Entering the Mines
Khazad-dûm#64 (x1)
1A-B (-)

Setup: Search the encounter deck for East-gate and Cave Torch. Put East-gate into play as the active location, and have the first player attach Cave Torch to a hero of his choice. Set First Hall and Bridge of Khazad-dûm aside, out of play. Shuffle the encounter deck.

You have been sent by the White Council to Moria, to deliver a message to Balin and his Dwarven colony. No one has heard from him in a while.

When Revealed: Reveal 1 encounter card per player, and add it to the staging area.

Player cannot advance to the next stage of the scenario unless Bridge of Khazad-dûm is in their victory display.

The doors of the East–gate hang crooked on their henges. The darkness inside the doorway is still and impenetrable, shutting out the last beams of a sinking sun.