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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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200 Results Found

Core Set (x2)
[1] [8704]

Response: Cancel the 'when revealed' effects of a card that was just revealed from the encounter deck.

Core Set (x2)
[1] [5953]

Action: Put 1 ally card into play from your hand. At the end of the phase, if that ally is still in play, return it to your hand.

Core Set (x2)
[1] [5550]

Combat Action: Choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Foundations of Stone (x3)
[0] [4964]

Action: Draw 2 cards. Then, discard 1 card from your hand.

The Watcher in the Water (x3)
[0] [4227]

Action: If you control a unique Noldor character, give another character +1 Willpower until the end of the phase and lower your threat by 3.

Core Set (x2)
[3] [3935]

Action: Reduce one player's threat by 6, or reduce each player's threat by 2.

Core Set (x2)
[1] [3693]

Response: Cancel a shadow effect just triggered during combat.

The Dread Realm (x3)
[1] [2465]

Elven-light can only be played from your discard pile. Action: Return Elven-light to your hand from your discard pile. Then, draw 1 card.

The Hobbit: Over Hill and Under Hill (x3)
[0] [2006]

Response: After a hero you control attacks and destroys an enemy, exhaust a Weapon card attached to that hero to draw 3 cards.

Core Set (x1)
[1] [1896]

Action: Return 1 Spirit card from your discard pile to your hand.

Core Set (x2)
[1] [1693]

Action: Exhaust a character you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target.

The Hobbit: Over Hill and Under Hill (x3)
[0] [1653]

Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.

The Voice of Isengard (x3)
[0] [1628]

Doomed 2. Action: Each player draws 2 cards.

Core Set (x2)
[1] [1473]

Response: After an ally card leaves play, that card's controller draws 2 cards.

Flight of the Stormcaller (x3)
[1] [1385]

Action: Choose a player. That player searches the top 5 cards of his deck for a card, adds it to his hand, and shuffles his deck. Then, players as a group may spend 3 Leadership resources to have that player search his deck for another card, add it to his hand, and shuffle his deck.

Core Set (x3)
[X] [1344]

Action: Choose an ally with a printed cost of X in any player's discard pile. Put that ally into play under your control. (The chosen ally can belong to any sphere of influence.)

Core Set (x2)
[1] [1281]

Action: Choose a player. Shuffle that player's discard pile back into his deck. Remove Will of the West from the game.

Shadow and Flame (x3)
[0] [1251]

Action: Exhaust X Dwarf heroes to add X resources to a hero's resource pool and draw 1 card.

Core Set (x2)
[1] [1218]

Quest Action: Choose a location in the staging area. Until the end of the phase, that location does not contribute its Threat.

The Steward's Fear (x3)
[0] [1157]

Action: Name a sphere. Until the end of the phase, you can spend resources of any sphere when paying for cards that belong to the named sphere.

The Hunt for Gollum (x3)
[1] [1029]

Action: Each player draws 1 card.

Core Set (x3)
[2] [871]

Action: Choose a character. Heal all damage from that character.

The Thing in the Depths (x3)
[0] [834]

Resource Action: Exhaust a Noble hero you control to add 2 resources to that hero's resource pool.

Core Set (x2)
[1] [804]

Quest Action: Choose an enemy in the staging area. Until the end of the phase, that enemy does not contribute its Threat.

The Flame of the West (x3)
[0] [802]

Response: Exhaust a Weapon or Armor card attached to the defending character to cancel a shadow effect just triggered in combat

Shadow and Flame (x3)
[1] [798]

Action: Exhaust a character you control with ranged to immediately declare it as an attacker (and resolve its attack) against an enemy in the staging area. It gets +1 Attack during this attack.

The Steward's Fear (x3)
[1] [791]

Action: Draw 1 card for each hero you control with a printed Lore resource icon.

The Morgul Vale (x3)
[0] [790]

Response: After Hidden Cache is discarded from your deck, add 2 resources to the resource pool of a hero you control. Action: Spend 1 resource to draw 1 card.

