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Trait Keyword Victory
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Player Encounter Quest
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Results: 2251 - 2300 of 3044 Cards
Attack on Dol Guldur (x2)
2
4
Dol Guldur.

While The Sorcerer's Tower is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3D.Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."

"I don't advise you to go anywhere near the places overlooked by his dark tower!"
–Gandalf, The Hobbit

Attack on Dol Guldur (x2)
2
4
Dol Guldur.

The Shadow Road gets +2 Threat for each facedown card attached to it.

While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F.Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."

Attack on Dol Guldur (x2)
2
4
Dol Guldur.

While Dungeon Door is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3H. No more than 1 damage can be healed from each character each round."

"I alone of you have been in the dungeons of the Dark Lord, and only in his older and lesser dwelling..."
–Gandalf, The Fellowship of the Ring

Attack on Dol Guldur (x2)
1
5
Forest.

Forest Battleground gets +1 Threat for each ally controlled by the player with the most allies.

Forced: When Forest Battleground is explored, each player searches the encounter deck and discard pile for an Orc enemy and adds it to the staging area. Shuffle the encounter deck.

Attack on Dol Guldur (x3)
3
3
Forest.

Forced: When Blackened Woods is explored, discard the top card of the encounter deck and raise each player's threat by X, where X is that card's printedThreat

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, remove 3 progress from the main quest.

Attack on Dol Guldur (x3)

Surge.

When Revealed: The enemy in the staging area with the highest engagement cost makes an immediate attack against the first player.

Shadow: Attacking enemy makes an additional attack against you after this one.

Attack on Dol Guldur (x2)

Doomed 1.

When Revealed: Each player must choose: either search the encounter deck and discard pile for a Dol Guldur location and add it to the staging area, or search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him.

Attack on Dol Guldur (x2)

When Revealed: Deal 1 damage to each exhausted character. Until the end of the phase, each damaged character gets -1Willpower

Shadow: Deal 1 damage to the defending character. Until the end of the phase, the defending character gets -1Defense for each damage on it.

Attack on Dol Guldur (x2)

Doomed 1.

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Defending character cannot ready until the end of the round.

Attack on Dol Guldur (x2)

When Revealed: No more than 5 progress can be placed on the current quest this round. If Dol Guldur's city strength is 5 or lower, Fastness of Mirkwood gains surge.

Shadow: Attacking enemy gets +1 Attack and +1 Defense until the end of the phase (+2 Attack and +2 Defense instead if at least 5 progress is on the quest).

The Wizard's Quest (x1)
1
1
Forest. Village.

Immune to player card effects.

Response: After the players travel to Rhosgobel, add 1 resource to each hero's pool and each player draws 1 card.

The Wizard's Quest (x1)
50 X 6 3 10
Nazgûl.

Immune to player card effects.

X is 1 more than the stage number of the main quest.

Cannot leave the staging area unless the players are at stage 3B.

The Wizard's Quest (x1) 15
36 3 6 3 9
Nazgûl.

Cannot have non-objective player card attachments or take non-combat damage.

Forced: After Nazgûl of Dol Guldur attacks you, either return it to the staging area or raise your threat by 3.

The Wizard's Quest (x2) 15
2
2
Dol Guldur.

When Revealed: The first player chooses a card in his hand. The opposing team looks at the first player's hand and chooses a different card to place faceup under Necromancer's Pass as a guarded objective. While Necromancer's Pass is guarding a card, copies of that card cannot be played. When Necromancer's Pass is explored, return the guarded card to its owner's hand.

The Wizard's Quest (x2) 15

When Revealed: The highestAttack enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Pursued by Shadow gains surge.

Shadow: If attacking enemy is uniquie, it makes an additional attack against you after this one.

The Wizard's Quest (x1) 16
37 3 7 1 9
Troll.

Cannot have non-objective player card attachments.

Forced: After Bane of Amon Lanc attacks and destroys an ally, the defending player discards 1 card from his hand for each excess point of damage dealt by this attack.

The Wizard's Quest (x2) 16
2
5
Forest.

While Oak-wood Grove is in the staging area, progress cannot be placed on other locations in the staging area.

Travel: Each player exhausts a character.

The Wizard's Quest (x2) 16

When Revealed: The opposing team attached Smoking Blood to a Troll enemu. If they cannot, Smoking Blood gains surge.(Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy is dealt enough damage to destroy it, cancel the damage and discard Smoking Blood instead.")

The Wizard's Quest (x2) 17
6 2 1 1 6
Creature. Insect.

Forced: When Forest Flies attacks, raise the defending player's threat by 1.

Shadow: Raise your threat by 1 for each enemy engaged with you.

The Wizard's Quest (x1) 17
0
6
Forest.

Cannot have attachments.

Twilight Hall gets +1 Threat for each character controlled by the first player.

Forced: When Twilight Hall is explored, reveal 1 encounter card per player.

The Wizard's Quest (x2) 17

When Revealed: Each player deals X damage to a character he controls, where X is 1 more than the stage number of the main quest.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has an attachment).

The Wizard's Quest (x1) 18
38 2 4 2 5
Orc. Goblin.

Cannot be optionally engaged.

Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it'sDefense

The Wizard's Quest (x3) 18
2
4
Mountain. Forest.

