 5 

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

"...we went ahead and spoke with feigned voices..."
–Haldir, The Fellowship of the Ring


Two-Player Limited Edition Starter (x1)
[3] 3 

Play during the Quest phase, before characters are commited to the Quest.

Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)


Two-Player Limited Edition Starter (x2)
[1] 10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side.
–The Hobbit


Two-Player Limited Edition Starter (x2)
[1] 7 

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit


Two-Player Limited Edition Starter (x2)
[1] 10 

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers


Two-Player Limited Edition Starter (x2)
[1] 2 

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)

"There is a land where our fathers worked of old..."
Gimli, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[0] 6 

Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 .

Down from the wall leapt Gimli with a fierce cry the echoed in the cliffs. "Khazâd! Khazâd!" He soon had work enough.
–The Two Towers


Two-Player Limited Edition Starter (x2)
[0] 10 

Action: Draw 2 cards. Then, discard 1 card for your hand.

"These are Daeron's Runes, such as were used of old in Moria..."
–Gandalf, The Fellowship of the Ring


Two-Player Limited Edition Starter (x2)
[0] 1 

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed...
–The Fellowship of the Ring


Revised Core Set (x3)
[1] 5 

Action: Choose and ready 1 ally card.

"...no road looks toward safety any longer. Be vigilant!"
–Gandalf, The Return of the King


Revised Core Set (x3)
[0] 2 

Action: Exhaust 1 hero you control to choose and ready a different hero.

"We will make such a chase as shall be accounted a marvel among the Three Kindreds: Elves, Dwarves, and Men."
–Aragorn, The Two Towers


Revised Core Set (x3)
[2] 5 

Action: Until the end of the phase, all characters get +1 . All Gondor characters also get +1 until the end of the phase.

And the tree that was withered shall be renewed,
and he shall plant it in high places,
and the City shall be blessed.
–The Return of the King


Revised Core Set (x3)
[1] 10 

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

There is a seed of courage hidden (often deeply, it is true) in the heart of the fattest and most timid hobbit, waiting for some final and desperate danger to make it grow.
–The Fellowship of the Ring


Revised Core Set (x3)
[1] 9 

Response: After an ally card leaves play, that card's controller draws 2 cards.

"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers


Revised Core Set (x3)
[5] 3 

Action: Ready all character cards in play.

"If there is only one way, then I must take it. What comes after must come." –Frodo Baggins, The Two Towers


Revised Core Set (x3)
[1] 3 

Action: Choose a character. Until the end of the phase, that character gains +1 and +1 .

Throwing back his cloak, he laid his hand on the hilt of a sword that had hung concealed by his side. They did not dare to move.
–The Fellowship of the Ring


Revised Core Set (x3)
[1] 2 

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

Arrows thick as the rain came whistling over the battlements, and fell clinking and glancing on the stones. Many found their mark. –The Two Towers


Revised Core Set (x3)
[1] 10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit


Revised Core Set (x3)
[1] 10 

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

"...for he that strikes the first blow, if he strikes it hard enough, may need to strike no more." –Gandalf, The Two Towers


Revised Core Set (x3)
[3] 4 

You must use resources from 3 different heroes' pools to pay for this card.

Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

Without a word or cry, suddenly, the Riders halted. A thicket of spears were pointed towards the strangers...
–The Two Towers


Revised Core Set (x3)
[2] 5 

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

A swift stroke she dealt, skilled and deadly.
–The Return of the King


Revised Core Set (x3)
[0] 1 

Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.

...and when the task was done, there they would come to an end, alone, houseless, foodless in the midst of a terrible desert. There could be no return. –The Return of the King


Revised Core Set (x3)
[3] 10 

Action: Reduce one player's threat by 6, or reduce each player's threat by 2.

"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien."
–The Fellowship of the Ring


Revised Core Set (x3)
[0] 3 

Response: After you travel to a location, exhaust a character to place 2 progress tokens on that location.

Then Aragorn lead the way, and such was the strength of his will in that hour that all the Dúnedain and their horses followed him.
–The Return of the King


Revised Core Set (x3)
[1] 10 

Response: Cancel a shadow effect just triggered during combat.