Heirs of Númenor (x3)
[1] [777]

Action: Ready a defending Gondor character. That character gets +1 Defense until the end of the phase.

The Hunt for Gollum (x3)
[0] [750]
Eagle.  
Action: Search the top 5 cards of your deck for any number of Eagle cards and add them to your hand. Shuffle the other cards back into your deck.

Khazad-dûm (x3)
[0] [740]

Action: Choose a Dwarf character. Until the end of the phase, that character gets +3 Attack.

The Voice of Isengard (x3)
[0] [681]

Doomed 4. Action: Add 1 resource to each hero's resource pool.

Khazad-dûm (x3)
[1] [652]
Song.  
Action: Choose a Dwarf hero. That hero gets +2 Willpower, +2 Attack, and +2 Defense until the end of the round.

Heirs of Númenor (x3)
[0] [648]

Action: Choose a Gondor hero. Add 1 resource to that hero's resource pool.

Core Set (x2)
[1] [631]

Action: Choose and ready 1 ally card.

The Redhorn Gate (x3)
[4] [628]

Secrecy 3. Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.

Shadow and Flame (x3)
[1] [626]

Refresh Action: Exhaust 2 heroes to draw 5 cards.

Core Set (x2)
[2] [608]

Action: Until the end of the phase, all characters get +1 Attack. All Gondor characters also get +1 Defense until the end of the phase.

The Black Riders (x3)
[1] [588]

Action: Choose a Hobbit character. That character gets +2 Willpower, +2 Attack and +2 Defense until the end of the phase.

The Steward's Fear (x3)
[0] [579]

Action: Discard 2 resources from your hero's resource pool to add 3 resources to that hero's resource pool.

Road to Rivendell (x3)
[3] [575]

Secrecy 2. Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.

The Dunland Trap (x3)
[0] [572]

Action: Return a Silvan ally you control to your hand to search the top 5 cards of your deck for a Silvan ally. Put that ally into play and shuffle the other cards back into your deck. You can only play 1 copy of The Tree People each phase.

The Hobbit: Over Hill and Under Hill (x3)
[0] [561]

Combat Action: Exhaust a Weapon card attached to a hero you control to choose an enemy engaged with you. Deal 2 damage to that enemy. (Deal 3 damage instead if the enemy is an Orc.)

Core Set (x2)
[3] [553]

Action: Choose a player. That player draws 3 cards.

The Treason of Saruman (x3)
[0] [549]
Ent.  
Play only if you control at least 1 Ent character. Action: Search the top 5 cards of your deck for any number of Ent cards and add them to your hand. Shuffle the other cards back into your deck.

Core Set (x3)
[1] [547]

Action: Choose a character. Until the end of the phase, that character gains +1 Attack and +1 Defense.

Core Set (x1)
[2] [546]

Response: After a character is declared as a defender, deal 2 damage to the attacking enemy.

The Three Trials (x3)
[0] [539]

Combat Action: Return a Silvan ally you control to your hand to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

The Sands of Harad (x3)
[0] [538]

Play only if you control a unique character with the Silvan trait and another unique character with the Dwarf trait. Action: Draw 1 card and add 1 resource to the resource pool of a hero you control.

Core Set (x2)
[0] [533]

Response: After you travel to a location, exhaust a Spirit character to place 2 progress tokens on that location.

The Road Darkens (x3)
[1] [500]
Spell.  
Action: Add Flame of Anor to the victory display and discard the top card of your deck to ready an Istari character you control. That character gets +X Attack until the end of the phase where X is the discarded card's cost.

Road to Rivendell (x3)
[3] [477]

Action: Ready all Dwarf characters.

The Grey Havens (x3)
[2] [477]

Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).

Escape from Mount Gram (x3)
[5] [469]

Reduce the cost to play Keen as Lances by 1 for each card worth no victory points in the victory display. Action: Add Keen as Lances to the victory display. Then, choose one: add 2 resources to a hero's resource pool, draw 3 cards, or reduce your threat by 4.

Across the Ettenmoors (x3)
[1] [460]

Action: Choose a Noldor or Silvan character. Until the end of the phase, add that character's Willpower to its Attack.

