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Scenario Encounter
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Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

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Resource Threat Engagement
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Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 701 - 750 of 779 Cards
The Weather Hills Nightmare (x3)
Weather.

When Revealed: Either remove 1 resource token from the Mission objective, or add 8 to the total Threat in the staging area this phase.

Shadow: Either remove 1 resource token from the Mission objective, or attacking enemy gets +3Attack

Deadmen's Dike Nightmare (x3)
Sorcery.

Surge.

When Revealed: Attach to a hero and exhaust that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero would ready, it does not ready unless attached hero's controller discard a card from the top of his deck.")

Deadmen's Dike Nightmare (x2)
Sorcery.

Doomed 1.

When Revealed: Each player discards each card in his hand that has the same title as a card in his discard pile. If no cards are discarded by this effect, Curse of Angmar gains surge.

...the Dúnedain were now few and all the peoples of Eriador diminished. –The Return of the King

The Wastes of Eriador Nightmare (x3)
5 

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +3 quest points. Each Warg enemy cannot be optionally engaged.")

Shadow: If it is Night deal attacking enemy 2 additional shadow cards

The Wastes of Eriador Nightmare (x3)
4 

When Revealed: Deal 1 damage to each questing character. If it is Night discard an attachment from each character damaged by this effect.

Shadow: Discard 1 attachment you control (2 attachments instead if it is Night).

Escape from Mount Gram Nightmare (x3)
4 

Surge.

When Revealed: Attach to the current quest. Counts as a Condition attachment with the text: "Each player cannot have more than 6 cards in his hand. (Each player with more than 6 cards in his hand must immediately discard cards until he has 6 cards in his hand.)"

Escape from Mount Gram Nightmare (x2)
3 

When Revealed: Each player may capture any number of random cards from his hand underneat the current quest. Each player raises his threat by the number of cards in his hand.

Shadow: Capture 3 random cards from your hand underneath attacking enemy.

Across the Ettenmoors Nightmare (x3)
2 
Weather.

When Revealed: Each player assigns X damage among characters he controls, where X is the number of quests in play. Exhaust each damaged character in play.

Shadow: Shuffle each Weather cards from the encounter discard pile into the encounter deck.

Across the Ettenmoors Nightmare (x3)
5 

Surge.

When Revealed: Attach to a side quest. (Counts as a Condition attachment with the text: "Limit 1 per quest. While attached quest is the current quest, each character gets -1Willpower

The Treachery of Rhudaur Nightmare (x2)
4 

When Revealed: Remove the questing character with the higestWillpower from the quest. The player who controls that character raises his threat by an amount equal to that character'sWillpower

Shadow: If this attack destroys a character, heal all damage from each Undead enemy in play.

The Treachery of Rhudaur Nightmare (x3)
5 
Sorcery.

When Revealed: Deal Life Drain to Thaurdir, as a shadow card.

Shadow: If attacking enemy is Thaurdir, he gets +3 for this attack. If this attack destroys a character, attach Life Drain to Thaurdir. (Counts as a Condition attachment with the text: "Thaurdir gets +3 hit points.")

The Battle of Carn Dûm Nightmare (x3)
4 
Sorcery.

When Revealed: Discard the top 3 cards of each player's deck. Each player discards each attachment he controls that has the same title as a card in his discard pile. If no attachments are discarded from play by this effect, Death and Decay gains surge.

The Battle of Carn Dûm Nightmare (x2)
3 

When Revealed: Either deal 1 shadow card to each enemy in the staging area, or search the encounter deck and discard pile for a side quest and add it to the staging area. Shuffle the encounter deck if it is searched.

Shadow: Deal 1 shadow card to each enemy engaged with you that has not attacked this phase.

The Battle of Carn Dûm Nightmare (x1)
2 

When Revealed: Attach to Thaurdir. (Counts as a Mount attachment with the text: "Black Mare remains attached even if Thaurdir flips. Thaurdir gets +3 hit points.Forced: After Thaurdir is flipped, raise each player's threat by 1.")

Shadow: Attach Black Mare to Thaurdir.

The Dread Realm Nightmare (x3)
4 
Sorcery.

Surge.

When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text: "Daechanar gets +2 Defense

Shadow: If this attack destroys a character, resolve this card's 'when revealed' effect.

The Dread Realm Nightmare (x3)
3 
Sorcery.

Surge.

When Revealed: Attach Daechanar's Curse to the top of the first player's deck. (Counts as a Condition attachment with the text: "The next time a player would draw 1 or more cards from attached deck, reanimate those cards instead. Then, discard Daechanar's Curse.")

The Dread Realm Nightmare (x2)
2 
Sorcery.

