Forced: After Jailor Gorn kh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gorn kh.
Forced: After a player rescues any number of cards, Jailor Gorn kh attacks that player.
While you are engaged with Prison Guard, it gainst: "Planning Action: Rescue a random card from underneath Prison Guard. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round)."
Forced: When Orc of Thaurdir attacks you, either discard the top 2 cards of your captured deck, or deal Orc of Thaurdir 2 additional shadow cards.
Shadow: For each damage dealt by this attack, discard the top card of your captured deck.
Forced: After Orc Wight enters play, deal it 2 shadow cards.
Shadow: If attacking enemy has at least 1 other shadow card currently dealt to it, return it to the staging area after this attack.
Forced: If there are 3 shadow cards dealt to Thaurdir's Elite discard all shadow cards dealt to it and each player must discard an ally he controls.
Shadow: Either raise your threat by 4, or discard an ally you control.
Progress cannot be placed on the current quest.
Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.
Goblin Prowler gets -30 engagement cost if The Great Goblin is in the victory display.
Forced: When Goblin Prowler engages you, discard a character you control.
...neither Bilbo, nor the dwarves, nor even Gandalf heard them coming. –The Hobbit
Bilbo's Magic Ring does not ready during the refresh phase.
Shadow: Attacking enemy gets +1 (+3 instead if Bilbo's Magic Ring is exhausted.)
Forced: When Frenzied Warg-Rider attacks, remove 1 progress from each quest stage.
Shadow: Deal 1 damage to the defending character (2 damage instead if the current quest has no progress on it).
Cannot be optionally engaged.
Forced: At the end of the round, if Gundabad Elite is in the staging area, either remove 2 progress from the current quest, or Gundabad Elite makes an attack against the first player.
When Revealed: Discard a randome card from your hand. Assign X damage among characters you control, where X is the cost of the discarded card.
Forced: After Isengard Archer enters the staging area, each player at this stage deals 2 damage to a character he controls.
Shadow: Deal 2 damage to an ally you control.
Forced: After Isengard Tracker destroys a character, move it to the first player's staging area.
Shadow: After this attack, move attacking enemy to the first player's staging area.
Forced: After Mauhúr attacks, increase the pursuit value by 1.
"Mauhúr and his lads are in the forest, and they should turn up any time now." –Uglúk, The Two Towers
While Lugdush is engaged with a player, each other enemy cannot take damage.
Shadow: If attacking enemy is unique, it cannot take damage until the end of the round.
Forced: After Orc of the White Hand attacks and destroy a character, increase the pursuit value by 1.
Shadow: If this attack destroys a character, increase the pursuit value by 1.
Cannot have attachments.
While Host of Isengard is in the staging area, it gains:"Forced: At the end of the round, place 1 progress on the current quest (bypassing any active location)."
When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.
"There was no answer, except arrows and stones from the walls." –Merry, The Two Towers
Forced: When Half-orc of Isengard attacks, either discard 1 random card from your hand, or Half-orc of Isengard gets +3 for this attack.
Shadow: If this attack destroys a character, discard 1 random card from your hand.
When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.
Shadow: Attacking enemy gets +2
Forced: After Under-gate Sentry attacks and destroys a character you control, discard a random card from your hand.
Shadow: Either discard a random card from your hand, or exhaust a character you control.