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Scenario Encounter
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Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 6 Cards
The Two Towers (x1)
Stage
2 A

At the behest of Gandalf, Aragorn and his companions ride to Helm's Deep with the men of Rohan and their King. As the sun goes down, the valley below the Deeping Wall fills with the approaching army of Isengard...

When Revealed: Add The Defense of Helm's Deep and each set aside copy of Soldier of Isengard to the staging area. Make Deeping Wall the active location. Shuffle the encounter deck. Then, each player reveals 1 encounter card.

2 B
8

Defense.

Forced: At the end of the combat phase, if the number of enemies in the staging area is less than the number of players in the game, the first player reveals an encounter card.

Forced: At the end of the round place 1 progress here for each enemy in the staging area (bypassing the active location).

The Two Towers (x1)
Stage
3 A

Against the Deeping Wall the hosts of Isengard roared like a sea. Orcs and hillmen swarmed about its feet from end to end. –The Two Towers

When Revealed: Search the encounter deck, discard pile, and victory display for Helm's Gate and add it to the staging area. Shuffle the encounter deck. Make Helm's Gate the active location, returning any previous active location to the staging area.

3 B
8

Defense.

Forced: After resolving the quest, if the encounter deck did not place at least 1 progress on this stage as the result of questing, the first player reveals 1 encounter card.

Hundreds of long ladders were lifted up. Many were cast down in ruin, but many more replaced them... –The Two Towers

The Two Towers (x1)
Stage
4 A

Then there was a crash and a flash of flame and smoke. The waters of the Deeping–stream poured out hissing and foaming: they were choked no longer, a gaping hole was blasted in the wall. A host of dark shapes poured in. –The Two Towers

When Revealed: Shuffle the encounter discard pile into the encounter deck. Discard cards from the encounter deck until X enemies are discarded. X is the number of players. Add each enemy discarded this way to the staging area.

4 B
8

Defense.

Forced: After a character is destroyed, place 1 progress on this stage (bypassing any active location).

If this stage is defeated, the players lose the game.

Over the wall and under the wall the last assault came sweeping like a dark wave upon a hill of sand. –The Two Towers

The Treason of Saruman (x1)
Stage
2 A

At the behest of Gandalf, Aragorn and his companions ride to Helm's Deep with the men of Rohan and their King. As the sun goes down, the valley below the Deeping Wall fills with the approaching army of Isengard...

When Revealed: Add The Defense of Helm's Deep and each set aside copy of Soldier of Isengard to the staging area. Make Deeping Wall the active location. Shuffle the encounter deck. Then, each player reveals 1 encounter card.

2 B
8

Defense.

Forced: At the end of the combat phase, if the number of enemies in the staging area is less than the number of players in the game, the first player reveals an encounter card.

Forced: At the end of the round place 1 progress here for each enemy in the staging area (bypassing the active location).

The Treason of Saruman (x1)
Stage
3 A

Against the Deeping Wall the hosts of Isengard roared like a sea. Orcs and hillmen swarmed about its feet from end to end. –The Two Towers

When Revealed: Search the encounter deck, discard pile, and victory display for Helm's Gate and add it to the staging area. Shuffle the encounter deck. Make Helm's Gate the active location, returning any previous active location to the staging area.

3 B
8

Defense.

Forced: After resolving the quest, if the encounter deck did not place at least 1 progress on this stage as the result of questing, the first player reveals 1 encounter card.

Hundreds of long ladders were lifted up. Many were cast down in ruin, but many more replaced them... –The Two Towers

The Treason of Saruman (x1)
Stage
4 A

Then there was a crash and a flash of flame and smoke. The waters of the Deeping–stream poured out hissing and foaming: they were choked no longer, a gaping hole was blasted in the wall. A host of dark shapes poured in. –The Two Towers

When Revealed: Shuffle the encounter discard pile into the encounter deck. Discard cards from the encounter deck until X enemies are discarded. X is the number of players. Add each enemy discarded this way to the staging area.

4 B
8

Defense.

Forced: After a character is destroyed, place 1 progress on this stage (bypassing any active location).

If this stage is defeated, the players lose the game.

Over the wall and under the wall the last assault came sweeping like a dark wave upon a hill of sand. –The Two Towers