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Results: 3 Cards
The Lost Realm (x2/x1)
4
4
Fornost. Ruins.

While Deadmen’s Gate is the active location, it gains:

Forced: After a player triggers an 'Action' or 'Response' effect, he must discard the top card of his deck.

Shadow: Discard an attachment you control.

Deadmen's Dike Nightmare (x1)

You are playing Nightmare mode.

Each player's deck cannot include more than 50 total cards.

Setup: Each player searches the encounter deck for a copy of Cursed Dead and places it in the encounter discard pile. Shuffle the encounter deck.

"Men call it Deadmen's Dike, and they fear to tread there. For the folk of Arnor dwindled, and their foes devoured them..."
–Elrond, The Fellowship of the Ring

Begin with the standard quest deck and encounter deck for the Deadmen's Dike scenario.

Remove the following cards, in the specified quantities, from the standard encounter deck:

2x Fornost Square

3x Broken Battlements

2x Norbury Tombs

2x Restless Evil

Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Deadmen's Dike encounter deck.

Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.

Angmar Awakened Campaign Expansion (x1)

You are playing campaign mode.

Setup: Attach Iârion's Pendant to Iârion. Add the Protect the Innocent side quest to the staging area and place damage on it equal to the amount of damage noted in the Campaign Log.

Forced: After Thaurdir enters play, randomly select one of the following burdens and attach it to Thaurdir: Thaurdir's Legacy, Thaurdir's Majesty, or Thaurdir's Spite. Add that card to the Campaign Pool.

"To arms, Dúnedain! The wraiths of Angmart are upon us!"
–Aragorn

Resolution: Note the amount of damafge on Protect the Innocent in the Campaign Log (replacing the previous number) and remove Protect the Innocent from the Campaign Pool. Add Arnor Ravaged to the Campaign Pool in its place (found on the opposite side of Protect the Innocent). The players as a group must select either Iârion's Pendant or Amarthiúl's Courage to add to the Campaign Pool. Any player may add Iârion's Pendant to their deck if it is chosen.

"The wraith that attacked us was a powerful sorcerer. It was he that took Iârion."
"Why?", asked Amarthiúl, but none could answer. On the ground, the young Ranger found the hawk pendant of Iârion and regarded it in his hand. "It matters not,", said the Dúnadan clutching the pendant and rising to his feet. "Thaurdir has taken my friend, so I will pursue him."
"We will aid you in this quest," spoke the heroes with one voice. "We cannot abandon Iârion to the same fate as those village people."