Race Across Harad (x3)
[0] [451]

Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait. Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero’s pool. X is the just destroyed enemy’s printed Threat.

The Redhorn Gate (x3)
[0] [435]

Action: Choose a character you control. Until the end of the phase, that character gets +3 Attack while attacking an enemy with a higher engagement cost than your threat.

The Flame of the West (x3)
[1] [435]

Response: After a sentinel character is declared as a defender, it gets +2 Defense for this attack. If this attack deals no damage, ready the defending character.

Core Set (x1)
[5] [433]

Action: Choose a hero in any player's discard pile. Put that card into play, under its owner's control.

Core Set (x2)
[3] [430]

You must use resources from 3 different heroes' pools to pay for this card. Action: Choose a player. That player's engaged enemies cannot attack that player this phase.

The Dread Realm (x3)
[1] [413]
Song.  
Action: Exhaust a Noldor character to ready a Dúnedain character, or vice-versa. Until the end of the phase, add the exhausted character's printed Willpower to the other character's Willpower, Attack, and Defense.

The Hunt for Gollum (x3)
[1] [400]

Response: After a location is revealed from the encounter deck, immediately travel to that location without resolving its Travel effect. If another location is currently active, return it to the staging area.

Encounter at Amon Dîn (x3)
[0] [400]
Gondor.  
Response: Cancel up to 2 points of damage just dealt to a Gondor character.

Escape from Mount Gram (x3)
[1] [398]
Ent.  
Response: After an Ent character takes any amount of damage, ready it. That character gets +3 Attack until the end of the phase.

The Mûmakil (x3)
[2] [367]

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

Assault on Osgiliath (x3)
[1] [358]

Play only if you control at least 1 Ranger character. Action: Deal 3 damage to an enemy with at least 1 Trap card attached to it.

The Hills of Emyn Muil (x3)
[1] [357]

Action: Discard a Rohan ally to choose a location. Place 3 progress tokens on that location.

The Hunt for Gollum (x3)
[1] [356]

Action: Search the top 10 cards of your deck for any 1 Rohan ally card and add it to your hand. Then, shuffle the other cards back into your deck.

The Black Riders (x3)
[2] [356]

Action: Reduce your threat by 1 for each Pipe you control. Each hero with a Pipe attachment gets +1 Willpower until the end of the phase.

The Long Dark (x3)
[1] [355]

Action: Exhaust an Istari character to search your deck for 1 card and add it to your hand. Shuffle your deck.

Across the Ettenmoors (x3)
[1] [349]

Limit 3 copies of None Return in the victory display. Response: After a non-unique enemy is destroyed, add None Return to the victory display to add that enemy to the victory display.

The Drúadan Forest (x3)
[2] [348]

Play only if each hero you control has a printed Leadership resource icon. Action: Ready each ally in play.

The Black Riders (x3)
[2] [348]

Action: Each hero you control gets +1 Willpower until the end of the round. Draw 1 card for each Hobbit hero you control.

The Sands of Harad (x3)
[0] [345]

Play only if you control a unique character with the Noble trait and another unique character with the Scout trait. Response: After a player engages an enemy, reduce his threat by X, where X is that enemy's printed Threat.

Core Set (x2)
[2] [340]

Action: Choose an enemy engaged with a player. Return that enemy to the staging area.

The Treachery of Rhudaur (x3)
[1] [335]

Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.

The Hills of Emyn Muil (x3)
[3] [326]

Play during the Quest phase, before characters are committed to the Quest. Action: Reveal 1 less card from the encounter deck this phase. (To a minimum of 1.)

Return to Mirkwood (x3)
[3] [321]

Action: Until the end of the phase, all Rohan characters get +2 Willpower.

The Nîn-in-Eilph (x3)
[0] [318]

Refresh Action: Choose a player. Each hero that player controls that did not spend any resources this round gains 1 resource. Only 1 copy of Tighten Our Belts can be played by the players each round.