When Revealed: Each Pine Slopes +2 Threat until the end of the phase.

Travel: Raise your threat by 1 for each Pine Slopes in the staging area.

The Wizard's Quest (x1) 18

Doomed 1.

When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text: "Each player cannot play more than 1 card each phase.")

The Wizard's Quest (x1) 19
21 2 2 1 2
Warg.

Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.

Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.

The Wizard's Quest (x1) 19
35 2 4 2 5
Orc.

Forced: After Dol Guldur Beastmaster engages you, the opposing team searches the encounter deck and discard pile for a Necromancer's Warg and puts it into play engaged with you. Shuffle the enconter deck.

The Wizard's Quest (x2) 19
3
1
Forest.

Forced: When Watched Path is explored, discard the top card of the encounter deck. If the discarded card is an enemy, add it to the staging area.

The Wizard's Quest (x1) 19
Weather.

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1Willpower and cannot be healed.

Shadow: Deal 1 damage to the defending character.

The Wizard's Quest (x1) 20
35 3 5 2 6
Spider.

Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wizard's Quest (x1) 20
4
4
Forest.

Forced: At the beginning of the staging step, discard Patch of Midnight and reveal the top card of the encounter deck.

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.

The Wizard's Quest (x3) 20

When Revealed: The opposing team chooses a questing character controlled by each player. Ready each chosen character and remove them from the quest.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1.

The Wizard's Quest (x3) 21
11 1 2 0 2
Creature.

While there is a copy of Eastern Crows in the discard pile, Eastern Crows gains surge.

The Wizard's Quest (x1) 21
4
4
Dol Guldur.

While The Sorcerer’s Tower is in the staging area, each treachery gains Doomed 1.

Forced: When the Sorcerer's Tower is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a treachery is discarded. Resolve the 'when revealed' effects on that treachery.

The Wizard's Quest (x1) 21

When Revealed: The opposing team chooses any number of non-unique encounter cards in play. Discard the chosen cards and reveal an equal number of cards from the top of the encounter deck.

Shadow: Either reveal an encounter card, or treat this attack as undefended.

The Wizard's Quest (x2) 22
33 1 6 2 8
Troll.

Cannot have non-objective palyer card attachments.

The Wizard's Quest (x1) 22
3
5
Forest. Cave.

Response: After the players travel to Troll Cave each player draws 1 card.

Travel: The opposing team searches the top 5 cards of the encounter deck for a Hill Troll and adds it to the staging area, if able. Shuffle the encounter deck.

The Wizard's Quest (x2) 22

When Revealed: Attach to the character with the most attachments without Befouled Equipment attached. (Counts as a Condition attachment with the text:"Forced: At the end of the round, discard an attachment from attached character. Befouled Equipment cannot be discarded this way unless it is the only attachment on attached character.")

The Wizard's Quest (x2) 23
32 2 3 2 4
Warg.

Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 Attack until the end of the phase.

The Wizard's Quest (x1) 23
3
4
Mountain. Forest.

While Hunter's Lookout is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 1 for each enemy in the staging area."

Travel: The highestAttack enemy in the staging area makes an immediate attack against the first player.

The Wizard's Quest (x2) 23

When Revealed: Return each engaged enemy to the staging area. If no enemies were returned this way, Restless Hunters gains surge.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

The Wizard's Quest (x2) 24
24 2 3 1 4
Orc.

When Revealed: Each player deals 1 damage to a character he controls.

Shadow: Defending character gets -1Defense for each damage on it.

The Wizard's Quest (x1) 24
3
3
Forest. Road.

While The Shadow Road is in the staging area, it gains:"Forced: After a player optionally engages an enemy, he deals 1 damage to a character he controls."

Travel: Each player deals 1 damage to a character he controls.

The Wizard's Quest (x2) 24

When Revealed: Deal 1 damage to each exhausted character.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Wizard's Quest (x1) 25
34 3 4 2 5
Spider.

Forced: After Ravenous Spider attacks and destroys a character, the defending player exhausts a character he controls.

Shadow: If this attack destroys a character, exhaust a character you control.

The Wizard's Quest (x2) 25
1
5
Forest.

Forest Gate gets +1 Threat for each enemy in the staging area.

Shadow: Attacking enemy gets +1 Attack for each enemy engaged with you.

The Wizard's Quest (x2) 25

Doomed 1.

When Revealed: Attach to the first player's threat dial. (Counts as a Condition attachment with the text:"Forced: Raise your threat by an additional point during the refresh phase.")

The Wizard's Quest (x2) 26
28 2 3 2 4
Spider.

Forced: After Venomous Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.

The Wizard's Quest (x2) 26
2
3
Forest.

While Pitch-dark Thicket is in the staging area, enemies in the staging area cannot take damage.

Shadow: If attacking enemy was engaged this round, it cannot take damage until the end of the round.

The Wizard's Quest (x1) 26

When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost location per player (limit 2) and adds them to the staging area. Shuffle the encounter deck.

Shadow: If this attack destroys a character, return the active location to the staging area.

The Wizard's Quest (x2) 27
20 2 3 1 2
Creature.

Forced: After Dark Bats attacks and damages a character, reveal the top card of the encounter deck. Then, discard Dark Bats.

Shadow: Attacking enemy gets +1 Attack Deal it an additional shadow card.