When Revealed: Attach All is Lost to the first player's threat dial. (Counts as a Condition attachment with the text: "Each time you attack a Reanimated Dead, raise your threat by 1.")

Shadow: If attacking enemy is a Reanimated Dead, it attacks again after this attack.

Voyage Across Belegaer Nightmare (x3)
5 
Weather.

When Revealed: Each player must either exhaust a Ship objective he controls or distribute 4 damage among characters he controls (6 damage instead if you are off course).

Shadow: Attacking enemy gets +1 Attack for each quest card in the victory display.

Voyage Across Belegaer Nightmare (x2)
9 

When Revealed: Either set your heading to the worst setting (?) or exhaust all allies in play.

?

Shadow: If you are off-coruse (Cloudy, Rainy, or Stormy), attacking enemy makes an additional attack after this one.

Voyage Across Belegaer Nightmare (x2)
4 
Weather.

Surge.

*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.

?*

The Fate of Númenor Nightmare (x3)
1 
Hazard.

When Revealed: Each player discards the bottom card of his deck. Each player player chooses and removes his characters from the until only X or fewer of his characters are questing, where X is the printed cost of the card that player discarded. Deal 1 damage to each character still committed to the quest.

The Fate of Númenor Nightmare (x2)

When Revealed: Choose an Uncharted location in the staging area and flip it over. If it has a Forced effect, resolve it as if that location were active. If it does not have a Forced effect, switch it with the active location, if able.

Shadow: Attacking enemy gets +XAttack where X is the active location'sThreat

Raid on the Grey Havens Nightmare (x3)
4 

When Revealed: Each player must either deal 2 damage to an Aflame location in play, or reveal 1 card from the top of the encounter deck.

Shadow: Either deal 2 damage to an Aflame location in play or attacking enemy makes an additional attack after this one.

Raid on the Grey Havens Nightmare (x2)
1 

When Revealed: Remove 1 resource from each hero in play. Distribute those resources as evenly as possible among Raider enemies in play or set aside.

Shadow: Damage from this attack is dealt to an Aflame location in play instead of the defending character.

Flight of the Stormcaller Nightmare (x3)
1 
Weather.

Surge.

When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.

Shadow: Attacking enemy makes an additional attack after this one.

Flight of the Stormcaller Nightmare (x3)
5 

When Revealed: For each Ship enemy in the Stormcaller's area, place 1 progress on the Stormcaller's quest stage. Then, either shift your heading off-course or add 8Threat to the staging area until the end of the phase.

Shadow: If this attack damages a Ship objective, place 1 progress on the Stormcaller's quest stage.

The Thing in the Depths Nightmare (x3)
5 
Weather.

When Revealed: Exhaust each character with 1 or lessWillpower Remove all resources from each ready hero and objective-ally.

Shadow: If the defending character has 1 or lessWillpower treat this attack as undefended.

The Thing in the Depths Nightmare (x3)
5 

When Revealed: For each location in play that is not grappled, reveal the top card of the encounter deck. If no cards are revealed by this effect, Deep Maelstrom gains Doomed 5. Cannot be canceled.

Shadow: Attacking enemy gets +1 Attack for each enemy grappled with a location.

Temple of the Deceived Nightmare (x2)
1 

Doomed 3.

When Revealed: Switch the placement of the active location with the location above or below it, or to its left (the active location does not change). Then, flip each adjacement location to its "Lost Island" or "Edge of the Temple" side.

Temple of the Deceived Nightmare (x3)
5 

When Revealed: Until the end of the round, each Undead enemy gets +XAttack and +XDefense X is the number of locations to the left of the active location (in its row). If X is 0 or 1, Call of the Curse gains surge.

Shadow: Resolve the 'when revealed' effect of Call of the Curse.

Temple of the Deceived Nightmare (x3)
9 

When Revealed: Attach to the active location. (Counts as a Condition attachment with the text:"Forced: After you travel from attached location to the right, deal 2 damage to each exhausted character.")

Shadow: Attacking enemy makes an additional attack after this one.

The Drowned Ruins Nightmare (x3)
4 
Hazard.

When Revealed: Until the end of the quest phase, each ally gets -1Willpower If the active location has the Grotto trait, remove all progress from it and flip it to its Underwater side.

Shadow: If the active location is Underwater treat this attack as if it were undefended.

The Drowned Ruins Nightmare (x2)
1 
Hazard.

When Revealed: If the active location is Underwater choose a number and raise each player's threat by that number. No more than X progress can be placed on Underwater locations this phase, where X is twice the chosen number. If the active location is not Underwater Sulfur Cloud gains surge.

