

The Uruks of Mordor attack with a savagery that is difficult to match.
Each Orc enemy in the staging area gets -5 engagement cost.
Each Orc enemy engaged with a player gets +1 ![]()


5
3
6
Cannot have player card attachments or be optionally engaged.
While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.
Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.


4
2
4
Each ally with less
than Uruk of Mordor's
cannot defend against Uruk of Mordor.

Shadow: Attacking enemy gets +1
(+2
instead if its
is greater than the defending character's![]()


3
1
5
Uruk Warg-Rider gets +X
while attacking a character with less
than Uruk Warg-rider's
X is the difference.

Shadow: Return attacking enemy to the staging area after this attack.


2
2
2
When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2
+2
+2
and +2 hit points.
Forced: When attached enemy leaves play, add Mordor Warg to the staging area."


When Revealed: Each ally in play gets -1
-1
and -1
until the end of the round.

Shadow: If attacking enemy's
is greater than the defending character's
it makes an additional attack after this one.