'The hasty stroke goes oft astray,' said Aragorn. 'We must press our Enemy, and no longer wait on him for the next move.'
–The Return of the King


Revised Core Set (x3)
[1] 10 

Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.

"If Gondor has such men still in these days of fading, great must have been its glory in the days of its rising."
–Legolas, The Return of the King


Revised Core Set (x3)
[1] 10 

Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring


Revised Core Set (x3)
[X] 9 

Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)

"...we will fight on." –Boromir, The Fellowship of the Ring


Revised Core Set (x3)
[2] 2 

Action: Choose an enemy engaged with a player. Return that enemy to the staging area.

The light of the torches and the fire flickered about them...
–The Hobbit


Revised Core Set (x3)
[1] 10 

Action: Return 1 card from your discard pile to your hand.

The dwarves no more shall suffer wrong,
The dwarves of yore made mighty spells,
While hammers fell like ringing bells
In places deep, where dark things sleep,
In hollow halls beneath the fells.
–The Hobbit


Revised Core Set (x3)
[5] 4 

Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.

'Yes, fortune or fate have helped you,' said Gandalf, 'not to mention courage.'
–The Fellowship of the Ring


Revised Core Set (x3)
[2] 6 

Action: Choose a character. Heal all damage from that character.

"...understanding, making and healing...These things the Elves of Middle–earth have in some measure gained, though with sorrow."
–Elrond, The Fellowship of the Ring


Revised Core Set (x3)
[3] 4 

Action: Choose a player. That player draws 3 cards.

"That is the fairest of all the dwellings of my people. There are no trees like the tress of that land."
–Legolas, The Fellowship of the Ring


Revised Core Set (x3)
[1] 5 

Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its

"Radagast is, of course, a worthy Wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." –Gandalf, The Fellowship of the Ring


Revised Core Set (x3)
[1] 7 

QuestAction: Choose a location in the staging area. Until the end of the phase, that location does not contribute its

...Beorn advised them to take this way; for at a place a few days' ride due north of the Carrock was the gate of a little–known pathway through Mirkwood... –The Hobbit


Revised Core Set (x3)
[X] 1 

Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.

"Less welcome did the Lord Denethor show me then than of old, and grudgingly he permitted me to search among his hoarded scrolls and books."
–Gandalf, The Fellowship of the Ring


Revised Core Set (x3)
[5] 1 

Action: Choose a player. Heal all damage on each hero controlled by that player.

"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit


Revised Core Set (x4)
[0] 1 

Only one copy of Mendor's Support can be played each round.

Action: Mendor gets +2 , +2 , and +2 until the end of the round.


The Hunt for Gollum (x3)
[1] 7 

Action: Each player draws 1 card.

"It is a fair tale, though it is sad, as are all the tales of Middle–earth, and yet it may lift up your hearts." –Strider, The Fellowship of the Ring


The Hunt for Gollum (x3)
[0] 7 
Eagle.  

Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck.

"The Eagles! The Eagles!" –Bilbo Baggins, The Hobbit


The Hunt for Gollum (x3)
[1] 3 

Action: Search the top 10 cards of your deck for any 1 Rohan card and add it to your hand. Then, shuffle the other cards back into your deck.

"More speed we cannot make, if the strength of Rohan is to be gathered." –Éomer, The Return of the King


The Hunt for Gollum (x3)
[1] 3 

Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.

"My cuts, short or long, don't go wrong." –Strider, The Fellowship of the Ring


Conflict at the Carrock (x3)
[1] 2 

Action: Each player returns the topmost attachment card from his discard pile to his hand.

...he was just sitting down to a nice little second–breakfast in the dinning–room...
–The Hobbit


A Journey to Rhosgobel (x3)
[0] 3 

Action: Move any number of resource tokens from a hero's resource pool to any other hero's resource pool.

Inside the hall there was piled a large assortment of packages and parcels and small articles of furniture. –The Fellowship of the Ring


A Journey to Rhosgobel (x3)
[2] 1 

Response: After an ally is destroyed, exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand.

The pale peaks of the mountains were coming nearer, moonlit spikes of rock sticking out of black shadows. –The Hobbit


A Journey to Rhosgobel (x3)
[1] 2 

Action: Move any number of damage from one enemy to another.