A Storm on Cobas Haven Nightmare (x2)
9 

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "During saling tests, for each Wheel symbol found, cancel it unless you deal 1 damage to the attached objective.Action: Exhaust 3 character you control to discard Broken Rudder.")

*Forced: After this Sailing test ends, attach Broken Rudder to a Ship objective committed to that test.

A Storm on Cobas Haven Nightmare (x2)
4 

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Attached objective cannot ready.Action: Exhaust 3 character you control to discard Grappled!")

Shadow: If defending character is a Ship attach Grappled! to it.

The City of Corsairs Nightmare (x2)
9 

Surge.

When Revealed: Deal Ispiring Fury to the enemy with the highestAttack as a shadow card.

Shadow: Shuffle the encounter discard pile into the encounter deck and deal attacking enemy 3 additional shadow cards. During this attack, shadow effects cannot be canceled.

The City of Corsairs Nightmare (x2)
9 

When Revealed: Discard cards from the top of the encounter deck until a Raider enemy is discarded. Add that enemy to the staging area and place 3 resources on it.

Shadow: If attacking enemy is a Raider after this attack ends, add 1 resource to attacking enemy for each damage dealt by this attack.

The City of Corsairs Nightmare (x3)
4 

When Revealed: Each player deals 2 damage to an ally he or she controls. For each ally destroyed by this effect, place resources on a Raider enemy in play equal to that ally's resource cost.

Shadow: Discard an attachment you control. If attacking enemy is a Raider add resources to it equal to that attachment's printed cost.

We Must Away, Ere Break of Day Nightmare (x3)

When Revealed: Each engaged Troll enemy makes an immediate attack. If the players are at stage 1, immediately advance to stage 2A.

Shadow: If attacking enemy is a Troll return it to the staging area after this attack.

We Must Away, Ere Break of Day Nightmare (x2)

Forced: When this card is discarded from the top of the encounter deck as a result of a quest card effect, immediately stop making progress and end the quest phase.

When Revealed: Shuffle the encounter discard pile into the encounter deck. Reveal 1 additional encounter card.

We Must Away, Ere Break of Day Nightmare (x2)

When Revealed: Choose and destroy a character with a Sack card attached. Then, return that Sack card to the top of the Sack deck and Sack 1.

...at last they decided to sit on the sacks one by one and squash them, and boil them next time. –The Hobbit

Over the Misty Mountains Grim Nightmare (x2)

When Revealed: Each player must choose and discard 3 cards from his hand. Each player assigns X damage among characters he controls, where X is the combined printed cost of the cards he discarded.

The lighning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hallow... –The Hobbit

Over the Misty Mountains Grim Nightmare (x2)

When Revealed: Each player must assign damage among characters he controls equal to the total number of Goblin enemies engaged with him and in the staging area.

Shadow: Attacking enemy cannot take damage this round.

Dungeons Deep and Caverns Dim Nightmare (x3)

When Revealed: Discard 2 resources from Bilbo Baggins's resource pool, or Gollum makes an attack against Bilbo Baggins.

Riddle: The first player names a sphere, a cost, and a card type, shuffles his deck, and discards the top 3 cards. For each card that matches all three items, place 1 progress on stage 2.

Dungeons Deep and Caverns Dim Nightmare (x3)

When Revealed: Attach We Hates It! to Gollum. (Counts as a Condition attachment with the text: "If the players are on stage 3, Gollum gets +2 Attack.")

Riddle: The first player names a Trait, shuffles his deck, and discards the top card. For each card that has at least 1 matching Trait, place 1 progress on stage 2.

Flies and Spiders Nightmare (x2)

When Revealed: Each player must either give 1 poison to each hero he controls, or reveal an encounter card.

Shadow: Attacking enemy makes an additional attack against the defending player after this one.

Flies and Spiders Nightmare (x2)

Surge.

When Revealed: Attach to a hero that is not unconscious. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: At the end of the refresh phase, give attached hero 1 poison. When attached hero becomes unconscious, discard Spider Bite.")

The Lonely Mountain Nightmare (x4)

Doomed 1.

When Revealed: Each Dragon enemy in play makes an immediate attack against each player in turn order. Do not deal shadow cards for these attacks. For each character that is destroyed by one of these attacks, place 1 progress on each Dragon enemy in play.

The Lonely Mountain Nightmare (x3)

Doomed 1.

When Revealed: Each player raises his threat by 1 for each attachment attached to a character he controls.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere, type, and cost.

The Battle of Five Armies Nightmare (x3)

When Revealed: Bolg makes an attack against each player in turn order. If at least 1 character is destroyed by one of these attacks, the players cannot place progress on the current quest phase this round.

Shadow: Attacking enemy gets +2 Attack.