Immune to player card effects.
While Staddle Hiding Hole is in the victory display, each player not engaged with a Suspect cannot declare attackers against that Suspect.
Travel: Search the encounter deck and discard pile for a Greenway Footpad, reveal it, and add it to the staging area. Shuffle the encounter deck.
Immune to player card effects.
While Combe Storehouse is in the victory display, each Suspect gains:
Forced: After this enemy engages a player, it makes an immediate attack.
Travel: Search the encounter deck and discard pile for a Lawless Ruffian and add it to the staging area. Shuffle the encounter deck.
Immune to player card effects.
While Archet Trading Post is in the victory display, each Suspect cannot take more than 5 damage each round.
Travel: Search the encounter deck and discard pile for a Bree-land Informant and add it to the staging area. Shuffle the encounter deck.
Immune to player card effects.
While Chetwood Campsite is in the victory display, each Suspect gets +1 , +1 , and +1 .
Travel: Search the encounter deck and discard pile for a Chetwood Outlaw and add it to the staging area. Shuffle the encounter deck.
Forced: When the Prancing Pony is explored, the first player must choose: either look at the top 2 cards of the Investigation deck, or each player draws 2 cards.
...the old inn of Bree, The Prancing Pony, that has been kept by the family of Butterbur from time beyond record.
–The Fellowship of the Ring
When a player card effect reduces a player's threat by any amount, reduce that amount to 1.
Travel: Raise each player's threat by 1 to travel here.
In one of the windows he caught a glimpse of a sallow face with sly, slanting eyes; but it vanished at once.
–The Fellowship of the Ring
Enemies in the staging area cannot take damage.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until an enemy is discarded. Add the discarded enemy to the staging area.
Forced: After a player places any amount of progress on a location in the staging area, he raises his threat by 1.
Travel: Each player spends 1 resource to travel here.
...the whole of Bree was buzzing with excitement.
–THe Fellowship of the Ring
Forced: When triggering the Investigate keyword on Old Warehouse, the first player must choose: either look at 2 additional card, or reduce each player's threat by 3.
Travel: Reveal the top card of the encounter deck to travel here.
Response: After triggering the Investigate keyword on Village Stable, if the looked at card is a Suspect or a Hideout add Village Stable to the victory display to add that card to the staging area.
Travel: Each player discards 1 random card from his hand to travel here.
X is 1 more than the number of resources on Battering Ram. Immune to player card effects.
Forced: At the end of the round, place 1 resource on Battering Ram. Then, deal X damage to Annúminas.
Travel: Reveal 1 encounter card per player to travel here.
Immune to player card effects.
Forced: At the end of the round, if Enemy Camp is in play, discard 1 random facedown hero from under each stage 3. If Enemy Camp is in the victory display, return each hero under each stage 3 to its owner's control instead.
Travel: Reveal 1 encounter card per player to travel here.
Immune to player card effects.
Forced: At the end of the round, each team discards from the top of their encounter deck until an enemy is discarded and adds that enemy to their staging area.
Travel: Reveal 1 encounter card per player to travel here.
X is 1 more than the number of enemies in play.
Travel: Each player engages an enemy in the staging area to travel here.
"...the Men of Westernesse were diminished, and their city of of Annúminas beside lake Evendim fell into ruin..."
–Elrond, The Fellowship of the Ring
Immune to player card effects.
Forced: At the end of the round, place 1 resource on City Wall. Then, if there are 3 resources here, discard City Wall to deal 4 damage to Annúminas and reveal an encounter card.
Travel: Reveal the top card of the encounter deck to travel here.
While Arnor Battlefield is in the staging area, each non-unique enemy gets -5 engagement cost.
Travel: Each player deals 1 damage to a hero he controls to travel here.
A smoke as of fire and battle arose, and again the sun went down in a burning red that faded into a grey mist...
–The Fellowship of the Ring
While Hills of Evendim is in the staging area, 'when revealed' effects cannot be canceled.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area to travel here.
While Shores of Lake Nenuial is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: Raise each player's threat by 2 to travel here.
"...that is so long ago that the hills have forgotten them, though a shadow still lies on the land."
–Aragorn, The Fellowship of the Ring
While Gate of Dol Guldur is in the staging area, it gains: "The player cannot travel or place progress here unless they are at stage 3B. Each player's threat cannot be reduced by more than 1 each round by player card effects."
"Before you could get round it in the South, you would get into the land of the Necromancer..."
–Gandalf, The Hobbit
While The Sorcerer's Tower is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3D.Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
"I don't advise you to go anywhere near the places overlooked by his dark tower!"
–Gandalf, The Hobbit
The Shadow Road gets +2 for each facedown card attached to it.
While The Shadow Road is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3F.Forced: After an event is played during the quest phase, attach it facedown to The Shadow Road."
