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Card Set Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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21 Results Found

The Grey Havens (x1)
5 (8)
Ruins.  
Uncharted.  
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks. Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
4 (4)
Forest.  
Uncharted.  
While Lush Jungle is in the staging area, characters get –1 Attack and lose ranged. Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
1 (6)
Coastland.  
Uncharted.  
Forced: After Forbidden Coast is flipped over while active, each player may draw a card. Then, each player chooses a card from his hand and places it on the bottom of his deck.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
3 (5)
Ruins.  
Uncharted.  
While Flooded Ruins is the active location, it contributes its Threat to the staging area.

Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
2 (2)
Ruins.  
Uncharted.  
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
1 (3)
Ruins.  
Uncharted.  
While Cursed Temple is the active location, characters with less than 2 Willpower do not ready during the refresh phase.

Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

Temple of the Deceived (x1)
2 (8)
Ruins.  
Uncharted.  
Forced: When The Grotto's Entrance is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat. When the 8th progress is placed on The Grotto's Entrance, the players have found the sunken ruins and win the game.

Uncharted. Immune to player card effects. Travel: Exhaust the Gate Key to travel here. Forced: After Temple of the Deceived becomes the active location, flip it over.

Temple of the Deceived (x2)
5 (5)
Ruins.  
Uncharted.  
While Temple Halls is the active location, each character gets -1 Attack and -1 Defense. Forced: When Temple Halls is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.

Uncharted. Immune to player card effects. Travel: Exhaust the Gate Key to travel here. Forced: After Temple of the Deceived becomes the active location, flip it over.

Temple of the Deceived (x2)
4 (4)
Mountain.  
Uncharted.  
While Jagged Cliffs is the active location, the location to its right is not considered to be in the staging area. Forced: When Jagged Cliffs is flipped over while active, look at the facedown side of each adjacent copy of Lost Island.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

Temple of the Deceived (x2)
2 (6)
Underground.  
Uncharted.  
While Winding Caverns is the active location, each enemy gets +10 engagement cost. When you travel from Winding Caverns to another location, you may travel to a location up to 3 locations away. (You must still pay that location's Travel cost in order to travel there.)

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

Temple of the Deceived (x2)
4 (4)
Underground.  
Uncharted.  
While Jungle Path is the active location, the locations immediately above and below it are not considered to be in the staging area. Forced: When Jungle Path is flipped over while active, each player must exhaust a character with at least 2 Attack.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x1)
5 (8)
Ruins.  
Uncharted.  
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks. Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x1)
1 (3)
Ruins.  
Uncharted.  
While Cursed Temple is the active location, characters with less than 2 Willpower do not ready during the refresh phase.

Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x2)
2 (2)
Ruins.  
Uncharted.  
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x1)
3 (5)
Ruins.  
Uncharted.  
While Flooded Ruins is the active location, it contributes its Threat to the staging area.

Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x2)
4 (4)
Forest.  
Uncharted.  
While Lush Jungle is in the staging area, characters get –1 Attack and lose ranged. Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x2)
5 (5)
Ruins.  
Uncharted.  
Each Undead enemy gets +1 Threat and +1 Attack. Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x2)
5 (5)
Ruins.  
Uncharted.  
Each Undead enemy gains "immune to player card effects." Forced: After Forsaken City is flipped over while active, each engaged Undead enemy makes an immediate attack.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

Temple of the Deceived Nightmare (x3)
4 (6)
Ruins.  
Uncharted.  
Forced: When Desecrated Ruins is flipped over while active, remove all resources from each hero and objective-ally.

Uncharted. Cannot have player card attachments. Forced: After Edge of the Temple becomes the active location, flip it over. Action: Remove 8 progress from Edge of the Temple to look at its facedown side.

Temple of the Deceived Nightmare (x3)
2 (5)
Ruins.  
Uncharted.  
While Temple Foothills is the active location, the players, as a group, cannot play more than 1 card each round.

Uncharted. Cannot have player card attachments. Forced: After Edge of the Temple becomes the active location, flip it over. Action: Remove 8 progress from Edge of the Temple to look at its facedown side.

Temple of the Deceived Nightmare (x3)
3 (4)
Ruins.  
Uncharted.  
Forced: When Cursed Temple is flipped over while active, discard 3 cards at random from each player's hand. While Cursed Temple is the active location, each player cannot draw cards by card effects.

Uncharted. Cannot have player card attachments. Forced: After Edge of the Temple becomes the active location, flip it over. Action: Remove 8 progress from Edge of the Temple to look at its facedown side.