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Player Encounter Quest
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11 Results Found

The Grey Havens (x3)
(35) 2 5 2 7
Corsair.   Ship.  
Boarding 1. Cannot have attachments. Scouting Ship gets -15 engagement cost while you are off course (Cloudy, Rainy, or Stormy).

Flight of the Stormcaller (x3/x2)
(46) 2 4 3 6
Corsair.   Ship.  
Boarding 1. Cannot have attachments. While Sahír's Escort is in the Stormcaller’s area, it contributes its Threat to the amount of progress the Stormcaller places on its quest stage each round. When Revealed: Add Sahír’s Escort to the Stormcaller’s area, instead of the players’ staging area.

A Storm on Cobas Haven (x1)
(50) 3 5 3 18
Corsair.   Ship.  
Boarding 1. Immune to player card effects. Only Ship objectives can be declared as attackers against Raider Flagship. Forced: At the end of the encounter phase, the engaged player reveals the top card of the Corsair deck and engages it.

A Storm on Cobas Haven (x2)
(28) 3 4 4 6
Corsair.   Ship.  
Boarding 1. Immune to player card effects. Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3 Willpower ti take control of Corsair Skirmisher as a Ship-Objective with Willpower equal to its Threat. (It loses the Ship-Enemy card type and gains the Ship-Objective card type).

The City of Corsairs (x1)
(20) 2 6 6 18
Corsair.   Ship.  
Boarding 1. Cannot have attachments. Forced: At the end of the round, if the Stormcaller is engaged with a player, either return it to the staging area or shift your heading off-course.

The City of Corsairs (x2)
(32) 3 7 5 5
Corsair.   Ship.  
Boarding 1. Cannot have attachments. For each point of damage dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.

The Hunt for the Dreadnaught (x1)
(28) 3 4 4 6
Corsair.   Ship.  
Boarding 1. Immune to player card effects. Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies they control with a total of at least 3 Willpower to take control of Corsair Skirmisher as a ship-objective with Willpower equal to its Threat. (It loses the ship-enemy card type and gaines the ship-objective card type).

The Hunt for the Dreadnaught (x1)
(32) 3 7 5 5
Corsair.   Ship.  
Boarding 1. Cannot have attachments. For each point of damage that is dealt to a Ship objective by Slave Ship's attack, deal 1 point of damage to a non-Ship character controlled by the defending player, as well.

The Hunt for the Dreadnaught (x3)
(33) 3 5 2 7
Corsair.   Ship.  
Archery 2. Boarding 1. Cannot have attachments. Forced: When War Galley engages you from the staging area, either raise your threat by 4 or it gains Boarding 1.

Voyage Across Belegaer Nightmare (x2)
(40) 3 7 3 8
Corsair.   Ship.  
Boarding 1. Cannot have attachments. Forced: At the end of the encounter phase, if Sahír's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.

Flight of the Stormcaller Nightmare (x2)
(44) 4 4 2 9
Corsair.   Ship.  
Boarding 1. Cannot have attachments. While you are off-course (Cloudy, Rainy, or Stormy), Tide-runner is considered to be in the Stormcaller's area and the staging area, regardless of its current location. When Revealed: Either choose a player to engage Tide-runner, or add Tide-runner to the Stormcaller's area and it gains surge.