That's cursed rebel-talk, and I'll stick you, if you don't shut it down, see? –Orc Soldier, The Return of the King


The Hills of Emyn Muil (x3)
[1] 1 

QuestAction: Discard a ally to give each hero committed to this quest +1 until the end of the phase.

In the dark at the rear, grim and silent, walked Aragorn.
–The Fellowship of the Ring


The Hills of Emyn Muil (x3)
[0] 2 

Action: Choose an Eagle ally. Return that character to its owner's hand.

Not event an eagle poised against the sun would have marked the hobbits sitting there, under the weight of doom...
–The Two Towers


The Hills of Emyn Muil (x3)
[1] 3 

Action: Discard a Rohan ally to choose a location. Place 3 progress tokens on that location.

"Death! Ride, ride to ruin and the world's ending!"
–Éomer, The Return of the King


The Hills of Emyn Muil (x3)
[3] 3 

Play during the Quest phase, before characters are committed to the Quest.

Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)

"The wide world is all about you: you can fence yourselves in, but you cannot for ever fence it out."
–Gildor, The Fellowship of the Ring


The Dead Marshes (x3)
[5] 1 

Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.

"But we must ride more warily; for war is abroad, and the Rohirrim, the Horse–lords, do not sleep, even if it seems so from afar." –Gandalf, The Two Towers


Return to Mirkwood (x3)
[2] 1 

Play after shadow cards have been dealt, before any attacks have resolved.

CombatAction: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.

"Dawn take you all, and be stone to you!" –Gandalf, The Hobbit


Return to Mirkwood (x3)
[3] 3 

Action: Until the end of the phase, all Rohan characters get +2

With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers


Return to Mirkwood (x3)
[0] 2 

Action: Look at the top card of the encounter deck. Then, you may pay 1 resource to return Rumour from the Earth to your hand.

'Where sight fails the earth may bring us rumour,' said Aragorn. 'The land must groan under their hated feet.' –The Two Towers


Return to Mirkwood (x3)
[2] 2 

Action: Move the top card of the encounter discard pile to the top of the encounter deck.

The wizard's face remained grave and attentive, and only a flicker in his deep eyes showed that he was startled and indeed alarmed. 'It has been called that before,' he said, 'but not by you.' –The Fellowship of the Ring


Dwarves of Durin (x3)
[0] 10 

Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.


Dwarves of Durin (x3)
[0] 7 

Response: After Hidden Cache is discarded from your deck, add 2 resources to the resource pool of a hero you control.

Action: Spend 1 resource to draw 1 card.

...there was a good deal of food jumbled carlessly on shelves and on the ground, among an untidy litter of plunder...
–The Hobbit


Dwarves of Durin (x3)
[3] 6 

Action: Ready all Dwarf characters.

'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring


Dwarves of Durin (x3)
[0] 9 

Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.

"You should see the stone–paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." –Glóin, The Fellowship of the Ring


Dwarves of Durin (x3)
[1] 6 
Song.  

Action: Choose a Dwarf hero. That hero gets +2 +2 and +2 until the end of the round.

A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring


Elves of Lórien (x2)
[1] 10 

Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring


Elves of Lórien (x3)
[0] 10 

Action: Draw 2 cards. Then, discard 1 card from your hand.

Elves of Lórien (x3)
[0] 10 

Action: If you control a unique Noldor character, give another character +1 until the end of the phase and lower your threat by 3.

"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring


Elves of Lórien (x3)
[0] 5 

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Elves of Lórien (x3)
[4] 1 

Planning Action: Return each Silvan ally you control to your hand. Then, play each of those allies from your hand one at a time at no cost.

Elves of Lórien (x3)
[0] 5 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

Elves of Lórien (x3)
[1] 7 

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 during this attack.

"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring


Elves of Lórien (x3)
[0] 1 

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

Defenders of Gondor (x3)
[1] 6 

Action: Ready a defending Gondor character. That character gets +1 until the end of the phase.

...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King


Defenders of Gondor (x2)
[1] 10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit


Defenders of Gondor (x3)
[3] 1 

Action: Each player whose threat is 40 or higher readies all characters he controls.


