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Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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Results: 12 Cards
The Mines of Moria (x1)
Stage
1 A

It has been years since there was news of Balin's expedition to Moria, but in recent months there have been rumors of growing darkness there. You traveled to the Mines to investigate these tidings. Upon reaching the Doors of Durin, you are surprised to find a foul–smelling pool at its feet, and a fell creature blocking your way.

Setup: Each player adds 1 resource to each of his heroes' resource pools. Add The Watcher to the staging area.

1 B
5

While this stage has at least 5 progress on it, The Watcher is considered to be engaged with each player and attacks each player in turn order during the combat phase. (Deal and resolve a shadow card for each attack.)

Forced: When The Watcher is defeated, flip it over and add Chamber of Mazarbul to the staging area.

This stage cannot be defeated while The Watcher is in play.

The Mines of Moria (x1)
Stage
2 A

Once inside the mine it becomes obvious that the rumors were true: evil things move through the darkness all around you. With the way behind you blocked by that horrible creature, your only option is to press forward.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (2 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

2 B
20

Forced: At the beginning of the staging step, the opposing team looks at the top 2 cards of the encounter deck, puts 1 on the bottom, and puts the other back on top.

The Mines of Moria (x1)
Stage
2 A

Once inside the mine it becomes obvious that the rumors were true: evil things move through the darkness all around you. With the way behind you blocked by that horrible creature, your only option is to press forward.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (2 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

2 B
20

When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost location per player and adds them to the staging area. Shuffle the encounter deck.

The Mines of Moria (x1)
Stage
2 A

Once inside the mine it becomes obvious that the rumors were true: evil things move through the darkness all around you. With the way behind you blocked by that horrible creature, your only option is to press forward.

When Revealed: The opposing team chooses an attachment controlled by each player and places them faceup under this stage as guarded objectives with blank text boxes. Players cannot play or put into play any attachment that shares a title with an attachment guarded by this stage. When this stage is defeated, return each guarded attachment to its owner's hand.

2 B
20

When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost location per player and adds them to the staging area. Shuffle the encounter deck.

The Mines of Moria (x1)
Stage
3 A

Your journey through Moria has been marked by all manner of terrible hazards, but you've discovered no sign of Balin's company. You hope that you might find some record of the Dwarven colony in the Chamber of Mazarbul.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 2 or less (cost 3 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

3 B
10

Enemies cannot take damage while Chamber of Mazarbul is in the staging area.

When Revealed: The opposing team searches the encounter deck and discard pile for an enemy and adds it to the staging area.

This stage cannot be defeated while an enemy is in play. When this stage is defeated, the players win the game.

The Mines of Moria (x1)
Stage
3 A

Your journey through Moria has been marked by all manner of terrible hazards, but you've discovered no sign of Balin's company. You hope that you might find some record of the Dwarven colony in the Chamber of Mazarbul.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 2 or less (cost 3 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

3 B
20

Forced: At the beginning of the staging step, the first player must choose: either reveal an additional encounter card this phase, or no more than 5 progress can be placed here this phase.

This stage cannot be defeated while Chamber of Mazarbul is in play. When this stage is defeated, the players win the game.

The Mines of Moria (x1)
Stage
3 A

Your journey through Moria has been marked by all manner of terrible hazards, but you've discovered no sign of Balin's company. You hope that you might find some record of the Dwarven colony in the Chamber of Mazarbul.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 2 or less (cost 3 or less instead if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.

3 B
15

Each location in the staging area gets +1 Threat and +3 quest points.

Forced: When the active location is explored, reveal the top card of the encounter deck.

This stage cannot be defeated while Chamber of Mazarbul is in play. When this stage is defeated, the players win the game.

The Mines of Moria (x1)
50 2 4 1 4
Creature.

Immune to player card effects.

Cannot be optionally engaged.

The Watcher gets +2 Threat and +4 hit points per player.

The Mines of Moria (x1)
X
5
Underground.

X is 1 more than the stage number of the main quest.

Immune to player card effects.

The players cannot travel here unless they are at stage 3B.

Travel: Each player discards 1 random card from his hand.

The Mines of Moria Preorder Promotion (x1)
Stage
1 A

It has been years since there was news of Balin's expedition to Moria, but in recent months there have been rumors of growing darkness there. You traveled to the Mines to investigate these tidings. Upon reaching the Doors of Durin, you are surprised to find a foul–smelling pool at its feet, and a fell creature blocking your way.

Setup: Each player adds 1 resource to each of his heroes' resource pools. Add The Watcher to the staging area.

1 B
5

While this stage has at least 5 progress on it, The Watcher is considered to be engaged with each player and attacks each player in turn order during the combat phase. (Deal and resolve a shadow card for each attack.)

Forced: When The Watcher is defeated, flip it over and add Chamber of Mazarbul to the staging area.

This stage cannot be defeated while The Watcher is in play.

The Mines of Moria Preorder Promotion (x1)
50 2 4 1 4
Creature.

Immune to player card effects.

Cannot be optionally engaged.

The Watcher gets +2 Threat and +4 hit points per player.

The Mines of Moria Preorder Promotion (x1)
X
5
Underground.

X is 1 more than the stage number of the main quest.

Immune to player card effects.

The players cannot travel here unless they are at stage 3B.

Travel: Each player discards 1 random card from his hand.