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Trait Keyword Victory
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Player Encounter Quest
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15 Results Found

The Grey Havens (x1)
5 (8)
Ruins.  
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks. Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
4 (4)
Forest.  
While Lush Jungle is in the staging area, characters get –1 Attack and lose ranged. Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
1 (6)
Coastland.  
Forced: After Forbidden Coast is flipped over while active, each player may draw a card. Then, each player chooses a card from his hand and places it on the bottom of his deck.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x3)
1 (3)
Coastland.  
Response: After Steep Plateau is explored, peek at the facedown side of an Uncharted location in the staging area.

Shadow: Discard the bottom card of the defending player’s deck. If that card’s printed cost is 2 or less, attacking enemy gets +2 Attack.

The Grey Havens (x2)
3 (5)
Ruins.  
While Flooded Ruins is the active location, it contributes its Threat to the staging area.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
2 (2)
Ruins.  
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
1 (3)
Ruins.  
While Cursed Temple is the active location, characters with less than 2 Willpower do not ready during the refresh phase.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x1)
5 (8)
Ruins.  
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks. Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x1)
1 (3)
Ruins.  
While Cursed Temple is the active location, characters with less than 2 Willpower do not ready during the refresh phase.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x2)
2 (2)
Ruins.  
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x1)
3 (5)
Ruins.  
While Flooded Ruins is the active location, it contributes its Threat to the staging area.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x2)
4 (4)
Forest.  
While Lush Jungle is in the staging area, characters get –1 Attack and lose ranged. Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x2)
5 (5)
Ruins.  
Each Undead enemy gets +1 Threat and +1 Attack. Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x2)
5 (5)
Ruins.  
Each Undead enemy gains "immune to player card effects." Forced: After Forsaken City is flipped over while active, each engaged Undead enemy makes an immediate attack.

Uncharted. Cannot have player card attachments. Forced: After Lost Island becomes the active location, flip it over. Action: Remove 4 progress from Lost Island to look at its facedown side.

The Fate of Númenor Nightmare (x3)
2 (1)
Forest.   Ruins.  
While Overgrown Steps is in the staging area, it gains: "Each Uncharted location in the staging area gets +1 Threat." Travel: Raise each player's threat by 2 to travel here.