Defenders of Gondor (x3)
[4] 1 

While your threat is less than 40, reduce the cost to play Pillars of the Kings by 4.

Action: Set your threat to 40. If this effect raised your threat, draw a card (draw 4 cards instead if it raised your threat by 10 or more).

"Behold the Argonath, the Pillars of the Kings!"
–Aragorn, The Fellowship of the Ring


Defenders of Gondor (x2)
[1] 9 

Response: After an ally card leaves play, that card's controller draws 2 cards.

"He fell defending the Hobbits, while I was away upon the hill."
–Aragorn, The Two Towers


Defenders of Gondor (x3)
[0] 10 

Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.

It burned with a rage that made it gleam if goblins were about; now it was bright as blue flame for delight in the killing of the great lord of the cave.
—The Hobbit


Defenders of Gondor (x3)
[1] 2 

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.

Response: After you engage an enemy, that enemy cannot attack you until the end of the round.


Defenders of Gondor (x1)
[4] 1 

Limit 1 per deck.

Action: Choose a hero you control and discard all tokens from it. Select a different non-Fellowship, non-Baggins hero from your collection with a threat cost less than or equal to the chosen hero. Swap those heroes, moving all eligible attachments to the hero from your collection.


Riders of Rohan (x2)
[1] 10 

Response: Cancel the “when revealed” effects of a card that was just revealed from the encounter deck.

"There is naught that you can do, other than to resist, with hope or without it"
–Elrond, The Fellowship of the Ring


Riders of Rohan (x3)
[3] 3 

Action: Until the end of the phase, all Rohan characters get +2

With astonishing speed and skill they checked their steeds, wheeled, and came charging round. –The Two Towers


Riders of Rohan (x2)
[1] 10 

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

A few brave men were strung before them to make a feint of resistance, and many there fell before the rest drew back and fled to either side. –The Hobbit


Riders of Rohan (x3)
[2] 2 

CombatAction: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.

"Oaths ye have taken: now fulfill them all, to lord and land and league of friendship!" –Théoden, The Return of the King


Riders of Rohan (x3)
[3] 1 

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait.

Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)


Riders of Rohan (x3)
[4] 1 

While paying for The Muster of Rohan, each Rohan hero you control is considered to have a icon.

Planning Action: Search the top 10 cards of your deck for up to 4 Rohan allies and put them into play. Shuffle your deck. If any of those allies are still in play at the end of the round, discard them.


Riders of Rohan (x3)
[2] 3 

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King


Riders of Rohan (x3)
[2] 2 

Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3

"Arise, arise, riders of Théoden!" –Théoden, The Return of the King


Khazad-dûm (x3)
[1] 6 
Song.  

Action: Choose a Dwarf hero. That hero gets +2 +2 and +2 until the end of the round.

A king he was on carven throne
In many–pillared halls of stone
With golden roof and silver floor,
And runes of power upon the door.
–The Fellowship of the Ring


Khazad-dûm (x3)
[3] 1 

Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.


Khazad-dûm (x3)
[0] 6 

Action: Choose a Dwarf. Until the end of the phase, that character gets +3 .


Khazad-dûm (x3)
[2] 3 

Action: Each Dwarf character gets +1 until the end of the phase. (+2 instead if the active location is an Underground or Dark location.)


Khazad-dûm (x3)
[1] 2 

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)


The Redhorn Gate (x3)
[0] 1 

Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.


The Redhorn Gate (x3)
[4] 7 

Secrecy 3.

Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.


The Redhorn Gate (x3)
[0] 5 

Action: Choose a character you control. Until the end of the phase, that character gets +3 while attacking an enemy with a higher engagement cost than your threat.


The Redhorn Gate (x3)
[0] 1 

Response: After another player plays an attachment on a hero you control, you may (choose 1):

  • ready 1 of that player's heroes
  • have that player draw 1 card
  • lower that player's threat by 2.


The Redhorn Gate (x3)
[2] 2 

Secrecy 2.

Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.


Road to Rivendell (x3)
[3] 6 

Action: Ready all Dwarf characters.