The Lost Realm (x3)
[1] [315]
Signal.  
Play only if you control a Dúnedain hero. Planning Action: Shuffle 1 of your set aside Ranger of the North allies with the encounter keyword into the encounter deck. Then, remove Ranger Summons from the game.

Shadow and Flame (x3)
[3] [306]

Secrecy 3. Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.

The Nîn-in-Eilph (x3)
[0] [297]

Action: Return a Silvan ally you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.

Khazad-dûm (x3)
[2] [296]

Action: Each Dwarf character gets +1 Willpower until the end of the phase. (+2 Willpower instead if the active location is an Underground or Dark location.)

The Voice of Isengard (x3)
[0] [291]

Doomed 1. Action: Search your deck for a card with the Doomed keyword and add it to your hand. Shuffle your deck.

Escape from Mount Gram (x3)
[1] [288]

Limit 3 copies of Leave No Trace in the victory display. Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.

Khazad-dûm (x3)
[1] [286]

Action: Exhaust a Dwarf character to place 2 progress tokens on the active location. (4 progress tokens instead if it is an Underground or Mountain location.)

The Dungeons of Cirith Gurat (x3)
[1] [269]

Action: Search the top 10 cards of your deck for a Weapon or Armor attachment and add it to your hand. Shuffle your deck. Valour Action: Search the top 5 cards of your deck for a Weapon or Armor attachment and put it into play. Shuffle your deck.

The Grey Havens (x3)
[2] [262]

Quest Action: Ready a questing character and give that character +1 Willpower until the end of the phase. Resolve that effect again for each copy of Elwing's Flight currently in your discard pile (you may choose different targets).

The Battle of Carn Dûm (x3)
[3] [254]

Lords of the Eldar can only be played from your discard pile. Action: Place Lords of the Eldar on the bottom of your deck from your discard pile. Then, until the end of the round all Noldor characters get +1 Willpower, +1 Attack, and +1 Defense.

Road to Rivendell (x3)
[1] [253]

Action: Exhaust X characters to deal X damage to an enemy in the staging area.

Core Set (x1)
[5] [252]

Action: Ready all character cards in play.

Assault on Osgiliath (x3)
[X] [249]
Outlands.  
Action: Return X Outlands allies from your discard pile to your hand.

Return to Mirkwood (x3)
[0] [247]

Action: Look at the top card of the encounter deck. Then, you may pay 1 Lore resource to return Rumour from the Earth to your hand.

A Journey To Rhosgobel (x3)
[0] [243]

Action: Move any number of resource tokens from a Leadership hero's resource pool to any other hero's resource pool.

The Dunland Trap (x3)
[X] [243]

X is the number of players in the game. Action: Starting with the first player, each player chooses 1 different option: ready a hero he controls, add 1 resource to the resource pool of a hero he controls, draw 1 card, or shuffle 1 card from his discard pile into his deck.

Return to Mirkwood (x3)
[2] [235]

Action: Move the top card of the encounter discard pile to the top of the encounter deck.

Flight of the Stormcaller (x3)
[0] [229]

Play only if you control 2 or fewer heroes. Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.

The Voice of Isengard (x3)
[0] [227]
Spell.  
Doomed 2. Action: Each player may choose and discard a Condition attachment from play.

The Blood of Gondor (x3)
[0] [223]

Action: Discard the top 2 cards of your deck. You may attach 1 attachment card discarded by this effect to an eligible Dwarf character in play.

The Hobbit: On the Doorstep (x3)
[1] [206]

Action: If you control at least 1 Dwarf hero, put a Dwarf ally from your discard pile into play under your control. Put that ally on the bottom of your deck at the end of the phase.

The Mûmakil (x3)
[1] [205]

Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait. Response: After you engage an enemy, that enemy cannot attack you until the end of the round.

The Black Riders (x3)
[3] [205]

Lower the cost play Take No Notice by 1 for each Hobbit or Ranger hero you control. Action: Add 5 to each enemy's engagement cost until the end of the round.

Core Set (x2)
[0] [204]

Action: Exhaust 1 hero you control to choose and ready a different hero.