While Dungeon Door is in the staging area, it gains: "The players cannot travel or place progress here unless they are at stage 3H. No more than 1 damage can be healed from each character each round."
"I alone of you have been in the dungeons of the Dark Lord, and only in his older and lesser dwelling..."
–Gandalf, The Fellowship of the Ring
Forest Battleground gets +1 for each ally controlled by the player with the most allies.
Forced: When Forest Battleground is explored, each player searches the encounter deck and discard pile for an Orc enemy and adds it to the staging area. Shuffle the encounter deck.
Forced: When Blackened Woods is explored, discard the top card of the encounter deck and raise each player's threat by X, where X is that card's printed
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 3 progress from the main quest.
Immune to player card effects.
Response: After the players travel to Rhosgobel, add 1 resource to each hero's pool and each player draws 1 card.
When Revealed: The first player chooses a card in his hand. The opposing team looks at the first player's hand and chooses a different card to place faceup under Necromancer's Pass as a guarded objective. While Necromancer's Pass is guarding a card, copies of that card cannot be played. When Necromancer's Pass is explored, return the guarded card to its owner's hand.
While Oak-wood Grove is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: Each player exhausts a character.
Cannot have attachments.
Twilight Hall gets +1 for each character controlled by the first player.
Forced: When Twilight Hall is explored, reveal 1 encounter card per player.
When Revealed: Each Pine Slopes +2 until the end of the phase.
Travel: Raise your threat by 1 for each Pine Slopes in the staging area.
Forced: When Watched Path is explored, discard the top card of the encounter deck. If the discarded card is an enemy, add it to the staging area.
Forced: At the beginning of the staging step, discard Patch of Midnight and reveal the top card of the encounter deck.
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.
While The Sorcerer’s Tower is in the staging area, each treachery gains Doomed 1.
Forced: When the Sorcerer's Tower is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a treachery is discarded. Resolve the 'when revealed' effects on that treachery.
Response: After the players travel to Troll Cave each player draws 1 card.
Travel: The opposing team searches the top 5 cards of the encounter deck for a Hill Troll and adds it to the staging area, if able. Shuffle the encounter deck.
While Hunter's Lookout is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 1 for each enemy in the staging area."
Travel: The highest enemy in the staging area makes an immediate attack against the first player.
While The Shadow Road is in the staging area, it gains:"Forced: After a player optionally engages an enemy, he deals 1 damage to a character he controls."
Travel: Each player deals 1 damage to a character he controls.
Forest Gate gets +1 for each enemy in the staging area.
Shadow: Attacking enemy gets +1 for each enemy engaged with you.
While Pitch-dark Thicket is in the staging area, enemies in the staging area cannot take damage.
Shadow: If attacking enemy was engaged this round, it cannot take damage until the end of the round.
While Forest Stream is in the staging area, it gains:"Forced: At the end of the round, remove 2 progress from the main quest."
Travel: Raise each player's threat by 2.
While The Wargs' Glade is in the staging area, the first Warg enemy revealed each round gains surge.
Forced: When The Wargs' Glade is explored, the opposing team searches the encounter deck and discard pile for a non-unique Warg enemy and adds it to the staging area. Shuffle the encounter deck.
Immune to player card effects.
Travel: The opposing team searches the encounter deck and discard pile for a 0 cost enemy and adds it to the staging area, if able (1 cost or less if there are two or more players). Shuffle the encounter deck.
X is 1 more than the stage number of the main quest.
Travel: Each player deals X damage to a character he controls.
Forced: When Abandoned Camp leaves play as an explored location, the opposing team chooses a card in the encounter discard pile and shuffles it into the encounter deck.
While Enchanted Stream is in the staging area, progress cannot be placed on the main quest.
Travel: Each player exhausts a hero he controls. Those heroes cannot ready while Enchanted Stream is the active location.
While The Spiders' Ring is in the staging area, each Spider enemy gets +1
Forced: When The Spiders' Ring is explored, the opposing team searches the encounter deck and discard pile for a non-unique Spider enemy and adds it to the staging area.
While The Goblins' Caves is in the staging area, each Orc enemy gets +1
Forced: When The Goblin's Caves is explored, the opposing team searches the encounter deck and discard pile for a non-unique Orc enemy and adds it to the staging area.
Dark Black Woods gets +1 for each Dark Black Woods in the staging area.
Travel: Each player must discard 1 card from his hand for each Dark Black Woods in the staging area.
When Revealed: Make Giant Web the active location. Return any previous location to the staging area.
While Mountains of Mirkwood is in the staging area, it gains:"Forced: At the end of the round, raise each player's threat by 2."
Shadow: Either raise your threat by 2, or the attacking enemy gets +2
When Revealed: Until the end of the phase, each location in the staging area gets +1
Shadow: Each enemy engaged with you gets +1 until the end of the phase.
While The Eaves of Mirkwood is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.
Travel: Each player discards 1 random card from his hand.