'The road that I speak of leads to the Mines of Moria,' said Gandalf. Only Gimli lifted up his head; a smouldering fire was in his eyes.
–The Fellowship of the Ring


Road to Rivendell (x3)
[1] 3 

Action: Exhaust X characters to deal X damage to an enemy in the staging area.


Road to Rivendell (x3)
[3] 5 

Secrecy 2.

Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.


Road to Rivendell (x3)
[0] 1 

Response: After a Dwarf character leaves play, shuffle the encounter discard pile back into the encounter deck.

'He is dead then,', said Frodo. 'I feared it was so.'
–The Fellowship of the Ring


The Watcher in the Water (x3)
[1] 1 

Response: After a character leaves play, add its to another character's until the end of the round.

"We have not the time or the tools to bury our comrade fitly, or to raise a mound up over him. A cairn we might build."
–Legolas, The Two Towers


The Watcher in the Water (x3)
[0] 10 

Action: If you control a unique Noldor character, give another character +1 until the end of the phase and lower your threat by 3.

"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring


The Watcher in the Water (x3)
[1] 1 

Response: After a location enters play, exhaust a Hobbit to shuffle that location back into the encounter deck. Then, reveal 1 card from the encounter deck and add it to the staging area.

"I suppose we haven't lost more than two days by my short cut through the Forest!"
–Frodo, The Fellowship of the Ring


The Long Dark (x3)
[1] 2 

Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.


The Long Dark (x3)
[5] 1 

Secrecy 3.

Action: Enemies engaged with you cannot attack you this phase.


The Long Dark (x3)
[1] 6 

Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.

"Picking up a faggot he held it aloft for a moment, and then with a word of command, naur an edraith ammen! he thrust the end of his staff into the midst of it. At once a great spout of green and blue flame sprang out, and the wood flared and sputtered." –The Fellowship of the Ring


Foundations of Stone (x3)
[1] 2 

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)

"Beside them Gimli stood with his stout legs apart, wielding his dwarf–axe." –The Fellowship of the Ring


Foundations of Stone (x3)
[0] 10 

Action: Draw 2 cards. Then, discard 1 card from your hand.

"These are Daeron's Runes, such as were used of old in Moria..."
–Gandalf, The Fellowship of the Ring


Shadow and Flame (x3)
[0] 9 

Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.

"You should see the stone–paved roads of many colours! And the halls and cavernous streets under the earth with arches carved like trees; and the terraces and towers upon the Mountain's sides! Then you would see that we have not been idle." –Glóin, The Fellowship of the Ring


Shadow and Flame (x3)
[1] 7 

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 during this attack.

"We live now upon an island amid perils, and our hands are more often upon thr bowstring than upon the harp."
–Haldir, The Fellowship of the Ring


Shadow and Flame (x3)
[4] 1 

Secrecy 4.

Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.


Shadow and Flame (x3)
[1] 6 

Refresh Action: Exhaust 2 heroes to draw 5 cards.

"Here you will hear many songs and tales-if you can keep awake. But except on high days it usually stands empty and quiet. and people come here who wish for peace, and thought. There is always a fire here, all the year round, but there is little other light."
–Gandalf, The Fellowship of the Ring


Shadow and Flame (x3)
[3] 3 

Secrecy 3.

Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.


Heirs of Númenor (x3)
[0] 1 

Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.

"These are the Rohirrim, as we name them, masters of horses... and have ever proved true to us, aiding us at need, and guarding our northern marches and the Gap of Rohan." –Faramir, The Two Towers


Heirs of Númenor (x3)
[0] 6 

Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.

Kings made tombs more splendid than houses of the living, and counted old names in the rolls of their descent dearer than the names of sons. –The Two Towers


Heirs of Númenor (x3)
[1] 6 

Action: Ready a defending Gondor character. That character gets +1 until the end of the phase.

...seven walls of stone so strong and old that it seemed to have been not builded by carven by giants out of the bones of the earth. –The Return of the King


Heirs of Númenor (x3)
[5] 1 

Action: All characters get +2 and do not exhaust to defend until the end of the round.

"The beacons of Gondor are alight, calling for aid." –Gandalf, The Return of the King


Heirs of Númenor (x3)
[1] 1 

Response: After a location worth no victory points leaves play as an explored location, return it to the top of the encounter deck.