The Drúadan Forest (x3)
[2] [200]

Play only if each hero you control has a printed Lore resource icon. Action: Until the end of the phase, enemies do not make engagement checks

The Drowned Ruins (x3)
[1] [196]

Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed Threat. You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.

The Hobbit: Over Hill and Under Hill (x3)
[1] [196]

Play during the quest phase, before the staging step. Action: Deal 2 damage to the first enemy revealed from the encounter deck this phase.

Core Set (x2)
[1] [190]

Action: Exhaust a character you control with the ranged keyword to choose a player. Deal 1 damage to each enemy engaged with that player.

The Dunland Trap (x3)
[0] [190]

Doomed X. Response: Cancel X damage just dealt to a hero.

Escape from Mount Gram (x3)
[1] [184]

Ready up to X Dúnedain characters you control. X is the number of enemies engaged with you.

Conflict at the Carrock (x3)
[1] [182]

Action: Each player returns the topmost attachment card from his discard pile to his hand.

The Hills of Emyn Muil (x3)
[0] [180]

Action: Choose an Eagle ally. Return that character to its owner's hand.

Foundations of Stone (x3)
[1] [179]

Response: After a Dwarf deals X damage to an enemy during combat, deal an additional X damage to that enemy. (Limit once per phase.)

The Land of Shadow (x3)
[1] [179]

Response: After a hero you control defends an attack made by an enemy with engagement cost higher than your threat, ready that hero. Until the end of the phase, that hero gets +2 Attack while attacking that enemy.

Trouble in Tharbad (x3)
[0] [177]

Action: Return a Silvan ally you control to your hand to choose a player. Deal 1 damage to each enemy engaged with that player.

The Long Dark (x3)
[1] [175]

Response: After an enemy is added to the staging area, deal 1 damage to that enemy. Players ignore that enemy while making engagement checks this round.

The Lost Realm (x3)
[1] [170]

Play only before the resolving enemy attacks step. Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.

The Battle of Carn Dûm (x3)
[1] [168]

Action: Choose and ready a sentinel character. Valour Action: Ready all sentinel characters.

The Treason of Saruman (x3)
[2] [166]

Play only after the resolving enemy attacks step is complete. Combat Action: Exhaust and discard a Rohan ally you control to choose and discard a non-unique enemy engaged with you.

Flight of the Stormcaller (x3)
[0] [164]

Response: When a shadow card increases an enemy's Attack by any amount, increase the defending character's Defense by 3 for that attack. Then, the players as a group may spend 2 Tactics resources to ready the defending character and give it +3 Attack for its next attack this phase.

Celebrimbor's Secret (x3)
[2] [163]

Action: Until the end of the phase, each Rohan character with a Mount attachment gets +3 Attack.

Core Set (x1)
[0] [160]

Action: Choose a player. That player may declare any number of his eligible characters as defenders against each enemy attacking him this phase.

The Dread Realm (x3)
[4] [157]

Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend. Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.

The Land of Shadow (x3)
[3] [156]

Lower the cost to play In the Shadows by 1 for each Hobbit or Ranger hero you control. Combat Action: Each enemy engaged with you with engagement cost higher than your threat gets -1 Attack and -1 Defense until the end of the phase.

The Dungeons of Cirith Gurat (x3)
[1] [151]

Play only if you control a unique character with the Noldor trait and another unique character with the Dúnedain trait. Action: Choose a non-unique location in the staging area and increase your threat by X to discard it. X is the chosen location's printed quest points.

The Wilds of Rhovanion (x3)
[1] [148]

Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.

The Hobbit: On the Doorstep (x3)
[0] [147]

Action: Exhaust a Weapon attachment to choose a non-unique enemy with 0 Defense. Discard the chosen enemy.

Return to Mirkwood (x3)
[2] [145]

Play after shadow cards have been dealt, before any attacks have resolved. Combat Action: Each player may choose and discard 1 facedown shadow card from an enemy with which he is engaged.

A Journey To Rhosgobel (x3)
[1] [142]

Action: Move any number of damage from one enemy to another.