The Steward's Fear (x3)
[0] 5 

Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.

"Nay, my friends, I am the lawful master of the Stone, and I had both the right and the strength to use it..." –Aragorn, The Return of the King


The Steward's Fear (x3)
[1] 6 

Action: Draw 1 card for each hero you control with a printed resource icon.

"Let none now reject the counsels of Gandalf, whose long labours against Sauron come at last to their test." –Aragorn, The Return of the King


The Steward's Fear (x3)
[0] 9 

Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.

The townlands were rich, with wide tilth and many orchards, and homesteads there were with oast and garner, fold and byre, and many rills rippling through the green from the highlands down to the Anduin. –The Return of the King


The Drúadan Forest (x3)
[2] 3 

Play only if each hero you control has a printed resource icon.

Action: Ready each ally in play.

And so the companies came and were hailed and cheered and passed through the Gate, men of the Outlands marching to defend the City of Gondor in a dark hour... –The Return of the King


The Drúadan Forest (x3)
[2] 1 

Play only if each hero you control has the printed resource icon.

Action: Until the end of the phase, if the current quest does not have Siege it gains Battle.


The Drúadan Forest (x3)
[2] 1 

Play only if each hero you control has the printed resource icon.

Action: Until the end of the phase, characters use their instead of

"Courage will now be your best defense against the storm that is at hand..." –Gandalf, The Return of the King


The Drúadan Forest (x3)
[2] 2 

Play only if each hero you control has a printed resource icon.

Action: Until the end of the phase, enemies do not make engagement checks

Suddenly he halted and listened. Had he heard a whistle or not? Or was it the call of some strange bird? –The Two Towers


Encounter at Amon Dîn (x3)
[0] 3 
Gondor.  

Response: Cancel up to 2 points of damage just dealt to a Gondor character.

At last, less than a mile from the City, a more ordered mass of men came into view, marching not running, still holding together. –The Return of the King


Encounter at Amon Dîn (x3)
[1] 1 

Response: After a Hobbit hero you control exhausts to defend an attack, choose another enemy engaged with you and reveal the attacking enemy's shadow card. If that shadow card has no shadow effect, resolve this enemy's attack against the chosen enemy. If that shadow card has a shadow effect, resolve this attack as normal.


Encounter at Amon Dîn (x3)
[2] 1 

Play only if each of your heroes is a Hobbit.

Combat Action: Enemies engaged with you do not attack this round. You cannot declare attacks this round.

They possessed from the first the art of disappearing swiftly and silently, when large folk whom they do not wish to meet come blundering by...
–The Fellowship of the Ring


Assault on Osgiliath (x3)
[X] 2 
Outlands.  

Action: Return X Outlands allies from your discard pile to your hand.

Death in the morning and at day's ending
lords took and lowly. Long now they sleep
under grass in Gondor by the Great River.
–The Return of the King


Assault on Osgiliath (x3)
[1] 3 

Play only if you control at least 1 Ranger character.

Action: Deal 3 damage to an enemy with at least 1 Trap card attached to it.

"For coming unbidden to this play death is our law." –Anborn, The Two Towers


The Blood of Gondor (x3)
[2] 1 

Encounter Action: Engage each enemy in play.

..we have this honour: ever we bear the brunt of the chief hatred of the Dark Lord, for that hatred comes down out of the of the depths of time and over the deeps of the Sea.
–Denethor, The Return of the King


The Blood of Gondor (x3)
[0] 1 

Action: Choose a Silvan or Noldor ally you control. That ally gets +2 until the end of the phase. At the end of the phase, shuffle that ally into its owner's deck if it is still in play.

"For deep in the hears of all my kindred lies the sea–longing, which it is perilous to stir"
–Legolas, The Return of the King


The Blood of Gondor (x3)
[0] 3 

Action: Discard the top 2 cards of your deck. You may attach 1 attachment card discarded by this effect to an eligible Dwarf character in play.

Gimli the Dwarf alone wore openly a short shirt of steel–rings, for dwarves make light of burdens...
–The Fellowship of the Ring


The Morgul Vale (x3)
[2] 2 

CombatAction: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.

"Oaths ye have taken: now fulfill them all, to lord and land and league of friendship!" –Théoden, The Return of the King


The Morgul Vale (x3)
[1] 1 
Song.  

Action: Choose a hero. Until the end of the phase, that hero gets +1 for each resource in its resource pool.

An Elven–maid there was of old.
A shining star by day:
Her mantle white was hemmed with hold,
Her shoes of silver–grey.
–The Fellowship of the Ring


The Morgul Vale (x3)
[0] 7 

Response: After Hidden Cache is discarded from your deck, add 2 resources to the resource pool of a hero you control.

Action: Spend 1 resource to draw 1 card.

...there was a good deal of food jumbled carlessly on shelves and on the ground, among an untidy litter of plunder...
–The Hobbit


The Voice of Isengard (x3)
[0] 6 

Doomed 4.

Action: Add 1 resource to each hero's resource pool.

"...in the midst of that valley is a tower of stone called Orthanc. It was not made by Saruman, but by the Men of Númenor long ago: and it is very tall and has many secrets..." –Gandalf, The Fellowship of the Ring


The Voice of Isengard (x3)
[0] 10 

Doomed 2.

Action: Each player draws 2 cards.

"His knowledge is deep, but his pride has grown with it..." –Gandalf, The Fellowship of the Ring


The Voice of Isengard (x3)
[0] 2 
Spell.  

Doomed 3.

Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.

...it was a delight to hear the voice speaking, all that it said seemed wise and reasonable... –The Two Towers


The Voice of Isengard (x3)
[0] 3 
Spell.  

Doomed 2.

Action: Each player may choose and discard a Condition attachment from play.

"But Saruman has long studied the arts of the Enemy himself, and thus we have often been able to forestall him." –Gandalf, The Fellowship of the Ring


The Voice of Isengard (x3)
[0] 3 

Doomed 1.

Action: Search your deck for a card with the Doomed keyword and add it to your hand. Shuffle your deck.

"...alone it could do nothing but see small images of things far off and days remote." –Gandalf, The Two Towers


The Dunland Trap (x3)
[1] 1 

Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.

A marching host of Elves had come up silently...–The Fellowship of the Ring


The Dunland Trap (x3)
[0] 2 

Doomed X.

Response: Cancel X damage just dealt to a hero.

"That spear–thrust would have skewered a wild boar!"–Aragorn, The Fellowship of the Ring


The Dunland Trap (x3)
[0] 5 

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

No folk could they see, nor hear any feet upon the paths; but there were many voices, about them, and in the air above. –The Fellowship of the Ring


The Dunland Trap (x3)
[X] 3 

X is the number of players in the game.

Action: Starting with the first player, each player chooses 1 different option: ready a hero he controls, add 1 resource to the resource pool of

a hero he controls, draw 1 card, or shuffle 1 card from his discard pile into his deck.

"I it was who first summoned the White Council."
–Galadriel, The Fellowship of the Ring


The Three Trials (x3)
[0] 5 

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

"The three of us could not challenge a hundred, so we went ahead and spoke with feigned voices, leading them on into the wood." –Haldir, The Fellowship of the Ring


The Three Trials (x3)
[0] 1 

Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.

"But we have heard rumours of your coming, for the messengers of Elrond passed by Lórien on the way home up the Dimrill Stair. –Haldir, The Fellowship of the Ring


The Three Trials (x3)
[1] 1 

Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.

...the woodland folk were altogether noiseless in their movements. –The Fellowship of the Ring


Trouble in Tharbad (x3)
[0] 1 

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The marauding orcs had been waylaid and almost all destroyed; the remnant had fled westward towards the mountains, and were being pursued. –The Fellowship of the Ring


Trouble in Tharbad (x3)
[1] 2 

Action: Choose a hero. That hero gets +2 until the end of the phase. Then, if your threat is 20 or less and this is the first time you played a copy of Courage Awakened this round, return this card to your hand instead of discarding it.

But the courage that had been awakened in him was now too strong: he could not leave his friends so easily. –The Fellowship of the Ring


Trouble in Tharbad (x3)
[0] 1 

Response: After your threat is raised by an encounter card effect, reduce your threat by an equal amount.