The Redhorn Gate (x3)
[2] [142]

Secrecy 2. Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.

The Hobbit: On the Doorstep (x3)
[0] [140]

Action: Choose a hero you control. Until the end of the phase, give control of that hero and all resources in that hero's resource pool to another player. (Limit 1 per phase.)

Core Set (x2)
[X] [138]

Action: Look at the top X cards of any player's deck, add 1 of those cards to its owner's hand, and return the rest to the top of the deck in any order.

The Thing in the Depths (x3)
[1] [133]

Play only after the staging step. Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.

The Treachery of Rhudaur (x3)
[3] [126]

You must use resources from 3 different heroes' pools to play this card. Action: The players, as a group, can put up to 2 allies into play from their hands. Each of these allies may enter play under any player's control. At the end of the phase, return each of those allies that are still in play to their owners' hands.

The Lost Realm (x3)
[0] [125]

Response: After you engage an enemy, exhaust a Scout or Ranger character to place X progress tokens on a location. X is the engaged enemy's printed Threat.

The Drowned Ruins (x3)
[1] [121]

Play only before the staging step. Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 Spirit resource to commit that hero to the quest.

A Journey To Rhosgobel (x3)
[2] [117]

Response: After an ally is destroyed, exhaust 1 Eagle character to move that ally from the discard pile to its owner's hand.

The Voice of Isengard (x3)
[0] [113]
Spell.  
Doomed 3. Action: Each player chooses 1 enemy engaged with him. Until the end of the phase, each chosen enemy cannot attack the player that chose it.

The Treachery of Rhudaur (x3)
[2] [113]

Action: All enemies get -1 Attack until the end of the phase. Valour Action: Choose a player. Each enemy engaged with that player gets -3 Attack until the end of the phase.

The Morgul Vale (x3)
[2] [105]

Combat Action: Each Rohan hero can be declared as an attacker against enemies in the staging area this phase.

The Antlered Crown (x3)
[3] [102]

Doomed 3. Action: Heal all damage on each character in play.

The Hobbit: Over Hill and Under Hill (x3)
[0] [100]

Quest Action: Exhaust a character you control that is not committed to the quest to commit that character to the quest.

Temple of the Deceived (x3)
[1] [98]

Play only if you control a Noldor hero. Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).

The Grey Havens (x3)
[2] [97]

As an additional cost to play Skyward Volley, exhaust a ranged character you control. Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).

The Blood of Gondor (x3)
[0] [95]

Action: Choose a Silvan or Noldor ally you control. That ally gets +2 Willpower until the end of the phase. At the end of the phase, shuffle that ally into its owner's deck if it is still in play.

The Morgul Vale (x3)
[1] [94]
Song.  
Action: Choose a Spirit hero. Until the end of the phase, that hero gets +1 Willpower for each resource in its resource pool.

Temple of the Deceived (x3)
[1] [93]

Play only after making engagement checks. Encounter Action: If no enemies were engaged this phase, deal 1 damage to each enemy in the staging area. Then, the players as a group may spend 3 Tactics resources to deal 2 additional damage to each enemy in the staging area.

The Drúadan Forest (x3)
[2] [92]

Play only if each hero you control has the printed Tactics resource icon. Action: Until the end of the phase, if the current quest does not have Siege, it gains Battle.

Trouble in Tharbad (x3)
[1] [92]

Action: Choose a hero. That hero gets +2 Willpower until the end of the phase. Then, if your threat is 20 or less and this is the first time you played a copy of Courage Awakened this round, return this card to your hand instead of discarding it.

The Redhorn Gate (x3)
[0] [91]

Response: After another player plays an attachment on a hero you control, you may (choose 1): ready 1 of that player's heroes, have that player draw 1 card, or lower that player's threat by 2.

Temple of the Deceived (x3)
[2] [91]

Response: After you commit characters to the quest, if each character you have commited to the quest is a Scout, each of these characters gets +2 Willpower until the end of the phase.

Flight of the Stormcaller (x3)
[0] [89]

Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed Attack.