Suddenly he was aware of himself again. Frodo, neither the Voice nor the Eye; free to choose, and with one remaining instant in which to do so. –The Fellowship of the Ring


The Nîn-in-Eilph (x3)
[1] 1 

Action: Take control of the first player token and draw 1 card.

"Come! I will lead you now!"
–Aragorn, The Fellowship of the Ring


The Nîn-in-Eilph (x3)
[0] 4 

Refresh Action: Choose a player. Each hero that player controls that did not spend any resources this round gains 1 resource. Only 1 copy of Tighten Our Belts can be played by the players each round.

There was nothing now to be done but to tighten the belts round their empty stomachs, and hoist their empty sacks and packs... –The Hobbit


The Nîn-in-Eilph (x3)
[0] 2 

Action: Return a Silvan ally you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.

"...we dare not by our own trust endanger our land. We live now upon an island amid many perils..."
–Haldir, The Fellowship of the Ring


Celebrimbor's Secret (x3)
[2] 2 

Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3

"Arise, arise, riders of Théoden!" –Théoden, The Return of the King


The Antlered Crown (x3)
[2] 1 

Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)

Like thunder they broke upon the enemy... –The Return of the King


The Antlered Crown (x3)
[3] 1 

You must use resources from 3 different heroes' pools to pay for this card.

Action: Discard each shadow card from each enemy in play.

At that moment he caught a flash of white and silver coming from the North, like a small star down on the dusky fields. –The Return of the King


The Antlered Crown (x3)
[0] 1 

Response: When an encounter card is revealed but before resolving any of that card's keywords or "when revealed" effects, choose a character committed to the quest. Ready that character and remove it from the quest.

"Don't be hasty, that is my motto." –Treebeard, The Two Towers


The Antlered Crown (x3)
[3] 1 

Doomed 3.

Action: Heal all damage on each character in play.

For a moment Frodo stood near the brink and let the water flow over his tired feet. It was cold but its touch was clean, and as he went on and it mounted to his knees, he felt that the strain of travel and all weariness was washed from his limbs. –The Fellowship of the Ring


The Lost Realm (x3)
[1] 2 
Signal.  

Play only if you control a Dúnedain hero.

Planning Action: Shuffle 1 of your set aside Ranger of the North allies with the encounter keyword into the encounter deck. Then, remove Ranger Summons from the game.

"We rode as swiftly as we might when your summons came." –Halbarad, The Return of the King


The Lost Realm (x3)
[1] 2 

Play only before the resolving enemy attacks step.

Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring


The Lost Realm (x3)
[0] 2 

Response: After you engage an enemy, exhaust a Scout or Ranger character to place X progress tokens on a location. X is the engaged enemy's printed .

"At last!" said Aragorn. "Here are the tracks that we seek!" –The Two Towers


Angmar Awakened Campaign Expansion (x4)
[1]

Action: Attach Determination to a unique character. Then ready each character with a copy of Dtermination attached, as well as each character who is "determined" in the Campaign Log. (Counts as a Condition attachment with the text:"Forced: If you win this scenario, mark in the Campaign Log that attached character is 'determined'")


Angmar Awakened Campaign Expansion (x1)
[3]

Action: Each player returns 1 card from their discard pile to their hand (2 cards instead if you are the only player in the game) and shuffles the rest of their discard pile back into their deck. Then, remove this card from the game.


The Wastes of Eriador (x3)
[2] 1 

Response: After an ally leaves play, add it to its owner's hand instead of placing it in the discard pile.

Valour Action: Until the end of the phase, add each ally that leaves play to its owner's hand instead of placing it in the discard pile.

He let blow the horns to rally all men to his banner that could come thither...
–The Return of the King


Escape from Mount Gram (x3)
[1] 2 

Ready up to X Dúnedain characters you control. X is the number of enemies engaged with you.

"But when dark things come from the houseless hills, or creep from sunless woods, they fly from us."
–Aragorn, The Fellowship of the Ring


Escape from Mount Gram (x3)
[1] 3 
Ent.  

Response: After an Ent character takes any amount of damage, ready it. That character gets +3 until the end of the phase.

"They roared and boomed and trumpeted, until stones began to crack and fall at the mere noise of them." –Merry, The Two Towers