A Storm on Cobas Haven (x3)
[5] [87]

You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way. Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.

Encounter at Amon Dîn (x3)
[2] [86]

Play only if each of your heroes is a Hobbit. Combat Action: Enemies engaged with you do not attack this round. You cannot declare attacks this round.

The Antlered Crown (x3)
[2] [85]

Quest Action: Choose a non-unique enemy in the staging area. Until the end of the phase, progress that would be placed on the quest from questing successfully is instead assigned as damage to the chosen enemy. (Progress must still be placed on any active location first.)

The Long Dark (x3)
[5] [84]

Secrecy 3. Action: Enemies engaged with you cannot attack you this phase.

The Black Serpent (x3)
[2] [82]
Pipeweed.  
Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.

The Dead Marshes (x3)
[5] [79]

Action: Until the end of the phase, Rohan characters do not exhaust to commit to quests.

Shadow and Flame (x3)
[4] [79]

Secrecy 4. Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.

The Three Trials (x3)
[1] [78]

Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.

The Black Serpent (x3)
[3] [78]

Play only if you control a unique character with the Rohan trait and another unique character with the Gondor trait. Response: At the beginning of the combat phase, you resolve the step in which you attack enemies before resolving enemy attacks this phase. (Each other player resolves the combat phase as normal after you resolve your attacks.)

The City of Corsairs (x3)
[2] [77]

Action: Choose a hero you control. Each hero with lower threat cost than the chosen hero gets +2 Defense until the end of the phase. Then, the players as a group may spend 2 Leadership resources to give +2 Attack to each hero with lower threat cost than the chosen hero until the end of the phase.

Core Set (x1)
[5] [76]

Action: Choose a player. Heal all damage on each hero controlled by that player.

The Blood of Gondor (x3)
[2] [76]

Encounter Action: Engage each enemy in play.

The Withered Heath (x3)
[2] [74]

Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.

Trouble in Tharbad (x3)
[0] [73]

Response: After your threat is raised by an encounter card effect, reduce your threat by an equal amount.

The Redhorn Gate (x3)
[0] [72]

Action: Discard the top card of your deck. If the discarded card's printed cost is equal to or higher than the number of characters you control, draw 2 cards and deal 2 damage to any enemy.

Beneath the Sands (x3)
[5] [72]

Play only if the characters you control have a total of at least 9 different Traits between them. Action: Ready each character in play. Until the end of the phase, each character you control gets +1 Willpower.

Escape from Mount Gram (x3)
[0] [69]

Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.

Roam Across Rhovanion (x3)
[0] [69]

Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.

The Watcher in the Water (x3)
[1] [68]

Response: After a character leaves play, add its Attack to another character's Attack until the end of the round.

Heirs of Númenor (x3)
[5] [68]

Action: All characters get +2 Defense and do not exhaust to defend until the end of the round.

Heirs of Númenor (x3)
[1] [67]

Response: After a location worth no victory points leaves play as an explored location, return it to the top of the encounter deck.

A Storm on Cobas Haven (x3)
[1] [67]

Response: After you declare a Noble character as a defender against an attack made by an engaged enemy, return that enemy to the staging area. Then, cancel the attack.

The Wilds of Rhovanion (x3)
[0] [66]

Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.

The Grey Havens (x3)
[2] [65]

Response: After an enemy is declared as an attacker against you, declare an exhausted character you control as the defender. Resolve that effect again for each copy of Anchor Watch currently in your discard pile (all chosen characters are defending against this attack).

The Hobbit: On the Doorstep (x3)
[1] [65]

Action: Exhaust a hero you control to shuffle the encounter deck and look at its top card. Place progress tokens on the current quest equal to the revealed card's Threat. Then, put that card back on top of the encounter deck.

The Dunland Trap (x3)
[1] [62]

Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.

The Antlered Crown (x3)
[3] [61]

You must use resources from 3 different heroes' pools to pay for this card. Action: Discard each shadow card from each enemy in play.

Across the Ettenmoors (x3)
[0] [61]
Song.  
Action: Reduce the cost of the next event that has a Valour trigger you play this phase by 2. Valour Action: Search the top 10 cards of your deck for an event that has a Valour trigger and add it to your hand. Shuffle your deck.

The Crossings of Poros (x3)
[2] [61]

Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait. Action: Ready each damaged Ent character you control.

The Hobbit: Over Hill and Under Hill (x3)
[1] [61]

Action: Bilbo Baggins gets +2 Willpower, +2 Attack, and +2 Defense until the end of the phase. (You may spend a Baggins resource from Bilbo Baggins' resource pool to play this card even if you do not control Bilbo Baggins.)

The Wilds of Rhovanion (x3)
[0] [59]

Action: Choose an ally with a player attachment. Ready that ally.

The Three Trials (x3)
[0] [58]

Action: Choose a player. That player may choose 1 card from his hand and add it to another player's hand. At the end of the round, if the chosen card is in that player's hand or in play, shuffle it into its owner's deck.

Across the Ettenmoors (x3)
[1] [58]
Signal.  
Action: Search your deck for a side quest and add it to your hand. Shuffle your deck.

The Battle of Carn Dûm (x3)
[1] [58]

Response: Exhaust a Dúnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.

Heirs of Númenor (x3)
[0] [57]

Action: Until the end of the phase, each Gondor card in play gains the Rohan trait, and each Rohan card in play gains the Gondor trait.

A Storm on Cobas Haven (x3)
[0] [56]

Limit 1 per deck. Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.

The City of Corsairs (x3)
[0] [54]

Response: When an enemy attacks a player, that player may declare up to 3 eligible characters as defenders against this attack. Then, the players as a group may spend 2 Tactics resources to ready each defending character that takes no damage from this attack.

The Mountain of Fire (x3)
[1] [54]

Response: After you engage an enemy, search the top 5 cards of your deck for a Hobbit ally and put it into play (search you entire deck instead if that enemy's engagement cost is higher than your threat). Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.

The Nîn-in-Eilph (x3)
[1] [52]

Action: Take control of the first player token and draw 1 card.

The Black Serpent (x3)
[2] [48]

Action: Ready each hero with a Song attachment.

The Wastes of Eriador (x3)
[2] [46]

Response: After an ally leaves play, add it to its owner’s hand instead of placing it in the discard pile. Valour Action: Until the end of the phase, add each ally that leaves play to its owner's hand instead of placing it in the discard pile.

Khazad-dûm (x3)
[3] [42]

Response: After players quest unsuccessfully, choose a player. That player does not raise his threat.

The Drúadan Forest (x3)
[2] [42]

Play only if each hero you control has the printed Spirit resource icon. Action: Until the end of the phase, Spirit characters use their Willpower instead of Defense.

Encounter at Amon Dîn (x3)
[1] [42]

Response: After a Hobbit hero you control exhausts to defend an attack, choose another enemy engaged with you and reveal the attacking enemy's shadow card. If that shadow card has no shadow effect, resolve this enemy's attack against the chosen enemy. If that shadow card has a shadow effect, resolve this attack as normal.

Race Across Harad (x3)
[1] [42]

Play only if the main quest has no keywords. Action: Remove X progress from the main quest to place X progress on a location in the staging area.

The Hills of Emyn Muil (x3)
[1] [41]

Quest Action: Discard a Leadership ally to give each hero committed to this quest +1 Willpower until the end of the phase.

Beneath the Sands (x3)
[1] [41]

Play only if you control a unique character with the Warrior trait and another unique character with the Scout trait. Response: After the players have committed characters to the quest, discard a non-unique enemy in the staging area. Then, reveal an encounter card.

The Dungeons of Cirith Gurat (x3)
[3] [36]

Combat Action: Deal 3 damage to a non-unique enemy engaged with you. Valour Combat Action: Discard a non-unique enemy engaged with you.

A Storm on Cobas Haven (x3)
[1] [34]

Action: Choose a player. Each enemy engaged with that player gets -1 Defense until the end of the phase. Then, the players as a group may spend 2 Lore resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.